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kc3-lang/angle/src/compiler/translator/Initialize.cpp

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  • Author : Arun Patole
    Date : 2015-02-19 09:40:39
    Hash : 6b19d765
    Message : Implement missing variants of abs/sign This change adds ANGLE support for abs/sign variants introduced in ESSL3. BUG=angle:923 TEST=Unit tests, dEQP tests Unit Tests: TypeTrackingTest.BuiltInAbsSignFunctionFloatResultTypeAndPrecision TypeTrackingTest.BuiltInAbsSignFunctionIntResultTypeAndPrecision dEQP tests passing 100% because of this change: dEQP-GLES3.functional.shaders.builtin_functions.common.abs dEQP-GLES3.functional.shaders.builtin_functions.common.sign Change-Id: I2a3b028611f0eaaac3c031f8926d34a0e146663d Reviewed-on: https://chromium-review.googlesource.com/251491 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>

  • src/compiler/translator/Initialize.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    //
    // Create symbols that declare built-in definitions, add built-ins that
    // cannot be expressed in the files, and establish mappings between 
    // built-in functions and operators.
    //
    
    #include "compiler/translator/Initialize.h"
    
    #include "compiler/translator/IntermNode.h"
    #include "angle_gl.h"
    
    void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
    {
        TType *float1 = new TType(EbtFloat);
        TType *float2 = new TType(EbtFloat, 2);
        TType *float3 = new TType(EbtFloat, 3);
        TType *float4 = new TType(EbtFloat, 4);
    
        TType *int1 = new TType(EbtInt);
        TType *int2 = new TType(EbtInt, 2);
        TType *int3 = new TType(EbtInt, 3);
        TType *int4 = new TType(EbtInt, 4);
    
        //
        // Angle and Trigonometric Functions.
        //
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "radians", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "radians", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "radians", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "radians", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "degrees", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "degrees", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "degrees", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "degrees", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sin", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sin", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sin", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sin", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "cos", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "cos", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cos", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "cos", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "tan", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "tan", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "tan", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "tan", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "asin", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "asin", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "asin", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "asin", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "acos", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "acos", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "acos", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "acos", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "sinh", float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "sinh", float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "sinh", float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "sinh", float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "cosh", float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "cosh", float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "cosh", float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "cosh", float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "tanh", float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "tanh", float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "tanh", float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "tanh", float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "asinh", float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "asinh", float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "asinh", float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "asinh", float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "acosh", float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "acosh", float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "acosh", float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "acosh", float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "atanh", float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "atanh", float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "atanh", float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "atanh", float4);
    
        //
        // Exponential Functions.
        //
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "pow", float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "pow", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "pow", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "pow", float4, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp2", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp2", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp2", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp2", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log2", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log2", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log2", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log2", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sqrt", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sqrt", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sqrt", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sqrt", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "inversesqrt", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "inversesqrt", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "inversesqrt", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "inversesqrt", float4);
    
        //
        // Common Functions.
        //
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "abs", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "abs", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "abs", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "abs", float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int1, "abs", int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "abs", int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "abs", int3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "abs", int4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sign", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sign", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sign", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sign", float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int1, "sign", int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "sign", int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "sign", int3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "sign", int4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "floor", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "floor", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "floor", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "floor", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "ceil", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "ceil", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "ceil", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "ceil", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "fract", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "fract", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "fract", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "fract", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mod", float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "min", float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int1, "min", int1, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "min", int2, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "min", int3, int3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "min", int4, int4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "min", int2, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "min", int3, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "min", int4, int1);
    
