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kc3-lang/angle/src/libGL/entry_points_gl_4_6_autogen.cpp

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  • Author : Clemen Deng
    Date : 2019-07-15 10:56:26
    Hash : 523dbf40
    Message : Add GL versions to desktop implementation The current implementation generates entry points for GL up to version 3.1. Will need to support later versions for some apps. Bug: angleproject:3698 Change-Id: Ic44d07b12a9eeeceb8cd98dd9c44652dca728dc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700572 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libGL/entry_points_gl_4_6_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_4_6_autogen.cpp:
    //   Defines the GL 4.6 entry points.
    
    #include "libGL/entry_points_gl_4_6_autogen.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Context.inl.h"
    #include "libANGLE/entry_points_utils.h"
    #include "libANGLE/validationEGL.h"
    #include "libANGLE/validationES.h"
    #include "libANGLE/validationES1.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    #include "libANGLE/validationES31.h"
    #include "libANGLE/validationESEXT.h"
    #include "libANGLE/validationGL46_autogen.h"
    #include "libGLESv2/global_state.h"
    
    namespace gl
    {
    void GL_APIENTRY MultiDrawArraysIndirectCount(GLenum mode,
                                                  const void *indirect,
                                                  GLintptr drawcount,
                                                  GLsizei maxdrawcount,
                                                  GLsizei stride)
    {
        EVENT("(GLenum mode = 0x%X, const void *indirect = 0x%016" PRIxPTR
              ", GLintptr drawcount = %llu, GLsizei maxdrawcount = %d, GLsizei stride = %d)",
              mode, (uintptr_t)indirect, static_cast<unsigned long long>(drawcount), maxdrawcount,
              stride);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            ANGLE_CAPTURE(MultiDrawArraysIndirectCount, context, mode, indirect, drawcount,
                          maxdrawcount, stride);
            if (context->skipValidation() ||
                ValidateMultiDrawArraysIndirectCount(context, mode, indirect, drawcount, maxdrawcount,
                                                     stride))
            {
                context->multiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride);
            }
        }
    }
    
    void GL_APIENTRY MultiDrawElementsIndirectCount(GLenum mode,
                                                    GLenum type,
                                                    const void *indirect,
                                                    GLintptr drawcount,
                                                    GLsizei maxdrawcount,
                                                    GLsizei stride)
    {
        EVENT("(GLenum mode = 0x%X, GLenum type = 0x%X, const void *indirect = 0x%016" PRIxPTR
              ", GLintptr drawcount = %llu, GLsizei maxdrawcount = %d, GLsizei stride = %d)",
              mode, type, (uintptr_t)indirect, static_cast<unsigned long long>(drawcount), maxdrawcount,
              stride);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            ANGLE_CAPTURE(MultiDrawElementsIndirectCount, context, mode, type, indirect, drawcount,
                          maxdrawcount, stride);
            if (context->skipValidation() ||
                ValidateMultiDrawElementsIndirectCount(context, mode, type, indirect, drawcount,
                                                       maxdrawcount, stride))
            {
                context->multiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount,
                                                        stride);
            }
        }
    }
    
    void GL_APIENTRY PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
    {
        EVENT("(GLfloat factor = %f, GLfloat units = %f, GLfloat clamp = %f)", factor, units, clamp);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            ANGLE_CAPTURE(PolygonOffsetClamp, context, factor, units, clamp);
            if (context->skipValidation() || ValidatePolygonOffsetClamp(context, factor, units, clamp))
            {
                context->polygonOffsetClamp(factor, units, clamp);
            }
        }
    }
    
    void GL_APIENTRY SpecializeShader(GLuint shader,
                                      const GLchar *pEntryPoint,
                                      GLuint numSpecializationConstants,
                                      const GLuint *pConstantIndex,
                                      const GLuint *pConstantValue)
    {
        EVENT("(GLuint shader = %u, const GLchar *pEntryPoint = 0x%016" PRIxPTR
              ", GLuint numSpecializationConstants = %u, const GLuint *pConstantIndex = 0x%016" PRIxPTR
              ", const GLuint *pConstantValue = 0x%016" PRIxPTR ")",
              shader, (uintptr_t)pEntryPoint, numSpecializationConstants, (uintptr_t)pConstantIndex,
              (uintptr_t)pConstantValue);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            ANGLE_CAPTURE(SpecializeShader, context, shader, pEntryPoint, numSpecializationConstants,
                          pConstantIndex, pConstantValue);
            if (context->skipValidation() ||
                ValidateSpecializeShader(context, shader, pEntryPoint, numSpecializationConstants,
                                         pConstantIndex, pConstantValue))
            {
                context->specializeShader(shader, pEntryPoint, numSpecializationConstants,
                                          pConstantIndex, pConstantValue);
            }
        }
    }
    }  // namespace gl