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kc3-lang/angle/src/libANGLE/Buffer.cpp

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  • Author : Manh Nguyen
    Date : 2020-07-14 11:33:29
    Hash : dc9743fb
    Message : Add buffer serialization capability Serializes buffers' states stored on CPU. Gets buffers contents on GPU by mapping buffers to CPU's address space, then copy their data. Unmap buffers after finish. Since this feature is for tests only, it is only implemented for the Vulkan backend. Adds buffer serialization to serializeContext method so that capture replay regresssion testing now compares the states of buffers too. Bug: angleproject:4817 Change-Id: Ic9b529701014d5ba8420023a021cd5ea381bd9a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2295950 Commit-Queue: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Buffer.cpp
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
    // index data. Implements GL buffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 2.9 page 21.
    
    #include "libANGLE/Buffer.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/renderer/BufferImpl.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    
    namespace gl
    {
    namespace
    {
    constexpr angle::SubjectIndex kImplementationSubjectIndex = 0;
    }  // anonymous namespace
    
    BufferState::BufferState()
        : mLabel(),
          mUsage(BufferUsage::StaticDraw),
          mSize(0),
          mAccessFlags(0),
          mAccess(GL_WRITE_ONLY_OES),
          mMapped(GL_FALSE),
          mMapPointer(nullptr),
          mMapOffset(0),
          mMapLength(0),
          mBindingCount(0),
          mTransformFeedbackIndexedBindingCount(0),
          mTransformFeedbackGenericBindingCount(0)
    {}
    
    BufferState::~BufferState() {}
    
    Buffer::Buffer(rx::GLImplFactory *factory, BufferID id)
        : RefCountObject(factory->generateSerial(), id),
          mImpl(factory->createBuffer(mState)),
          mImplObserver(this, kImplementationSubjectIndex)
    {
        mImplObserver.bind(mImpl);
    }
    
    Buffer::~Buffer()
    {
        SafeDelete(mImpl);
    }
    
    void Buffer::onDestroy(const Context *context)
    {
        // In tests, mImpl might be null.
        if (mImpl)
            mImpl->destroy(context);
    }
    
    void Buffer::setLabel(const Context *context, const std::string &label)
    {
        mState.mLabel = label;
    }
    
    const std::string &Buffer::getLabel() const
    {
        return mState.mLabel;
    }
    
    angle::Result Buffer::bufferData(Context *context,
                                     BufferBinding target,
                                     const void *data,
                                     GLsizeiptr size,
                                     BufferUsage usage)
    {
        const void *dataForImpl = data;
    
        if (mState.isMapped())
        {
            // Per the OpenGL ES 3.0 spec, buffers are implicity unmapped when a call to
            // BufferData happens on a mapped buffer:
            //
            //     If any portion of the buffer object is mapped in the current context or any context
            //     current to another thread, it is as though UnmapBuffer (see section 2.10.3) is
            //     executed in each such context prior to deleting the existing data store.
            //
            GLboolean dontCare = GL_FALSE;
            ANGLE_TRY(unmap(context, &dontCare));
        }
    
        // If we are using robust resource init, make sure the buffer starts cleared.
        // Note: the Context is checked for nullptr because of some testing code.
        // TODO(jmadill): Investigate lazier clearing.
        if (context && context->getState().isRobustResourceInitEnabled() && !data && size > 0)
        {
            angle::MemoryBuffer *scratchBuffer = nullptr;
            ANGLE_CHECK_GL_ALLOC(
                context, context->getZeroFilledBuffer(static_cast<size_t>(size), &scratchBuffer));
            dataForImpl = scratchBuffer->data();
        }
    
        if (mImpl->setData(context, target, dataForImpl, size, usage) == angle::Result::Stop)
        {
            // If setData fails, the buffer contents are undefined. Set a zero size to indicate that.
            mIndexRangeCache.clear();
            mState.mSize = 0;
    
            // Notify when storage changes.
            onStateChange(angle::SubjectMessage::SubjectChanged);
    
            return angle::Result::Stop;
        }
    
        mIndexRangeCache.clear();
        mState.mUsage = usage;
        mState.mSize  = size;
    
        // Notify when storage changes.
        onStateChange(angle::SubjectMessage::SubjectChanged);
    
        return angle::Result::Continue;
    }
    
    angle::Result Buffer::bufferSubData(const Context *context,
                                        BufferBinding target,
                                        const void *data,
                                        GLsizeiptr size,
                                        GLintptr offset)
    {
        ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset));
    
        mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset),
                                         static_cast<unsigned int>(size));
    
        // Notify when data changes.
        onStateChange(angle::SubjectMessage::ContentsChanged);
    
        return angle::Result::Continue;
    }
    
    angle::Result Buffer::copyBufferSubData(const Context *context,
                                            Buffer *source,
                                            GLintptr sourceOffset,
                                            GLintptr destOffset,
                                            GLsizeiptr size)
    {
        ANGLE_TRY(
            mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size));
    
        mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset),
                                         static_cast<unsigned int>(size));
    
