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kc3-lang/angle/src/libANGLE/renderer/d3d/DeviceD3D.h

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  • Author : Kenneth Russell
    Date : 2019-10-04 18:19:32
    Hash : 8e7d9d6c
    Message : Add EGL_ANGLE_device_cgl extension. Supports querying the CGLContextObj and CGLPixelFormatObj associated with ANGLE's underlying OpenGL context on macOS. Minor refactorings to implementation of device attribute queries on all platforms. Bug: angleproject:3973 Change-Id: I24341668be4cbfed0b7f2df4c1402df1effe275e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1846733 Commit-Queue: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/d3d/DeviceD3D.h
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // DeviceD3D.h: D3D implementation of egl::Device
    
    #ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_
    #define LIBANGLE_RENDERER_D3D_DEVICED3D_H_
    
    #include "libANGLE/Device.h"
    #include "libANGLE/renderer/DeviceImpl.h"
    #include "libANGLE/renderer/d3d/RendererD3D.h"
    
    namespace rx
    {
    class DeviceD3D : public DeviceImpl
    {
      public:
        DeviceD3D(EGLint deviceType, void *nativeDevice);
        ~DeviceD3D() override;
    
        egl::Error initialize() override;
        egl::Error getAttribute(const egl::Display *display,
                                EGLint attribute,
                                void **outValue) override;
        EGLint getType() override;
        void generateExtensions(egl::DeviceExtensions *outExtensions) const override;
    
      private:
        void *mDevice;
        EGLint mDeviceType;
        bool mIsInitialized;
    };
    
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_D3D_DEVICED3D_H_