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kc3-lang/angle/samples/hello_triangle

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  • Author : Corentin Wallez
    Date : 2015-05-04 13:54:32
    Hash : deaee8ba
    Message : Fix warning about namespacing of HelloTriangle's constructor BUG=angleproject:892 Change-Id: Ib3b4eb597964c21aba01047e77a413ce19c35855 Reviewed-on: https://chromium-review.googlesource.com/268994 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>

  • HelloTriangle.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    //            Based on Hello_Triangle.c from
    // Book:      OpenGL(R) ES 2.0 Programming Guide
    // Authors:   Aaftab Munshi, Dan Ginsburg, Dave Shreiner
    // ISBN-10:   0321502795
    // ISBN-13:   9780321502797
    // Publisher: Addison-Wesley Professional
    // URLs:      http://safari.informit.com/9780321563835
    //            http://www.opengles-book.com
    
    #include "SampleApplication.h"
    #include "shader_utils.h"
    
    class HelloTriangleSample : public SampleApplication
    {
      public:
        HelloTriangleSample()
            : SampleApplication("HelloTriangle", 1280, 720)
        {
        }
    
        virtual bool initialize()
        {
            const std::string vs = SHADER_SOURCE
            (
                attribute vec4 vPosition;
                void main()
                {
                    gl_Position = vPosition;
                }
            );
    
            const std::string fs = SHADER_SOURCE
            (
                precision mediump float;
                void main()
                {
                    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
                }
            );
    
            mProgram = CompileProgram(vs, fs);
            if (!mProgram)
            {
                return false;
            }
    
            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    
            return true;
        }
    
        virtual void destroy()
        {
            glDeleteProgram(mProgram);
        }
    
        virtual void draw()
        {
            GLfloat vertices[] =
            {
                 0.0f,  0.5f, 0.0f,
                -0.5f, -0.5f, 0.0f,
                 0.5f, -0.5f, 0.0f,
            };
    
            // Set the viewport
            glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
    
            // Clear the color buffer
            glClear(GL_COLOR_BUFFER_BIT);
    
            // Use the program object
            glUseProgram(mProgram);
    
            // Load the vertex data
            glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertices);
            glEnableVertexAttribArray(0);
    
            glDrawArrays(GL_TRIANGLES, 0, 3);
        }
    
      private:
        GLuint mProgram;
    };
    
    int main(int argc, char **argv)
    {
        HelloTriangleSample app;
        return app.run();
    }