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kc3-lang/angle/scripts/run_code_generation.py

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  • Author : Jamie Madill
    Date : 2018-11-29 11:45:44
    Hash : 8dc27f99
    Message : Use packed enum for DrawElementsType. The packing and unpacking take a few extra instructions. But it completely obviates the need for any switches in the validation code. Speed is slightly faster or the similar depending on the back-end. Also add gl_angle_ext.xml to GL entry point generator inputs. This was missing and would cause the code generation to miss certain changes. Bug: angleproject:2985 Change-Id: I1ea41a71db71135000166ead8305ec42d22ff7b3 Reviewed-on: https://chromium-review.googlesource.com/c/1351729 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • scripts/run_code_generation.py
  • #!/usr/bin/python2
    #
    # Copyright 2017 The ANGLE Project Authors. All rights reserved.
    # Use of this source code is governed by a BSD-style license that can be
    # found in the LICENSE file.
    #
    # run_code_reneration.py:
    #   Runs  ANGLE format table and other script run_code_renerationgeneration.
    
    import hashlib
    import json
    import os
    import subprocess
    import sys
    
    script_dir = os.path.abspath(os.path.dirname(os.path.abspath(__file__)))
    root_dir = os.path.abspath(os.path.join(script_dir, '..'))
    
    # auto_script is a standard way for scripts to return their inputs and outputs.
    
    def get_child_script_dirname(script):
        # All script names are relative to ANGLE's root
        return os.path.dirname(os.path.abspath(os.path.join(root_dir, script)))
    
    # Replace all backslashes with forward slashes to be platform independent
    def clean_path_slashes(path):
        return path.replace("\\", "/")
    
    # Takes a script input file name which is relative to the code generation script's directory and
    # changes it to be relative to the angle root directory
    def rebase_script_input_path(script_path, input_file_path):
        return os.path.relpath(os.path.join(os.path.dirname(script_path), input_file_path), root_dir);
    
    def grab_from_script(script, param):
        res = subprocess.check_output(['python', script, param]).strip()
        return [clean_path_slashes(rebase_script_input_path(script, name)) for name in res.split(',')]
    
    def auto_script(script):
        # Set the CWD to the script directory.
        os.chdir(get_child_script_dirname(script))
        base_script = os.path.basename(script)
        return {
            'script': script,
            'inputs': grab_from_script(base_script, 'inputs'),
        }
    
    hash_fname = "run_code_generation_hashes.json"
    
