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kc3-lang/angle/src/compiler/translator/UniformHLSL.cpp

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  • Author : Olli Etuaho
    Date : 2015-02-13 13:12:22
    Hash : a3a5cc6a
    Message : Expose the IntermNode tree generated in the compiler for testing This refactoring makes it possible for tests to access the IntermNode tree produced by compilation by calling compileTree(). Removing ParseContext usage from OutputHLSL has the additional benefit of better separation between parsing and output. BUG=angle:916 Change-Id: Ib40954832316328772a5c1dcbbe6b46b238e4e65 Reviewed-on: https://chromium-review.googlesource.com/249723 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>

  • src/compiler/translator/UniformHLSL.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // UniformHLSL.cpp:
    //   Methods for GLSL to HLSL translation for uniforms and interface blocks.
    //
    
    #include "compiler/translator/UniformHLSL.h"
    
    #include "common/utilities.h"
    #include "compiler/translator/StructureHLSL.h"
    #include "compiler/translator/UtilsHLSL.h"
    #include "compiler/translator/blocklayout.h"
    #include "compiler/translator/util.h"
    
    namespace sh
    {
    
    static const char *UniformRegisterPrefix(const TType &type)
    {
        if (IsSampler(type.getBasicType()))
        {
            return "s";
        }
        else
        {
            return "c";
        }
    }
    
    static TString InterfaceBlockFieldTypeString(const TField &field, TLayoutBlockStorage blockStorage)
    {
        const TType &fieldType = *field.type();
        const TLayoutMatrixPacking matrixPacking = fieldType.getLayoutQualifier().matrixPacking;
        ASSERT(matrixPacking != EmpUnspecified);
        TStructure *structure = fieldType.getStruct();
    
        if (fieldType.isMatrix())
        {
            // Use HLSL row-major packing for GLSL column-major matrices
            const TString &matrixPackString = (matrixPacking == EmpRowMajor ? "column_major" : "row_major");
            return matrixPackString + " " + TypeString(fieldType);
        }
        else if (structure)
        {
            // Use HLSL row-major packing for GLSL column-major matrices
            return QualifiedStructNameString(*structure, matrixPacking == EmpColumnMajor,
                blockStorage == EbsStd140);
        }
        else
        {
            return TypeString(fieldType);
        }
    }
    
    static TString InterfaceBlockStructName(const TInterfaceBlock &interfaceBlock)
    {
        return DecoratePrivate(interfaceBlock.name()) + "_type";
    }
    
    UniformHLSL::UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType, const std::vector<Uniform> &uniforms)
        : mUniformRegister(0),
          mInterfaceBlockRegister(0),
          mSamplerRegister(0),
          mStructureHLSL(structureHLSL),
          mOutputType(outputType),
          mUniforms(uniforms)
    {}
    
    void UniformHLSL::reserveUniformRegisters(unsigned int registerCount)
    {
        mUniformRegister = registerCount;
    }
    
    void UniformHLSL::reserveInterfaceBlockRegisters(unsigned int registerCount)
    {
        mInterfaceBlockRegister = registerCount;
    }
    
    const Uniform *UniformHLSL::findUniformByName(const TString &name) const
    {
        for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
        {
            if (mUniforms[uniformIndex].name == name.c_str())
            {
                return &mUniforms[uniformIndex];
            }
        }
    
        UNREACHABLE();
        return NULL;
    }
    
    unsigned int UniformHLSL::declareUniformAndAssignRegister(const TType &type, const TString &name)
    {
        unsigned int registerIndex = (IsSampler(type.getBasicType()) ? mSamplerRegister : mUniformRegister);
    
        const Uniform *uniform = findUniformByName(name);
        ASSERT(uniform);
    
        mUniformRegisterMap[uniform->name] = registerIndex;
    
        unsigned int registerCount = HLSLVariableRegisterCount(*uniform, mOutputType);
    
        if (gl::IsSamplerType(uniform->type))
        {
            mSamplerRegister += registerCount;
        }
        else
        {
            mUniformRegister += registerCount;
        }
    
        return registerIndex;
    }
    
    TString UniformHLSL::uniformsHeader(ShShaderOutput outputType, const ReferencedSymbols &referencedUniforms)
    {
        TString uniforms;
    
        for (ReferencedSymbols::const_iterator uniformIt = referencedUniforms.begin();
             uniformIt != referencedUniforms.end(); uniformIt++)
        {
            const TIntermSymbol &uniform = *uniformIt->second;
            const TType &type = uniform.getType();
            const TString &name = uniform.getSymbol();
    
            unsigned int registerIndex = declareUniformAndAssignRegister(type, name);
    
            if (outputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType()))   // Also declare the texture
            {
                uniforms += "uniform " + SamplerString(type) + " sampler_" + DecorateUniform(name, type) + ArrayString(type) +
                            " : register(s" + str(registerIndex) + ");\n";
    
