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kc3-lang/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp

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  • Author : Jamie Madill
    Date : 2021-02-10 11:20:16
    Hash : 6fc10389
    Message : Move Frame Capture to capture/ folder. This will make it easier to trigger the trace tests when these files are modified. Bug: angleproject:5530 Change-Id: I5f0c450595b380cd91b20c1477dc1845bee35dd9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2686120 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>

  • src/libGLESv2/entry_points_gles_3_1_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gles_3_1_autogen.cpp:
    //   Defines the GLES 3.1 entry points.
    
    #include "libGLESv2/entry_points_gles_3_1_autogen.h"
    
    #include "common/entry_points_enum_autogen.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Context.inl.h"
    #include "libANGLE/capture/capture_gles_3_1_autogen.h"
    #include "libANGLE/capture/gl_enum_utils.h"
    #include "libANGLE/entry_points_utils.h"
    #include "libANGLE/validationES31.h"
    #include "libGLESv2/global_state.h"
    
    using namespace gl;
    
    extern "C" {
    void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLActiveShaderProgram, "context = %d, pipeline = %u, program = %u", CID(context),
              pipeline, program);
    
        if (context)
        {
            ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
            ShaderProgramID programPacked    = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateActiveShaderProgram(context, pipelinePacked, programPacked));
            if (isCallValid)
            {
                context->activeShaderProgram(pipelinePacked, programPacked);
            }
            ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BindImageTexture(GLuint unit,
                                         GLuint texture,
                                         GLint level,
                                         GLboolean layered,
                                         GLint layer,
                                         GLenum access,
                                         GLenum format)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindImageTexture,
              "context = %d, unit = %u, texture = %u, level = %d, layered = %s, layer = %d, access = "
              "%s, format = %s",
              CID(context), unit, texture, level, GLbooleanToString(layered), layer,
              GLenumToString(GLenumGroup::BufferAccessARB, access),
              GLenumToString(GLenumGroup::InternalFormat, format));
    
        if (context)
        {
            TextureID texturePacked                               = PackParam<TextureID>(texture);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBindImageTexture(context, unit, texturePacked, level, layered,
                                                         layer, access, format));
            if (isCallValid)
            {
                context->bindImageTexture(unit, texturePacked, level, layered, layer, access, format);
            }
            ANGLE_CAPTURE(BindImageTexture, isCallValid, context, unit, texturePacked, level, layered,
                          layer, access, format);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline);
    
        if (context)
        {
            ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBindProgramPipeline(context, pipelinePacked));
            if (isCallValid)
            {
                context->bindProgramPipeline(pipelinePacked);
            }
            ANGLE_CAPTURE(BindProgramPipeline, isCallValid, context, pipelinePacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex,
                                         GLuint buffer,
                                         GLintptr offset,
                                         GLsizei stride)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindVertexBuffer,
              "context = %d, bindingindex = %u, buffer = %u, offset = %llu, stride = %d", CID(context),
              bindingindex, buffer, static_cast<unsigned long long>(offset), stride);
    
        if (context)
        {
            BufferID bufferPacked                                 = PackParam<BufferID>(buffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateBindVertexBuffer(context, bindingindex, bufferPacked, offset, stride));
            if (isCallValid)
            {
                context->bindVertexBuffer(bindingindex, bufferPacked, offset, stride);
            }
            ANGLE_CAPTURE(BindVertexBuffer, isCallValid, context, bindingindex, bufferPacked, offset,
                          stride);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLCreateShaderProgramv,
              "context = %d, type = %s, count = %d, strings = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::ShaderType, type), count, (uintptr_t)strings);
    
        GLuint returnValue;
        if (context)
        {
            ShaderType typePacked                                 = PackParam<ShaderType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateCreateShaderProgramv(context, typePacked, count, strings));
            if (isCallValid)
            {
                returnValue = context->createShaderProgramv(typePacked, count, strings);
            }
            else
            {
                returnValue =
                    GetDefaultReturnValue<angle::EntryPoint::GLCreateShaderProgramv, GLuint>();
            }
            ANGLE_CAPTURE(CreateShaderProgramv, isCallValid, context, typePacked, count, strings,
                          returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateShaderProgramv, GLuint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDeleteProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)pipelines);
    
