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  • Hash : 3a482179
    Author : Shahbaz Youssefi
    Date : 2018-10-11T10:34:44

    Vulkan: Implement glFlush
    
    A semaphore pool is implemented to allow dynamic allocation of
    semaphores as needed when breaking up a frame with flushes.  The pool is
    used both for acquiring the next image and for chaining mid-frame
    submissions.
    
    RendererVk::flush() is changed so that instead of taking the wait/signal
    semaphores as parameters, it would use the last known signaled semaphore
    as wait semaphore and allocates a semaphore for signaling.  It would
    additionally wait for any extra semaphore provided externally (i.e. the
    surface's image acquire semaphore).
    
    Bug: angleproject:2504
    Change-Id: Iecd2d5535230c48b26a6b7d078710af8730121da
    Reviewed-on: https://chromium-review.googlesource.com/c/1276805
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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