Hash :
98d5db70
Author :
Date :
2022-08-25T16:50:38
Add capture functions for desktop GL entry points The parameter capture functions are left unimplemented for now. Bug: angleproject:7533 Change-Id: Ief356e7401805cf9b417e1f5cc3790011237e03f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858618 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Eddie Hatfield <eddiehatfield@google.com>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// capture_gl_1_autogen.h:
// Capture functions for the OpenGL ES Desktop GL 1.x entry points.
#ifndef LIBANGLE_CAPTURE_GL_1_AUTOGEN_H_
#define LIBANGLE_CAPTURE_GL_1_AUTOGEN_H_
#include "common/PackedEnums.h"
#include "libANGLE/capture/FrameCapture.h"
namespace gl
{
// Method Captures
// GL 1.0
angle::CallCapture CaptureAccum(const State &glState, bool isCallValid, GLenum op, GLfloat value);
angle::CallCapture CaptureBegin(const State &glState, bool isCallValid, GLenum mode);
angle::CallCapture CaptureBitmap(const State &glState,
bool isCallValid,
GLsizei width,
GLsizei height,
GLfloat xorig,
GLfloat yorig,
GLfloat xmove,
GLfloat ymove,
const GLubyte *bitmap);
angle::CallCapture CaptureCallList(const State &glState, bool isCallValid, GLuint list);
angle::CallCapture CaptureCallLists(const State &glState,
bool isCallValid,
GLsizei n,
GLenum type,
const void *lists);
angle::CallCapture CaptureClearAccum(const State &glState,
bool isCallValid,
GLfloat red,
GLfloat green,
GLfloat blue,
GLfloat alpha);
angle::CallCapture CaptureClearDepth(const State &glState, bool isCallValid, GLdouble depth);
angle::CallCapture CaptureClearIndex(const State &glState, bool isCallValid, GLfloat c);
angle::CallCapture CaptureClipPlane(const State &glState,
bool isCallValid,
GLenum plane,
const GLdouble *equation);
angle::CallCapture CaptureColor3b(const State &glState,
bool isCallValid,
GLbyte red,
GLbyte green,
GLbyte blue);
angle::CallCapture CaptureColor3bv(const State &glState, bool isCallValid, const GLbyte *v);
angle::CallCapture CaptureColor3d(const State &glState,
bool isCallValid,
GLdouble red,
GLdouble green,
GLdouble blue);
angle::CallCapture CaptureColor3dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureColor3f(const State &glState,
bool isCallValid,
GLfloat red,
GLfloat green,
GLfloat blue);
angle::CallCapture CaptureColor3fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureColor3i(const State &glState,
bool isCallValid,
GLint red,
GLint green,
GLint blue);
angle::CallCapture CaptureColor3iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureColor3s(const State &glState,
bool isCallValid,
GLshort red,
GLshort green,
GLshort blue);
angle::CallCapture CaptureColor3sv(const State &glState, bool isCallValid, const GLshort *v);
angle::CallCapture CaptureColor3ub(const State &glState,
bool isCallValid,
GLubyte red,
GLubyte green,
GLubyte blue);
angle::CallCapture CaptureColor3ubv(const State &glState, bool isCallValid, const GLubyte *v);
angle::CallCapture CaptureColor3ui(const State &glState,
bool isCallValid,
GLuint red,
GLuint green,
GLuint blue);
angle::CallCapture CaptureColor3uiv(const State &glState, bool isCallValid, const GLuint *v);
angle::CallCapture CaptureColor3us(const State &glState,
bool isCallValid,
GLushort red,
GLushort green,
GLushort blue);
angle::CallCapture CaptureColor3usv(const State &glState, bool isCallValid, const GLushort *v);
angle::CallCapture CaptureColor4b(const State &glState,
bool isCallValid,
GLbyte red,
GLbyte green,
GLbyte blue,
GLbyte alpha);
angle::CallCapture CaptureColor4bv(const State &glState, bool isCallValid, const GLbyte *v);
angle::CallCapture CaptureColor4d(const State &glState,
bool isCallValid,
GLdouble red,
GLdouble green,
GLdouble blue,
GLdouble alpha);
angle::CallCapture CaptureColor4dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureColor4fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureColor4i(const State &glState,
bool isCallValid,
GLint red,
GLint green,
GLint blue,
GLint alpha);
angle::CallCapture CaptureColor4iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureColor4s(const State &glState,
bool isCallValid,
GLshort red,
GLshort green,
GLshort blue,
GLshort alpha);
angle::CallCapture CaptureColor4sv(const State &glState, bool isCallValid, const GLshort *v);
angle::CallCapture CaptureColor4ubv(const State &glState, bool isCallValid, const GLubyte *v);
angle::CallCapture CaptureColor4ui(const State &glState,
bool isCallValid,
GLuint red,
GLuint green,
GLuint blue,
GLuint alpha);
angle::CallCapture CaptureColor4uiv(const State &glState, bool isCallValid, const GLuint *v);
angle::CallCapture CaptureColor4us(const State &glState,
bool isCallValid,
GLushort red,
GLushort green,
GLushort blue,
GLushort alpha);
angle::CallCapture CaptureColor4usv(const State &glState, bool isCallValid, const GLushort *v);
angle::CallCapture CaptureColorMaterial(const State &glState,
bool isCallValid,
GLenum face,
GLenum mode);
angle::CallCapture CaptureCopyPixels(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum type);
angle::CallCapture CaptureDeleteLists(const State &glState,
bool isCallValid,
GLuint list,
GLsizei range);
angle::CallCapture CaptureDepthRange(const State &glState,
bool isCallValid,
GLdouble n,
GLdouble f);
angle::CallCapture CaptureDrawBuffer(const State &glState, bool isCallValid, GLenum buf);
angle::CallCapture CaptureDrawPixels(const State &glState,
bool isCallValid,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void *pixels);
angle::CallCapture CaptureEdgeFlag(const State &glState, bool isCallValid, GLboolean flag);
angle::CallCapture CaptureEdgeFlagv(const State &glState, bool isCallValid, const GLboolean *flag);
angle::CallCapture CaptureEnd(const State &glState, bool isCallValid);
angle::CallCapture CaptureEndList(const State &glState, bool isCallValid);
angle::CallCapture CaptureEvalCoord1d(const State &glState, bool isCallValid, GLdouble u);
angle::CallCapture CaptureEvalCoord1dv(const State &glState, bool isCallValid, const GLdouble *u);
angle::CallCapture CaptureEvalCoord1f(const State &glState, bool isCallValid, GLfloat u);
angle::CallCapture CaptureEvalCoord1fv(const State &glState, bool isCallValid, const GLfloat *u);
angle::CallCapture CaptureEvalCoord2d(const State &glState,
bool isCallValid,
GLdouble u,
GLdouble v);
angle::CallCapture CaptureEvalCoord2dv(const State &glState, bool isCallValid, const GLdouble *u);
angle::CallCapture CaptureEvalCoord2f(const State &glState, bool isCallValid, GLfloat u, GLfloat v);
angle::CallCapture CaptureEvalCoord2fv(const State &glState, bool isCallValid, const GLfloat *u);
angle::CallCapture CaptureEvalMesh1(const State &glState,
bool isCallValid,
GLenum mode,
GLint i1,
GLint i2);
angle::CallCapture CaptureEvalMesh2(const State &glState,
bool isCallValid,
GLenum mode,
GLint i1,
GLint i2,
GLint j1,
GLint j2);
angle::CallCapture CaptureEvalPoint1(const State &glState, bool isCallValid, GLint i);
angle::CallCapture CaptureEvalPoint2(const State &glState, bool isCallValid, GLint i, GLint j);