        TType *uint1 = new TType(EbtUInt);
        TType *uint2 = new TType(EbtUInt, 2);
        TType *uint3 = new TType(EbtUInt, 3);
        TType *uint4 = new TType(EbtUInt, 4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint1, "min", uint1, uint1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint2, "min", uint2, uint2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint3, "min", uint3, uint3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "min", uint4, uint4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint2, "min", uint2, uint1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint3, "min", uint3, uint1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "min", uint4, uint1);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "max", float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int1, "max", int1, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "max", int2, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "max", int3, int3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "max", int4, int4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "max", int2, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "max", int3, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "max", int4, int1);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint1, "max", uint1, uint1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint2, "max", uint2, uint2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint3, "max", uint3, uint3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "max", uint4, uint4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint2, "max", uint2, uint1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint3, "max", uint3, uint1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "max", uint4, uint1);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "clamp", float1, float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float4, float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int1, "clamp", int1, int1, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "clamp", int2, int1, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "clamp", int3, int1, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "clamp", int4, int1, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "clamp", int2, int2, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "clamp", int3, int3, int3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "clamp", int4, int4, int4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint1, "clamp", uint1, uint1, uint1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint2, "clamp", uint2, uint1, uint1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint3, "clamp", uint3, uint1, uint1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "clamp", uint4, uint1, uint1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint2, "clamp", uint2, uint2, uint2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint3, "clamp", uint3, uint3, uint3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "clamp", uint4, uint4, uint4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mix", float1, float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "step", float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float4, float4);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float1, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float1, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float1, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "smoothstep", float1, float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float2, float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float3, float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float4, float4, float4);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float1, float1, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float1, float1, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float1, float1, float4);
    
        TType *outFloat1 = new TType(EbtFloat);
        TType *outFloat2 = new TType(EbtFloat, 2);
        TType *outFloat3 = new TType(EbtFloat, 3);
        TType *outFloat4 = new TType(EbtFloat, 4);
        outFloat1->setQualifier(EvqOut);
        outFloat2->setQualifier(EvqOut);
        outFloat3->setQualifier(EvqOut);
        outFloat4->setQualifier(EvqOut);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "modf", float1, outFloat1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "modf", float2, outFloat2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "modf", float3, outFloat3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "modf", float4, outFloat4);
    
        TType *bool1 = new TType(EbtBool);
        TType *bool2 = new TType(EbtBool, 2);
        TType *bool3 = new TType(EbtBool, 3);
        TType *bool4 = new TType(EbtBool, 4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool1, "isnan", float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool2, "isnan", float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool3, "isnan", float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool4, "isnan", float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool1, "isinf", float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool2, "isinf", float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool3, "isinf", float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool4, "isinf", float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int1, "floatBitsToInt", float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "floatBitsToInt", float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "floatBitsToInt", float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "floatBitsToInt", float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint1, "floatBitsToUint", float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint2, "floatBitsToUint", float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint3, "floatBitsToUint", float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "floatBitsToUint", float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "intBitsToFloat", int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "intBitsToFloat", int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "intBitsToFloat", int3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "intBitsToFloat", int4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "uintBitsToFloat", uint1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "uintBitsToFloat", uint2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "uintBitsToFloat", uint3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "uintBitsToFloat", uint4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint1, "packSnorm2x16", float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint1, "packUnorm2x16", float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint1, "packHalf2x16", float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "unpackSnorm2x16", uint1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "unpackUnorm2x16", uint1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "unpackHalf2x16", uint1);
    
        //
        // Geometric Functions.
        //
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float4, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float4, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cross", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "normalize", float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "normalize", float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "normalize", float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "normalize", float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "faceforward", float1, float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "faceforward", float2, float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "faceforward", float3, float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "faceforward", float4, float4, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "reflect", float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "reflect", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "reflect", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "reflect", float4, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "refract", float1, float1, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "refract", float2, float2, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "refract", float3, float3, float1);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "refract", float4, float4, float1);
    
        TType *mat2 = new TType(EbtFloat, 2, 2);
        TType *mat3 = new TType(EbtFloat, 3, 3);
        TType *mat4 = new TType(EbtFloat, 4, 4);
        TType *mat2x3 = new TType(EbtFloat, 2, 3);
        TType *mat3x2 = new TType(EbtFloat, 3, 2);
        TType *mat2x4 = new TType(EbtFloat, 2, 4);
        TType *mat4x2 = new TType(EbtFloat, 4, 2);
        TType *mat3x4 = new TType(EbtFloat, 3, 4);
        TType *mat4x3 = new TType(EbtFloat, 4, 3);
    