        if (context)
        {
            const ProgramPipelineID *pipelinesPacked = PackParam<const ProgramPipelineID *>(pipelines);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateDeleteProgramPipelines(context, n, pipelinesPacked));
            if (isCallValid)
            {
                context->deleteProgramPipelines(n, pipelinesPacked);
            }
            ANGLE_CAPTURE(DeleteProgramPipelines, isCallValid, context, n, pipelinesPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDispatchCompute,
              "context = %d, num_groups_x = %u, num_groups_y = %u, num_groups_z = %u", CID(context),
              num_groups_x, num_groups_y, num_groups_z);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateDispatchCompute(context, num_groups_x, num_groups_y, num_groups_z));
            if (isCallValid)
            {
                context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z);
            }
            ANGLE_CAPTURE(DispatchCompute, isCallValid, context, num_groups_x, num_groups_y,
                          num_groups_z);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDispatchComputeIndirect, "context = %d, indirect = %llu", CID(context),
              static_cast<unsigned long long>(indirect));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDispatchComputeIndirect(context, indirect));
            if (isCallValid)
            {
                context->dispatchComputeIndirect(indirect);
            }
            ANGLE_CAPTURE(DispatchComputeIndirect, isCallValid, context, indirect);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDrawArraysIndirect, "context = %d, mode = %s, indirect = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), (uintptr_t)indirect);
    
        if (context)
        {
            PrimitiveMode modePacked                              = PackParam<PrimitiveMode>(mode);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateDrawArraysIndirect(context, modePacked, indirect));
            if (isCallValid)
            {
                context->drawArraysIndirect(modePacked, indirect);
            }
            ANGLE_CAPTURE(DrawArraysIndirect, isCallValid, context, modePacked, indirect);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDrawElementsIndirect,
              "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::PrimitiveType, mode),
              GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indirect);
    
        if (context)
        {
            PrimitiveMode modePacked                              = PackParam<PrimitiveMode>(mode);
            DrawElementsType typePacked                           = PackParam<DrawElementsType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateDrawElementsIndirect(context, modePacked, typePacked, indirect));
            if (isCallValid)
            {
                context->drawElementsIndirect(modePacked, typePacked, indirect);
            }
            ANGLE_CAPTURE(DrawElementsIndirect, isCallValid, context, modePacked, typePacked, indirect);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLFramebufferParameteri, "context = %d, target = %s, pname = %s, param = %d",
              CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
              GLenumToString(GLenumGroup::FramebufferParameterName, pname), param);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateFramebufferParameteri(context, target, pname, param));
            if (isCallValid)
            {
                context->framebufferParameteri(target, pname, param);
            }
            ANGLE_CAPTURE(FramebufferParameteri, isCallValid, context, target, pname, param);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGenProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)pipelines);
    
        if (context)
        {
            ProgramPipelineID *pipelinesPacked = PackParam<ProgramPipelineID *>(pipelines);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGenProgramPipelines(context, n, pipelinesPacked));
            if (isCallValid)
            {
                context->genProgramPipelines(n, pipelinesPacked);
            }
            ANGLE_CAPTURE(GenProgramPipelines, isCallValid, context, n, pipelinesPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetBooleani_v,
              "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::BufferTargetARB, target), index, (uintptr_t)data);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetBooleani_v(context, target, index, data));
            if (isCallValid)
            {
                context->getBooleani_v(target, index, data);
            }
            ANGLE_CAPTURE(GetBooleani_v, isCallValid, context, target, index, data);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetFramebufferParameteriv,
              "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::FramebufferTarget, target),
              GLenumToString(GLenumGroup::FramebufferAttachmentParameterName, pname),
              (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetFramebufferParameteriv(context, target, pname, params));
            if (isCallValid)
            {
                context->getFramebufferParameteriv(target, pname, params);
            }
            ANGLE_CAPTURE(GetFramebufferParameteriv, isCallValid, context, target, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetMultisamplefv,
              "context = %d, pname = %s, index = %u, val = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::DefaultGroup, pname), index, (uintptr_t)val);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetMultisamplefv(context, pname, index, val));
            if (isCallValid)
            {
                context->getMultisamplefv(pname, index, val);
            }
            ANGLE_CAPTURE(GetMultisamplefv, isCallValid, context, pname, index, val);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program,
                                              GLenum programInterface,
                                              GLenum pname,
                                              GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetProgramInterfaceiv,
              "context = %d, program = %u, programInterface = %s, pname = %s, params = 0x%016" PRIxPTR
              "",
              CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface),
              GLenumToString(GLenumGroup::ProgramInterfacePName, pname), (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetProgramInterfaceiv(context, programPacked, programInterface,
                                                              pname, params));
            if (isCallValid)
            {
                context->getProgramInterfaceiv(programPacked, programInterface, pname, params);
            }
            ANGLE_CAPTURE(GetProgramInterfaceiv, isCallValid, context, programPacked, programInterface,
                          pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline,
                                                  GLsizei bufSize,
                                                  GLsizei *length,
                                                  GLchar *infoLog)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetProgramPipelineInfoLog,
              "context = %d, pipeline = %u, bufSize = %d, length = 0x%016" PRIxPTR
              ", infoLog = 0x%016" PRIxPTR "",
              CID(context), pipeline, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
    
