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kc3-lang/angle/src/libGLESv2/entry_points_gl_2_autogen.h

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  • Author : Eddie Hatfield
    Date : 2022-07-21 10:38:47
    Hash : c54ed790
    Message : Get desktop GL conformance tests to build The target for these tests is angle_deqp_gl_tests. Bug: angleproject:7533 Change-Id: I290822671d99da020f9a6a1f02bee43987644bf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3766435 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Eddie Hatfield <eddiehatfield@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/entry_points_gl_2_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_2_autogen.h:
    //   Defines the Desktop GL 2.x entry points.
    
    #ifndef LIBGLESV2_ENTRY_POINTS_GL_2_AUTOGEN_H_
    #define LIBGLESV2_ENTRY_POINTS_GL_2_AUTOGEN_H_
    
    #include <export.h>
    #include "angle_gl.h"
    
    extern "C" {
    
    // GL 2.0
    ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib1d(GLuint index, GLdouble x);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib1dv(GLuint index, const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib1s(GLuint index, GLshort x);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib1sv(GLuint index, const GLshort *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib2dv(GLuint index, const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib2s(GLuint index, GLshort x, GLshort y);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib2sv(GLuint index, const GLshort *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib3dv(GLuint index, const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib3sv(GLuint index, const GLshort *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4Nbv(GLuint index, const GLbyte *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4Niv(GLuint index, const GLint *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4Nsv(GLuint index, const GLshort *v);
    ANGLE_EXPORT void GL_APIENTRY
    GL_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4Nubv(GLuint index, const GLubyte *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4Nuiv(GLuint index, const GLuint *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4Nusv(GLuint index, const GLushort *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4bv(GLuint index, const GLbyte *v);
    ANGLE_EXPORT void GL_APIENTRY
    GL_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4dv(GLuint index, const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4iv(GLuint index, const GLint *v);
    ANGLE_EXPORT void GL_APIENTRY
    GL_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4sv(GLuint index, const GLshort *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4ubv(GLuint index, const GLubyte *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4uiv(GLuint index, const GLuint *v);
    ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4usv(GLuint index, const GLushort *v);
    
    // GL 2.1
    }  // extern "C"
    
    #endif  // LIBGLESV2_ENTRY_POINTS_GL_2_AUTOGEN_H_