Hash :
de40b6e5
Author :
Date :
2025-06-06T13:18:09
tests: Add GetEglPlatform() Testing the system EGL library was recently added to ANGLE's end2end tests, breaking the assumption that the tests were interacting with the ANGLE EGL library directly. Many EGL end2end tests call eglGetPlatformDisplay() with the platform value EGL_PLATFORM_ANGLE_ANGLE. However, Android only allows EGL_PLATFORM_ANDROID_KHR, rejecting all other values (returning EGL_NO_DISPLAY). Add GetEglPlatform() to return the platform value to pass to eglGetPlatformDisplay(), based on things like the driver being tested and the OS the tests are running on. Currently, this only supports returning EGL_PLATFORM_ANDROID_KHR for SystemEGL+Android, and EGL_PLATFORM_ANGLE_ANGLE for everything else. Bug: b/279980674 Change-Id: Ib8d7970c8e178beb14ecc6a4f96156783e60c257 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6634554 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLWaylandTest.cpp: tests for EGL_EXT_platform_wayland
#include <gtest/gtest.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <wayland-client.h>
#include <wayland-egl-backend.h>
#include "test_utils/ANGLETest.h"
#include "util/linux/wayland/WaylandWindow.h"
using namespace angle;
namespace
{
const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
}
class EGLWaylandTest : public ANGLETest<>
{
public:
std::vector<EGLAttrib> getDisplayAttributes() const
{
std::vector<EGLAttrib> attribs;
attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
attribs.push_back(GetParam().getRenderer());
attribs.push_back(EGL_NONE);
return attribs;
}
void testSetUp() override
{
mOsWindow = WaylandWindow::New();
ASSERT_TRUE(mOsWindow->initialize("EGLWaylandTest", 500, 500));
setWindowVisible(mOsWindow, true);
EGLNativeDisplayType waylandDisplay = mOsWindow->getNativeDisplay();
std::vector<EGLAttrib> attribs = getDisplayAttributes();
mDisplay = eglGetPlatformDisplay(GetEglPlatform(), (void *)waylandDisplay, attribs.data());
ASSERT_NE(EGL_NO_DISPLAY, mDisplay);
ASSERT_TRUE(EGL_TRUE == eglInitialize(mDisplay, nullptr, nullptr));
int nConfigs = 0;
ASSERT_TRUE(EGL_TRUE == eglGetConfigs(mDisplay, nullptr, 0, &nConfigs));
ASSERT_GE(nConfigs, 1);
int nReturnedConfigs = 0;
mConfigs.resize(nConfigs);
ASSERT_TRUE(EGL_TRUE ==
eglGetConfigs(mDisplay, mConfigs.data(), nConfigs, &nReturnedConfigs));
ASSERT_EQ(nConfigs, nReturnedConfigs);
}
void testTearDown() override
{
mConfigs.clear();
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mDisplay);
OSWindow::Delete(&mOsWindow);
}
OSWindow *mOsWindow;
EGLDisplay mDisplay;
std::vector<EGLConfig> mConfigs;
};
// Test that a Wayland window can be created and used for rendering
TEST_P(EGLWaylandTest, WaylandWindowRendering)
{
for (EGLConfig config : mConfigs)
{
// Finally, try to do a clear on the window.
EGLContext context = eglCreateContext(mDisplay, config, EGL_NO_CONTEXT, contextAttribs);
ASSERT_NE(EGL_NO_CONTEXT, context);
EGLSurface window =
eglCreateWindowSurface(mDisplay, config, mOsWindow->getNativeWindow(), nullptr);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, window, window, context);
ASSERT_EGL_SUCCESS();
glViewport(0, 0, 500, 500);
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
// Teardown
eglDestroySurface(mDisplay, window);
ASSERT_EGL_SUCCESS();
eglDestroyContext(mDisplay, context);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
ASSERT_EGL_SUCCESS();
}
}
// Test that a Wayland window can swap buffers multiple times with no issues
TEST_P(EGLWaylandTest, SwapBuffers)
{
for (EGLConfig config : mConfigs)
{
EGLContext context = eglCreateContext(mDisplay, config, EGL_NO_CONTEXT, contextAttribs);
ASSERT_NE(EGL_NO_CONTEXT, context);
EGLSurface surface =
eglCreateWindowSurface(mDisplay, config, mOsWindow->getNativeWindow(), nullptr);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, surface, surface, context);
ASSERT_EGL_SUCCESS();
const uint32_t loopcount = 16;
for (uint32_t i = 0; i < loopcount; i++)
{
mOsWindow->messageLoop();
glViewport(0, 0, 500, 500);
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR() << "glClear failed";
EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
eglSwapBuffers(mDisplay, surface);
ASSERT_EGL_SUCCESS() << "eglSwapBuffers failed.";
}
// Teardown
eglDestroySurface(mDisplay, surface);
ASSERT_EGL_SUCCESS();
eglDestroyContext(mDisplay, context);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
ASSERT_EGL_SUCCESS();
}
}
ANGLE_INSTANTIATE_TEST(EGLWaylandTest, WithNoFixture(ES2_VULKAN()));