angle::CallCapture CaptureFeedbackBuffer(const State &glState,
bool isCallValid,
GLsizei size,
GLenum type,
GLfloat *buffer);
angle::CallCapture CaptureFogi(const State &glState, bool isCallValid, GLenum pname, GLint param);
angle::CallCapture CaptureFogiv(const State &glState,
bool isCallValid,
GLenum pname,
const GLint *params);
angle::CallCapture CaptureFrustum(const State &glState,
bool isCallValid,
GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top,
GLdouble zNear,
GLdouble zFar);
angle::CallCapture CaptureGenLists(const State &glState,
bool isCallValid,
GLsizei range,
GLuint returnValue);
angle::CallCapture CaptureGetClipPlane(const State &glState,
bool isCallValid,
GLenum plane,
GLdouble *equation);
angle::CallCapture CaptureGetDoublev(const State &glState,
bool isCallValid,
GLenum pname,
GLdouble *data);
angle::CallCapture CaptureGetLightiv(const State &glState,
bool isCallValid,
GLenum light,
GLenum pname,
GLint *params);
angle::CallCapture CaptureGetMapdv(const State &glState,
bool isCallValid,
GLenum target,
GLenum query,
GLdouble *v);
angle::CallCapture CaptureGetMapfv(const State &glState,
bool isCallValid,
GLenum target,
GLenum query,
GLfloat *v);
angle::CallCapture CaptureGetMapiv(const State &glState,
bool isCallValid,
GLenum target,
GLenum query,
GLint *v);
angle::CallCapture CaptureGetMaterialiv(const State &glState,
bool isCallValid,
GLenum face,
GLenum pname,
GLint *params);
angle::CallCapture CaptureGetPixelMapfv(const State &glState,
bool isCallValid,
GLenum map,
GLfloat *values);
angle::CallCapture CaptureGetPixelMapuiv(const State &glState,
bool isCallValid,
GLenum map,
GLuint *values);
angle::CallCapture CaptureGetPixelMapusv(const State &glState,
bool isCallValid,
GLenum map,
GLushort *values);
angle::CallCapture CaptureGetPolygonStipple(const State &glState, bool isCallValid, GLubyte *mask);
angle::CallCapture CaptureGetTexGendv(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLdouble *params);
angle::CallCapture CaptureGetTexGenfv(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLfloat *params);
angle::CallCapture CaptureGetTexGeniv(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLint *params);
angle::CallCapture CaptureGetTexImage(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum format,
GLenum type,
void *pixels);
angle::CallCapture CaptureIndexMask(const State &glState, bool isCallValid, GLuint mask);
angle::CallCapture CaptureIndexd(const State &glState, bool isCallValid, GLdouble c);
angle::CallCapture CaptureIndexdv(const State &glState, bool isCallValid, const GLdouble *c);
angle::CallCapture CaptureIndexf(const State &glState, bool isCallValid, GLfloat c);
angle::CallCapture CaptureIndexfv(const State &glState, bool isCallValid, const GLfloat *c);
angle::CallCapture CaptureIndexi(const State &glState, bool isCallValid, GLint c);
angle::CallCapture CaptureIndexiv(const State &glState, bool isCallValid, const GLint *c);
angle::CallCapture CaptureIndexs(const State &glState, bool isCallValid, GLshort c);
angle::CallCapture CaptureIndexsv(const State &glState, bool isCallValid, const GLshort *c);
angle::CallCapture CaptureInitNames(const State &glState, bool isCallValid);
angle::CallCapture CaptureIsList(const State &glState,
bool isCallValid,
GLuint list,
GLboolean returnValue);
angle::CallCapture CaptureLightModeli(const State &glState,
bool isCallValid,
GLenum pname,
GLint param);
angle::CallCapture CaptureLightModeliv(const State &glState,
bool isCallValid,
GLenum pname,
const GLint *params);
angle::CallCapture CaptureLighti(const State &glState,
bool isCallValid,
GLenum light,
GLenum pname,
GLint param);
angle::CallCapture CaptureLightiv(const State &glState,
bool isCallValid,
GLenum light,
GLenum pname,
const GLint *params);
angle::CallCapture CaptureLineStipple(const State &glState,
bool isCallValid,
GLint factor,
GLushort pattern);
angle::CallCapture CaptureListBase(const State &glState, bool isCallValid, GLuint base);
angle::CallCapture CaptureLoadMatrixd(const State &glState, bool isCallValid, const GLdouble *m);
angle::CallCapture CaptureLoadName(const State &glState, bool isCallValid, GLuint name);
angle::CallCapture CaptureMap1d(const State &glState,
bool isCallValid,
GLenum target,
GLdouble u1,
GLdouble u2,
GLint stride,
GLint order,
const GLdouble *points);
angle::CallCapture CaptureMap1f(const State &glState,
bool isCallValid,
GLenum target,
GLfloat u1,
GLfloat u2,
GLint stride,
GLint order,
const GLfloat *points);
angle::CallCapture CaptureMap2d(const State &glState,
bool isCallValid,
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *points);
angle::CallCapture CaptureMap2f(const State &glState,
bool isCallValid,
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *points);
angle::CallCapture CaptureMapGrid1d(const State &glState,
bool isCallValid,
GLint un,
GLdouble u1,
GLdouble u2);
angle::CallCapture CaptureMapGrid1f(const State &glState,
bool isCallValid,
GLint un,
GLfloat u1,
GLfloat u2);
angle::CallCapture CaptureMapGrid2d(const State &glState,
bool isCallValid,
GLint un,
GLdouble u1,
GLdouble u2,
GLint vn,
GLdouble v1,
GLdouble v2);
angle::CallCapture CaptureMapGrid2f(const State &glState,
bool isCallValid,
GLint un,
GLfloat u1,
GLfloat u2,
GLint vn,
GLfloat v1,
GLfloat v2);
angle::CallCapture CaptureMateriali(const State &glState,
bool isCallValid,
GLenum face,
GLenum pname,
GLint param);
angle::CallCapture CaptureMaterialiv(const State &glState,
bool isCallValid,
GLenum face,
GLenum pname,
const GLint *params);
angle::CallCapture CaptureMultMatrixd(const State &glState, bool isCallValid, const GLdouble *m);
angle::CallCapture CaptureNewList(const State &glState, bool isCallValid, GLuint list, GLenum mode);
angle::CallCapture CaptureNormal3b(const State &glState,
bool isCallValid,
GLbyte nx,
GLbyte ny,
GLbyte nz);
angle::CallCapture CaptureNormal3bv(const State &glState, bool isCallValid, const GLbyte *v);
angle::CallCapture CaptureNormal3d(const State &glState,
bool isCallValid,
GLdouble nx,
GLdouble ny,
GLdouble nz);
angle::CallCapture CaptureNormal3dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureNormal3fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureNormal3i(const State &glState,
bool isCallValid,
GLint nx,
GLint ny,
GLint nz);
angle::CallCapture CaptureNormal3iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureNormal3s(const State &glState,
bool isCallValid,
GLshort nx,
GLshort ny,
GLshort nz);
angle::CallCapture CaptureNormal3sv(const State &glState, bool isCallValid, const GLshort *v);
angle::CallCapture CaptureOrtho(const State &glState,
bool isCallValid,
GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top,
GLdouble zNear,
GLdouble zFar);
angle::CallCapture CapturePassThrough(const State &glState, bool isCallValid, GLfloat token);
angle::CallCapture CapturePixelMapfv(const State &glState,
bool isCallValid,
GLenum map,
GLsizei mapsize,
const GLfloat *values);
