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kc3-lang/angle/src/libANGLE/Surface.cpp

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  • Author : Manh Nguyen
    Date : 2020-06-21 22:27:06
    Hash : dce37b7d
    Message : Serialize framebuffers + compare contexts for CaptureReplayTests Adds to frame capture the ability to serialize a frame's pre-swap GL state and store it in the binary data file Adds to CaptureReplayTests the ability to compare its serialized GL state with the serialized state pulled from the binary data file Adds a serialization module that serializes framebuffers' GL states and the contents of their color attachments Adds checks to automation script so that it would skips tests that do not produce the expected trace files Adds exception handling to automation script so that it will not crash when a replay build crashes Bug: angleproject:4779 Change-Id: I40a02e018073749e79f0ddbfd3d4065745548f46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2258295 Commit-Queue: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>

  • src/libANGLE/Surface.cpp
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Surface.cpp: Implements the egl::Surface class, representing a drawing surface
    // such as the client area of a window, including any back buffers.
    // Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
    
    #include "libANGLE/Surface.h"
    
    #include <EGL/eglext.h>
    
    #include "libANGLE/Config.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Display.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/Thread.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/EGLImplFactory.h"
    #include "libANGLE/trace.h"
    
    namespace egl
    {
    namespace
    {
    angle::SubjectIndex kSurfaceImplSubjectIndex = 0;
    }  // namespace
    
    SurfaceState::SurfaceState(const egl::Config *configIn, const AttributeMap &attributesIn)
        : label(nullptr),
          config((configIn != nullptr) ? new egl::Config(*configIn) : nullptr),
          attributes(attributesIn),
          timestampsEnabled(false),
          directComposition(false)
    {
        directComposition = attributes.get(EGL_DIRECT_COMPOSITION_ANGLE, EGL_FALSE) == EGL_TRUE;
    }
    
    SurfaceState::~SurfaceState()
    {
        delete config;
    }
    
    Surface::Surface(EGLint surfaceType,
                     const egl::Config *config,
                     const AttributeMap &attributes,
                     EGLenum buftype)
        : FramebufferAttachmentObject(),
          mState(config, attributes),
          mImplementation(nullptr),
          mRefCount(0),
          mDestroyed(false),
          mType(surfaceType),
          mBuftype(buftype),
          mPostSubBufferRequested(false),
          mLargestPbuffer(false),
          mGLColorspace(EGL_GL_COLORSPACE_LINEAR),
          mVGAlphaFormat(EGL_VG_ALPHA_FORMAT_NONPRE),
          mVGColorspace(EGL_VG_COLORSPACE_sRGB),
          mMipmapTexture(false),
          mMipmapLevel(0),
          mHorizontalResolution(EGL_UNKNOWN),
          mVerticalResolution(EGL_UNKNOWN),
          mMultisampleResolve(EGL_MULTISAMPLE_RESOLVE_DEFAULT),
          mFixedSize(false),
          mFixedWidth(0),
          mFixedHeight(0),
          mTextureFormat(TextureFormat::NoTexture),
          mTextureTarget(EGL_NO_TEXTURE),
          // FIXME: Determine actual pixel aspect ratio
          mPixelAspectRatio(static_cast<EGLint>(1.0 * EGL_DISPLAY_SCALING)),
          mRenderBuffer(EGL_BACK_BUFFER),
          mSwapBehavior(EGL_NONE),
          mOrientation(0),
          mTexture(nullptr),
          mColorFormat(config->renderTargetFormat),
          mDSFormat(config->depthStencilFormat),
          mInitState(gl::InitState::Initialized),
          mImplObserverBinding(this, kSurfaceImplSubjectIndex)
    {
        mPostSubBufferRequested =
            (attributes.get(EGL_POST_SUB_BUFFER_SUPPORTED_NV, EGL_FALSE) == EGL_TRUE);
        mFlexibleSurfaceCompatibilityRequested =
            (attributes.get(EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE, EGL_FALSE) == EGL_TRUE);
    
        if (mType == EGL_PBUFFER_BIT)
        {
            mLargestPbuffer = (attributes.get(EGL_LARGEST_PBUFFER, EGL_FALSE) == EGL_TRUE);
        }
    
        if (mType == EGL_PIXMAP_BIT)
        {
            mRenderBuffer = EGL_SINGLE_BUFFER;
        }
    
