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kc3-lang/angle/src/libGLESv2/validationES2.h

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  • Author : Geoff Lang
    Date : 2013-10-16 14:12:50
    Hash : 005df41f
    Message : Use GLenum instead of GLint to store internal format variables. TRAC #23785 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods

  • src/libGLESv2/validationES2.h
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters
    
    #ifndef LIBGLESV2_VALIDATION_ES2_H
    #define LIBGLESV2_VALIDATION_ES2_H
    
    namespace gl
    {
    
    class Context;
    
    bool ValidateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
                                       GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                       GLint border, GLenum format, GLenum type, const GLvoid *pixels);
    
    bool ValidateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
                                           GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height,
                                           GLint border);
    
    bool ValidateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
                                         GLsizei width, GLsizei height);
    
    bool ValidateES2FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment,
                                                 GLenum textarget, GLuint texture, GLint level);
    
    bool ValidES2ReadFormatType(GLenum format, GLenum type);
    
    }
    
    #endif // LIBGLESV2_VALIDATION_ES2_H