        if (context)
        {
            ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetProgramPipelineInfoLog(context, pipelinePacked, bufSize, length, infoLog));
            if (isCallValid)
            {
                context->getProgramPipelineInfoLog(pipelinePacked, bufSize, length, infoLog);
            }
            ANGLE_CAPTURE(GetProgramPipelineInfoLog, isCallValid, context, pipelinePacked, bufSize,
                          length, infoLog);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetProgramPipelineiv,
              "context = %d, pipeline = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              pipeline, GLenumToString(GLenumGroup::PipelineParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetProgramPipelineiv(context, pipelinePacked, pname, params));
            if (isCallValid)
            {
                context->getProgramPipelineiv(pipelinePacked, pname, params);
            }
            ANGLE_CAPTURE(GetProgramPipelineiv, isCallValid, context, pipelinePacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program,
                                                  GLenum programInterface,
                                                  const GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetProgramResourceIndex,
              "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "",
              CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface),
              (uintptr_t)name);
    
        GLuint returnValue;
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetProgramResourceIndex(context, programPacked, programInterface, name));
            if (isCallValid)
            {
                returnValue = context->getProgramResourceIndex(programPacked, programInterface, name);
            }
            else
            {
                returnValue =
                    GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceIndex, GLuint>();
            }
            ANGLE_CAPTURE(GetProgramResourceIndex, isCallValid, context, programPacked,
                          programInterface, name, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceIndex, GLuint>();
        }
        return returnValue;
    }
    
    GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program,
                                                    GLenum programInterface,
                                                    const GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetProgramResourceLocation,
              "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "",
              CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface),
              (uintptr_t)name);
    
        GLint returnValue;
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetProgramResourceLocation(context, programPacked, programInterface, name));
            if (isCallValid)
            {
                returnValue =
                    context->getProgramResourceLocation(programPacked, programInterface, name);
            }
            else
            {
                returnValue =
                    GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocation, GLint>();
            }
            ANGLE_CAPTURE(GetProgramResourceLocation, isCallValid, context, programPacked,
                          programInterface, name, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue =
                GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocation, GLint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_GetProgramResourceName(GLuint program,
                                               GLenum programInterface,
                                               GLuint index,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetProgramResourceName,
              "context = %d, program = %u, programInterface = %s, index = %u, bufSize = %d, length = "
              "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
              CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface),
              index, bufSize, (uintptr_t)length, (uintptr_t)name);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetProgramResourceName(context, programPacked, programInterface,
                                                               index, bufSize, length, name));
            if (isCallValid)
            {
                context->getProgramResourceName(programPacked, programInterface, index, bufSize, length,
                                                name);
            }
            ANGLE_CAPTURE(GetProgramResourceName, isCallValid, context, programPacked, programInterface,
                          index, bufSize, length, name);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetProgramResourceiv(GLuint program,
                                             GLenum programInterface,
                                             GLuint index,
                                             GLsizei propCount,
                                             const GLenum *props,
                                             GLsizei bufSize,
                                             GLsizei *length,
                                             GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetProgramResourceiv,
              "context = %d, program = %u, programInterface = %s, index = %u, propCount = %d, props = "
              "0x%016" PRIxPTR ", bufSize = %d, length = 0x%016" PRIxPTR ", params = 0x%016" PRIxPTR "",
              CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface),
              index, propCount, (uintptr_t)props, bufSize, (uintptr_t)length, (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetProgramResourceiv(context, programPacked, programInterface, index,
                                              propCount, props, bufSize, length, params));
            if (isCallValid)
            {
                context->getProgramResourceiv(programPacked, programInterface, index, propCount, props,
                                              bufSize, length, params);
            }
            ANGLE_CAPTURE(GetProgramResourceiv, isCallValid, context, programPacked, programInterface,
                          index, propCount, props, bufSize, length, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target,
                                               GLint level,
                                               GLenum pname,
                                               GLfloat *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetTexLevelParameterfv,
              "context = %d, target = %s, level = %d, pname = %s, params = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level,
              GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params);
    
