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kc3-lang/angle/extensions/ANGLE_framebuffer_multisample.txt

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  • Author : daniel@transgaming.com
    Date : 2011-04-06 18:45:47
    Hash : 6cfe6787
    Message : Add ANGLE extension specifications git-svn-id: https://angleproject.googlecode.com/svn/trunk@608 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • extensions/ANGLE_framebuffer_multisample.txt
  • Name
    
        ANGLE_framebuffer_multisample
    
    Name Strings
    
        GL_ANGLE_framebuffer_multisample
    
    Contributors
    
        Contributors to EXT_framebuffer_multisample
        Daniel Koch, TransGaming Inc.
        Shannon Woods, TransGaming Inc.
        Kenneth Russell, Google Inc.
        Vangelis Kokkevis, Google Inc.
    
    Contacts
    
        Daniel Koch, TransGaming Inc. (daniel 'at' transgaming 'dot' com)
    
    Status
    
        Implemented in ANGLE ES2
    
    Version
    
        Last Modified Date: Aug 6, 2010 
        Author Revision: #3
    
    Number
    
        OpenGL ES Extension #84
    
    Dependencies
    
        Requires OpenGL ES 2.0.
    
        Requires GL_ANGLE_framebuffer_blit (or equivalent functionality).
    
        The extension is written against the OpenGL ES 2.0 specification. 
    
        OES_texture_3D affects the definition of this extension.
    
    Overview
    
        This extension extends the framebuffer object framework to
        enable multisample rendering.
    
        The new operation RenderbufferStorageMultisampleANGLE() allocates
        storage for a renderbuffer object that can be used as a multisample
        buffer.  A multisample render buffer image differs from a
        single-sample render buffer image in that a multisample image has a
        number of SAMPLES that is greater than zero.  No method is provided
        for creating multisample texture images.
    
        All of the framebuffer-attachable images attached to a framebuffer
        object must have the same number of SAMPLES or else the framebuffer
        object is not "framebuffer complete".  If a framebuffer object with
        multisample attachments is "framebuffer complete", then the
        framebuffer object behaves as if SAMPLE_BUFFERS is one.
    
        The resolve operation is affected by calling 
        BlitFramebufferANGLE (provided by the ANGLE_framebuffer_blit
        extension) where the source is a multisample application-created
        framebuffer object and the destination is a single-sample
        framebuffer object (either application-created or window-system
        provided).
    
    New Procedures and Functions
    
        void RenderbufferStorageMultisampleANGLE(
                enum target, sizei samples,
                enum internalformat,
                sizei width, sizei height);
    
    New Types
    
        None.
    
    New Tokens
    
        Accepted by the <pname> parameter of GetRenderbufferParameteriv:
    
            RENDERBUFFER_SAMPLES_ANGLE                  0x8CAB
    
        Returned by CheckFramebufferStatus:
    
            FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE    0x8D56
    
        Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
        and GetFloatv:
    
            MAX_SAMPLES_ANGLE                           0x8D57
    
    Additions to Chapter 2 of the OpenGL ES 2.0 Specification (OpenGL Operation)
    
    Additions to Chapter 3 of the OpenGL ES 2.0 Specification (Rasterization)
    
        Add to the last paragraph of 3.7.2 (Alternate Texture Image Specification)
        (as modified by ANGLE_framebuffer_blit) the following:
    
        "Calling CopyTexSubImage3DOES, CopyTexImage2D or CopyTexSubImage2D will
        result in INVALID_OPERATION being generated if the object bound to
        READ_FRAMEBUFFER_BINDING_ANGLE is "framebuffer complete" and the value
        of SAMPLE_BUFFERS is greater than zero."
    
    Additions to Chapter 4 of the OpenGL ES 2.0 Specification (Per-Fragment
    Operations and the Framebuffer)
    
        Add to 4.3.1 (Reading Pixels), right before the subsection titled
        "Obtaining Pixels from the Framebuffer":
    
        "ReadPixels generates INVALID_OPERATION if READ_FRAMEBUFFER_BINDING_ANGLE
        (section 4.4) is non-zero, the read framebuffer is framebuffer
        complete, and the value of SAMPLE_BUFFERS for the read framebuffer
        is greater than zero."
    
        In 4.3.2 (Copying Pixels), add to the section describing BlitFramebuffer
        that was added by ANGLE_framebuffer_blit.
    
        "If SAMPLE_BUFFERS for the read framebuffer is greater than zero and
        SAMPLE_BUFFERS for the draw framebuffer is zero, the samples
        corresponding to each pixel location in the source are converted to
        a single sample before being written to the destination.
    
        If SAMPLE_BUFFERS for the draw framebuffer is greater than zero, 
        no copy is performed and an INVALID_OPERATION error is generated.
    
        If SAMPLE_BUFFERS for the read framebuffer is greater than zero and
        <mask> includes DEPTH_BUFFER_BIT or STENCIL_BUFFER_BIT, no copy is 
        performed and an INVALID_OPERATION error is generated.
    