        mGLColorspace =
            static_cast<EGLenum>(attributes.get(EGL_GL_COLORSPACE, EGL_GL_COLORSPACE_LINEAR));
        mVGAlphaFormat =
            static_cast<EGLenum>(attributes.get(EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_NONPRE));
        mVGColorspace = static_cast<EGLenum>(attributes.get(EGL_VG_COLORSPACE, EGL_VG_COLORSPACE_sRGB));
        mMipmapTexture = (attributes.get(EGL_MIPMAP_TEXTURE, EGL_FALSE) == EGL_TRUE);
    
        mRobustResourceInitialization =
            (attributes.get(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE, EGL_FALSE) == EGL_TRUE);
        if (mRobustResourceInitialization)
        {
            mInitState = gl::InitState::MayNeedInit;
        }
    
        mFixedSize = (attributes.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE);
        if (mFixedSize)
        {
            mFixedWidth  = static_cast<size_t>(attributes.get(EGL_WIDTH, 0));
            mFixedHeight = static_cast<size_t>(attributes.get(EGL_HEIGHT, 0));
        }
    
        if (mType != EGL_WINDOW_BIT)
        {
            mTextureFormat = attributes.getAsPackedEnum(EGL_TEXTURE_FORMAT, TextureFormat::NoTexture);
            mTextureTarget = static_cast<EGLenum>(attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE));
        }
    
        mOrientation = static_cast<EGLint>(attributes.get(EGL_SURFACE_ORIENTATION_ANGLE, 0));
    
        mTextureOffset.x = static_cast<int>(mState.attributes.get(EGL_TEXTURE_OFFSET_X_ANGLE, 0));
        mTextureOffset.y = static_cast<int>(mState.attributes.get(EGL_TEXTURE_OFFSET_Y_ANGLE, 0));
    }
    
    Surface::~Surface() {}
    
    rx::FramebufferAttachmentObjectImpl *Surface::getAttachmentImpl() const
    {
        return mImplementation;
    }
    
    Error Surface::destroyImpl(const Display *display)
    {
        if (mImplementation)
        {
            mImplementation->destroy(display);
        }
    
        ASSERT(!mTexture);
    
        SafeDelete(mImplementation);
    
        delete this;
        return NoError();
    }
    
    void Surface::postSwap(const gl::Context *context)
    {
        if (mRobustResourceInitialization && mSwapBehavior != EGL_BUFFER_PRESERVED)
        {
            mInitState = gl::InitState::MayNeedInit;
            onStateChange(angle::SubjectMessage::SubjectChanged);
        }
    }
    
    Error Surface::initialize(const Display *display)
    {
        GLenum overrideRenderTargetFormat = mState.config->renderTargetFormat;
    
        // To account for color space differences, override the renderTargetFormat with the
        // non-linear format. If no suitable non-linear format was found, return
        // EGL_BAD_MATCH error
        if (!gl::ColorspaceFormatOverride(mGLColorspace, &overrideRenderTargetFormat))
        {
            return egl::EglBadMatch();
        }
    
        // If an override is required update mState.config as well
        if (mState.config->renderTargetFormat != overrideRenderTargetFormat)
        {
            egl::Config *overrideConfig        = new egl::Config(*(mState.config));
            overrideConfig->renderTargetFormat = overrideRenderTargetFormat;
            delete mState.config;
            mState.config = overrideConfig;
    
            mColorFormat = gl::Format(mState.config->renderTargetFormat);
            mDSFormat    = gl::Format(mState.config->depthStencilFormat);
        }
    
        ANGLE_TRY(mImplementation->initialize(display));
    
        // Initialized here since impl is nullptr in the constructor.
        // Must happen after implementation initialize for Android.
        mSwapBehavior = mImplementation->getSwapBehavior();
    
        if (mBuftype == EGL_IOSURFACE_ANGLE)
        {
            GLenum internalFormat =
                static_cast<GLenum>(mState.attributes.get(EGL_TEXTURE_INTERNAL_FORMAT_ANGLE));
            GLenum type  = static_cast<GLenum>(mState.attributes.get(EGL_TEXTURE_TYPE_ANGLE));
            mColorFormat = gl::Format(internalFormat, type);
        }
        if (mBuftype == EGL_D3D_TEXTURE_ANGLE)
        {
            const angle::Format *colorFormat = mImplementation->getD3DTextureColorFormat();
            ASSERT(colorFormat != nullptr);
            GLenum internalFormat = colorFormat->fboImplementationInternalFormat;
            mColorFormat          = gl::Format(internalFormat, colorFormat->componentType);
            mGLColorspace         = EGL_GL_COLORSPACE_LINEAR;
            if (mColorFormat.info->colorEncoding == GL_SRGB)
            {
                mGLColorspace = EGL_GL_COLORSPACE_SRGB;
            }
        }
    