        if (context)
        {
            TextureTarget targetPacked                            = PackParam<TextureTarget>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetTexLevelParameterfv(context, targetPacked, level, pname, params));
            if (isCallValid)
            {
                context->getTexLevelParameterfv(targetPacked, level, pname, params);
            }
            ANGLE_CAPTURE(GetTexLevelParameterfv, isCallValid, context, targetPacked, level, pname,
                          params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetTexLevelParameteriv,
              "context = %d, target = %s, level = %d, pname = %s, params = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level,
              GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params);
    
        if (context)
        {
            TextureTarget targetPacked                            = PackParam<TextureTarget>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetTexLevelParameteriv(context, targetPacked, level, pname, params));
            if (isCallValid)
            {
                context->getTexLevelParameteriv(targetPacked, level, pname, params);
            }
            ANGLE_CAPTURE(GetTexLevelParameteriv, isCallValid, context, targetPacked, level, pname,
                          params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLIsProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline);
    
        GLboolean returnValue;
        if (context)
        {
            ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateIsProgramPipeline(context, pipelinePacked));
            if (isCallValid)
            {
                returnValue = context->isProgramPipeline(pipelinePacked);
            }
            else
            {
                returnValue =
                    GetDefaultReturnValue<angle::EntryPoint::GLIsProgramPipeline, GLboolean>();
            }
            ANGLE_CAPTURE(IsProgramPipeline, isCallValid, context, pipelinePacked, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsProgramPipeline, GLboolean>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLMemoryBarrier, "context = %d, barriers = %s", CID(context),
              GLbitfieldToString(GLenumGroup::MemoryBarrierMask, barriers).c_str());
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateMemoryBarrier(context, barriers));
            if (isCallValid)
            {
                context->memoryBarrier(barriers);
            }
            ANGLE_CAPTURE(MemoryBarrier, isCallValid, context, barriers);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLMemoryBarrierByRegion, "context = %d, barriers = %s", CID(context),
              GLbitfieldToString(GLenumGroup::MemoryBarrierMask, barriers).c_str());
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateMemoryBarrierByRegion(context, barriers));
            if (isCallValid)
            {
                context->memoryBarrierByRegion(barriers);
            }
            ANGLE_CAPTURE(MemoryBarrierByRegion, isCallValid, context, barriers);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform1f, "context = %d, program = %u, location = %d, v0 = %f",
              CID(context), program, location, v0);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateProgramUniform1f(context, programPacked, locationPacked, v0));
            if (isCallValid)
            {
                context->programUniform1f(programPacked, locationPacked, v0);
            }
            ANGLE_CAPTURE(ProgramUniform1f, isCallValid, context, programPacked, locationPacked, v0);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform1fv(GLuint program,
                                          GLint location,
                                          GLsizei count,
                                          const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform1fv,
              "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
              CID(context), program, location, count, (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform1fv(context, programPacked, locationPacked, count, value));
            if (isCallValid)
            {
                context->programUniform1fv(programPacked, locationPacked, count, value);
            }
            ANGLE_CAPTURE(ProgramUniform1fv, isCallValid, context, programPacked, locationPacked, count,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform1i, "context = %d, program = %u, location = %d, v0 = %d",
              CID(context), program, location, v0);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateProgramUniform1i(context, programPacked, locationPacked, v0));
            if (isCallValid)
            {
                context->programUniform1i(programPacked, locationPacked, v0);
            }
            ANGLE_CAPTURE(ProgramUniform1i, isCallValid, context, programPacked, locationPacked, v0);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform1iv(GLuint program,
                                          GLint location,
                                          GLsizei count,
                                          const GLint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform1iv,
              "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
              CID(context), program, location, count, (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform1iv(context, programPacked, locationPacked, count, value));
            if (isCallValid)
            {
                context->programUniform1iv(programPacked, locationPacked, count, value);
            }
            ANGLE_CAPTURE(ProgramUniform1iv, isCallValid, context, programPacked, locationPacked, count,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform1ui, "context = %d, program = %u, location = %d, v0 = %u",
              CID(context), program, location, v0);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateProgramUniform1ui(context, programPacked, locationPacked, v0));
            if (isCallValid)
            {
                context->programUniform1ui(programPacked, locationPacked, v0);
            }
            ANGLE_CAPTURE(ProgramUniform1ui, isCallValid, context, programPacked, locationPacked, v0);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program,
                                           GLint location,
                                           GLsizei count,
                                           const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform1uiv,
              "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
              CID(context), program, location, count, (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform1uiv(context, programPacked, locationPacked, count, value));
            if (isCallValid)
            {
                context->programUniform1uiv(programPacked, locationPacked, count, value);
            }
            ANGLE_CAPTURE(ProgramUniform1uiv, isCallValid, context, programPacked, locationPacked,
                          count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform2f,
              "context = %d, program = %u, location = %d, v0 = %f, v1 = %f", CID(context), program,
              location, v0, v1);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform2f(context, programPacked, locationPacked, v0, v1));
            if (isCallValid)
            {
                context->programUniform2f(programPacked, locationPacked, v0, v1);
            }
            ANGLE_CAPTURE(ProgramUniform2f, isCallValid, context, programPacked, locationPacked, v0,
                          v1);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform2fv(GLuint program,
                                          GLint location,
                                          GLsizei count,
                                          const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform2fv,
              "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
              CID(context), program, location, count, (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform2fv(context, programPacked, locationPacked, count, value));
            if (isCallValid)
            {
                context->programUniform2fv(programPacked, locationPacked, count, value);
            }
            ANGLE_CAPTURE(ProgramUniform2fv, isCallValid, context, programPacked, locationPacked, count,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform2i,
              "context = %d, program = %u, location = %d, v0 = %d, v1 = %d", CID(context), program,
              location, v0, v1);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform2i(context, programPacked, locationPacked, v0, v1));
            if (isCallValid)
            {
                context->programUniform2i(programPacked, locationPacked, v0, v1);
            }
            ANGLE_CAPTURE(ProgramUniform2i, isCallValid, context, programPacked, locationPacked, v0,
                          v1);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform2iv(GLuint program,
                                          GLint location,
                                          GLsizei count,
                                          const GLint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform2iv,
              "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
              CID(context), program, location, count, (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform2iv(context, programPacked, locationPacked, count, value));
            if (isCallValid)
            {
                context->programUniform2iv(programPacked, locationPacked, count, value);
            }
            ANGLE_CAPTURE(ProgramUniform2iv, isCallValid, context, programPacked, locationPacked, count,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform2ui,
              "context = %d, program = %u, location = %d, v0 = %u, v1 = %u", CID(context), program,
              location, v0, v1);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform2ui(context, programPacked, locationPacked, v0, v1));
            if (isCallValid)
            {
                context->programUniform2ui(programPacked, locationPacked, v0, v1);
            }
            ANGLE_CAPTURE(ProgramUniform2ui, isCallValid, context, programPacked, locationPacked, v0,
                          v1);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program,
                                           GLint location,
