Hash :
3e217f65
Author :
Date :
2018-08-28T16:55:20
Rename UniformHLSL to ResourcesHLSL In future, atomic counter and shader storage block will be added into UniformHLSL since they all need the UAV register. So this change renames UniformHLSL to ResourcesHLSL. Bug: angleproject:1951 Change-Id: Ie9eda090763fbb516468c138e65e111eb12fe514 Reviewed-on: https://chromium-review.googlesource.com/1193322 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ResourcesHLSL.h:
// Methods for GLSL to HLSL translation for uniforms and interface blocks.
//
#ifndef COMPILER_TRANSLATOR_RESOURCESHLSL_H_
#define COMPILER_TRANSLATOR_RESOURCESHLSL_H_
#include "compiler/translator/OutputHLSL.h"
#include "compiler/translator/UtilsHLSL.h"
namespace sh
{
class ImmutableString;
class StructureHLSL;
class TSymbolTable;
class ResourcesHLSL : angle::NonCopyable
{
public:
ResourcesHLSL(StructureHLSL *structureHLSL,
ShShaderOutput outputType,
const std::vector<Uniform> &uniforms,
unsigned int firstUniformRegister);
void reserveUniformRegisters(unsigned int registerCount);
void reserveUniformBlockRegisters(unsigned int registerCount);
void uniformsHeader(TInfoSinkBase &out,
ShShaderOutput outputType,
const ReferencedVariables &referencedUniforms,
TSymbolTable *symbolTable);
// Must be called after uniformsHeader
void samplerMetadataUniforms(TInfoSinkBase &out, const char *reg);
TString uniformBlocksHeader(const ReferencedInterfaceBlocks &referencedInterfaceBlocks);
// Used for direct index references
static TString UniformBlockInstanceString(const ImmutableString &instanceName,
unsigned int arrayIndex);
const std::map<std::string, unsigned int> &getUniformBlockRegisterMap() const
{
return mUniformBlockRegisterMap;
}
const std::map<std::string, unsigned int> &getUniformRegisterMap() const
{
return mUniformRegisterMap;
}
private:
TString uniformBlockString(const TInterfaceBlock &interfaceBlock,
const TVariable *instanceVariable,
unsigned int registerIndex,
unsigned int arrayIndex);
TString uniformBlockMembersString(const TInterfaceBlock &interfaceBlock,
TLayoutBlockStorage blockStorage);
TString uniformBlockStructString(const TInterfaceBlock &interfaceBlock);
const Uniform *findUniformByName(const ImmutableString &name) const;
void outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out,
const TType &type,
const TVariable &variable,
const unsigned int registerIndex);
void outputUniform(TInfoSinkBase &out,
const TType &type,
const TVariable &variable,
const unsigned int registerIndex);
// Returns the uniform's register index
unsigned int assignUniformRegister(const TType &type,
const ImmutableString &name,
unsigned int *outRegisterCount);
unsigned int assignSamplerInStructUniformRegister(const TType &type,
const TString &name,
unsigned int *outRegisterCount);
void outputHLSLSamplerUniformGroup(
TInfoSinkBase &out,
const HLSLTextureGroup textureGroup,
const TVector<const TVariable *> &group,
const TMap<const TVariable *, TString> &samplerInStructSymbolsToAPINames,
unsigned int *groupTextureRegisterIndex);
void outputHLSLImageUniformIndices(TInfoSinkBase &out,
const TVector<const TVariable *> &group,
unsigned int imageArrayIndex,
unsigned int *groupRegisterCount);
void outputHLSLReadonlyImageUniformGroup(TInfoSinkBase &out,
const HLSLTextureGroup textureGroup,
const TVector<const TVariable *> &group,
unsigned int *groupTextureRegisterIndex,
unsigned int *imageUniformGroupIndex);
void outputHLSLImageUniformGroup(TInfoSinkBase &out,
const HLSLRWTextureGroup textureGroup,
const TVector<const TVariable *> &group,
unsigned int *groupTextureRegisterIndex,
unsigned int *imageUniformGroupIndex);
unsigned int mUniformRegister;
unsigned int mUniformBlockRegister;
unsigned int mTextureRegister;
unsigned int mRWTextureRegister;
unsigned int mSamplerCount;
StructureHLSL *mStructureHLSL;
ShShaderOutput mOutputType;
const std::vector<Uniform> &mUniforms;
std::map<std::string, unsigned int> mUniformBlockRegisterMap;
std::map<std::string, unsigned int> mUniformRegisterMap;
};
}
#endif // COMPILER_TRANSLATOR_RESOURCESHLSL_H_