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  • Hash : 9aca059f
    Author : Jamie Madill
    Date : 2014-10-06T16:26:59

    Enable TexSubImage workaround on D3D11.
    
    This workaround uses UpdateResource instead of staging buffers for
    texture data updates. It improves performance for highly dynamic
    textures, especially in some benchmarks, eg the turbulenz particle
    demo.
    
    Re-land, with fix to the issue with glGenerateMipmaps.
    
    BUG=angle:729
    BUG=365078
    
    Change-Id: I4c9398e0645176c296bf95e35eab97a44eae4319
    Reviewed-on: https://chromium-review.googlesource.com/221493
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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