Hash :
11dc1635
Author :
Date :
2019-09-18T14:46:23
Add support for generating UWP (Windows Store) projects again Until late 2017, ANGLE supported Windows Store apps on Windows 8.1, Windows Phone 8.1, and Windows 10 (via the Universal Windows Platform, aka UWP). Unfortunately ANGLE deprecated support for Windows Store when it switched from GYP to GN in 2017. Since then, users have been able to use Microsoft\angle for their UWP apps but this isn't ideal since it's based on a 2017 copy of Google\angle. This PR bring back support for UWPs, so that UWP users can use Google\angle again. Specifically it: - Adds support for generating UWP projects via GN - Adds helper/util functions specific to UWP (they're mostly similar to the desktop Windows helpers) - Fixes some existing Windows Store code that's rotted since 2017 - Disables async shader compilation for UWPs, since its implementation calls wait on the UI thread (which is forbidden in UWPs) - Renames 'ANGLE_ENABLE_WINDOWS_STORE' to 'ANGLE_ENABLE_WINDOWS_UWP', since ANGLE only support UWPs now - Fixes misc other related issues (such as dependencies on D3D9 headers in API-agnostic code) Note that this doesn't bring back support for Windows/Phone 8.1. BUG=angleproject:3922 Change-Id: Ia79ae05a5e0e0a0625eb633bf1928722dfd3e85f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811871 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// platform.h: Operating system specific includes and defines.
#ifndef COMMON_PLATFORM_H_
#define COMMON_PLATFORM_H_
#if defined(_WIN32)
# define ANGLE_PLATFORM_WINDOWS 1
#elif defined(__Fuchsia__)
# define ANGLE_PLATFORM_FUCHSIA 1
# define ANGLE_PLATFORM_POSIX 1
#elif defined(__APPLE__)
# define ANGLE_PLATFORM_APPLE 1
# define ANGLE_PLATFORM_POSIX 1
#elif defined(ANDROID)
# define ANGLE_PLATFORM_ANDROID 1
# define ANGLE_PLATFORM_POSIX 1
#elif defined(__linux__) || defined(EMSCRIPTEN)
# define ANGLE_PLATFORM_LINUX 1
# define ANGLE_PLATFORM_POSIX 1
#elif defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || \
defined(__DragonFly__) || defined(__sun) || defined(__GLIBC__) || defined(__GNU__) || \
defined(__QNX__) || defined(__Fuchsia__) || defined(__HAIKU__)
# define ANGLE_PLATFORM_POSIX 1
#else
# error Unsupported platform.
#endif
#ifdef ANGLE_PLATFORM_WINDOWS
# ifndef STRICT
# define STRICT 1
# endif
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN 1
# endif
# ifndef NOMINMAX
# define NOMINMAX 1
# endif
# include <intrin.h>
# include <windows.h>
# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
# define ANGLE_ENABLE_WINDOWS_UWP 1
# endif
# if defined(ANGLE_ENABLE_D3D9)
# include <d3d9.h>
# include <d3dcompiler.h>
# endif
// Include D3D11 headers when OpenGL is enabled on Windows for interop extensions.
# if defined(ANGLE_ENABLE_D3D11) || defined(ANGLE_ENABLE_OPENGL)
# include <d3d10_1.h>
# include <d3d11.h>
# include <d3d11_3.h>
# include <d3dcompiler.h>
# include <dxgi.h>
# include <dxgi1_2.h>
# endif
# if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
# include <wrl.h>
# endif
# if defined(ANGLE_ENABLE_WINDOWS_UWP)
# include <dxgi1_3.h>
# if defined(_DEBUG)
# include <DXProgrammableCapture.h>
# include <dxgidebug.h>
# endif
# endif
# undef near
# undef far
#endif
#if defined(_MSC_VER) && !defined(_M_ARM) && !defined(_M_ARM64)
# include <intrin.h>
# define ANGLE_USE_SSE
#elif defined(__GNUC__) && (defined(__x86_64__) || defined(__i386__))
# include <x86intrin.h>
# define ANGLE_USE_SSE
#endif
// Mips and arm devices need to include stddef for size_t.
#if defined(__mips__) || defined(__arm__) || defined(__aarch64__)
# include <stddef.h>
#endif
// The MemoryBarrier function name collides with a macro under Windows
// We will undef the macro so that the function name does not get replaced
#undef MemoryBarrier
// Macro for hinting that an expression is likely to be true/false.
#if !defined(ANGLE_LIKELY) || !defined(ANGLE_UNLIKELY)
# if defined(__GNUC__) || defined(__clang__)
# define ANGLE_LIKELY(x) __builtin_expect(!!(x), 1)
# define ANGLE_UNLIKELY(x) __builtin_expect(!!(x), 0)
# else
# define ANGLE_LIKELY(x) (x)
# define ANGLE_UNLIKELY(x) (x)
# endif // defined(__GNUC__) || defined(__clang__)
#endif // !defined(ANGLE_LIKELY) || !defined(ANGLE_UNLIKELY)
#endif // COMMON_PLATFORM_H_