angle::CallCapture CapturePixelMapuiv(const State &glState,
bool isCallValid,
GLenum map,
GLsizei mapsize,
const GLuint *values);
angle::CallCapture CapturePixelMapusv(const State &glState,
bool isCallValid,
GLenum map,
GLsizei mapsize,
const GLushort *values);
angle::CallCapture CapturePixelStoref(const State &glState,
bool isCallValid,
GLenum pname,
GLfloat param);
angle::CallCapture CapturePixelTransferf(const State &glState,
bool isCallValid,
GLenum pname,
GLfloat param);
angle::CallCapture CapturePixelTransferi(const State &glState,
bool isCallValid,
GLenum pname,
GLint param);
angle::CallCapture CapturePixelZoom(const State &glState,
bool isCallValid,
GLfloat xfactor,
GLfloat yfactor);
angle::CallCapture CapturePolygonMode(const State &glState,
bool isCallValid,
GLenum face,
GLenum mode);
angle::CallCapture CapturePolygonStipple(const State &glState,
bool isCallValid,
const GLubyte *mask);
angle::CallCapture CapturePopAttrib(const State &glState, bool isCallValid);
angle::CallCapture CapturePopName(const State &glState, bool isCallValid);
angle::CallCapture CapturePushAttrib(const State &glState, bool isCallValid, GLbitfield mask);
angle::CallCapture CapturePushName(const State &glState, bool isCallValid, GLuint name);
angle::CallCapture CaptureRasterPos2d(const State &glState,
bool isCallValid,
GLdouble x,
GLdouble y);
angle::CallCapture CaptureRasterPos2dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureRasterPos2f(const State &glState, bool isCallValid, GLfloat x, GLfloat y);
angle::CallCapture CaptureRasterPos2fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureRasterPos2i(const State &glState, bool isCallValid, GLint x, GLint y);
angle::CallCapture CaptureRasterPos2iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureRasterPos2s(const State &glState, bool isCallValid, GLshort x, GLshort y);
angle::CallCapture CaptureRasterPos2sv(const State &glState, bool isCallValid, const GLshort *v);
angle::CallCapture CaptureRasterPos3d(const State &glState,
bool isCallValid,
GLdouble x,
GLdouble y,
GLdouble z);
angle::CallCapture CaptureRasterPos3dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureRasterPos3f(const State &glState,
bool isCallValid,
GLfloat x,
GLfloat y,
GLfloat z);
angle::CallCapture CaptureRasterPos3fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureRasterPos3i(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLint z);
angle::CallCapture CaptureRasterPos3iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureRasterPos3s(const State &glState,
bool isCallValid,
GLshort x,
GLshort y,
GLshort z);
angle::CallCapture CaptureRasterPos3sv(const State &glState, bool isCallValid, const GLshort *v);
angle::CallCapture CaptureRasterPos4d(const State &glState,
bool isCallValid,
GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w);
angle::CallCapture CaptureRasterPos4dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureRasterPos4f(const State &glState,
bool isCallValid,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
angle::CallCapture CaptureRasterPos4fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureRasterPos4i(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLint z,
GLint w);
angle::CallCapture CaptureRasterPos4iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureRasterPos4s(const State &glState,
bool isCallValid,
GLshort x,
GLshort y,
GLshort z,
GLshort w);
angle::CallCapture CaptureRasterPos4sv(const State &glState, bool isCallValid, const GLshort *v);
angle::CallCapture CaptureRectd(const State &glState,
bool isCallValid,
GLdouble x1,
GLdouble y1,
GLdouble x2,
GLdouble y2);
angle::CallCapture CaptureRectdv(const State &glState,
bool isCallValid,
const GLdouble *v1,
const GLdouble *v2);
angle::CallCapture CaptureRectf(const State &glState,
bool isCallValid,
GLfloat x1,
GLfloat y1,
GLfloat x2,
GLfloat y2);
angle::CallCapture CaptureRectfv(const State &glState,
bool isCallValid,
const GLfloat *v1,
const GLfloat *v2);
angle::CallCapture CaptureRecti(const State &glState,
bool isCallValid,
GLint x1,
GLint y1,
GLint x2,
GLint y2);
angle::CallCapture CaptureRectiv(const State &glState,
bool isCallValid,
const GLint *v1,
const GLint *v2);
angle::CallCapture CaptureRects(const State &glState,
bool isCallValid,
GLshort x1,
GLshort y1,
GLshort x2,
GLshort y2);
angle::CallCapture CaptureRectsv(const State &glState,
bool isCallValid,
const GLshort *v1,
const GLshort *v2);
angle::CallCapture CaptureRenderMode(const State &glState,
bool isCallValid,
GLenum mode,
GLint returnValue);
angle::CallCapture CaptureRotated(const State &glState,
bool isCallValid,
GLdouble angle,
GLdouble x,
GLdouble y,
GLdouble z);
angle::CallCapture CaptureScaled(const State &glState,
bool isCallValid,
GLdouble x,
GLdouble y,
GLdouble z);
angle::CallCapture CaptureSelectBuffer(const State &glState,
bool isCallValid,
GLsizei size,
GLuint *buffer);
angle::CallCapture CaptureTexCoord1d(const State &glState, bool isCallValid, GLdouble s);
angle::CallCapture CaptureTexCoord1dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureTexCoord1f(const State &glState, bool isCallValid, GLfloat s);
angle::CallCapture CaptureTexCoord1fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureTexCoord1i(const State &glState, bool isCallValid, GLint s);
angle::CallCapture CaptureTexCoord1iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureTexCoord1s(const State &glState, bool isCallValid, GLshort s);
angle::CallCapture CaptureTexCoord1sv(const State &glState, bool isCallValid, const GLshort *v);
angle::CallCapture CaptureTexCoord2d(const State &glState,
bool isCallValid,
GLdouble s,
GLdouble t);
angle::CallCapture CaptureTexCoord2dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureTexCoord2f(const State &glState, bool isCallValid, GLfloat s, GLfloat t);
angle::CallCapture CaptureTexCoord2fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureTexCoord2i(const State &glState, bool isCallValid, GLint s, GLint t);
angle::CallCapture CaptureTexCoord2iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureTexCoord2s(const State &glState, bool isCallValid, GLshort s, GLshort t);
angle::CallCapture CaptureTexCoord2sv(const State &glState, bool isCallValid, const GLshort *v);
angle::CallCapture CaptureTexCoord3d(const State &glState,
bool isCallValid,
GLdouble s,
GLdouble t,
GLdouble r);
angle::CallCapture CaptureTexCoord3dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureTexCoord3f(const State &glState,
bool isCallValid,
GLfloat s,
GLfloat t,
GLfloat r);
angle::CallCapture CaptureTexCoord3fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureTexCoord3i(const State &glState,
bool isCallValid,
GLint s,
GLint t,
GLint r);
angle::CallCapture CaptureTexCoord3iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureTexCoord3s(const State &glState,
bool isCallValid,
GLshort s,
GLshort t,
GLshort r);
angle::CallCapture CaptureTexCoord3sv(const State &glState, bool isCallValid, const GLshort *v);
