Hash :
defa1c39
Author :
Date :
2010-05-18T18:51:45
Use plain data arrays for Buffer storage TRAC #12299 Signed-off-by: Andrew Lewycky Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@299 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
// index data. Implements GL buffer objects and related functionality.
// [OpenGL ES 2.0.24] section 2.9 page 21.
#include "libGLESv2/Buffer.h"
namespace gl
{
Buffer::Buffer()
{
mContents = NULL;
mSize = 0;
mUsage = GL_DYNAMIC_DRAW;
}
Buffer::~Buffer()
{
delete[] mContents;
}
void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
{
if (size == 0)
{
delete[] mContents;
mContents = NULL;
}
else if (size != mSize)
{
delete[] mContents;
mContents = new GLubyte[size];
memset(mContents, 0, size);
}
if (data != NULL && size > 0)
{
memcpy(mContents, data, size);
}
mSize = size;
mUsage = usage;
}
void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
{
memcpy(mContents + offset, data, size);
}
}