        //
        // Matrix Functions.
        //
        symbolTable.insertBuiltIn(COMMON_BUILTINS, mat2, "matrixCompMult", mat2, mat2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, mat3, "matrixCompMult", mat3, mat3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, mat4, "matrixCompMult", mat4, mat4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat2x3, "matrixCompMult", mat2x3, mat2x3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat3x2, "matrixCompMult", mat3x2, mat3x2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat2x4, "matrixCompMult", mat2x4, mat2x4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat4x2, "matrixCompMult", mat4x2, mat4x2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat3x4, "matrixCompMult", mat3x4, mat3x4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat4x3, "matrixCompMult", mat4x3, mat4x3);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat2, "outerProduct", float2, float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat3, "outerProduct", float3, float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat4, "outerProduct", float4, float4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat2x3, "outerProduct", float3, float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat3x2, "outerProduct", float2, float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat2x4, "outerProduct", float4, float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat4x2, "outerProduct", float2, float4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat3x4, "outerProduct", float4, float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat4x3, "outerProduct", float3, float4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat2, "transpose", mat2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat3, "transpose", mat3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat4, "transpose", mat4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat2x3, "transpose", mat3x2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat3x2, "transpose", mat2x3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat2x4, "transpose", mat4x2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat4x2, "transpose", mat2x4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat3x4, "transpose", mat4x3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat4x3, "transpose", mat3x4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "determinant", mat2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "determinant", mat3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "determinant", mat4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat2, "inverse", mat2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat3, "inverse", mat3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, mat4, "inverse", mat4);
    
        //
        // Vector relational functions.
        //
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", float4, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", int2, int2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", int3, int3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", int4, int4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool2, "lessThan", uint2, uint2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool3, "lessThan", uint3, uint3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool4, "lessThan", uint4, uint4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", float4, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", int2, int2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", int3, int3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", int4, int4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool2, "lessThanEqual", uint2, uint2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool3, "lessThanEqual", uint3, uint3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool4, "lessThanEqual", uint4, uint4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", float4, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", int2, int2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", int3, int3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", int4, int4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool2, "greaterThan", uint2, uint2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool3, "greaterThan", uint3, uint3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool4, "greaterThan", uint4, uint4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", float4, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", int2, int2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", int3, int3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", int4, int4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool2, "greaterThanEqual", uint2, uint2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool3, "greaterThanEqual", uint3, uint3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool4, "greaterThanEqual", uint4, uint4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", float4, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", int2, int2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", int3, int3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", int4, int4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool2, "equal", uint2, uint2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool3, "equal", uint3, uint3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool4, "equal", uint4, uint4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", bool2, bool2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", bool3, bool3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", bool4, bool4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", float2, float2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", float3, float3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", float4, float4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", int2, int2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", int3, int3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", int4, int4);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool2, "notEqual", uint2, uint2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool3, "notEqual", uint3, uint3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, bool4, "notEqual", uint4, uint4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", bool2, bool2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", bool3, bool3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", bool4, bool4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool4);
    
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "not", bool2);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "not", bool3);
        symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "not", bool4);
    
        TType *sampler2D = new TType(EbtSampler2D);
        TType *samplerCube = new TType(EbtSamplerCube);
    
        //
        // Texture Functions for GLSL ES 1.0
        //
        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2);
        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3);
        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4);
        symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3);
    
        if (resources.OES_EGL_image_external)
        {
            TType *samplerExternalOES = new TType(EbtSamplerExternalOES);
    
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2);
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3);
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4);
        }
    
        if (resources.ARB_texture_rectangle)
        {
            TType *sampler2DRect = new TType(EbtSampler2DRect);
    
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRect", sampler2DRect, float2);
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float3);
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float4);
        }
    
        if (resources.EXT_shader_texture_lod)
        {
            /* The *Grad* variants are new to both vertex and fragment shaders; the fragment
             * shader specific pieces are added separately below.
             */
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DGradEXT", sampler2D, float2, float2, float2);
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjGradEXT", sampler2D, float3, float2, float2);
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjGradEXT", sampler2D, float4, float2, float2);
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeGradEXT", samplerCube, float3, float3, float3);
        }
    
        if (type == GL_FRAGMENT_SHADER)
        {
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1);
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1);
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1);
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1);
    
            if (resources.OES_standard_derivatives)
            {
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdx", float1);
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdx", float2);
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdx", float3);
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdx", float4);
    
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdy", float1);
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdy", float2);
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdy", float3);
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdy", float4);
    