angle::CallCapture CaptureTexCoord4d(const State &glState,
bool isCallValid,
GLdouble s,
GLdouble t,
GLdouble r,
GLdouble q);
angle::CallCapture CaptureTexCoord4dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureTexCoord4f(const State &glState,
bool isCallValid,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat q);
angle::CallCapture CaptureTexCoord4fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureTexCoord4i(const State &glState,
bool isCallValid,
GLint s,
GLint t,
GLint r,
GLint q);
angle::CallCapture CaptureTexCoord4iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureTexCoord4s(const State &glState,
bool isCallValid,
GLshort s,
GLshort t,
GLshort r,
GLshort q);
angle::CallCapture CaptureTexCoord4sv(const State &glState, bool isCallValid, const GLshort *v);
angle::CallCapture CaptureTexGend(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLdouble param);
angle::CallCapture CaptureTexGendv(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
const GLdouble *params);
angle::CallCapture CaptureTexGenf(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLfloat param);
angle::CallCapture CaptureTexGenfv(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
const GLfloat *params);
angle::CallCapture CaptureTexGeni(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLint param);
angle::CallCapture CaptureTexGeniv(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
const GLint *params);
angle::CallCapture CaptureTexImage1D(const State &glState,
bool isCallValid,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLint border,
GLenum format,
GLenum type,
const void *pixels);
angle::CallCapture CaptureTranslated(const State &glState,
bool isCallValid,
GLdouble x,
GLdouble y,
GLdouble z);
angle::CallCapture CaptureVertex2d(const State &glState, bool isCallValid, GLdouble x, GLdouble y);
angle::CallCapture CaptureVertex2dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureVertex2f(const State &glState, bool isCallValid, GLfloat x, GLfloat y);
angle::CallCapture CaptureVertex2fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureVertex2i(const State &glState, bool isCallValid, GLint x, GLint y);
angle::CallCapture CaptureVertex2iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureVertex2s(const State &glState, bool isCallValid, GLshort x, GLshort y);
angle::CallCapture CaptureVertex2sv(const State &glState, bool isCallValid, const GLshort *v);
angle::CallCapture CaptureVertex3d(const State &glState,
bool isCallValid,
GLdouble x,
GLdouble y,
GLdouble z);
angle::CallCapture CaptureVertex3dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureVertex3f(const State &glState,
bool isCallValid,
GLfloat x,
GLfloat y,
GLfloat z);
angle::CallCapture CaptureVertex3fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureVertex3i(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLint z);
angle::CallCapture CaptureVertex3iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureVertex3s(const State &glState,
bool isCallValid,
GLshort x,
GLshort y,
GLshort z);
angle::CallCapture CaptureVertex3sv(const State &glState, bool isCallValid, const GLshort *v);
angle::CallCapture CaptureVertex4d(const State &glState,
bool isCallValid,
GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w);
angle::CallCapture CaptureVertex4dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureVertex4f(const State &glState,
bool isCallValid,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
angle::CallCapture CaptureVertex4fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureVertex4i(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLint z,
GLint w);
angle::CallCapture CaptureVertex4iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureVertex4s(const State &glState,
bool isCallValid,
GLshort x,
GLshort y,
GLshort z,
GLshort w);
angle::CallCapture CaptureVertex4sv(const State &glState, bool isCallValid, const GLshort *v);
// GL 1.1
angle::CallCapture CaptureAreTexturesResident(const State &glState,
bool isCallValid,
GLsizei n,
const GLuint *textures,
GLboolean *residences,
GLboolean returnValue);
angle::CallCapture CaptureArrayElement(const State &glState, bool isCallValid, GLint i);
angle::CallCapture CaptureCopyTexImage1D(const State &glState,
bool isCallValid,
GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLint border);
angle::CallCapture CaptureCopyTexSubImage1D(const State &glState,
bool isCallValid,
GLenum target,
GLint level,
GLint xoffset,
GLint x,
GLint y,
GLsizei width);
angle::CallCapture CaptureEdgeFlagPointer(const State &glState,
bool isCallValid,
GLsizei stride,
const void *pointer);
angle::CallCapture CaptureIndexPointer(const State &glState,
bool isCallValid,
GLenum type,
GLsizei stride,
const void *pointer);
angle::CallCapture CaptureIndexub(const State &glState, bool isCallValid, GLubyte c);
angle::CallCapture CaptureIndexubv(const State &glState, bool isCallValid, const GLubyte *c);
angle::CallCapture CaptureInterleavedArrays(const State &glState,
bool isCallValid,
GLenum format,
GLsizei stride,
const void *pointer);
angle::CallCapture CapturePopClientAttrib(const State &glState, bool isCallValid);
angle::CallCapture CapturePrioritizeTextures(const State &glState,
bool isCallValid,
GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
angle::CallCapture CapturePushClientAttrib(const State &glState, bool isCallValid, GLbitfield mask);
angle::CallCapture CaptureTexSubImage1D(const State &glState,
bool isCallValid,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLenum type,
const void *pixels);
// GL 1.2
// GL 1.3
angle::CallCapture CaptureCompressedTexImage1D(const State &glState,
bool isCallValid,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLint border,
GLsizei imageSize,
const void *data);
angle::CallCapture CaptureCompressedTexSubImage1D(const State &glState,
bool isCallValid,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLsizei imageSize,
const void *data);
angle::CallCapture CaptureGetCompressedTexImage(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
void *img);
angle::CallCapture CaptureLoadTransposeMatrixd(const State &glState,
bool isCallValid,
const GLdouble *m);
angle::CallCapture CaptureLoadTransposeMatrixf(const State &glState,
bool isCallValid,
const GLfloat *m);
angle::CallCapture CaptureMultTransposeMatrixd(const State &glState,
bool isCallValid,
const GLdouble *m);
angle::CallCapture CaptureMultTransposeMatrixf(const State &glState,
bool isCallValid,
const GLfloat *m);
angle::CallCapture CaptureMultiTexCoord1d(const State &glState,
bool isCallValid,
GLenum target,
GLdouble s);
angle::CallCapture CaptureMultiTexCoord1dv(const State &glState,
bool isCallValid,
GLenum target,
const GLdouble *v);
angle::CallCapture CaptureMultiTexCoord1f(const State &glState,
bool isCallValid,
GLenum target,
GLfloat s);
angle::CallCapture CaptureMultiTexCoord1fv(const State &glState,
bool isCallValid,
GLenum target,
const GLfloat *v);