                                           GLsizei count,
                                           const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform2uiv,
              "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
              CID(context), program, location, count, (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform2uiv(context, programPacked, locationPacked, count, value));
            if (isCallValid)
            {
                context->programUniform2uiv(programPacked, locationPacked, count, value);
            }
            ANGLE_CAPTURE(ProgramUniform2uiv, isCallValid, context, programPacked, locationPacked,
                          count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY
    GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform3f,
              "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f", CID(context),
              program, location, v0, v1, v2);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform3f(context, programPacked, locationPacked, v0, v1, v2));
            if (isCallValid)
            {
                context->programUniform3f(programPacked, locationPacked, v0, v1, v2);
            }
            ANGLE_CAPTURE(ProgramUniform3f, isCallValid, context, programPacked, locationPacked, v0, v1,
                          v2);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform3fv(GLuint program,
                                          GLint location,
                                          GLsizei count,
                                          const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform3fv,
              "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
              CID(context), program, location, count, (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform3fv(context, programPacked, locationPacked, count, value));
            if (isCallValid)
            {
                context->programUniform3fv(programPacked, locationPacked, count, value);
            }
            ANGLE_CAPTURE(ProgramUniform3fv, isCallValid, context, programPacked, locationPacked, count,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform3i,
              "context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d", CID(context),
              program, location, v0, v1, v2);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform3i(context, programPacked, locationPacked, v0, v1, v2));
            if (isCallValid)
            {
                context->programUniform3i(programPacked, locationPacked, v0, v1, v2);
            }
            ANGLE_CAPTURE(ProgramUniform3i, isCallValid, context, programPacked, locationPacked, v0, v1,
                          v2);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform3iv(GLuint program,
                                          GLint location,
                                          GLsizei count,
                                          const GLint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform3iv,
              "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
              CID(context), program, location, count, (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform3iv(context, programPacked, locationPacked, count, value));
            if (isCallValid)
            {
                context->programUniform3iv(programPacked, locationPacked, count, value);
            }
            ANGLE_CAPTURE(ProgramUniform3iv, isCallValid, context, programPacked, locationPacked, count,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY
    GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform3ui,
              "context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u", CID(context),
              program, location, v0, v1, v2);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform3ui(context, programPacked, locationPacked, v0, v1, v2));
            if (isCallValid)
            {
                context->programUniform3ui(programPacked, locationPacked, v0, v1, v2);
            }
            ANGLE_CAPTURE(ProgramUniform3ui, isCallValid, context, programPacked, locationPacked, v0,
                          v1, v2);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program,
                                           GLint location,
                                           GLsizei count,
                                           const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform3uiv,
              "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
              CID(context), program, location, count, (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform3uiv(context, programPacked, locationPacked, count, value));
            if (isCallValid)
            {
                context->programUniform3uiv(programPacked, locationPacked, count, value);
            }
            ANGLE_CAPTURE(ProgramUniform3uiv, isCallValid, context, programPacked, locationPacked,
                          count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY
    GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform4f,
              "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f",
              CID(context), program, location, v0, v1, v2, v3);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform4f(context, programPacked, locationPacked, v0, v1, v2, v3));
            if (isCallValid)
            {
                context->programUniform4f(programPacked, locationPacked, v0, v1, v2, v3);
            }
            ANGLE_CAPTURE(ProgramUniform4f, isCallValid, context, programPacked, locationPacked, v0, v1,
                          v2, v3);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform4fv(GLuint program,
                                          GLint location,
                                          GLsizei count,
                                          const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform4fv,
              "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
              CID(context), program, location, count, (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform4fv(context, programPacked, locationPacked, count, value));
            if (isCallValid)
            {
                context->programUniform4fv(programPacked, locationPacked, count, value);
            }
            ANGLE_CAPTURE(ProgramUniform4fv, isCallValid, context, programPacked, locationPacked, count,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY
    GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform4i,
              "context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d, v3 = %d",
              CID(context), program, location, v0, v1, v2, v3);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform4i(context, programPacked, locationPacked, v0, v1, v2, v3));
            if (isCallValid)
            {
                context->programUniform4i(programPacked, locationPacked, v0, v1, v2, v3);
            }
            ANGLE_CAPTURE(ProgramUniform4i, isCallValid, context, programPacked, locationPacked, v0, v1,
                          v2, v3);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform4iv(GLuint program,
                                          GLint location,
                                          GLsizei count,
                                          const GLint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform4iv,
              "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
              CID(context), program, location, count, (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform4iv(context, programPacked, locationPacked, count, value));
            if (isCallValid)
            {
                context->programUniform4iv(programPacked, locationPacked, count, value);
            }
            ANGLE_CAPTURE(ProgramUniform4iv, isCallValid, context, programPacked, locationPacked, count,
                          value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY
    GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform4ui,
              "context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u",
              CID(context), program, location, v0, v1, v2, v3);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform4ui(context, programPacked, locationPacked, v0, v1, v2, v3));
            if (isCallValid)
            {
                context->programUniform4ui(programPacked, locationPacked, v0, v1, v2, v3);
            }
            ANGLE_CAPTURE(ProgramUniform4ui, isCallValid, context, programPacked, locationPacked, v0,
                          v1, v2, v3);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program,
                                           GLint location,
                                           GLsizei count,
                                           const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniform4uiv,
              "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
              CID(context), program, location, count, (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateProgramUniform4uiv(context, programPacked, locationPacked, count, value));
            if (isCallValid)
            {
                context->programUniform4uiv(programPacked, locationPacked, count, value);
            }
            ANGLE_CAPTURE(ProgramUniform4uiv, isCallValid, context, programPacked, locationPacked,
                          count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program,
                                                GLint location,
                                                GLsizei count,
                                                GLboolean transpose,
                                                const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniformMatrix2fv,
              "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
              "0x%016" PRIxPTR "",
              CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateProgramUniformMatrix2fv(context, programPacked, locationPacked,
                                                                count, transpose, value));
            if (isCallValid)
            {
                context->programUniformMatrix2fv(programPacked, locationPacked, count, transpose,
                                                 value);
            }
            ANGLE_CAPTURE(ProgramUniformMatrix2fv, isCallValid, context, programPacked, locationPacked,