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "fwidth", float1);
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "fwidth", float2);
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "fwidth", float3);
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "fwidth", float4);
            }
    
            if (resources.EXT_shader_texture_lod)
            {
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLodEXT", sampler2D, float2, float1);
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLodEXT", sampler2D, float3, float1);
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLodEXT", sampler2D, float4, float1);
                symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLodEXT", samplerCube, float3, float1);
            }
        }
    
        if(type == GL_VERTEX_SHADER)
        {
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1);
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1);
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1);
            symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1);
        }
    
        TType *gvec4 = new TType(EbtGVec4);
    
        TType *gsampler2D = new TType(EbtGSampler2D);
        TType *gsamplerCube = new TType(EbtGSamplerCube);
        TType *gsampler3D = new TType(EbtGSampler3D);
        TType *gsampler2DArray = new TType(EbtGSampler2DArray);
    
        //
        // Texture Functions for GLSL ES 3.0
        //
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1);
    
        if (type == GL_FRAGMENT_SHADER)
        {
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1);
        }
    
        TType *sampler2DShadow = new TType(EbtSampler2DShadow);
        TType *samplerCubeShadow = new TType(EbtSamplerCubeShadow);
        TType *sampler2DArrayShadow = new TType(EbtSampler2DArrayShadow);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1);
    
        if (type == GL_FRAGMENT_SHADER)
        {
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1);
        }
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1);
    
        if(type == GL_FRAGMENT_SHADER)
        {
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdx", float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "dFdx", float2);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "dFdx", float3);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "dFdx", float4);
                
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdy", float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "dFdy", float2);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "dFdy", float3);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "dFdy", float4);
    
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "fwidth", float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "fwidth", float2);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "fwidth", float3);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "fwidth", float4);
        }
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2);
    
        if(type == GL_FRAGMENT_SHADER)
        {
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2, float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, float1);
        }
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2);
    
        if(type == GL_FRAGMENT_SHADER)
        {
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1);
            symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2, float1);
        }
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1, int2);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2, float2);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3, int3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2, float2, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2, float2, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2, float2, int2);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2, float2);
    
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2, float2, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2, float2, int2);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3, float3, int3);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2, float2, int2);
    
        //
        // Depth range in window coordinates
        //
        TFieldList *fields = NewPoolTFieldList();
        TSourceLoc zeroSourceLoc = {0, 0, 0, 0};
        TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"), zeroSourceLoc);
        TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"), zeroSourceLoc);
        TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"), zeroSourceLoc);
        fields->push_back(near);
        fields->push_back(far);
        fields->push_back(diff);
        TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields);
        TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true);
        symbolTable.insert(COMMON_BUILTINS, depthRangeParameters);
        TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
        depthRange->setQualifier(EvqUniform);
        symbolTable.insert(COMMON_BUILTINS, depthRange);
    
        //
        // Implementation dependent built-in constants.
        //
        symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs);
        symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
        symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
        symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
        symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
        symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);
    
        symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors);
    
        if (spec != SH_CSS_SHADERS_SPEC)
        {
            symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers);
        }
    
        symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", resources.MaxVertexOutputVectors);
        symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInputVectors);
        symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset", resources.MinProgramTexelOffset);
        symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset", resources.MaxProgramTexelOffset);
    }
    
    void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec,
                          const ShBuiltInResources &resources,
                          TSymbolTable &symbolTable)
    {
        //
        // First, insert some special built-in variables that are not in 
        // the built-in header files.
        //
        switch(type) {
        case GL_FRAGMENT_SHADER:
            symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord,   4)));
            symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool,  EbpUndefined, EvqFrontFacing, 1)));
            symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord,  2)));
    