angle::CallCapture CaptureMultiTexCoord1i(const State &glState,
bool isCallValid,
GLenum target,
GLint s);
angle::CallCapture CaptureMultiTexCoord1iv(const State &glState,
bool isCallValid,
GLenum target,
const GLint *v);
angle::CallCapture CaptureMultiTexCoord1s(const State &glState,
bool isCallValid,
GLenum target,
GLshort s);
angle::CallCapture CaptureMultiTexCoord1sv(const State &glState,
bool isCallValid,
GLenum target,
const GLshort *v);
angle::CallCapture CaptureMultiTexCoord2d(const State &glState,
bool isCallValid,
GLenum target,
GLdouble s,
GLdouble t);
angle::CallCapture CaptureMultiTexCoord2dv(const State &glState,
bool isCallValid,
GLenum target,
const GLdouble *v);
angle::CallCapture CaptureMultiTexCoord2f(const State &glState,
bool isCallValid,
GLenum target,
GLfloat s,
GLfloat t);
angle::CallCapture CaptureMultiTexCoord2fv(const State &glState,
bool isCallValid,
GLenum target,
const GLfloat *v);
angle::CallCapture CaptureMultiTexCoord2i(const State &glState,
bool isCallValid,
GLenum target,
GLint s,
GLint t);
angle::CallCapture CaptureMultiTexCoord2iv(const State &glState,
bool isCallValid,
GLenum target,
const GLint *v);
angle::CallCapture CaptureMultiTexCoord2s(const State &glState,
bool isCallValid,
GLenum target,
GLshort s,
GLshort t);
angle::CallCapture CaptureMultiTexCoord2sv(const State &glState,
bool isCallValid,
GLenum target,
const GLshort *v);
angle::CallCapture CaptureMultiTexCoord3d(const State &glState,
bool isCallValid,
GLenum target,
GLdouble s,
GLdouble t,
GLdouble r);
angle::CallCapture CaptureMultiTexCoord3dv(const State &glState,
bool isCallValid,
GLenum target,
const GLdouble *v);
angle::CallCapture CaptureMultiTexCoord3f(const State &glState,
bool isCallValid,
GLenum target,
GLfloat s,
GLfloat t,
GLfloat r);
angle::CallCapture CaptureMultiTexCoord3fv(const State &glState,
bool isCallValid,
GLenum target,
const GLfloat *v);
angle::CallCapture CaptureMultiTexCoord3i(const State &glState,
bool isCallValid,
GLenum target,
GLint s,
GLint t,
GLint r);
angle::CallCapture CaptureMultiTexCoord3iv(const State &glState,
bool isCallValid,
GLenum target,
const GLint *v);
angle::CallCapture CaptureMultiTexCoord3s(const State &glState,
bool isCallValid,
GLenum target,
GLshort s,
GLshort t,
GLshort r);
angle::CallCapture CaptureMultiTexCoord3sv(const State &glState,
bool isCallValid,
GLenum target,
const GLshort *v);
angle::CallCapture CaptureMultiTexCoord4d(const State &glState,
bool isCallValid,
GLenum target,
GLdouble s,
GLdouble t,
GLdouble r,
GLdouble q);
angle::CallCapture CaptureMultiTexCoord4dv(const State &glState,
bool isCallValid,
GLenum target,
const GLdouble *v);
angle::CallCapture CaptureMultiTexCoord4fv(const State &glState,
bool isCallValid,
GLenum target,
const GLfloat *v);
angle::CallCapture CaptureMultiTexCoord4i(const State &glState,
bool isCallValid,
GLenum target,
GLint s,
GLint t,
GLint r,
GLint q);
angle::CallCapture CaptureMultiTexCoord4iv(const State &glState,
bool isCallValid,
GLenum target,
const GLint *v);
angle::CallCapture CaptureMultiTexCoord4s(const State &glState,
bool isCallValid,
GLenum target,
GLshort s,
GLshort t,
GLshort r,
GLshort q);
angle::CallCapture CaptureMultiTexCoord4sv(const State &glState,
bool isCallValid,
GLenum target,
const GLshort *v);
// GL 1.4
angle::CallCapture CaptureFogCoordPointer(const State &glState,
bool isCallValid,
GLenum type,
GLsizei stride,
const void *pointer);
angle::CallCapture CaptureFogCoordd(const State &glState, bool isCallValid, GLdouble coord);
angle::CallCapture CaptureFogCoorddv(const State &glState, bool isCallValid, const GLdouble *coord);
angle::CallCapture CaptureFogCoordf(const State &glState, bool isCallValid, GLfloat coord);
angle::CallCapture CaptureFogCoordfv(const State &glState, bool isCallValid, const GLfloat *coord);
angle::CallCapture CaptureMultiDrawArrays(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLint *first,
const GLsizei *count,
GLsizei drawcount);
angle::CallCapture CaptureMultiDrawElements(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *count,
DrawElementsType typePacked,
const void *const *indices,
GLsizei drawcount);
angle::CallCapture CapturePointParameteri(const State &glState,
bool isCallValid,
GLenum pname,
GLint param);
angle::CallCapture CapturePointParameteriv(const State &glState,
bool isCallValid,
GLenum pname,
const GLint *params);
angle::CallCapture CaptureSecondaryColor3b(const State &glState,
bool isCallValid,
GLbyte red,
GLbyte green,
GLbyte blue);
angle::CallCapture CaptureSecondaryColor3bv(const State &glState,
bool isCallValid,
const GLbyte *v);
angle::CallCapture CaptureSecondaryColor3d(const State &glState,
bool isCallValid,
GLdouble red,
GLdouble green,
GLdouble blue);
angle::CallCapture CaptureSecondaryColor3dv(const State &glState,
bool isCallValid,
const GLdouble *v);
angle::CallCapture CaptureSecondaryColor3f(const State &glState,
bool isCallValid,
GLfloat red,
GLfloat green,
GLfloat blue);
angle::CallCapture CaptureSecondaryColor3fv(const State &glState,
bool isCallValid,
const GLfloat *v);
angle::CallCapture CaptureSecondaryColor3i(const State &glState,
bool isCallValid,
GLint red,
GLint green,
GLint blue);
angle::CallCapture CaptureSecondaryColor3iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureSecondaryColor3s(const State &glState,
bool isCallValid,
GLshort red,
GLshort green,
GLshort blue);
angle::CallCapture CaptureSecondaryColor3sv(const State &glState,
bool isCallValid,
const GLshort *v);
angle::CallCapture CaptureSecondaryColor3ub(const State &glState,
bool isCallValid,
GLubyte red,
GLubyte green,
GLubyte blue);
angle::CallCapture CaptureSecondaryColor3ubv(const State &glState,
bool isCallValid,
const GLubyte *v);
angle::CallCapture CaptureSecondaryColor3ui(const State &glState,
bool isCallValid,
GLuint red,
GLuint green,
GLuint blue);
angle::CallCapture CaptureSecondaryColor3uiv(const State &glState,
bool isCallValid,
const GLuint *v);
angle::CallCapture CaptureSecondaryColor3us(const State &glState,
bool isCallValid,
GLushort red,
GLushort green,
GLushort blue);
angle::CallCapture CaptureSecondaryColor3usv(const State &glState,
bool isCallValid,
const GLushort *v);
angle::CallCapture CaptureSecondaryColorPointer(const State &glState,
bool isCallValid,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer);
angle::CallCapture CaptureWindowPos2d(const State &glState,
bool isCallValid,
GLdouble x,
GLdouble y);
angle::CallCapture CaptureWindowPos2dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureWindowPos2f(const State &glState, bool isCallValid, GLfloat x, GLfloat y);
angle::CallCapture CaptureWindowPos2fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureWindowPos2i(const State &glState, bool isCallValid, GLint x, GLint y);
angle::CallCapture CaptureWindowPos2iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureWindowPos2s(const State &glState, bool isCallValid, GLshort x, GLshort y);
angle::CallCapture CaptureWindowPos2sv(const State &glState, bool isCallValid, const GLshort *v);