        If SAMPLE_BUFFERS for the read framebuffer is greater than zero and 
        the format of the read and draw framebuffers are not identical, no
        copy is performed and an INVALID_OPERATION error is generated.
    
        If SAMPLE_BUFFERS for the read framebuffer is greater than zero, the
        dimensions of the source and destination rectangles provided to 
        BlitFramebufferANGLE must be identical and must specify the complete 
        source and destination buffers, otherwise no copy is performed and 
        an INVALID_OPERATION error is generated."
    
        Modification to 4.4.3 (Renderbuffer Objects)
    
        Add, just above the definition of RenderbufferStorage:
    
        "The command
    
            void RenderbufferStorageMultisampleANGLE(
                enum target, sizei samples,
                enum internalformat,
                sizei width, sizei height);
    
        establishes the data storage, format, dimensions, and number of
        samples of a renderbuffer object's image.  <target> must be
        RENDERBUFFER.  <internalformat> must be one of the color-renderable,
        depth-renderable, or stencil-renderable formats described in table 4.5.
        <width> and <height> are the dimensions in pixels of the renderbuffer.  If
        either <width> or <height> is greater than the value of 
        MAX_RENDERBUFFER_SIZE, or if <samples> is greater than MAX_SAMPLES_ANGLE, 
        then the error INVALID_VALUE is generated. If OpenGL ES is unable to 
        create a data store of the requested size, the error OUT_OF_MEMORY 
        is generated.
    
        Upon success, RenderbufferStorageMultisampleANGLE deletes any existing
        data store for the renderbuffer image and the contents of the data
        store after calling RenderbufferStorageMultisampleANGLE are undefined.
        RENDERBUFFER_WIDTH is set to <width>, RENDERBUFFER_HEIGHT is
        set to <height>, and RENDERBUFFER_INTERNAL_FORMAT is set to
        <internalformat>.
    
        If <samples> is zero, then RENDERBUFFER_SAMPLES_ANGLE is set to zero.
        Otherwise <samples> represents a request for a desired minimum
        number of samples. Since different implementations may support
        different sample counts for multisampled rendering, the actual
        number of samples allocated for the renderbuffer image is
        implementation dependent.  However, the resulting value for
        RENDERBUFFER_SAMPLES_ANGLE is guaranteed to be greater than or equal
        to <samples> and no more than the next larger sample count supported
        by the implementation.
    
        An OpenGL ES implementation may vary its allocation of internal component
        resolution based on any RenderbufferStorageMultisampleANGLE parameter (except
        target), but the allocation and chosen internal format must not be a
        function of any other state and cannot be changed once they are
        established. The actual resolution in bits of each component of the 
        allocated image can be queried with GetRenderbufferParameteriv."
    
        Modify the definiton of RenderbufferStorage as follows:
    
        "The command
    
            void RenderbufferStorage(enum target, enum internalformat,
                                        sizei width, sizei height);
    
         is equivalent to calling RenderbufferStorageMultisampleANGLE with
         <samples> equal to zero."
    
        In section 4.4.5 (Framebuffer Completeness) in the subsection
        titled "Framebuffer Completeness" add an entry to the bullet list:
    
        * The value of RENDERBUFFER_SAMPLES_ANGLE is the same for all attached
          images.
          { FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE }
    
        Also add a paragraph to the end of the section after the definition
        of CheckFramebufferStatus:
    
        "The values of SAMPLE_BUFFERS and SAMPLES are derived from the
        attachments of the currently bound framebuffer object.  If the
        current DRAW_FRAMEBUFFER_BINDING_ANGLE is not "framebuffer complete",
        then both SAMPLE_BUFFERS and SAMPLES are undefined.  Otherwise,
        SAMPLES is equal to the value of RENDERBUFFER_SAMPLES_ANGLE for the
        attached images (which all must have the same value for
        RENDERBUFFER_SAMPLES_ANGLE).  Further, SAMPLE_BUFFERS is one if
        SAMPLES is non-zero.  Otherwise, SAMPLE_BUFFERS is zero.
    
    Additions to Chapter 5 of the OpenGL ES 2.0 Specification (Special Functions)
    
    
    Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State
    Requests)
    
        In section 6.1.3 (Enumeraged Queries), modify the third paragraph 
        of the description of GetRenderbufferParameteriv as follows:
    
        "Upon successful return from GetRenderbufferParameteriv, if
        <pname> is RENDERBUFFER_WIDTH, RENDERBUFFER_HEIGHT,
        RENDERBUFFER_INTERNAL_FORMAT, or RENDERBUFFER_SAMPLES_ANGLE, then <params> 
        will contain the width in pixels, height in pixels, internal format, or 
        number of samples, respectively, of the image of the renderbuffer 
        currently bound to <target>."
    
    
    Dependencies on ANGLE_framebuffer_blit    
    
        ANGLE_framebuffer_blit is required.  Technically, ANGLE_framebuffer_blit
        would not be required to support multisampled rendering, except for
        the fact that it provides the only method of doing a multisample
        resovle from a multisample renderbuffer.
    