            //
            // In CSS Shaders, gl_FragColor, gl_FragData, and gl_MaxDrawBuffers are not available.
            // Instead, css_MixColor and css_ColorMatrix are available.
            //
            if (spec != SH_CSS_SHADERS_SPEC) {
                symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor,   4)));
                symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData,    4)));
                if (resources.EXT_frag_depth) {
                    symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
                    symbolTable.relateToExtension(ESSL1_BUILTINS, "gl_FragDepthEXT", "GL_EXT_frag_depth");
                }
                if (resources.EXT_shader_framebuffer_fetch)
                {
                    symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_LastFragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqLastFragData,   4)));
                }
                else if (resources.NV_shader_framebuffer_fetch)
                {
                    symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_LastFragColor"), TType(EbtFloat, EbpMedium, EvqLastFragColor,   4)));
                    symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_LastFragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqLastFragData,   4)));
                }
                else if (resources.ARM_shader_framebuffer_fetch)
                {
                    symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_LastFragColorARM"), TType(EbtFloat, EbpMedium, EvqLastFragColor,   4)));
                }
            } else {
                symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal,      4)));
                symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal,      4, 4)));
            }
    
            break;
    
        case GL_VERTEX_SHADER:
            symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition,    4)));
            symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize,   1)));
            symbolTable.insert(ESSL3_BUILTINS, new TVariable(NewPoolTString("gl_InstanceID"), TType(EbtInt, EbpHigh, EvqInstanceID,   1)));
            break;
    
        default: assert(false && "Language not supported");
        }
    
        //
        // Next, identify which built-ins from the already loaded headers have
        // a mapping to an operator.  Those that are not identified as such are
        // expected to be resolved through a library of functions, versus as
        // operations.
        //
        symbolTable.relateToOperator(COMMON_BUILTINS, "matrixCompMult",   EOpMul);
        symbolTable.relateToOperator(ESSL3_BUILTINS,  "matrixCompMult",   EOpMul);
    
        symbolTable.relateToOperator(COMMON_BUILTINS, "equal",            EOpVectorEqual);
        symbolTable.relateToOperator(COMMON_BUILTINS, "notEqual",         EOpVectorNotEqual);
        symbolTable.relateToOperator(COMMON_BUILTINS, "lessThan",         EOpLessThan);
        symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThan",      EOpGreaterThan);
        symbolTable.relateToOperator(COMMON_BUILTINS, "lessThanEqual",    EOpLessThanEqual);
        symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThanEqual", EOpGreaterThanEqual);
    
        symbolTable.relateToOperator(ESSL3_BUILTINS, "equal",             EOpVectorEqual);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "notEqual",          EOpVectorNotEqual);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "lessThan",          EOpLessThan);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "greaterThan",       EOpGreaterThan);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "lessThanEqual",     EOpLessThanEqual);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "greaterThanEqual",  EOpGreaterThanEqual);
    
        symbolTable.relateToOperator(COMMON_BUILTINS, "radians",      EOpRadians);
        symbolTable.relateToOperator(COMMON_BUILTINS, "degrees",      EOpDegrees);
        symbolTable.relateToOperator(COMMON_BUILTINS, "sin",          EOpSin);
        symbolTable.relateToOperator(COMMON_BUILTINS, "cos",          EOpCos);
        symbolTable.relateToOperator(COMMON_BUILTINS, "tan",          EOpTan);
        symbolTable.relateToOperator(COMMON_BUILTINS, "asin",         EOpAsin);
        symbolTable.relateToOperator(COMMON_BUILTINS, "acos",         EOpAcos);
        symbolTable.relateToOperator(COMMON_BUILTINS, "atan",         EOpAtan);
    
        symbolTable.relateToOperator(ESSL3_BUILTINS, "sinh",          EOpSinh);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "cosh",          EOpCosh);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "tanh",          EOpTanh);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "asinh",         EOpAsinh);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "acosh",         EOpAcosh);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "atanh",         EOpAtanh);
    
        symbolTable.relateToOperator(COMMON_BUILTINS, "pow",          EOpPow);
        symbolTable.relateToOperator(COMMON_BUILTINS, "exp2",         EOpExp2);
        symbolTable.relateToOperator(COMMON_BUILTINS, "log",          EOpLog);
        symbolTable.relateToOperator(COMMON_BUILTINS, "exp",          EOpExp);
        symbolTable.relateToOperator(COMMON_BUILTINS, "log2",         EOpLog2);
        symbolTable.relateToOperator(COMMON_BUILTINS, "sqrt",         EOpSqrt);
        symbolTable.relateToOperator(COMMON_BUILTINS, "inversesqrt",  EOpInverseSqrt);
    