angle::CallCapture CaptureWindowPos3d(const State &glState,
bool isCallValid,
GLdouble x,
GLdouble y,
GLdouble z);
angle::CallCapture CaptureWindowPos3dv(const State &glState, bool isCallValid, const GLdouble *v);
angle::CallCapture CaptureWindowPos3f(const State &glState,
bool isCallValid,
GLfloat x,
GLfloat y,
GLfloat z);
angle::CallCapture CaptureWindowPos3fv(const State &glState, bool isCallValid, const GLfloat *v);
angle::CallCapture CaptureWindowPos3i(const State &glState,
bool isCallValid,
GLint x,
GLint y,
GLint z);
angle::CallCapture CaptureWindowPos3iv(const State &glState, bool isCallValid, const GLint *v);
angle::CallCapture CaptureWindowPos3s(const State &glState,
bool isCallValid,
GLshort x,
GLshort y,
GLshort z);
angle::CallCapture CaptureWindowPos3sv(const State &glState, bool isCallValid, const GLshort *v);
// GL 1.5
angle::CallCapture CaptureGetBufferSubData(const State &glState,
bool isCallValid,
GLenum target,
GLintptr offset,
GLsizeiptr size,
void *data);
angle::CallCapture CaptureGetQueryObjectiv(const State &glState,
bool isCallValid,
QueryID idPacked,
GLenum pname,
GLint *params);
angle::CallCapture CaptureMapBuffer(const State &glState,
bool isCallValid,
BufferBinding targetPacked,
GLenum access,
void *returnValue);
// Parameter Captures
// GL 1.0
void CaptureBitmap_bitmap(const State &glState,
bool isCallValid,
GLsizei width,
GLsizei height,
GLfloat xorig,
GLfloat yorig,
GLfloat xmove,
GLfloat ymove,
const GLubyte *bitmap,
angle::ParamCapture *paramCapture);
void CaptureCallLists_lists(const State &glState,
bool isCallValid,
GLsizei n,
GLenum type,
const void *lists,
angle::ParamCapture *paramCapture);
void CaptureClipPlane_equation(const State &glState,
bool isCallValid,
GLenum plane,
const GLdouble *equation,
angle::ParamCapture *paramCapture);
void CaptureColor3bv_v(const State &glState,
bool isCallValid,
const GLbyte *v,
angle::ParamCapture *paramCapture);
void CaptureColor3dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureColor3fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureColor3iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureColor3sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureColor3ubv_v(const State &glState,
bool isCallValid,
const GLubyte *v,
angle::ParamCapture *paramCapture);
void CaptureColor3uiv_v(const State &glState,
bool isCallValid,
const GLuint *v,
angle::ParamCapture *paramCapture);
void CaptureColor3usv_v(const State &glState,
bool isCallValid,
const GLushort *v,
angle::ParamCapture *paramCapture);
void CaptureColor4bv_v(const State &glState,
bool isCallValid,
const GLbyte *v,
angle::ParamCapture *paramCapture);
void CaptureColor4dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureColor4fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureColor4iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureColor4sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureColor4ubv_v(const State &glState,
bool isCallValid,
const GLubyte *v,
angle::ParamCapture *paramCapture);
void CaptureColor4uiv_v(const State &glState,
bool isCallValid,
const GLuint *v,
angle::ParamCapture *paramCapture);
void CaptureColor4usv_v(const State &glState,
bool isCallValid,
const GLushort *v,
angle::ParamCapture *paramCapture);
void CaptureDrawPixels_pixels(const State &glState,
bool isCallValid,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void *pixels,
angle::ParamCapture *paramCapture);
void CaptureEdgeFlagv_flag(const State &glState,
bool isCallValid,
const GLboolean *flag,
angle::ParamCapture *paramCapture);
void CaptureEvalCoord1dv_u(const State &glState,
bool isCallValid,
const GLdouble *u,
angle::ParamCapture *paramCapture);
void CaptureEvalCoord1fv_u(const State &glState,
bool isCallValid,
const GLfloat *u,
angle::ParamCapture *paramCapture);
void CaptureEvalCoord2dv_u(const State &glState,
bool isCallValid,
const GLdouble *u,
angle::ParamCapture *paramCapture);
void CaptureEvalCoord2fv_u(const State &glState,
bool isCallValid,
const GLfloat *u,
angle::ParamCapture *paramCapture);
void CaptureFeedbackBuffer_buffer(const State &glState,
bool isCallValid,
GLsizei size,
GLenum type,
GLfloat *buffer,
angle::ParamCapture *paramCapture);
void CaptureFogiv_params(const State &glState,
bool isCallValid,
GLenum pname,
const GLint *params,
angle::ParamCapture *paramCapture);
void CaptureGetClipPlane_equation(const State &glState,
bool isCallValid,
GLenum plane,
GLdouble *equation,
angle::ParamCapture *paramCapture);
void CaptureGetDoublev_data(const State &glState,
bool isCallValid,
GLenum pname,
GLdouble *data,
angle::ParamCapture *paramCapture);
void CaptureGetLightiv_params(const State &glState,
bool isCallValid,
GLenum light,
GLenum pname,
GLint *params,
angle::ParamCapture *paramCapture);
void CaptureGetMapdv_v(const State &glState,
bool isCallValid,
GLenum target,
GLenum query,
GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureGetMapfv_v(const State &glState,
bool isCallValid,
GLenum target,
GLenum query,
GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureGetMapiv_v(const State &glState,
bool isCallValid,
GLenum target,
GLenum query,
GLint *v,
angle::ParamCapture *paramCapture);
void CaptureGetMaterialiv_params(const State &glState,
bool isCallValid,
GLenum face,
GLenum pname,
GLint *params,
angle::ParamCapture *paramCapture);
void CaptureGetPixelMapfv_values(const State &glState,
bool isCallValid,
GLenum map,
GLfloat *values,
angle::ParamCapture *paramCapture);
void CaptureGetPixelMapuiv_values(const State &glState,
bool isCallValid,
GLenum map,
GLuint *values,
angle::ParamCapture *paramCapture);
void CaptureGetPixelMapusv_values(const State &glState,
bool isCallValid,
GLenum map,
GLushort *values,
angle::ParamCapture *paramCapture);
void CaptureGetPolygonStipple_mask(const State &glState,
bool isCallValid,
GLubyte *mask,
angle::ParamCapture *paramCapture);
void CaptureGetTexGendv_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLdouble *params,
angle::ParamCapture *paramCapture);
void CaptureGetTexGenfv_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLfloat *params,
angle::ParamCapture *paramCapture);
void CaptureGetTexGeniv_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
GLint *params,
angle::ParamCapture *paramCapture);
void CaptureGetTexImage_pixels(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
GLenum format,
GLenum type,
void *pixels,
angle::ParamCapture *paramCapture);
void CaptureIndexdv_c(const State &glState,
bool isCallValid,
const GLdouble *c,
angle::ParamCapture *paramCapture);
void CaptureIndexfv_c(const State &glState,
bool isCallValid,
const GLfloat *c,
angle::ParamCapture *paramCapture);
void CaptureIndexiv_c(const State &glState,
bool isCallValid,
const GLint *c,
angle::ParamCapture *paramCapture);
void CaptureIndexsv_c(const State &glState,
bool isCallValid,
const GLshort *c,
angle::ParamCapture *paramCapture);
void CaptureLightModeliv_params(const State &glState,
