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kc3-lang/angle/src/compiler/BaseTypes.h

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  • Author : Jamie Madill
    Date : 2013-08-12 15:26:34
    Hash : 19571818
    Message : Add more robust support for interpolation and storage qualifiers with varyings for GLSL ES 3.00. This fixes some conformance failures in the dEQP varying link tests, particularly with ints and the flat keyword. TRAC #23745 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods

  • src/compiler/BaseTypes.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef _BASICTYPES_INCLUDED_
    #define _BASICTYPES_INCLUDED_
    
    #include <assert.h>
    
    //
    // Precision qualifiers
    //
    enum TPrecision
    {
        // These need to be kept sorted
        EbpUndefined,
        EbpLow,
        EbpMedium,
        EbpHigh
    };
    
    inline const char* getPrecisionString(TPrecision p)
    {
        switch(p)
        {
        case EbpHigh:		return "highp";		break;
        case EbpMedium:		return "mediump";	break;
        case EbpLow:		return "lowp";		break;
        default:			return "mediump";   break;   // Safest fallback
        }
    }
    
    //
    // Basic type.  Arrays, vectors, etc., are orthogonal to this.
    //
    enum TBasicType
    {
        EbtVoid,
        EbtFloat,
        EbtInt,
        EbtUInt,
        EbtBool,
        EbtGuardSamplerBegin,  // non type:  see implementation of IsSampler()
        EbtSampler2D,
        EbtSampler3D,
        EbtSamplerCube,
        EbtSampler2DArray,
        EbtSamplerExternalOES,  // Only valid if OES_EGL_image_external exists.
        EbtSampler2DRect,       // Only valid if GL_ARB_texture_rectangle exists.
        EbtISampler2D,
        EbtISampler3D,
        EbtISamplerCube,
        EbtISampler2DArray,
        EbtUSampler2D,
        EbtUSampler3D,
        EbtUSamplerCube,
        EbtUSampler2DArray,
        EbtSampler2DShadow,
        EbtSamplerCubeShadow,
        EbtSampler2DArrayShadow,
        EbtGuardSamplerEnd,    // non type:  see implementation of IsSampler()
        EbtStruct,
        EbtInterfaceBlock,
        EbtAddress,            // should be deprecated??
        EbtInvariant          // used as a type when qualifying a previously declared variable as being invariant
    };
    
    inline const char* getBasicString(TBasicType t)
    {
        switch (t)
        {
          case EbtVoid:                 return "void";                 break;
          case EbtFloat:                return "float";                break;
          case EbtInt:                  return "int";                  break;
          case EbtUInt:                 return "uint";                 break;
          case EbtBool:                 return "bool";                 break;
          case EbtSampler2D:            return "sampler2D";            break;
          case EbtSampler3D:            return "sampler3D";            break;
          case EbtSamplerCube:          return "samplerCube";          break;
          case EbtSamplerExternalOES:   return "samplerExternalOES";   break;
          case EbtSampler2DRect:        return "sampler2DRect";        break;
          case EbtSampler2DArray:       return "sampler2DArray";       break;
          case EbtISampler2D:           return "isampler2D";           break;
          case EbtISampler3D:           return "isampler3D";           break;
          case EbtISamplerCube:         return "isamplerCube";         break;
          case EbtISampler2DArray:      return "isampler2DArray";      break;
          case EbtUSampler2D:           return "usampler2D";           break;
          case EbtUSampler3D:           return "usampler3D";           break;
          case EbtUSamplerCube:         return "usamplerCube";         break;
          case EbtUSampler2DArray:      return "usampler2DArray";      break;
          case EbtSampler2DShadow:      return "sampler2DShadow";      break;
          case EbtSamplerCubeShadow:    return "samplerCubeShadow";    break;
          case EbtSampler2DArrayShadow: return "sampler2DArrayShadow"; break;
          case EbtStruct:               return "structure";            break;
          case EbtInterfaceBlock:       return "interface block";      break;
          default:                      return "unknown type";
        }
    }
    
    inline bool IsSampler(TBasicType type)
    {
        return type > EbtGuardSamplerBegin && type < EbtGuardSamplerEnd;
    }
    
    inline bool IsIntegerSampler(TBasicType type)
    {
        switch (type)
        {
          case EbtISampler2D:
          case EbtISampler3D:
          case EbtISamplerCube:
          case EbtISampler2DArray:
          case EbtUSampler2D:
          case EbtUSampler3D:
          case EbtUSamplerCube:
          case EbtUSampler2DArray:
            return true;
          case EbtSampler2D:
          case EbtSampler3D:
          case EbtSamplerCube:
          case EbtSamplerExternalOES:
          case EbtSampler2DRect:
          case EbtSampler2DArray:
          case EbtSampler2DShadow:
          case EbtSamplerCubeShadow:
          case EbtSampler2DArrayShadow:
            return false;
          default:
            assert(!IsSampler(type));
        }
    