    Dependencies on OES_texture_3D
    
        On an OpenGL ES implementation, in the absense of OES_texture_3D,
        omit references to CopyTexSubImage3DOES.
    
    Errors
    
        The error INVALID_OPERATION is generated if ReadPixels or 
        CopyTex{Sub}Image* is called while READ_FRAMEBUFFER_BINDING_ANGLE
        is non-zero, the read framebuffer is framebuffer complete, and the
        value of SAMPLE_BUFFERS for the read framebuffer is greater than
        zero.
    
        If both the draw and read framebuffers are framebuffer complete and
        the draw framebuffer has a value of SAMPLE_BUFFERS that is greater 
        than zero, then the error INVALID_OPERATION is generated if 
        BlitFramebufferANGLE is called.
    
        If both the draw and read framebuffers are framebuffer complete and
        the read framebuffer has a value of SAMPLE_BUFFERS that is greater
        than zero, the error INVALID_OPERATION is generated if 
        BlitFramebufferANGLE is called and any of the following conditions
        are true:
         - <mask> includes DEPTH_BUFFER_BIT or STENCIL_BUFFER_BIT.
         - the source or destination rectangles do not specify the entire
           source or destination buffer.
    
        If both the draw and read framebuffers are framebuffer complete and
        either has a value of SAMPLE_BUFFERS that is greater than zero, then
        the error INVALID_OPERATION is generated if BlitFramebufferANGLE is
        called and the formats of the draw and read framebuffers are not
        identical.
    
        If either the draw or read framebuffer is framebuffer complete and
        has a value of SAMPLE_BUFFERS that is greater than zero, then the
        error INVALID_OPERATION is generated if BlitFramebufferANGLE is called
        and the specified source and destination dimensions are not
        identical.
    
        If RenderbufferStorageMultisampleANGLE is called with <target> not
        equal to RENDERBUFFER, the error INVALID_ENUM is generated.
    
        If RenderbufferStorageMultisampleANGLE is called with an 
        <internalformat> that is not listed as one of the color-, depth- 
        or stencil-renderable formats in Table 4.5, then the error
        INVALID_ENUM is generated.
    
        If RenderbufferStorageMultisampleANGLE is called with <width> or 
        <height> greater than MAX_RENDERBUFFER_SIZE, then the error 
        INVALID_VALUE is generated.
    
        If RenderbufferStorageMultisampleANGLE is called with a value of
        <samples> that is greater than MAX_SAMPLES_ANGLE or less than zero,
        then the error INVALID_VALUE is generated.
    
        The error OUT_OF_MEMORY is generated when
        RenderbufferStorageMultisampleANGLE cannot create storage of the
        specified size.
    
    New State
    
        Add to table 6.22 (Renderbuffer State)
    
        Get Value                          Type    Get Command                 Initial Value  Description             Section
        -------------------------------    ------  --------------------------  -------------  --------------------    -------
        RENDERBUFFER_SAMPLES_ANGLE         Z+      GetRenderbufferParameteriv  0              number of samples       4.4.3
    
    
        Add to table 6.yy (Framebuffer Dependent Vaues) (added by 
        ANGLE_framebuffer_blit), the following new framebuffer dependent state.
    
        Get Value          Type  Get Command     Minimum Value    Description             Section
        -----------------  ----  -----------     -------------    -------------------     -------
        MAX_SAMPLES_ANGLE  Z+    GetIntegerv     1                Maximum number of       4.4.3
                                                                  samples supported
                                                                  for multisampling
                                                                
    
    
    Issues
        
        Issues from EXT_framebuffer_multisample have been removed.
     
        1) What should we call this extension?
    
           Resolved: ANGLE_framebuffer_blit.  
    
           This extension is a result of a collaboration between Google and 
           TransGaming for the open-source ANGLE project. Typically one would
           label a multi-vendor extension as EXT, but EXT_framebuffer_mulitsample 
           is already the name for this on Desktop GL.  Additionally this
           isn't truely a multi-vendor extension because there is only one
           implementation of this.  We'll follow the example of the open-source
           MESA project which uses the project name for the vendor suffix.
     
        2) How does this extension differ from EXT_framebuffer_multisample?
    
           This is designed to be a proper subset of EXT_framebuffer_multisample
           functionality as applicable to OpenGL ES 2.0.
    
           Functionality that is unchanged: 
            - creation of multisample renderbuffers.
            - whole buffer multi-sample->single-sample resolve.
            - no format conversions, stretching or flipping supported on multisample blits.
    
           Additional restrictions on BlitFramebufferANGLE:
            - multisample resolve is only supported on color buffers.
            - no blits to multisample destinations (no single->multi or multi-multi).
            - only entire buffers can be resolved.
             
    Revision History
    
        Revision 1, 2010/07/08
          - copied from revision 7 of EXT_framebuffer_multisample
          - removed language that was not relevant to ES2 
          - rebase changes against the Open GL ES 2.0 specification
          - added ANGLE-specific restrictions
        Revision 2, 2010/07/19
          - fix missing error code
        Revision 3, 2010/08/06
          - add additional contributors, update implementation status
          - disallow negative samples