        if (mType == EGL_WINDOW_BIT && display->getExtensions().getFrameTimestamps)
        {
            mState.supportedCompositorTimings = mImplementation->getSupportedCompositorTimings();
            mState.supportedTimestamps        = mImplementation->getSupportedTimestamps();
        }
    
        mImplObserverBinding.bind(mImplementation);
    
        return NoError();
    }
    
    Error Surface::makeCurrent(const gl::Context *context)
    {
        ANGLE_TRY(mImplementation->makeCurrent(context));
    
        mRefCount++;
        return NoError();
    }
    
    Error Surface::unMakeCurrent(const gl::Context *context)
    {
        ANGLE_TRY(mImplementation->unMakeCurrent(context));
        return releaseRef(context->getDisplay());
    }
    
    Error Surface::releaseRef(const Display *display)
    {
        ASSERT(mRefCount > 0);
        mRefCount--;
        if (mRefCount == 0 && mDestroyed)
        {
            ASSERT(display);
            return destroyImpl(display);
        }
    
        return NoError();
    }
    
    Error Surface::onDestroy(const Display *display)
    {
        mDestroyed = true;
        if (mRefCount == 0)
        {
            return destroyImpl(display);
        }
        return NoError();
    }
    
    void Surface::setLabel(EGLLabelKHR label)
    {
        mState.label = label;
    }
    
    EGLLabelKHR Surface::getLabel() const
    {
        return mState.label;
    }
    
    EGLint Surface::getType() const
    {
        return mType;
    }
    
    Error Surface::swap(const gl::Context *context)
    {
        ANGLE_TRACE_EVENT0("gpu.angle", "egl::Surface::swap");
        context->onPreSwap();
    
        context->getState().getOverlay()->onSwap();
    
        ANGLE_TRY(mImplementation->swap(context));
        postSwap(context);
        return NoError();
    }
    
    Error Surface::swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects)
    {
        context->getState().getOverlay()->onSwap();
    
        ANGLE_TRY(mImplementation->swapWithDamage(context, rects, n_rects));
        postSwap(context);
        return NoError();
    }
    
    Error Surface::swapWithFrameToken(const gl::Context *context, EGLFrameTokenANGLE frameToken)
    {
        context->getState().getOverlay()->onSwap();
    
        ANGLE_TRY(mImplementation->swapWithFrameToken(context, frameToken));
        postSwap(context);
        return NoError();
    }
    
    Error Surface::postSubBuffer(const gl::Context *context,
                                 EGLint x,
                                 EGLint y,
                                 EGLint width,
                                 EGLint height)
    {
        if (width == 0 || height == 0)
        {
            return egl::NoError();
        }
    
        context->getState().getOverlay()->onSwap();
    
        ANGLE_TRY(mImplementation->postSubBuffer(context, x, y, width, height));
        postSwap(context);
        return NoError();
    }
    
    Error Surface::setPresentationTime(EGLnsecsANDROID time)
    {
        return mImplementation->setPresentationTime(time);
    }
    
    Error Surface::querySurfacePointerANGLE(EGLint attribute, void **value)
    {
        return mImplementation->querySurfacePointerANGLE(attribute, value);
    }
    
    EGLint Surface::isPostSubBufferSupported() const
    {
        return mPostSubBufferRequested && mImplementation->isPostSubBufferSupported();
    }
    
    void Surface::setSwapInterval(EGLint interval)
    {
        mImplementation->setSwapInterval(interval);
    }
    
    void Surface::setMipmapLevel(EGLint level)
    {
        // Level is set but ignored
        UNIMPLEMENTED();
        mMipmapLevel = level;
    }
    
    void Surface::setMultisampleResolve(EGLenum resolve)
    {
        // Behaviour is set but ignored
        UNIMPLEMENTED();
        mMultisampleResolve = resolve;
    }
    
    void Surface::setSwapBehavior(EGLenum behavior)
    {
        // Behaviour is set but ignored
        UNIMPLEMENTED();
        mSwapBehavior = behavior;
    }
    
    void Surface::setFixedWidth(EGLint width)
    {
        mFixedWidth = width;
        mImplementation->setFixedWidth(width);
    }
    
    void Surface::setFixedHeight(EGLint height)
    {
        mFixedHeight = height;
        mImplementation->setFixedHeight(height);
    }
    
    const Config *Surface::getConfig() const
    {
        return mState.config;
    }
    