                          count, transpose, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program,
                                                  GLint location,
                                                  GLsizei count,
                                                  GLboolean transpose,
                                                  const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniformMatrix2x3fv,
              "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
              "0x%016" PRIxPTR "",
              CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateProgramUniformMatrix2x3fv(
                                    context, programPacked, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->programUniformMatrix2x3fv(programPacked, locationPacked, count, transpose,
                                                   value);
            }
            ANGLE_CAPTURE(ProgramUniformMatrix2x3fv, isCallValid, context, programPacked,
                          locationPacked, count, transpose, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program,
                                                  GLint location,
                                                  GLsizei count,
                                                  GLboolean transpose,
                                                  const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniformMatrix2x4fv,
              "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
              "0x%016" PRIxPTR "",
              CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateProgramUniformMatrix2x4fv(
                                    context, programPacked, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->programUniformMatrix2x4fv(programPacked, locationPacked, count, transpose,
                                                   value);
            }
            ANGLE_CAPTURE(ProgramUniformMatrix2x4fv, isCallValid, context, programPacked,
                          locationPacked, count, transpose, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program,
                                                GLint location,
                                                GLsizei count,
                                                GLboolean transpose,
                                                const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniformMatrix3fv,
              "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
              "0x%016" PRIxPTR "",
              CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateProgramUniformMatrix3fv(context, programPacked, locationPacked,
                                                                count, transpose, value));
            if (isCallValid)
            {
                context->programUniformMatrix3fv(programPacked, locationPacked, count, transpose,
                                                 value);
            }
            ANGLE_CAPTURE(ProgramUniformMatrix3fv, isCallValid, context, programPacked, locationPacked,
                          count, transpose, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program,
                                                  GLint location,
                                                  GLsizei count,
                                                  GLboolean transpose,
                                                  const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniformMatrix3x2fv,
              "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
              "0x%016" PRIxPTR "",
              CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateProgramUniformMatrix3x2fv(
                                    context, programPacked, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->programUniformMatrix3x2fv(programPacked, locationPacked, count, transpose,
                                                   value);
            }
            ANGLE_CAPTURE(ProgramUniformMatrix3x2fv, isCallValid, context, programPacked,
                          locationPacked, count, transpose, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program,
                                                  GLint location,
                                                  GLsizei count,
                                                  GLboolean transpose,
                                                  const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniformMatrix3x4fv,
              "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
              "0x%016" PRIxPTR "",
              CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateProgramUniformMatrix3x4fv(
                                    context, programPacked, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->programUniformMatrix3x4fv(programPacked, locationPacked, count, transpose,
                                                   value);
            }
            ANGLE_CAPTURE(ProgramUniformMatrix3x4fv, isCallValid, context, programPacked,
                          locationPacked, count, transpose, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program,
                                                GLint location,
                                                GLsizei count,
                                                GLboolean transpose,
                                                const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniformMatrix4fv,
              "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
              "0x%016" PRIxPTR "",
              CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateProgramUniformMatrix4fv(context, programPacked, locationPacked,
                                                                count, transpose, value));
            if (isCallValid)
            {
                context->programUniformMatrix4fv(programPacked, locationPacked, count, transpose,
                                                 value);
            }
            ANGLE_CAPTURE(ProgramUniformMatrix4fv, isCallValid, context, programPacked, locationPacked,
                          count, transpose, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program,
                                                  GLint location,
                                                  GLsizei count,
                                                  GLboolean transpose,
                                                  const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniformMatrix4x2fv,
              "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
              "0x%016" PRIxPTR "",
              CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateProgramUniformMatrix4x2fv(
                                    context, programPacked, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->programUniformMatrix4x2fv(programPacked, locationPacked, count, transpose,
                                                   value);
            }
            ANGLE_CAPTURE(ProgramUniformMatrix4x2fv, isCallValid, context, programPacked,
                          locationPacked, count, transpose, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program,
                                                  GLint location,
                                                  GLsizei count,
                                                  GLboolean transpose,
                                                  const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProgramUniformMatrix4x3fv,
              "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
              "0x%016" PRIxPTR "",
              CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateProgramUniformMatrix4x3fv(
                                    context, programPacked, locationPacked, count, transpose, value));
            if (isCallValid)
            {
                context->programUniformMatrix4x3fv(programPacked, locationPacked, count, transpose,
                                                   value);
            }
            ANGLE_CAPTURE(ProgramUniformMatrix4x3fv, isCallValid, context, programPacked,
                          locationPacked, count, transpose, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLSampleMaski, "context = %d, maskNumber = %u, mask = %s", CID(context),
              maskNumber, GLbitfieldToString(GLenumGroup::DefaultGroup, mask).c_str());
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateSampleMaski(context, maskNumber, mask));
            if (isCallValid)
            {
                context->sampleMaski(maskNumber, mask);
            }
            ANGLE_CAPTURE(SampleMaski, isCallValid, context, maskNumber, mask);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target,
                                                GLsizei samples,
                                                GLenum internalformat,
                                                GLsizei width,
                                                GLsizei height,
                                                GLboolean fixedsamplelocations)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexStorage2DMultisample,
              "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, "
              "fixedsamplelocations = %s",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), samples,
              GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height,
              GLbooleanToString(fixedsamplelocations));
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateTexStorage2DMultisample(context, targetPacked, samples, internalformat, width,
                                                 height, fixedsamplelocations));
            if (isCallValid)
            {
                context->texStorage2DMultisample(targetPacked, samples, internalformat, width, height,
                                                 fixedsamplelocations);
            }
            ANGLE_CAPTURE(TexStorage2DMultisample, isCallValid, context, targetPacked, samples,
                          internalformat, width, height, fixedsamplelocations);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUseProgramStages, "context = %d, pipeline = %u, stages = %s, program = %u",
              CID(context), pipeline,
              GLbitfieldToString(GLenumGroup::UseProgramStageMask, stages).c_str(), program);
    