        return false;
    }
    
    inline bool IsSampler2D(TBasicType type)
    {
        switch (type)
        {
          case EbtSampler2D:
          case EbtISampler2D:
          case EbtUSampler2D:
          case EbtSampler2DArray:
          case EbtISampler2DArray:
          case EbtUSampler2DArray:
          case EbtSampler2DRect:
          case EbtSamplerExternalOES:
          case EbtSampler2DShadow:
          case EbtSampler2DArrayShadow:
            return true;
          case EbtSampler3D:
          case EbtISampler3D:
          case EbtUSampler3D:
          case EbtISamplerCube:
          case EbtUSamplerCube:
          case EbtSamplerCube:
          case EbtSamplerCubeShadow:
            return false;
          default:
            assert(!IsSampler(type));
        }
    
        return false;
    }
    
    inline bool IsSamplerCube(TBasicType type)
    {
        switch (type)
        {
          case EbtSamplerCube:
          case EbtISamplerCube:
          case EbtUSamplerCube:
          case EbtSamplerCubeShadow:
            return true;
          case EbtSampler2D:
          case EbtSampler3D:
          case EbtSamplerExternalOES:
          case EbtSampler2DRect:
          case EbtSampler2DArray:
          case EbtISampler2D:
          case EbtISampler3D:
          case EbtISampler2DArray:
          case EbtUSampler2D:
          case EbtUSampler3D:
          case EbtUSampler2DArray:
          case EbtSampler2DShadow:
          case EbtSampler2DArrayShadow:
            return false;
          default:
            assert(!IsSampler(type));
        }
    
        return false;
    }
    
    inline bool IsSampler3D(TBasicType type)
    {
        switch (type)
        {
          case EbtSampler3D:
          case EbtISampler3D:
          case EbtUSampler3D:
            return true;
          case EbtSampler2D:
          case EbtSamplerCube:
          case EbtSamplerExternalOES:
          case EbtSampler2DRect:
          case EbtSampler2DArray:
          case EbtISampler2D:
          case EbtISamplerCube:
          case EbtISampler2DArray:
          case EbtUSampler2D:
          case EbtUSamplerCube:
          case EbtUSampler2DArray:
          case EbtSampler2DShadow:
          case EbtSamplerCubeShadow:
          case EbtSampler2DArrayShadow:
            return false;
          default:
            assert(!IsSampler(type));
        }
    
        return false;
    }
    
    inline bool IsSamplerArray(TBasicType type)
    {
        switch (type)
        {
          case EbtSampler2DArray:
          case EbtISampler2DArray:
          case EbtUSampler2DArray:
          case EbtSampler2DArrayShadow:
            return true;
          case EbtSampler2D:
          case EbtISampler2D:
          case EbtUSampler2D:
          case EbtSampler2DRect:
          case EbtSamplerExternalOES:
          case EbtSampler3D:
          case EbtISampler3D:
          case EbtUSampler3D:
          case EbtISamplerCube:
          case EbtUSamplerCube:
          case EbtSamplerCube:
          case EbtSampler2DShadow:
          case EbtSamplerCubeShadow:
            return false;
          default:
            assert(!IsSampler(type));
        }
    
        return false;
    }
    
    inline bool IsShadowSampler(TBasicType type)
    {
        switch (type)
        {
          case EbtSampler2DShadow:
          case EbtSamplerCubeShadow:
          case EbtSampler2DArrayShadow:
            return true;
          case EbtISampler2D:
          case EbtISampler3D:
          case EbtISamplerCube:
          case EbtISampler2DArray:
          case EbtUSampler2D:
          case EbtUSampler3D:
          case EbtUSamplerCube:
          case EbtUSampler2DArray:
          case EbtSampler2D:
          case EbtSampler3D:
          case EbtSamplerCube:
          case EbtSamplerExternalOES:
          case EbtSampler2DRect:
          case EbtSampler2DArray:
            return false;
          default:
            assert(!IsSampler(type));
        }
    
        return false;
    }
    
    //
    // Qualifiers and built-ins.  These are mainly used to see what can be read
    // or written, and by the machine dependent translator to know which registers
    // to allocate variables in.  Since built-ins tend to go to different registers
    // than varying or uniform, it makes sense they are peers, not sub-classes.
    //
    enum TQualifier
    {
        EvqTemporary,     // For temporaries (within a function), read/write
        EvqGlobal,        // For globals read/write
        EvqConst,         // User defined constants and non-output parameters in functions
        EvqAttribute,     // Readonly
        EvqVaryingIn,     // readonly, fragment shaders only
        EvqVaryingOut,    // vertex shaders only  read/write
        EvqInvariantVaryingIn,     // readonly, fragment shaders only
        EvqInvariantVaryingOut,    // vertex shaders only  read/write
        EvqUniform,       // Readonly, vertex and fragment
    
        EvqVertexIn,      // Vertex shader input
        EvqFragmentOut,   // Fragment shader output
        EvqVertexOut,     // Vertex shader output
        EvqFragmentIn,    // Fragment shader input
    