    EGLint Surface::getPixelAspectRatio() const
    {
        return mPixelAspectRatio;
    }
    
    EGLenum Surface::getRenderBuffer() const
    {
        return mRenderBuffer;
    }
    
    EGLenum Surface::getSwapBehavior() const
    {
        return mSwapBehavior;
    }
    
    TextureFormat Surface::getTextureFormat() const
    {
        return mTextureFormat;
    }
    
    EGLenum Surface::getTextureTarget() const
    {
        return mTextureTarget;
    }
    
    bool Surface::getLargestPbuffer() const
    {
        return mLargestPbuffer;
    }
    
    EGLenum Surface::getGLColorspace() const
    {
        return mGLColorspace;
    }
    
    EGLenum Surface::getVGAlphaFormat() const
    {
        return mVGAlphaFormat;
    }
    
    EGLenum Surface::getVGColorspace() const
    {
        return mVGColorspace;
    }
    
    bool Surface::getMipmapTexture() const
    {
        return mMipmapTexture;
    }
    
    EGLint Surface::getMipmapLevel() const
    {
        return mMipmapLevel;
    }
    
    EGLint Surface::getHorizontalResolution() const
    {
        return mHorizontalResolution;
    }
    
    EGLint Surface::getVerticalResolution() const
    {
        return mVerticalResolution;
    }
    
    EGLenum Surface::getMultisampleResolve() const
    {
        return mMultisampleResolve;
    }
    
    EGLint Surface::isFixedSize() const
    {
        return mFixedSize;
    }
    
    EGLint Surface::getWidth() const
    {
        return mFixedSize ? static_cast<EGLint>(mFixedWidth) : mImplementation->getWidth();
    }
    
    EGLint Surface::getHeight() const
    {
        return mFixedSize ? static_cast<EGLint>(mFixedHeight) : mImplementation->getHeight();
    }
    
    egl::Error Surface::getUserWidth(const egl::Display *display, EGLint *value) const
    {
        if (mFixedSize)
        {
            *value = static_cast<EGLint>(mFixedWidth);
            return NoError();
        }
        else
        {
            return mImplementation->getUserWidth(display, value);
        }
    }
    
    egl::Error Surface::getUserHeight(const egl::Display *display, EGLint *value) const
    {
        if (mFixedSize)
        {
            *value = static_cast<EGLint>(mFixedHeight);
            return NoError();
        }
        else
        {
            return mImplementation->getUserHeight(display, value);
        }
    }
    
    Error Surface::bindTexImage(gl::Context *context, gl::Texture *texture, EGLint buffer)
    {
        ASSERT(!mTexture);
        ANGLE_TRY(mImplementation->bindTexImage(context, texture, buffer));
    
        if (texture->bindTexImageFromSurface(context, this) == angle::Result::Stop)
        {
            return Error(EGL_BAD_SURFACE);
        }
        mTexture = texture;
        mRefCount++;
    
        return NoError();
    }
    
    Error Surface::releaseTexImage(const gl::Context *context, EGLint buffer)
    {
        ASSERT(context);
    
        ANGLE_TRY(mImplementation->releaseTexImage(context, buffer));
    
        ASSERT(mTexture);
        ANGLE_TRY(ResultToEGL(mTexture->releaseTexImageFromSurface(context)));
    
        return releaseTexImageFromTexture(context);
    }
    
    Error Surface::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
    {
        return mImplementation->getSyncValues(ust, msc, sbc);
    }
    
    Error Surface::getMscRate(EGLint *numerator, EGLint *denominator)
    {
        return mImplementation->getMscRate(numerator, denominator);
    }
    
    Error Surface::releaseTexImageFromTexture(const gl::Context *context)
    {
        ASSERT(mTexture);
        mTexture = nullptr;
        return releaseRef(context->getDisplay());
    }
    
    gl::Extents Surface::getAttachmentSize(const gl::ImageIndex & /*target*/) const
    {
        return gl::Extents(getWidth(), getHeight(), 1);
    }
    
    gl::Format Surface::getAttachmentFormat(GLenum binding, const gl::ImageIndex &target) const
    {
        return (binding == GL_BACK ? mColorFormat : mDSFormat);
    }
    