        if (context)
        {
            ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
            ShaderProgramID programPacked    = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateUseProgramStages(context, pipelinePacked, stages, programPacked));
            if (isCallValid)
            {
                context->useProgramStages(pipelinePacked, stages, programPacked);
            }
            ANGLE_CAPTURE(UseProgramStages, isCallValid, context, pipelinePacked, stages,
                          programPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLValidateProgramPipeline, "context = %d, pipeline = %u", CID(context),
              pipeline);
    
        if (context)
        {
            ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateValidateProgramPipeline(context, pipelinePacked));
            if (isCallValid)
            {
                context->validateProgramPipeline(pipelinePacked);
            }
            ANGLE_CAPTURE(ValidateProgramPipeline, isCallValid, context, pipelinePacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribBinding, "context = %d, attribindex = %u, bindingindex = %u",
              CID(context), attribindex, bindingindex);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateVertexAttribBinding(context, attribindex, bindingindex));
            if (isCallValid)
            {
                context->vertexAttribBinding(attribindex, bindingindex);
            }
            ANGLE_CAPTURE(VertexAttribBinding, isCallValid, context, attribindex, bindingindex);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex,
                                           GLint size,
                                           GLenum type,
                                           GLboolean normalized,
                                           GLuint relativeoffset)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribFormat,
              "context = %d, attribindex = %u, size = %d, type = %s, normalized = %s, relativeoffset = "
              "%u",
              CID(context), attribindex, size, GLenumToString(GLenumGroup::DefaultGroup, type),
              GLbooleanToString(normalized), relativeoffset);
    