        // Notify when data changes.
        onStateChange(angle::SubjectMessage::ContentsChanged);
    
        return angle::Result::Continue;
    }
    
    angle::Result Buffer::map(const Context *context, GLenum access)
    {
        ASSERT(!mState.mMapped);
    
        mState.mMapPointer = nullptr;
        ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer));
    
        ASSERT(access == GL_WRITE_ONLY_OES);
    
        mState.mMapped      = GL_TRUE;
        mState.mMapOffset   = 0;
        mState.mMapLength   = mState.mSize;
        mState.mAccess      = access;
        mState.mAccessFlags = GL_MAP_WRITE_BIT;
        mIndexRangeCache.clear();
    
        // Notify when state changes.
        onStateChange(angle::SubjectMessage::SubjectMapped);
    
        return angle::Result::Continue;
    }
    
    angle::Result Buffer::mapRange(const Context *context,
                                   GLintptr offset,
                                   GLsizeiptr length,
                                   GLbitfield access)
    {
        ASSERT(!mState.mMapped);
        ASSERT(offset + length <= mState.mSize);
    
        mState.mMapPointer = nullptr;
        ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer));
    
        mState.mMapped      = GL_TRUE;
        mState.mMapOffset   = static_cast<GLint64>(offset);
        mState.mMapLength   = static_cast<GLint64>(length);
        mState.mAccess      = GL_WRITE_ONLY_OES;
        mState.mAccessFlags = access;
    
        // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
        // value for GL_BUFFER_ACCESS_OES because it was written against ES2.  Since there is
        // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
        // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
    
        if ((access & GL_MAP_WRITE_BIT) > 0)
        {
            mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset),
                                             static_cast<unsigned int>(length));
        }
    
        // Notify when state changes.
        onStateChange(angle::SubjectMessage::SubjectMapped);
    
        return angle::Result::Continue;
    }
    
    angle::Result Buffer::unmap(const Context *context, GLboolean *result)
    {
        ASSERT(mState.mMapped);
    
        *result = GL_FALSE;
        ANGLE_TRY(mImpl->unmap(context, result));
    
        mState.mMapped      = GL_FALSE;
        mState.mMapPointer  = nullptr;
        mState.mMapOffset   = 0;
        mState.mMapLength   = 0;
        mState.mAccess      = GL_WRITE_ONLY_OES;
        mState.mAccessFlags = 0;
    
        // Notify when data changes.
        onStateChange(angle::SubjectMessage::SubjectUnmapped);
    
        return angle::Result::Continue;
    }
    
    void Buffer::onDataChanged()
    {
        mIndexRangeCache.clear();
    
        // Notify when data changes.
        onStateChange(angle::SubjectMessage::ContentsChanged);
    
        mImpl->onDataChanged();
    }
    
    angle::Result Buffer::getIndexRange(const gl::Context *context,
                                        DrawElementsType type,
                                        size_t offset,
                                        size_t count,
                                        bool primitiveRestartEnabled,
                                        IndexRange *outRange) const
    {
        if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
        {
            return angle::Result::Continue;
        }
    
        ANGLE_TRY(
            mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange));
    
        mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
    
        return angle::Result::Continue;
    }
    
    GLint64 Buffer::getMemorySize() const
    {
        GLint64 implSize = mImpl->getMemorySize();
        return implSize > 0 ? implSize : mState.mSize;
    }
    
    bool Buffer::isDoubleBoundForTransformFeedback() const
    {
        return mState.mTransformFeedbackIndexedBindingCount > 1;
    }
    
    void Buffer::onTFBindingChanged(const Context *context, bool bound, bool indexed)
    {
        ASSERT(bound || mState.mBindingCount > 0);
        mState.mBindingCount += bound ? 1 : -1;
        if (indexed)
        {
            ASSERT(bound || mState.mTransformFeedbackIndexedBindingCount > 0);
            mState.mTransformFeedbackIndexedBindingCount += bound ? 1 : -1;
    
            onStateChange(angle::SubjectMessage::BindingChanged);
        }
        else
        {
            mState.mTransformFeedbackGenericBindingCount += bound ? 1 : -1;
        }
    }
    
    angle::Result Buffer::getSubData(const gl::Context *context,
                                     GLintptr offset,
                                     GLsizeiptr size,
                                     void *outData)
    {
        return mImpl->getSubData(context, offset, size, outData);
    }
    
    void Buffer::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message)
    {
        // Pass it along!
        ASSERT(index == kImplementationSubjectIndex);
        ASSERT(message == angle::SubjectMessage::SubjectChanged);
        onStateChange(angle::SubjectMessage::SubjectChanged);
    }
    }  // namespace gl