Hash :
da3db87e
Author :
Date :
2021-07-06T14:00:58
Upstream latest changes to Metal backend from Apple to 7/1/2021 This CL merges in the ANGLE changes between these two WebKit commits: https://git.webkit.org/?p=WebKit.git;a=commit;h=8648b353ab1d7730438c2e08319e1a4d64982c31 https://git.webkit.org/?p=WebKit.git;a=commit;h=166e4924a52971d6a32ad48247a439b16c00e062 Include provoking vertex buffer out of bounds fix from https://bugs.webkit.org/show_bug.cgi?id=230107 Fix bad merge of resetting of dirty bits, breaking DepthStencilFormatsTest.DepthTextureRender test and perhaps others. Disable GL_APPLE_clip_distance when the direct-to-Metal compiler is active. It can not yet handle the gl_ClipDistance array. Disable use of rectangular textures for IOSurfaces. Metal can bind IOSurfaces to 2D textures, and this was passing all tests in the SPIR-V Metal backend. Introducing rectangular textures breaks the SPIR-V Metal backend, and the tests currently fail on the direct-to-Metal backend. Fix several bugs with ProvokingVertex, which was causing both the SpirV and Direct backends to incorrectly draw indices. (https://bugs.webkit.org/show_bug.cgi?id=230107) Skip the following tests on the Metal backend which is still failing RobustResourceInitTestES3.BlitDepthStencilAfterClearBuffer GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_Metal With these changes, angle_end2end_tests again runs to completion. Bug: angleproject:6395 Change-Id: I3cc58f531426a95fc8f177a4ad87f56c1855a546 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167010 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DriverUniformMetal:
// Struct defining the default driver uniforms for direct and SpirV based ANGLE translation
//
#include "compiler/translator/DriverUniformMetal.h"
#include "compiler/translator/tree_util/BuiltIn.h"
#include "compiler/translator/tree_util/DriverUniform.h"
#include "compiler/translator/tree_util/IntermNode_util.h"
namespace sh
{
namespace
{
// Metal specific driver uniforms
constexpr const char kHalfRenderArea[] = "halfRenderArea";
constexpr const char kFlipXY[] = "flipXY";
constexpr const char kNegFlipXY[] = "negFlipXY";
constexpr const char kEmulatedInstanceID[] = "emulatedInstanceID";
constexpr const char kCoverageMask[] = "coverageMask";
} // namespace
// class DriverUniformMetal
// The fields here must match the DriverUniforms structure defined in ContextMtl.h.
TFieldList *DriverUniformMetal::createUniformFields(TSymbolTable *symbolTable)
{
TFieldList *driverFieldList = DriverUniform::createUniformFields(symbolTable);
constexpr size_t kNumGraphicsDriverUniformsMetal = 5;
constexpr std::array<const char *, kNumGraphicsDriverUniformsMetal>
kGraphicsDriverUniformNamesMetal = {
{kHalfRenderArea, kFlipXY, kNegFlipXY, kEmulatedInstanceID, kCoverageMask}};
const std::array<TType *, kNumGraphicsDriverUniformsMetal> kDriverUniformTypesMetal = {{
new TType(EbtFloat, EbpHigh, EvqGlobal, 2), // halfRenderArea
new TType(EbtFloat, EbpLow, EvqGlobal, 2), // flipXY
new TType(EbtFloat, EbpLow, EvqGlobal, 2), // negFlipXY
new TType(EbtUInt, EbpHigh,
EvqGlobal), // kEmulatedInstanceID - unused in SPIR-V Metal compiler
new TType(EbtUInt, EbpHigh, EvqGlobal), // kCoverageMask
}};
for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniformsMetal; ++uniformIndex)
{
TField *driverUniformField =
new TField(kDriverUniformTypesMetal[uniformIndex],
ImmutableString(kGraphicsDriverUniformNamesMetal[uniformIndex]),
TSourceLoc(), SymbolType::AngleInternal);
driverFieldList->push_back(driverUniformField);
}
return driverFieldList;
}
TIntermBinary *DriverUniformMetal::getHalfRenderAreaRef() const
{
return createDriverUniformRef(kHalfRenderArea);
}
TIntermBinary *DriverUniformMetal::getFlipXYRef() const
{
return createDriverUniformRef(kFlipXY);
}
TIntermBinary *DriverUniformMetal::getNegFlipXYRef() const
{
return createDriverUniformRef(kNegFlipXY);
}
TIntermSwizzle *DriverUniformMetal::getNegFlipYRef() const
{
// Create a swizzle to "negFlipXY.y"
TIntermBinary *negFlipXY = createDriverUniformRef(kNegFlipXY);
TVector<int> swizzleOffsetY = {1};
TIntermSwizzle *negFlipY = new TIntermSwizzle(negFlipXY, swizzleOffsetY);
return negFlipY;
}
TIntermBinary *DriverUniformMetal::getCoverageMaskFieldRef() const
{
return createDriverUniformRef(kCoverageMask);
}
} // namespace sh