    GLsizei Surface::getAttachmentSamples(const gl::ImageIndex &target) const
    {
        return getConfig()->samples;
    }
    
    bool Surface::isRenderable(const gl::Context *context,
                               GLenum binding,
                               const gl::ImageIndex &imageIndex) const
    {
        return true;
    }
    
    GLuint Surface::getId() const
    {
        UNREACHABLE();
        return 0;
    }
    
    gl::Framebuffer *Surface::createDefaultFramebuffer(const gl::Context *context,
                                                       egl::Surface *readSurface)
    {
        return new gl::Framebuffer(context, this, readSurface);
    }
    
    gl::InitState Surface::initState(const gl::ImageIndex & /*imageIndex*/) const
    {
        return mInitState;
    }
    
    void Surface::setInitState(const gl::ImageIndex & /*imageIndex*/, gl::InitState initState)
    {
        mInitState = initState;
    }
    
    void Surface::setTimestampsEnabled(bool enabled)
    {
        mImplementation->setTimestampsEnabled(enabled);
        mState.timestampsEnabled = enabled;
    }
    
    bool Surface::isTimestampsEnabled() const
    {
        return mState.timestampsEnabled;
    }
    
    const SupportedCompositorTiming &Surface::getSupportedCompositorTimings() const
    {
        return mState.supportedCompositorTimings;
    }
    
    Error Surface::getCompositorTiming(EGLint numTimestamps,
                                       const EGLint *names,
                                       EGLnsecsANDROID *values) const
    {
        return mImplementation->getCompositorTiming(numTimestamps, names, values);
    }
    
    Error Surface::getNextFrameId(EGLuint64KHR *frameId) const
    {
        return mImplementation->getNextFrameId(frameId);
    }
    
    const SupportedTimestamps &Surface::getSupportedTimestamps() const
    {
        return mState.supportedTimestamps;
    }
    
    Error Surface::getFrameTimestamps(EGLuint64KHR frameId,
                                      EGLint numTimestamps,
                                      const EGLint *timestamps,
                                      EGLnsecsANDROID *values) const
    {
        return mImplementation->getFrameTimestamps(frameId, numTimestamps, timestamps, values);
    }
    
    void Surface::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message)
    {
        ASSERT(message == angle::SubjectMessage::SubjectChanged && index == kSurfaceImplSubjectIndex);
        onStateChange(angle::SubjectMessage::ContentsChanged);
    }
    
    WindowSurface::WindowSurface(rx::EGLImplFactory *implFactory,
                                 const egl::Config *config,
                                 EGLNativeWindowType window,
                                 const AttributeMap &attribs)
        : Surface(EGL_WINDOW_BIT, config, attribs)
    {
        mImplementation = implFactory->createWindowSurface(mState, window, attribs);
    }
    
    WindowSurface::~WindowSurface() {}
    
    PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
                                   const Config *config,
                                   const AttributeMap &attribs)
        : Surface(EGL_PBUFFER_BIT, config, attribs)
    {
        mImplementation = implFactory->createPbufferSurface(mState, attribs);
    }
    
    PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
                                   const Config *config,
                                   EGLenum buftype,
                                   EGLClientBuffer clientBuffer,
                                   const AttributeMap &attribs)
        : Surface(EGL_PBUFFER_BIT, config, attribs, buftype)
    {
        mImplementation =
            implFactory->createPbufferFromClientBuffer(mState, buftype, clientBuffer, attribs);
    }
    
    PbufferSurface::~PbufferSurface() {}
    
    PixmapSurface::PixmapSurface(rx::EGLImplFactory *implFactory,
                                 const Config *config,
                                 NativePixmapType nativePixmap,
                                 const AttributeMap &attribs)
        : Surface(EGL_PIXMAP_BIT, config, attribs)
    {
        mImplementation = implFactory->createPixmapSurface(mState, nativePixmap, attribs);
    }
    
    PixmapSurface::~PixmapSurface() {}
    
    // SurfaceDeleter implementation.
    
    SurfaceDeleter::SurfaceDeleter(const Display *display) : mDisplay(display) {}
    
    SurfaceDeleter::~SurfaceDeleter() {}
    
    void SurfaceDeleter::operator()(Surface *surface)
    {
        ANGLE_SWALLOW_ERR(surface->onDestroy(mDisplay));
    }
    
    }  // namespace egl