Hash :
34da397e
Author :
Date :
2012-12-20T21:10:29
Moves TextureStorage class to TextureStorage9, mostly. TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1612 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage.cpp: Implements the abstract rx::TextureStorage class and its concrete derived
// classes TextureStorage2D and TextureStorageCubeMap, which act as the interface to the
// GPU-side texture.
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/TextureStorage.h"
#include "libGLESv2/renderer/TextureStorage9.h"
#include "libGLESv2/renderer/SwapChain9.h"
#include "libGLESv2/renderer/Blit.h"
#include "libGLESv2/renderer/RenderTarget9.h"
#include "libGLESv2/renderer/renderer9_utils.h"
#include "common/debug.h"
namespace rx
{
unsigned int TextureStorage::mCurrentTextureSerial = 1;
TextureStorage::TextureStorage()
: mTextureSerial(issueTextureSerial()),
mInterface(NULL)
{
}
TextureStorage::~TextureStorage()
{
delete mInterface;
}
bool TextureStorage::isRenderTarget() const
{
return mInterface->isRenderTarget();
}
bool TextureStorage::isManaged() const
{
return mInterface->isManaged();
}
unsigned int TextureStorage::getTextureSerial() const
{
return mTextureSerial;
}
unsigned int TextureStorage::issueTextureSerial()
{
return mCurrentTextureSerial++;
}
int TextureStorage::getLodOffset() const
{
return mInterface->getLodOffset();
}
int TextureStorage::levelCount()
{
return mInterface->levelCount();
}
TextureStorage2D::TextureStorage2D(Renderer *renderer, SwapChain9 *swapchain)
: mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
{
TextureStorage2D9 *newInterface = new TextureStorage2D9(renderer, swapchain);
mInterface = newInterface;
}
TextureStorage2D::TextureStorage2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
: mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
{
TextureStorage2D9 *newInterface = new TextureStorage2D9(renderer, levels, internalformat, usage, forceRenderable, width, height); // D3D9_REPLACE
mInterface = newInterface;
}
TextureStorage2D::~TextureStorage2D()
{
}
RenderTarget *TextureStorage2D::getRenderTarget() const
{
return mInterface->getRenderTarget();
}
void TextureStorage2D::generateMipmap(int level)
{
mInterface->generateMipmap(level);
}
unsigned int TextureStorage2D::getRenderTargetSerial(GLenum target) const
{
return mRenderTargetSerial;
}
TextureStorageCubeMap::TextureStorageCubeMap(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
: mFirstRenderTargetSerial(gl::RenderbufferStorage::issueCubeSerials())
{
TextureStorageCubeMap9 *newInterface = new TextureStorageCubeMap9(renderer, levels, internalformat, usage, forceRenderable, size); // D3D9_REPLACE
mInterface = newInterface;
}
TextureStorageCubeMap::~TextureStorageCubeMap()
{
}
RenderTarget *TextureStorageCubeMap::getRenderTarget(GLenum faceTarget) const
{
return mInterface->getRenderTarget(faceTarget);
}
void TextureStorageCubeMap::generateMipmap(int face, int level)
{
mInterface->generateMipmap(face, level);
}
unsigned int TextureStorageCubeMap::getRenderTargetSerial(GLenum target) const
{
return mFirstRenderTargetSerial + gl::TextureCubeMap::faceIndex(target);
}
}