        // parameters
        EvqIn,
        EvqOut,
        EvqInOut,
        EvqConstReadOnly,
    
        // built-ins written by vertex shader
        EvqPosition,
        EvqPointSize,
    
        // built-ins read by fragment shader
        EvqFragCoord,
        EvqFrontFacing,
        EvqPointCoord,
    
        // built-ins written by fragment shader
        EvqFragColor,
        EvqFragData,
        EvqFragDepth,
    
        // GLSL ES 3.0 vertex output and fragment input
        EvqSmooth,        // Incomplete qualifier, smooth is the default
        EvqFlat,          // Incomplete qualifier
        EvqSmoothOut = EvqSmooth,
        EvqFlatOut = EvqFlat,
        EvqCentroidOut,   // Implies smooth
        EvqSmoothIn,
        EvqFlatIn,
        EvqCentroidIn,    // Implies smooth
    
        // end of list
        EvqLast
    };
    
    enum TLayoutMatrixPacking
    {
        EmpUnspecified,
        EmpRowMajor,
        EmpColumnMajor
    };
    
    enum TLayoutBlockStorage
    {
        EbsUnspecified,
        EbsShared,
        EbsPacked,
        EbsStd140
    };
    
    struct TLayoutQualifier
    {
        int location;
        TLayoutMatrixPacking matrixPacking;
        TLayoutBlockStorage blockStorage;
    
        static TLayoutQualifier create()
        {
            TLayoutQualifier layoutQualifier;
    
            layoutQualifier.location = -1;
            layoutQualifier.matrixPacking = EmpUnspecified;
            layoutQualifier.blockStorage = EbsUnspecified;
    
            return layoutQualifier;
        }
    
        bool isEmpty() const
        {
            return location == -1 && matrixPacking == EmpUnspecified && blockStorage == EbsUnspecified;
        }
    };
    
    //
    // This is just for debug print out, carried along with the definitions above.
    //
    inline const char* getQualifierString(TQualifier q)
    {
        switch(q)
        {
        case EvqTemporary:      return "Temporary";      break;
        case EvqGlobal:         return "Global";         break;
        case EvqConst:          return "const";          break;
        case EvqConstReadOnly:  return "const";          break;
        case EvqAttribute:      return "attribute";      break;
        case EvqVaryingIn:      return "varying";        break;
        case EvqVaryingOut:     return "varying";        break;
        case EvqInvariantVaryingIn: return "invariant varying";	break;
        case EvqInvariantVaryingOut:return "invariant varying";	break;
        case EvqUniform:        return "uniform";        break;
        case EvqVertexIn:       return "in";             break;
        case EvqFragmentOut:    return "out";            break;
        case EvqVertexOut:      return "out";            break;
        case EvqFragmentIn:     return "in";             break;
        case EvqIn:             return "in";             break;
        case EvqOut:            return "out";            break;
        case EvqInOut:          return "inout";          break;
        case EvqPosition:       return "Position";       break;
        case EvqPointSize:      return "PointSize";      break;
        case EvqFragCoord:      return "FragCoord";      break;
        case EvqFrontFacing:    return "FrontFacing";    break;
        case EvqFragColor:      return "FragColor";      break;
        case EvqFragData:       return "FragData";       break;
        case EvqFragDepth:      return "FragDepth";      break;
        case EvqSmoothOut:      return "smooth out";     break;
        case EvqCentroidOut:    return "centroid out";   break;
        case EvqFlatOut:        return "flat out";       break;
        case EvqSmoothIn:       return "smooth in";      break;
        case EvqCentroidIn:     return "centroid in";    break;
        case EvqFlatIn:         return "flat in";        break;
        default:                return "unknown qualifier";
        }
    }
    
    inline const char* getMatrixPackingString(TLayoutMatrixPacking mpq)
    {
        switch (mpq)
        {
        case EmpUnspecified:    return "mp_unspecified";
        case EmpRowMajor:       return "row_major";
        case EmpColumnMajor:    return "column_major";
        default:                return "unknown matrix packing";
        }
    }
    
    inline const char* getBlockStorageString(TLayoutBlockStorage bsq)
    {
        switch (bsq)
        {
        case EbsUnspecified:    return "bs_unspecified";
        case EbsShared:         return "shared";
        case EbsPacked:         return "packed";
        case EbsStd140:         return "std140";
        default:                return "unknown block storage";
        }
    }
    
    inline const char* getInterpolationString(TQualifier q)
    {
        switch(q)
        {
        case EvqSmoothOut:      return "smooth";   break;
        case EvqCentroidOut:    return "centroid"; break;
        case EvqFlatOut:        return "flat";     break;
        case EvqSmoothIn:       return "smooth";   break;
        case EvqCentroidIn:     return "centroid"; break;
        case EvqFlatIn:         return "flat";     break;
        default:                return "unknown interpolation";
        }
    }
    
    #endif // _BASICTYPES_INCLUDED_