        symbolTable.relateToOperator(COMMON_BUILTINS, "abs",          EOpAbs);
        symbolTable.relateToOperator(COMMON_BUILTINS, "sign",         EOpSign);
        symbolTable.relateToOperator(COMMON_BUILTINS, "floor",        EOpFloor);
        symbolTable.relateToOperator(COMMON_BUILTINS, "ceil",         EOpCeil);
        symbolTable.relateToOperator(COMMON_BUILTINS, "fract",        EOpFract);
        symbolTable.relateToOperator(COMMON_BUILTINS, "mod",          EOpMod);
        symbolTable.relateToOperator(COMMON_BUILTINS, "min",          EOpMin);
        symbolTable.relateToOperator(COMMON_BUILTINS, "max",          EOpMax);
        symbolTable.relateToOperator(COMMON_BUILTINS, "clamp",        EOpClamp);
        symbolTable.relateToOperator(COMMON_BUILTINS, "mix",          EOpMix);
        symbolTable.relateToOperator(COMMON_BUILTINS, "step",         EOpStep);
        symbolTable.relateToOperator(COMMON_BUILTINS, "smoothstep",   EOpSmoothStep);
    
        symbolTable.relateToOperator(ESSL3_BUILTINS, "abs",           EOpAbs);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "sign",          EOpSign);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "modf",          EOpModf);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "min",           EOpMin);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "max",           EOpMax);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "clamp",         EOpClamp);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "isnan",         EOpIsNan);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "isinf",         EOpIsInf);
    
        symbolTable.relateToOperator(ESSL3_BUILTINS, "floatBitsToInt",  EOpFloatBitsToInt);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "floatBitsToUint", EOpFloatBitsToUint);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "intBitsToFloat",  EOpIntBitsToFloat);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "uintBitsToFloat", EOpUintBitsToFloat);
    
        symbolTable.relateToOperator(ESSL3_BUILTINS, "packSnorm2x16", EOpPackSnorm2x16);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "packUnorm2x16", EOpPackUnorm2x16);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "packHalf2x16",  EOpPackHalf2x16);
    
        symbolTable.relateToOperator(ESSL3_BUILTINS, "unpackSnorm2x16", EOpUnpackSnorm2x16);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "unpackUnorm2x16", EOpUnpackUnorm2x16);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "unpackHalf2x16",  EOpUnpackHalf2x16);
    
        symbolTable.relateToOperator(COMMON_BUILTINS, "length",       EOpLength);
        symbolTable.relateToOperator(COMMON_BUILTINS, "distance",     EOpDistance);
        symbolTable.relateToOperator(COMMON_BUILTINS, "dot",          EOpDot);
        symbolTable.relateToOperator(COMMON_BUILTINS, "cross",        EOpCross);
        symbolTable.relateToOperator(COMMON_BUILTINS, "normalize",    EOpNormalize);
        symbolTable.relateToOperator(COMMON_BUILTINS, "faceforward",  EOpFaceForward);
        symbolTable.relateToOperator(COMMON_BUILTINS, "reflect",      EOpReflect);
        symbolTable.relateToOperator(COMMON_BUILTINS, "refract",      EOpRefract);
    
        symbolTable.relateToOperator(ESSL3_BUILTINS, "outerProduct",  EOpOuterProduct);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "transpose",     EOpTranspose);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "determinant",   EOpDeterminant);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "inverse",       EOpInverse);
    
        symbolTable.relateToOperator(COMMON_BUILTINS, "any",          EOpAny);
        symbolTable.relateToOperator(COMMON_BUILTINS, "all",          EOpAll);
        symbolTable.relateToOperator(COMMON_BUILTINS, "not",          EOpVectorLogicalNot);
    
        // Map language-specific operators.
        switch(type) {
        case GL_VERTEX_SHADER:
            break;
        case GL_FRAGMENT_SHADER:
            if (resources.OES_standard_derivatives)
            {
                symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdx",   EOpDFdx);
                symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdy",   EOpDFdy);
                symbolTable.relateToOperator(ESSL1_BUILTINS, "fwidth", EOpFwidth);
    
                symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdx", "GL_OES_standard_derivatives");
                symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdy", "GL_OES_standard_derivatives");
                symbolTable.relateToExtension(ESSL1_BUILTINS, "fwidth", "GL_OES_standard_derivatives");
            }
            if (resources.EXT_shader_texture_lod)
            {
                symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DLodEXT", "GL_EXT_shader_texture_lod");
                symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DProjLodEXT", "GL_EXT_shader_texture_lod");
                symbolTable.relateToExtension(ESSL1_BUILTINS, "textureCubeLodEXT", "GL_EXT_shader_texture_lod");
            }
            if (resources.NV_shader_framebuffer_fetch)
            {
                symbolTable.relateToExtension(ESSL1_BUILTINS, "gl_LastFragColor", "GL_NV_shader_framebuffer_fetch");
            }
            else if (resources.ARM_shader_framebuffer_fetch)
            {
                symbolTable.relateToExtension(ESSL1_BUILTINS, "gl_LastFragColorARM", "GL_ARM_shader_framebuffer_fetch");
            }
            break;
        default: break;
        }
    
        symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdx",   EOpDFdx);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdy",   EOpDFdy);
        symbolTable.relateToOperator(ESSL3_BUILTINS, "fwidth", EOpFwidth);
    
        if (resources.EXT_shader_texture_lod)
        {
            symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DGradEXT", "GL_EXT_shader_texture_lod");
            symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DProjGradEXT", "GL_EXT_shader_texture_lod");
            symbolTable.relateToExtension(ESSL1_BUILTINS, "textureCubeGradEXT", "GL_EXT_shader_texture_lod");
        }
    
        // Finally add resource-specific variables.
        switch(type) {
        case GL_FRAGMENT_SHADER:
            if (spec != SH_CSS_SHADERS_SPEC) {
                // Set up gl_FragData.  The array size.
                TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true);
                fragData.setArraySize(resources.MaxDrawBuffers);
                symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData"), fragData));
    
                if (resources.EXT_shader_framebuffer_fetch || resources.NV_shader_framebuffer_fetch) {
                    // Set up gl_LastFragData.  The array size.
                    TType lastFragData(EbtFloat, EbpMedium, EvqLastFragData, 4, 1, true);
                    lastFragData.setArraySize(resources.MaxDrawBuffers);
                    symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_LastFragData"), lastFragData));
    
                    if (resources.EXT_shader_framebuffer_fetch)
                    {
                        symbolTable.relateToExtension(ESSL1_BUILTINS, "gl_LastFragData", "GL_EXT_shader_framebuffer_fetch");
                    }
                    else if (resources.NV_shader_framebuffer_fetch)
                    {
                        symbolTable.relateToExtension(ESSL1_BUILTINS, "gl_LastFragData", "GL_NV_shader_framebuffer_fetch");
                    }
                }
            }
            break;
        default: break;
        }
    }
    
    void InitExtensionBehavior(const ShBuiltInResources& resources,
                               TExtensionBehavior& extBehavior)
    {
        if (resources.OES_standard_derivatives)
            extBehavior["GL_OES_standard_derivatives"] = EBhUndefined;
        if (resources.OES_EGL_image_external)
            extBehavior["GL_OES_EGL_image_external"] = EBhUndefined;
        if (resources.ARB_texture_rectangle)
            extBehavior["GL_ARB_texture_rectangle"] = EBhUndefined;
        if (resources.EXT_draw_buffers)
            extBehavior["GL_EXT_draw_buffers"] = EBhUndefined;
        if (resources.EXT_frag_depth)
            extBehavior["GL_EXT_frag_depth"] = EBhUndefined;
        if (resources.EXT_shader_texture_lod)
            extBehavior["GL_EXT_shader_texture_lod"] = EBhUndefined;
        if (resources.EXT_shader_framebuffer_fetch)
            extBehavior["GL_EXT_shader_framebuffer_fetch"] = EBhUndefined;
        if (resources.NV_shader_framebuffer_fetch)
            extBehavior["GL_NV_shader_framebuffer_fetch"] = EBhUndefined;
        if (resources.ARM_shader_framebuffer_fetch)
            extBehavior["GL_ARM_shader_framebuffer_fetch"] = EBhUndefined;
    }
    
    void ResetExtensionBehavior(TExtensionBehavior &extBehavior)
    {
        for (auto ext_iter = extBehavior.begin();
             ext_iter != extBehavior.end();
             ++ext_iter)
        {
            ext_iter->second = EBhUndefined;
        }
    }