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  • Hash : 0bfa5504
    Author : Shahbaz Youssefi
    Date : 2019-06-03T10:40:10

    Vulkan: Emulate Transform Feedback with vertex shader output
    
    In ES 3.0 and 3.1, only non-indexed GL_POINTS, GL_LINES and GL_TRIANGLES
    is supported for transform feedback.  Without tessellation and geometry
    shaders, we can calculate the exact location where each vertex transform
    output should be written on the CPU, and have each vertex shader
    invocation write its data separately to the appropriate location in the
    buffer.
    
    This depends on the vertexPipelineStoresAndAtomics Vulkan feature.
    
    Bug: angleproject:3205
    Change-Id: I68ccbb80aece597cf20c557a0aee842360fea593
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1645678
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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