bool isCallValid,
GLenum pname,
const GLint *params,
angle::ParamCapture *paramCapture);
void CaptureLightiv_params(const State &glState,
bool isCallValid,
GLenum light,
GLenum pname,
const GLint *params,
angle::ParamCapture *paramCapture);
void CaptureLoadMatrixd_m(const State &glState,
bool isCallValid,
const GLdouble *m,
angle::ParamCapture *paramCapture);
void CaptureMap1d_points(const State &glState,
bool isCallValid,
GLenum target,
GLdouble u1,
GLdouble u2,
GLint stride,
GLint order,
const GLdouble *points,
angle::ParamCapture *paramCapture);
void CaptureMap1f_points(const State &glState,
bool isCallValid,
GLenum target,
GLfloat u1,
GLfloat u2,
GLint stride,
GLint order,
const GLfloat *points,
angle::ParamCapture *paramCapture);
void CaptureMap2d_points(const State &glState,
bool isCallValid,
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *points,
angle::ParamCapture *paramCapture);
void CaptureMap2f_points(const State &glState,
bool isCallValid,
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *points,
angle::ParamCapture *paramCapture);
void CaptureMaterialiv_params(const State &glState,
bool isCallValid,
GLenum face,
GLenum pname,
const GLint *params,
angle::ParamCapture *paramCapture);
void CaptureMultMatrixd_m(const State &glState,
bool isCallValid,
const GLdouble *m,
angle::ParamCapture *paramCapture);
void CaptureNormal3bv_v(const State &glState,
bool isCallValid,
const GLbyte *v,
angle::ParamCapture *paramCapture);
void CaptureNormal3dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureNormal3fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureNormal3iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureNormal3sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CapturePixelMapfv_values(const State &glState,
bool isCallValid,
GLenum map,
GLsizei mapsize,
const GLfloat *values,
angle::ParamCapture *paramCapture);
void CapturePixelMapuiv_values(const State &glState,
bool isCallValid,
GLenum map,
GLsizei mapsize,
const GLuint *values,
angle::ParamCapture *paramCapture);
void CapturePixelMapusv_values(const State &glState,
bool isCallValid,
GLenum map,
GLsizei mapsize,
const GLushort *values,
angle::ParamCapture *paramCapture);
void CapturePolygonStipple_mask(const State &glState,
bool isCallValid,
const GLubyte *mask,
angle::ParamCapture *paramCapture);
void CaptureRasterPos2dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureRasterPos2fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureRasterPos2iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureRasterPos2sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureRasterPos3dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureRasterPos3fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureRasterPos3iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureRasterPos3sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureRasterPos4dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureRasterPos4fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureRasterPos4iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureRasterPos4sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureRectdv_v1(const State &glState,
bool isCallValid,
const GLdouble *v1,
const GLdouble *v2,
angle::ParamCapture *paramCapture);
void CaptureRectdv_v2(const State &glState,
bool isCallValid,
const GLdouble *v1,
const GLdouble *v2,
angle::ParamCapture *paramCapture);
void CaptureRectfv_v1(const State &glState,
bool isCallValid,
const GLfloat *v1,
const GLfloat *v2,
angle::ParamCapture *paramCapture);
void CaptureRectfv_v2(const State &glState,
bool isCallValid,
const GLfloat *v1,
const GLfloat *v2,
angle::ParamCapture *paramCapture);
void CaptureRectiv_v1(const State &glState,
bool isCallValid,
const GLint *v1,
const GLint *v2,
angle::ParamCapture *paramCapture);
void CaptureRectiv_v2(const State &glState,
bool isCallValid,
const GLint *v1,
const GLint *v2,
angle::ParamCapture *paramCapture);
void CaptureRectsv_v1(const State &glState,
bool isCallValid,
const GLshort *v1,
const GLshort *v2,
angle::ParamCapture *paramCapture);
void CaptureRectsv_v2(const State &glState,
bool isCallValid,
const GLshort *v1,
const GLshort *v2,
angle::ParamCapture *paramCapture);
void CaptureSelectBuffer_buffer(const State &glState,
bool isCallValid,
GLsizei size,
GLuint *buffer,
angle::ParamCapture *paramCapture);
void CaptureTexCoord1dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord1fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord1iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord1sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord2dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord2fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord2iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord2sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord3dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord3fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord3iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord3sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord4dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord4fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord4iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureTexCoord4sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureTexGendv_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
const GLdouble *params,
angle::ParamCapture *paramCapture);
void CaptureTexGenfv_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
const GLfloat *params,
angle::ParamCapture *paramCapture);
void CaptureTexGeniv_params(const State &glState,
bool isCallValid,
GLenum coord,
GLenum pname,
const GLint *params,
angle::ParamCapture *paramCapture);
void CaptureTexImage1D_pixels(const State &glState,
bool isCallValid,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLint border,
GLenum format,
GLenum type,
const void *pixels,
angle::ParamCapture *paramCapture);
void CaptureVertex2dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureVertex2fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureVertex2iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureVertex2sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureVertex3dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureVertex3fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureVertex3iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureVertex3sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureVertex4dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureVertex4fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureVertex4iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureVertex4sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
// GL 1.1
void CaptureAreTexturesResident_textures(const State &glState,
bool isCallValid,
GLsizei n,
const GLuint *textures,
GLboolean *residences,
angle::ParamCapture *paramCapture);
void CaptureAreTexturesResident_residences(const State &glState,