        if (context)
        {
            VertexAttribType typePacked                           = PackParam<VertexAttribType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateVertexAttribFormat(context, attribindex, size, typePacked,
                                                           normalized, relativeoffset));
            if (isCallValid)
            {
                context->vertexAttribFormat(attribindex, size, typePacked, normalized, relativeoffset);
            }
            ANGLE_CAPTURE(VertexAttribFormat, isCallValid, context, attribindex, size, typePacked,
                          normalized, relativeoffset);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex,
                                            GLint size,
                                            GLenum type,
                                            GLuint relativeoffset)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribIFormat,
              "context = %d, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context),
              attribindex, size, GLenumToString(GLenumGroup::DefaultGroup, type), relativeoffset);
    
        if (context)
        {
            VertexAttribType typePacked                           = PackParam<VertexAttribType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateVertexAttribIFormat(context, attribindex, size, typePacked, relativeoffset));
            if (isCallValid)
            {
                context->vertexAttribIFormat(attribindex, size, typePacked, relativeoffset);
            }
            ANGLE_CAPTURE(VertexAttribIFormat, isCallValid, context, attribindex, size, typePacked,
                          relativeoffset);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexBindingDivisor, "context = %d, bindingindex = %u, divisor = %u",
              CID(context), bindingindex, divisor);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateVertexBindingDivisor(context, bindingindex, divisor));
            if (isCallValid)
            {
                context->vertexBindingDivisor(bindingindex, divisor);
            }
            ANGLE_CAPTURE(VertexBindingDivisor, isCallValid, context, bindingindex, divisor);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    }  // extern "C"