Hash :
ecc378cc
Author :
Date :
2025-03-03T16:43:33
Reland "Dont use Subject/Observer for SwapchainImageChanged" This is reland of the following CL https://chromium-review.googlesource.com/c/angle/angle/+/6319893 Because we do deferred ANI (VkAcquireNextImage) call until image is needed, we need a way to force Context to go through FramebufferVk::syncState call (FramebufferVk::syncState calls WindowSurfaceVk::getAttachmentRenderTarget, which end up calling ANI. Right now we uses subject/observer mechanism, by sending angle::SubjectMessage::SwapchainImageChanged to all observers of WindowSurfaceVk. In this case it is egl::Surface. Then eglSurface redirects this message to its observers, which are all gl::Framebuffer's attachments: color, depth, stencil. Even though only color attachment needs to be notified, but because we don't have a separate list of observers, depth/stencil attachment also receive the notification and they early out. Then gl::Framebuffer sets DIRTY_BIT_COLOR_BUFFER_CONTENTS_0 dirty bit and send the angle::SubjectMessage::DirtyBitsFlagged to Context, which dirty DrawFBO and ReadFBO and dirty cached state. Note that this is specific for swap image changed case, there is no surface property change (surface property change will still trigger the subject/observer message with SubjectMessage::SubjectChanged message, but this occurs rarely). This gets worse for apps that uses multiple contexts, for the example pokemon_masters_ex has three contexts, each context has its own default frame buffer that attach to the same surface, and we never remove non-current context from the observer list. This end up with egl::Surface has 12 observers and for every frame, it loop over the list of 12 observers and send message (virtual function call) to each of them. Color attachment also ends up sending two messages to Context, one for Read FBO and another for Draw FBO. There are total 21 virtual function calls. Even for single context usage, you have 6 virtual function calls, for every frame. EGL spec says "an EGLSurface must be current on only one thread at a time", any other context must call EGLMakeCurrent in order to use this surface, which will add all necessary dirty bits at that time. So we really only need to notify current context. In this CL, SwapchainImageChanged no longer uses subject/observer mechanism, so this message is removed. This CL still uses subject/observer mechanism to send DirtyBitsFlagged from Framebuffer back to context. We could call setDrawFramebufferDirty and setReadFramebufferDirty directly, but that will require to remove the "const" decoration out of gl::Context which generates too much code diff, so onStateChange(angle::SubjectMessage::DirtyBitsFlagged) is still used. Bug: angleproject:400711938 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6319893 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Change-Id: I017b0e8934b5194a520828fa5c4af1d6e3ef9aac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6404621
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceImpl.h: Implementation methods of egl::Surface
#ifndef LIBANGLE_RENDERER_SURFACEIMPL_H_
#define LIBANGLE_RENDERER_SURFACEIMPL_H_
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "common/angleutils.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
namespace angle
{
struct Format;
}
namespace gl
{
class Context;
class FramebufferState;
} // namespace gl
namespace egl
{
class Display;
struct Config;
struct SurfaceState;
class Thread;
using SupportedTimestamps = angle::PackedEnumBitSet<Timestamp>;
using SupportedCompositorTimings = angle::PackedEnumBitSet<CompositorTiming>;
} // namespace egl
namespace rx
{
struct SurfaceSwapFeedback
{
bool swapChainImageChanged = false;
};
class SurfaceImpl : public FramebufferAttachmentObjectImpl
{
public:
SurfaceImpl(const egl::SurfaceState &surfaceState);
~SurfaceImpl() override;
virtual void destroy(const egl::Display *display) {}
virtual egl::Error initialize(const egl::Display *display) = 0;
virtual egl::Error makeCurrent(const gl::Context *context);
virtual egl::Error unMakeCurrent(const gl::Context *context);
virtual egl::Error prepareSwap(const gl::Context *);
virtual egl::Error swap(const gl::Context *context, SurfaceSwapFeedback *feedback) = 0;
virtual egl::Error swapWithDamage(const gl::Context *context,
const EGLint *rects,
EGLint n_rects,
SurfaceSwapFeedback *feedback);
virtual egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height);
virtual egl::Error setPresentationTime(EGLnsecsANDROID time);
virtual egl::Error querySurfacePointerANGLE(EGLint attribute, void **value);
virtual egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) = 0;
virtual egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) = 0;
virtual egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc);
virtual egl::Error getMscRate(EGLint *numerator, EGLint *denominator);
virtual void setSwapInterval(const egl::Display *display, EGLint interval) = 0;
virtual void setFixedWidth(EGLint width);
virtual void setFixedHeight(EGLint height);
// width and height can change with client window resizing
virtual EGLint getWidth() const = 0;
virtual EGLint getHeight() const = 0;
// Sizes that Surface will have after render target is first accessed (e.g. after draw).
virtual egl::Error getUserWidth(const egl::Display *display, EGLint *value) const;
virtual egl::Error getUserHeight(const egl::Display *display, EGLint *value) const;
virtual EGLint isPostSubBufferSupported() const;
virtual EGLint getSwapBehavior() const = 0;
virtual egl::Error attachToFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer) = 0;
virtual egl::Error detachFromFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer) = 0;
// Used to query color format from pbuffers created from D3D textures.
virtual const angle::Format *getD3DTextureColorFormat() const;
// EGL_ANDROID_get_frame_timestamps
virtual void setTimestampsEnabled(bool enabled);
virtual egl::SupportedCompositorTimings getSupportedCompositorTimings() const;
virtual egl::Error getCompositorTiming(EGLint numTimestamps,
const EGLint *names,
EGLnsecsANDROID *values) const;
virtual egl::Error getNextFrameId(EGLuint64KHR *frameId) const;
virtual egl::SupportedTimestamps getSupportedTimestamps() const;
virtual egl::Error getFrameTimestamps(EGLuint64KHR frameId,
EGLint numTimestamps,
const EGLint *timestamps,
EGLnsecsANDROID *values) const;
virtual egl::Error getBufferAge(const gl::Context *context, EGLint *age);
// EGL_ANDROID_front_buffer_auto_refresh
virtual egl::Error setAutoRefreshEnabled(bool enabled);
// EGL_KHR_lock_surface3
virtual egl::Error lockSurface(const egl::Display *display,
EGLint usageHint,
bool preservePixels,
uint8_t **bufferPtrOut,
EGLint *bufferPitchOut);
virtual egl::Error unlockSurface(const egl::Display *display, bool preservePixels);
virtual EGLint origin() const;
virtual egl::Error setRenderBuffer(EGLint renderBuffer);
virtual EGLint getCompressionRate(const egl::Display *display) const;
protected:
const egl::SurfaceState &mState;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_SURFACEIMPL_H_