    # TODO(jmadill): Convert everyting to auto-script.
    generators = {
        'ANGLE format': {
            'inputs': [
                'src/libANGLE/renderer/angle_format.py',
                'src/libANGLE/renderer/angle_format_data.json',
                'src/libANGLE/renderer/angle_format_map.json',
            ],
            'script': 'src/libANGLE/renderer/gen_angle_format_table.py',
        },
        'ANGLE load functions table': {
            'inputs': [
                'src/libANGLE/renderer/load_functions_data.json',
            ],
            'script': 'src/libANGLE/renderer/gen_load_functions_table.py',
        },
        'D3D11 blit shader selection': {
            'inputs': [],
            'script': 'src/libANGLE/renderer/d3d/d3d11/gen_blit11helper.py',
        },
        'D3D11 format': {
            'inputs': [
                'src/libANGLE/renderer/angle_format.py',
                'src/libANGLE/renderer/d3d/d3d11/texture_format_data.json',
                'src/libANGLE/renderer/d3d/d3d11/texture_format_map.json',
            ],
            'script': 'src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py',
        },
        'DXGI format': {
            'inputs': [
                'src/libANGLE/renderer/angle_format.py',
                'src/libANGLE/renderer/angle_format_map.json',
                'src/libANGLE/renderer/d3d/d3d11/dxgi_format_data.json',
                'src/libANGLE/renderer/gen_angle_format_table.py',
            ],
            'script': 'src/libANGLE/renderer/d3d/d3d11/gen_dxgi_format_table.py',
        },
        'DXGI format support': {
            'inputs': [
                'src/libANGLE/renderer/d3d/d3d11/dxgi_support_data.json',
            ],
            'script': 'src/libANGLE/renderer/d3d/d3d11/gen_dxgi_support_tables.py',
        },
        'GL copy conversion table': {
            'inputs': [
                'src/libANGLE/es3_copy_conversion_formats.json',
            ],
            'script': 'src/libANGLE/gen_copy_conversion_table.py',
        },
        'GL entry point': {
            'inputs': [
                'scripts/entry_point_packed_gl_enums.json',
                'scripts/gl.xml',
                'scripts/gl_angle_ext.xml',
            ],
            'script': 'scripts/generate_entry_points.py',
        },
        'GL format map': {
            'inputs': [
                'src/libANGLE/es3_format_type_combinations.json',
                'src/libANGLE/format_map_data.json',
            ],
            'script': 'src/libANGLE/gen_format_map.py',
        },
        'uniform type': {
            'inputs': [],
            'script': 'src/common/gen_uniform_type_table.py',
        },
        'OpenGL dispatch table': {
            'inputs': [
                'scripts/gl.xml',
            ],
            'script': 'src/libANGLE/renderer/gl/generate_gl_dispatch_table.py',
        },
        'packed enum': {
            'inputs': [
                'src/common/packed_gl_enums.json',
                'src/common/packed_egl_enums.json',
            ],
            'script': 'src/common/gen_packed_gl_enums.py',
        },
        'proc table': {
            'inputs': [
                'src/libGLESv2/proc_table_data.json',
            ],
            'script': 'src/libGLESv2/gen_proc_table.py',
        },
        'Vulkan format': {
            'inputs': [
                'src/libANGLE/renderer/angle_format.py',
                'src/libANGLE/renderer/angle_format_map.json',
                'src/libANGLE/renderer/vulkan/vk_format_map.json',
            ],
            'script': 'src/libANGLE/renderer/vulkan/gen_vk_format_table.py',
        },
        'Vulkan mandatory format support table': {
            'inputs': [
                'src/libANGLE/renderer/angle_format.py',
                'third_party/vulkan-headers/src/registry/vk.xml',
                'src/libANGLE/renderer/vulkan/vk_mandatory_format_support_data.json',
            ],
            'script': 'src/libANGLE/renderer/vulkan/gen_vk_mandatory_format_support_table.py',
        },
        'Vulkan internal shader programs':
            auto_script('src/libANGLE/renderer/vulkan/gen_vk_internal_shaders.py'),
        'Emulated HLSL functions': {
            'inputs': [
                'src/compiler/translator/emulated_builtin_function_data_hlsl.json'
            ],
            'script': 'src/compiler/translator/gen_emulated_builtin_function_tables.py'
        },
        'ESSL static builtins': {
            'inputs': [
                'src/compiler/translator/builtin_function_declarations.txt',
                'src/compiler/translator/builtin_variables.json',
            ],
            'script': 'src/compiler/translator/gen_builtin_symbols.py',
        },
    }
    
    def md5(fname):
        hash_md5 = hashlib.md5()
        with open(fname, "r") as f:
            for chunk in iter(lambda: f.read(4096), b""):
                hash_md5.update(chunk)
        return hash_md5.hexdigest()
    
    def any_input_dirty(name, inputs):
        found_dirty_input = False
        for finput in inputs:
            key = name + ":" + finput
            new_hashes[key] = md5(finput)
            if (not key in old_hashes) or (old_hashes[key] != new_hashes[key]):
                found_dirty_input = True
        return found_dirty_input
    
    os.chdir(script_dir)
    old_hashes = json.load(open(hash_fname))
    new_hashes = {}
    any_dirty = False
    
    for name, info in sorted(generators.iteritems()):
    
        # Reset the CWD to the root ANGLE directory.
        os.chdir(root_dir)
        script = info['script']
    
        if any_input_dirty(name, info['inputs'] + [script]):
            any_dirty = True
    
            # Set the CWD to the script directory.
            os.chdir(get_child_script_dirname(script))
    
            print('Running ' + name + ' code generator')
            if subprocess.call(['python', os.path.basename(script)]) != 0:
                sys.exit(1)
    
    if any_dirty:
        args = []
        if os.name == 'nt':
            args += ['git.bat']
        else:
            args += ['git']
        # The diff can be so large the arguments to clang-format can break the Windows command
        # line length limits. Work around this by calling git cl format with --full.
        args += ['cl', 'format', '--full']
        print('Calling git cl format')
        subprocess.call(args)
    
        os.chdir(script_dir)
        json.dump(new_hashes, open(hash_fname, "w"), indent=2, sort_keys=True,
                  separators=(',', ':\n    '))