Hash :
bdbcf763
Author :
Date :
2023-05-24T00:00:00
Compile ClampFragDepth on all backends Bug: angleproject:3970 Change-Id: I498f8c101e5939156eba6a071278f6ea912fee70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4561897 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ClampFragDepth.h: Limit the value that is written to gl_FragDepth to the range [0.0, 1.0].
// The clamping is run at the very end of shader execution, and is only performed if the shader
// statically accesses gl_FragDepth.
//
#ifndef COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_
#define COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_
#include "common/angleutils.h"
#include "common/debug.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
class TSymbolTable;
[[nodiscard]] bool ClampFragDepth(TCompiler *compiler,
TIntermBlock *root,
TSymbolTable *symbolTable);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_