Hash :
b8d2664f
Author :
Date :
2017-10-27T18:14:14
Run angle_perftests on GLES backend Adds OPENGLES_NULL configuration and selects between OPENGL and OPENGLES based on whether building for Android. Also 2 small changes to get the newly enabled tests to pass on N5X: 1. Require GL_EXT_texture_storage in TexSubImage test 2. Limit numVertexUniforms and numFragmentUniforms to 64 in MatrixUniforms test BUG=675997 Change-Id: I5439e5fb7e93b3a928f12594761115d56f60d81b Reviewed-on: https://chromium-review.googlesource.com/748522 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201
//
// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DrawElementsPerf:
// Performance tests for ANGLE DrawElements call overhead.
//
#include <sstream>
#include "ANGLEPerfTest.h"
#include "DrawCallPerfParams.h"
#include "test_utils/draw_call_perf_utils.h"
namespace
{
GLuint CreateElementArrayBuffer(size_t count, GLenum type, GLenum usage)
{
GLuint buffer = 0u;
glGenBuffers(1, &buffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(type), nullptr, usage);
return buffer;
}
struct DrawElementsPerfParams final : public DrawCallPerfParams
{
// Common default options
DrawElementsPerfParams()
{
runTimeSeconds = 5.0;
numTris = 2;
}
std::string suffix() const override
{
std::stringstream strstr;
strstr << DrawCallPerfParams::suffix();
if (indexBufferChanged)
{
strstr << "_index_buffer_changed";
}
return strstr.str();
}
GLenum type = GL_UNSIGNED_INT;
bool indexBufferChanged = false;
};
std::ostream &operator<<(std::ostream &os, const DrawElementsPerfParams ¶ms)
{
os << params.suffix().substr(1);
return os;
}
class DrawElementsPerfBenchmark : public ANGLERenderTest,
public ::testing::WithParamInterface<DrawElementsPerfParams>
{
public:
DrawElementsPerfBenchmark();
void initializeBenchmark() override;
void destroyBenchmark() override;
void drawBenchmark() override;
private:
GLuint mProgram = 0;
GLuint mBuffer = 0;
GLuint mIndexBuffer = 0;
GLuint mFBO = 0;
GLuint mTexture = 0;
int mCount = 3 * GetParam().numTris;
std::vector<GLuint> mIndexData;
};
DrawElementsPerfBenchmark::DrawElementsPerfBenchmark()
: ANGLERenderTest("DrawElementsPerf", GetParam())
{
mRunTimeSeconds = GetParam().runTimeSeconds;
}
void DrawElementsPerfBenchmark::initializeBenchmark()
{
const auto ¶ms = GetParam();
ASSERT_LT(0u, params.iterations);
mProgram = SetupSimpleDrawProgram();
ASSERT_NE(0u, mProgram);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
mBuffer = Create2DTriangleBuffer(params.numTris, GL_STATIC_DRAW);
mIndexBuffer = CreateElementArrayBuffer(mCount, params.type, GL_STATIC_DRAW);
for (int i = 0; i < mCount; i++)
{
mIndexData.push_back(rand() % mCount);
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(params.type) * mIndexData.size(),
mIndexData.data());
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(0);
// Set the viewport
glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
if (params.useFBO)
{
CreateColorFBO(getWindow()->getWidth(), getWindow()->getHeight(), &mTexture, &mFBO);
}
ASSERT_GL_NO_ERROR();
}
void DrawElementsPerfBenchmark::destroyBenchmark()
{
glDeleteProgram(mProgram);
glDeleteBuffers(1, &mBuffer);
glDeleteBuffers(1, &mIndexBuffer);
glDeleteTextures(1, &mTexture);
glDeleteFramebuffers(1, &mFBO);
}
void DrawElementsPerfBenchmark::drawBenchmark()
{
// This workaround fixes a huge queue of graphics commands accumulating on the GL
// back-end. The GL back-end doesn't have a proper NULL device at the moment.
// TODO(jmadill): Remove this when/if we ever get a proper OpenGL NULL device.
const auto &eglParams = GetParam().eglParameters;
if (eglParams.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE ||
(eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE &&
eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE))
{
glClear(GL_COLOR_BUFFER_BIT);
}
const auto ¶ms = GetParam();
for (unsigned int it = 0; it < params.iterations; it++)
{
if (params.indexBufferChanged)
{
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(params.type) * mIndexData.size(),
mIndexData.data());
}
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mCount), params.type, 0);
}
ASSERT_GL_NO_ERROR();
}
DrawElementsPerfParams DrawElementsPerfD3D11Params(bool indexBufferChanged, bool useNullDevice)
{
DrawElementsPerfParams params;
params.eglParameters =
useNullDevice ? angle::egl_platform::D3D11_NULL() : angle::egl_platform::D3D11();
params.indexBufferChanged = indexBufferChanged;
return params;
}
DrawElementsPerfParams DrawElementsPerfD3D9Params(bool indexBufferChanged)
{
DrawElementsPerfParams params;
params.eglParameters = angle::egl_platform::D3D9();
params.indexBufferChanged = indexBufferChanged;
return params;
}
DrawElementsPerfParams DrawElementsPerfOpenGLOrGLESParams(bool indexBufferChanged)
{
DrawElementsPerfParams params;
params.eglParameters = angle::egl_platform::OPENGL_OR_GLES(false);
params.indexBufferChanged = indexBufferChanged;
return params;
}
TEST_P(DrawElementsPerfBenchmark, Run)
{
run();
}
ANGLE_INSTANTIATE_TEST(DrawElementsPerfBenchmark,
DrawElementsPerfD3D9Params(false),
DrawElementsPerfD3D9Params(true),
DrawElementsPerfD3D11Params(false, true),
DrawElementsPerfD3D11Params(true, true),
DrawElementsPerfD3D11Params(false, false),
DrawElementsPerfD3D11Params(true, false),
DrawElementsPerfOpenGLOrGLESParams(false),
DrawElementsPerfOpenGLOrGLESParams(true));
} // namespace