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  • Hash : ab918821
    Author : Olli Etuaho
    Date : 2017-07-14T17:03:42

    Clamp point size to maximum point size from the API on NVIDIA
    
    NVIDIA OpenGL drivers have a bug where the point size range is being
    reported incorrectly - it appears the core GL driver incorrectly gives
    the range for smooth points, when it should be giving the range for
    aliased points. Clamp the actual point size to the maximum point size
    reported from the API so that the GLES spec is followed.
    
    The same workaround seems to be necessary also on Android. The issue
    was revealed by the trybots, and has not been fully diagnosed though.
    
    The newly added test fails on AMD OpenGL.
    
    As a part of this change, the existing tests in PointSpritesTest are
    refactored to use gl_raii.
    
    BUG=chromium:740560
    TEST=angle_end2end_tests
    
    Change-Id: Ic4a66c9ea16f5ae76beb3bb6577716d10c3b226e
    Reviewed-on: https://chromium-review.googlesource.com/574598
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    

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