                uniforms += "uniform " + TextureString(type) + " texture_" + DecorateUniform(name, type) + ArrayString(type) +
                            " : register(t" + str(registerIndex) + ");\n";
            }
            else
            {
                const TStructure *structure = type.getStruct();
                // If this is a nameless struct, we need to use its full definition, rather than its (empty) name.
                // TypeString() will invoke defineNameless in this case; qualifier prefixes are unnecessary for 
                // nameless structs in ES, as nameless structs cannot be used anywhere that layout qualifiers are
                // permitted.
                const TString &typeName = ((structure && !structure->name().empty()) ?
                                            QualifiedStructNameString(*structure, false, false) : TypeString(type));
    
                const TString &registerString = TString("register(") + UniformRegisterPrefix(type) + str(registerIndex) + ")";
    
                uniforms += "uniform " + typeName + " " + DecorateUniform(name, type) + ArrayString(type) + " : " + registerString + ";\n";
            }
        }
    
        return (uniforms.empty() ? "" : ("// Uniforms\n\n" + uniforms));
    }
    
    TString UniformHLSL::interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks)
    {
        TString interfaceBlocks;
    
        for (ReferencedSymbols::const_iterator interfaceBlockIt = referencedInterfaceBlocks.begin();
             interfaceBlockIt != referencedInterfaceBlocks.end(); interfaceBlockIt++)
        {
            const TType &nodeType = interfaceBlockIt->second->getType();
            const TInterfaceBlock &interfaceBlock = *nodeType.getInterfaceBlock();
    
            unsigned int arraySize = static_cast<unsigned int>(interfaceBlock.arraySize());
            unsigned int activeRegister = mInterfaceBlockRegister;
    
            mInterfaceBlockRegisterMap[interfaceBlock.name().c_str()] = activeRegister;
            mInterfaceBlockRegister += std::max(1u, arraySize);
    
            // FIXME: interface block field names
    
            if (interfaceBlock.hasInstanceName())
            {
                interfaceBlocks += interfaceBlockStructString(interfaceBlock);
            }
    
            if (arraySize > 0)
            {
                for (unsigned int arrayIndex = 0; arrayIndex < arraySize; arrayIndex++)
                {
                    interfaceBlocks += interfaceBlockString(interfaceBlock, activeRegister + arrayIndex, arrayIndex);
                }
            }
            else
            {
                interfaceBlocks += interfaceBlockString(interfaceBlock, activeRegister, GL_INVALID_INDEX);
            }
        }
    
        return (interfaceBlocks.empty() ? "" : ("// Interface Blocks\n\n" + interfaceBlocks));
    }
    
    TString UniformHLSL::interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex)
    {
        const TString &arrayIndexString =  (arrayIndex != GL_INVALID_INDEX ? Decorate(str(arrayIndex)) : "");
        const TString &blockName = interfaceBlock.name() + arrayIndexString;
        TString hlsl;
    
        hlsl += "cbuffer " + blockName + " : register(b" + str(registerIndex) + ")\n"
                "{\n";
    
        if (interfaceBlock.hasInstanceName())
        {
            hlsl += "    " + InterfaceBlockStructName(interfaceBlock) + " " +
                    interfaceBlockInstanceString(interfaceBlock, arrayIndex) + ";\n";
        }
        else
        {
            const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage();
            hlsl += interfaceBlockMembersString(interfaceBlock, blockStorage);
        }
    
        hlsl += "};\n\n";
    
        return hlsl;
    }
    
    TString UniformHLSL::interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex)
    {
        if (!interfaceBlock.hasInstanceName())
        {
            return "";
        }
        else if (interfaceBlock.isArray())
        {
            return DecoratePrivate(interfaceBlock.instanceName()) + "_" + str(arrayIndex);
        }
        else
        {
            return Decorate(interfaceBlock.instanceName());
        }
    }
    
    TString UniformHLSL::interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage)
    {
        TString hlsl;
    
        Std140PaddingHelper padHelper = mStructureHLSL->getPaddingHelper();
    
        for (unsigned int typeIndex = 0; typeIndex < interfaceBlock.fields().size(); typeIndex++)
        {
            const TField &field = *interfaceBlock.fields()[typeIndex];
            const TType &fieldType = *field.type();
    
            if (blockStorage == EbsStd140)
            {
                // 2 and 3 component vector types in some cases need pre-padding
                hlsl += padHelper.prePaddingString(fieldType);
            }
    
            hlsl += "    " + InterfaceBlockFieldTypeString(field, blockStorage) +
                    " " + Decorate(field.name()) + ArrayString(fieldType) + ";\n";
    
            // must pad out after matrices and arrays, where HLSL usually allows itself room to pack stuff
            if (blockStorage == EbsStd140)
            {
                const bool useHLSLRowMajorPacking = (fieldType.getLayoutQualifier().matrixPacking == EmpColumnMajor);
                hlsl += padHelper.postPaddingString(fieldType, useHLSLRowMajorPacking);
            }
        }
    
        return hlsl;
    }
    
    TString UniformHLSL::interfaceBlockStructString(const TInterfaceBlock &interfaceBlock)
    {
        const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage();
    
        return "struct " + InterfaceBlockStructName(interfaceBlock) + "\n"
               "{\n" +
               interfaceBlockMembersString(interfaceBlock, blockStorage) +
               "};\n\n";
    }
    
    }