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kc3-lang/angle/src/libGLESv2/entry_points_gles_ext_autogen.h

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  • Author : Geoff Lang
    Date : 2018-01-12 17:17:27
    Hash : 2aaa7b4e
    Message : Add GLES1 targets and stub entry points. * Create a new libGLESv1_CM target. * Merge all autogenerated extension entry points into one file. * Allow creation of ES1 contexts. BUG=angleproject:2306 Change-Id: I446258363a96a3c37d657089dd7c1cff0fa3cf78 Reviewed-on: https://chromium-review.googlesource.com/865718 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/entry_points_gles_ext_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gles_ext_autogen.h:
    //   Defines the GLES extension entry points.
    
    #ifndef LIBGLESV2_ENTRY_POINTS_GLES_EXT_AUTOGEN_H_
    #define LIBGLESV2_ENTRY_POINTS_GLES_EXT_AUTOGEN_H_
    
    #include <GLES/gl.h>
    #include <GLES/glext.h>
    #include <GLES2/gl2.h>
    #include <GLES2/gl2ext.h>
    #include <export.h>
    
    namespace gl
    {
    
    // GL_ANGLE_framebuffer_blit
    ANGLE_EXPORT void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0,
                                                       GLint srcY0,
                                                       GLint srcX1,
                                                       GLint srcY1,
                                                       GLint dstX0,
                                                       GLint dstY0,
                                                       GLint dstX1,
                                                       GLint dstY1,
                                                       GLbitfield mask,
                                                       GLenum filter);
    
    // GL_ANGLE_framebuffer_multisample
    ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target,
                                                                      GLsizei samples,
                                                                      GLenum internalformat,
                                                                      GLsizei width,
                                                                      GLsizei height);
    
    // GL_ANGLE_instanced_arrays
    ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode,
                                                           GLint first,
                                                           GLsizei count,
                                                           GLsizei primcount);
    ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode,
                                                             GLsizei count,
                                                             GLenum type,
                                                             const void *indices,
                                                             GLsizei primcount);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor);
    
    // GL_ANGLE_translated_shader_source
    ANGLE_EXPORT void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader,
                                                                 GLsizei bufsize,
                                                                 GLsizei *length,
                                                                 GLchar *source);
    
    // GL_EXT_debug_marker
    ANGLE_EXPORT void GL_APIENTRY InsertEventMarkerEXT(GLsizei length, const GLchar *marker);
    ANGLE_EXPORT void GL_APIENTRY PopGroupMarkerEXT();
    ANGLE_EXPORT void GL_APIENTRY PushGroupMarkerEXT(GLsizei length, const GLchar *marker);
    
    // GL_EXT_discard_framebuffer
    ANGLE_EXPORT void GL_APIENTRY DiscardFramebufferEXT(GLenum target,
                                                        GLsizei numAttachments,
                                                        const GLenum *attachments);
    
    // GL_EXT_disjoint_timer_query
    ANGLE_EXPORT void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint id);
    ANGLE_EXPORT void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids);
    ANGLE_EXPORT void GL_APIENTRY EndQueryEXT(GLenum target);
    ANGLE_EXPORT void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids);
    ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params);
    ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params);
    ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params);
    ANGLE_EXPORT void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params);
    ANGLE_EXPORT GLboolean GL_APIENTRY IsQueryEXT(GLuint id);
    ANGLE_EXPORT void GL_APIENTRY QueryCounterEXT(GLuint id, GLenum target);
    
    // GL_EXT_draw_buffers
    ANGLE_EXPORT void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs);
    
    // GL_EXT_map_buffer_range
    ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target,
                                                            GLintptr offset,
                                                            GLsizeiptr length);
    ANGLE_EXPORT void *GL_APIENTRY MapBufferRangeEXT(GLenum target,
                                                     GLintptr offset,
                                                     GLsizeiptr length,
                                                     GLbitfield access);
    
    // GL_EXT_occlusion_query_boolean
    
    // GL_EXT_robustness
    ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatusEXT();
    ANGLE_EXPORT void GL_APIENTRY GetnUniformfvEXT(GLuint program,
                                                   GLint location,
                                                   GLsizei bufSize,
                                                   GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY GetnUniformivEXT(GLuint program,
                                                   GLint location,
                                                   GLsizei bufSize,
                                                   GLint *params);
    ANGLE_EXPORT void GL_APIENTRY ReadnPixelsEXT(GLint x,
                                                 GLint y,
                                                 GLsizei width,
                                                 GLsizei height,
                                                 GLenum format,
                                                 GLenum type,
                                                 GLsizei bufSize,
                                                 void *data);
    
    // GL_EXT_texture_storage
    ANGLE_EXPORT void GL_APIENTRY TexStorage1DEXT(GLenum target,
                                                  GLsizei levels,
                                                  GLenum internalformat,
                                                  GLsizei width);
    ANGLE_EXPORT void GL_APIENTRY TexStorage2DEXT(GLenum target,
                                                  GLsizei levels,
                                                  GLenum internalformat,
                                                  GLsizei width,
                                                  GLsizei height);
    ANGLE_EXPORT void GL_APIENTRY TexStorage3DEXT(GLenum target,
                                                  GLsizei levels,
                                                  GLenum internalformat,
                                                  GLsizei width,
                                                  GLsizei height,
                                                  GLsizei depth);
    
