Hash :
53b8aec0
Author :
Date :
2015-08-24T10:33:25
Work around deprecated LUMA formats in the core profile. Use R and RG textures with swizzle states to emulate them. A manual blit is required when calling CopyTex[Sub]Image from a RGB[A] framebuffer to an emulated L[A] texture so that the alpha channel ends up in the correct channel of the destination texture. Fixes the following tests when using the core profile: * conformance/extensions/oes-texture-float.html * conformance/extensions/oes-texture-half-float.html * conformance/textures/misc/tex-sub-image-2d.html * conformance/textures/misc/texture-formats-test.html * conformance/textures/misc/texture-npot.html BUG=angleproject:1113 Change-Id: If5540e66d9017596bd83d95ec3ede043cbcfe0d2 Reviewed-on: https://chromium-review.googlesource.com/293905 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BlitGL.h: Defines the BlitGL class, a helper for blitting textures
#ifndef LIBANGLE_RENDERER_GL_BLITGL_H_
#define LIBANGLE_RENDERER_GL_BLITGL_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/Error.h"
namespace gl
{
class Framebuffer;
}
namespace rx
{
class FramebufferGL;
class FunctionsGL;
class StateManagerGL;
struct WorkaroundsGL;
class BlitGL : public angle::NonCopyable
{
public:
BlitGL(const FunctionsGL *functions,
const WorkaroundsGL &workarounds,
StateManagerGL *stateManager);
~BlitGL();
gl::Error copyImageToLUMAWorkaroundTexture(GLuint texture,
GLenum textureType,
GLenum target,
GLenum lumaFormat,
size_t level,
const gl::Rectangle &sourceArea,
GLenum internalFormat,
const gl::Framebuffer *source);
gl::Error copySubImageToLUMAWorkaroundTexture(GLuint texture,
GLenum textureType,
GLenum target,
GLenum lumaFormat,
size_t level,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
const gl::Framebuffer *source);
gl::Error initializeResources();
private:
const FunctionsGL *mFunctions;
const WorkaroundsGL &mWorkarounds;
StateManagerGL *mStateManager;
GLuint mBlitProgram;
GLuint mScratchTexture;
GLuint mScratchFBO;
GLuint mVAO;
};
}
#endif // LIBANGLE_RENDERER_GL_BLITGL_H_