bool isCallValid,
GLsizei n,
const GLuint *textures,
GLboolean *residences,
angle::ParamCapture *paramCapture);
void CaptureEdgeFlagPointer_pointer(const State &glState,
bool isCallValid,
GLsizei stride,
const void *pointer,
angle::ParamCapture *paramCapture);
void CaptureIndexPointer_pointer(const State &glState,
bool isCallValid,
GLenum type,
GLsizei stride,
const void *pointer,
angle::ParamCapture *paramCapture);
void CaptureIndexubv_c(const State &glState,
bool isCallValid,
const GLubyte *c,
angle::ParamCapture *paramCapture);
void CaptureInterleavedArrays_pointer(const State &glState,
bool isCallValid,
GLenum format,
GLsizei stride,
const void *pointer,
angle::ParamCapture *paramCapture);
void CapturePrioritizeTextures_textures(const State &glState,
bool isCallValid,
GLsizei n,
const GLuint *textures,
const GLfloat *priorities,
angle::ParamCapture *paramCapture);
void CapturePrioritizeTextures_priorities(const State &glState,
bool isCallValid,
GLsizei n,
const GLuint *textures,
const GLfloat *priorities,
angle::ParamCapture *paramCapture);
void CaptureTexSubImage1D_pixels(const State &glState,
bool isCallValid,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLenum type,
const void *pixels,
angle::ParamCapture *paramCapture);
// GL 1.2
// GL 1.3
void CaptureCompressedTexImage1D_data(const State &glState,
bool isCallValid,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLint border,
GLsizei imageSize,
const void *data,
angle::ParamCapture *paramCapture);
void CaptureCompressedTexSubImage1D_data(const State &glState,
bool isCallValid,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLsizei imageSize,
const void *data,
angle::ParamCapture *paramCapture);
void CaptureGetCompressedTexImage_img(const State &glState,
bool isCallValid,
TextureTarget targetPacked,
GLint level,
void *img,
angle::ParamCapture *paramCapture);
void CaptureLoadTransposeMatrixd_m(const State &glState,
bool isCallValid,
const GLdouble *m,
angle::ParamCapture *paramCapture);
void CaptureLoadTransposeMatrixf_m(const State &glState,
bool isCallValid,
const GLfloat *m,
angle::ParamCapture *paramCapture);
void CaptureMultTransposeMatrixd_m(const State &glState,
bool isCallValid,
const GLdouble *m,
angle::ParamCapture *paramCapture);
void CaptureMultTransposeMatrixf_m(const State &glState,
bool isCallValid,
const GLfloat *m,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord1dv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord1fv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord1iv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord1sv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord2dv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord2fv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord2iv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord2sv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord3dv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord3fv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord3iv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord3sv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord4dv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord4fv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord4iv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureMultiTexCoord4sv_v(const State &glState,
bool isCallValid,
GLenum target,
const GLshort *v,
angle::ParamCapture *paramCapture);
// GL 1.4
void CaptureFogCoordPointer_pointer(const State &glState,
bool isCallValid,
GLenum type,
GLsizei stride,
const void *pointer,
angle::ParamCapture *paramCapture);
void CaptureFogCoorddv_coord(const State &glState,
bool isCallValid,
const GLdouble *coord,
angle::ParamCapture *paramCapture);
void CaptureFogCoordfv_coord(const State &glState,
bool isCallValid,
const GLfloat *coord,
angle::ParamCapture *paramCapture);
void CaptureMultiDrawArrays_first(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLint *first,
const GLsizei *count,
GLsizei drawcount,
angle::ParamCapture *paramCapture);
void CaptureMultiDrawArrays_count(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLint *first,
const GLsizei *count,
GLsizei drawcount,
angle::ParamCapture *paramCapture);
void CaptureMultiDrawElements_count(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *count,
DrawElementsType typePacked,
const void *const *indices,
GLsizei drawcount,
angle::ParamCapture *paramCapture);
void CaptureMultiDrawElements_indices(const State &glState,
bool isCallValid,
PrimitiveMode modePacked,
const GLsizei *count,
DrawElementsType typePacked,
const void *const *indices,
GLsizei drawcount,
angle::ParamCapture *paramCapture);
void CapturePointParameteriv_params(const State &glState,
bool isCallValid,
GLenum pname,
const GLint *params,
angle::ParamCapture *paramCapture);
void CaptureSecondaryColor3bv_v(const State &glState,
bool isCallValid,
const GLbyte *v,
angle::ParamCapture *paramCapture);
void CaptureSecondaryColor3dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureSecondaryColor3fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureSecondaryColor3iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureSecondaryColor3sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureSecondaryColor3ubv_v(const State &glState,
bool isCallValid,
const GLubyte *v,
angle::ParamCapture *paramCapture);
void CaptureSecondaryColor3uiv_v(const State &glState,
bool isCallValid,
const GLuint *v,
angle::ParamCapture *paramCapture);
void CaptureSecondaryColor3usv_v(const State &glState,
bool isCallValid,
const GLushort *v,
angle::ParamCapture *paramCapture);
void CaptureSecondaryColorPointer_pointer(const State &glState,
bool isCallValid,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer,
angle::ParamCapture *paramCapture);
void CaptureWindowPos2dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureWindowPos2fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureWindowPos2iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureWindowPos2sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
void CaptureWindowPos3dv_v(const State &glState,
bool isCallValid,
const GLdouble *v,
angle::ParamCapture *paramCapture);
void CaptureWindowPos3fv_v(const State &glState,
bool isCallValid,
const GLfloat *v,
angle::ParamCapture *paramCapture);
void CaptureWindowPos3iv_v(const State &glState,
bool isCallValid,
const GLint *v,
angle::ParamCapture *paramCapture);
void CaptureWindowPos3sv_v(const State &glState,
bool isCallValid,
const GLshort *v,
angle::ParamCapture *paramCapture);
// GL 1.5
void CaptureGetBufferSubData_data(const State &glState,
bool isCallValid,
GLenum target,
GLintptr offset,
GLsizeiptr size,
void *data,
angle::ParamCapture *paramCapture);
void CaptureGetQueryObjectiv_params(const State &glState,
bool isCallValid,
QueryID idPacked,
GLenum pname,
GLint *params,
angle::ParamCapture *paramCapture);
} // namespace gl
#endif // LIBANGLE_CAPTURE_GL_1_AUTOGEN_H_