    // GL_KHR_debug
    ANGLE_EXPORT void GL_APIENTRY DebugMessageCallbackKHR(GLDEBUGPROCKHR callback,
                                                          const void *userParam);
    ANGLE_EXPORT void GL_APIENTRY DebugMessageControlKHR(GLenum source,
                                                         GLenum type,
                                                         GLenum severity,
                                                         GLsizei count,
                                                         const GLuint *ids,
                                                         GLboolean enabled);
    ANGLE_EXPORT void GL_APIENTRY DebugMessageInsertKHR(GLenum source,
                                                        GLenum type,
                                                        GLuint id,
                                                        GLenum severity,
                                                        GLsizei length,
                                                        const GLchar *buf);
    ANGLE_EXPORT GLuint GL_APIENTRY GetDebugMessageLogKHR(GLuint count,
                                                          GLsizei bufSize,
                                                          GLenum *sources,
                                                          GLenum *types,
                                                          GLuint *ids,
                                                          GLenum *severities,
                                                          GLsizei *lengths,
                                                          GLchar *messageLog);
    ANGLE_EXPORT void GL_APIENTRY
    GetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
    ANGLE_EXPORT void GL_APIENTRY GetObjectPtrLabelKHR(const void *ptr,
                                                       GLsizei bufSize,
                                                       GLsizei *length,
                                                       GLchar *label);
    ANGLE_EXPORT void GL_APIENTRY GetPointervKHR(GLenum pname, void **params);
    ANGLE_EXPORT void GL_APIENTRY ObjectLabelKHR(GLenum identifier,
                                                 GLuint name,
                                                 GLsizei length,
                                                 const GLchar *label);
    ANGLE_EXPORT void GL_APIENTRY ObjectPtrLabelKHR(const void *ptr,
                                                    GLsizei length,
                                                    const GLchar *label);
    ANGLE_EXPORT void GL_APIENTRY PopDebugGroupKHR();
    ANGLE_EXPORT void GL_APIENTRY PushDebugGroupKHR(GLenum source,
                                                    GLuint id,
                                                    GLsizei length,
                                                    const GLchar *message);
    
    // GL_NV_fence
    ANGLE_EXPORT void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint *fences);
    ANGLE_EXPORT void GL_APIENTRY FinishFenceNV(GLuint fence);
    ANGLE_EXPORT void GL_APIENTRY GenFencesNV(GLsizei n, GLuint *fences);
    ANGLE_EXPORT void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params);
    ANGLE_EXPORT GLboolean GL_APIENTRY IsFenceNV(GLuint fence);
    ANGLE_EXPORT void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition);
    ANGLE_EXPORT GLboolean GL_APIENTRY TestFenceNV(GLuint fence);
    
    // GL_OES_EGL_image
    ANGLE_EXPORT void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target,
                                                                       GLeglImageOES image);
    ANGLE_EXPORT void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
    
    // GL_OES_draw_texture
    ANGLE_EXPORT void GL_APIENTRY
    DrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
    ANGLE_EXPORT void GL_APIENTRY DrawTexfvOES(const GLfloat *coords);
    ANGLE_EXPORT void GL_APIENTRY DrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
    ANGLE_EXPORT void GL_APIENTRY DrawTexivOES(const GLint *coords);
    ANGLE_EXPORT void GL_APIENTRY
    DrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
    ANGLE_EXPORT void GL_APIENTRY DrawTexsvOES(const GLshort *coords);
    ANGLE_EXPORT void GL_APIENTRY
    DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
    ANGLE_EXPORT void GL_APIENTRY DrawTexxvOES(const GLfixed *coords);
    
    // GL_OES_get_program_binary
    ANGLE_EXPORT void GL_APIENTRY GetProgramBinaryOES(GLuint program,
                                                      GLsizei bufSize,
                                                      GLsizei *length,
                                                      GLenum *binaryFormat,
                                                      void *binary);
    ANGLE_EXPORT void GL_APIENTRY ProgramBinaryOES(GLuint program,
                                                   GLenum binaryFormat,
                                                   const void *binary,
                                                   GLint length);
    
    // GL_OES_mapbuffer
    ANGLE_EXPORT void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, void **params);
    ANGLE_EXPORT void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access);
    ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBufferOES(GLenum target);
    
    // GL_OES_matrix_palette
    ANGLE_EXPORT void GL_APIENTRY CurrentPaletteMatrixOES(GLuint matrixpaletteindex);
    ANGLE_EXPORT void GL_APIENTRY LoadPaletteFromModelViewMatrixOES();
    ANGLE_EXPORT void GL_APIENTRY MatrixIndexPointerOES(GLint size,
                                                        GLenum type,
                                                        GLsizei stride,
                                                        const void *pointer);
    ANGLE_EXPORT void GL_APIENTRY WeightPointerOES(GLint size,
                                                   GLenum type,
                                                   GLsizei stride,
                                                   const void *pointer);
    
    // GL_OES_point_size_array
    ANGLE_EXPORT void GL_APIENTRY PointSizePointerOES(GLenum type, GLsizei stride, const void *pointer);
    
    // GL_OES_query_matrix
    ANGLE_EXPORT GLbitfield GL_APIENTRY QueryMatrixxOES(GLfixed *mantissa, GLint *exponent);
    
    // GL_OES_vertex_array_object
    ANGLE_EXPORT void GL_APIENTRY BindVertexArrayOES(GLuint array);
    ANGLE_EXPORT void GL_APIENTRY DeleteVertexArraysOES(GLsizei n, const GLuint *arrays);
    ANGLE_EXPORT void GL_APIENTRY GenVertexArraysOES(GLsizei n, GLuint *arrays);
    ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArrayOES(GLuint array);
    }  // namespace gl
    
    #endif  // LIBGLESV2_ENTRY_POINTS_GLES_EXT_AUTOGEN_H_