Hash :
da3db87e
Author :
Date :
2021-07-06T14:00:58
Upstream latest changes to Metal backend from Apple to 7/1/2021 This CL merges in the ANGLE changes between these two WebKit commits: https://git.webkit.org/?p=WebKit.git;a=commit;h=8648b353ab1d7730438c2e08319e1a4d64982c31 https://git.webkit.org/?p=WebKit.git;a=commit;h=166e4924a52971d6a32ad48247a439b16c00e062 Include provoking vertex buffer out of bounds fix from https://bugs.webkit.org/show_bug.cgi?id=230107 Fix bad merge of resetting of dirty bits, breaking DepthStencilFormatsTest.DepthTextureRender test and perhaps others. Disable GL_APPLE_clip_distance when the direct-to-Metal compiler is active. It can not yet handle the gl_ClipDistance array. Disable use of rectangular textures for IOSurfaces. Metal can bind IOSurfaces to 2D textures, and this was passing all tests in the SPIR-V Metal backend. Introducing rectangular textures breaks the SPIR-V Metal backend, and the tests currently fail on the direct-to-Metal backend. Fix several bugs with ProvokingVertex, which was causing both the SpirV and Direct backends to incorrectly draw indices. (https://bugs.webkit.org/show_bug.cgi?id=230107) Skip the following tests on the Metal backend which is still failing RobustResourceInitTestES3.BlitDepthStencilAfterClearBuffer GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_Metal With these changes, angle_end2end_tests again runs to completion. Bug: angleproject:6395 Change-Id: I3cc58f531426a95fc8f177a4ad87f56c1855a546 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167010 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DriverUniformMetal:
// Struct defining the default driver uniforms for direct and SpirV based ANGLE translation
//
#ifndef LIBANGLE_RENDERER_METAL_DRIVERUNIFORMMETAL_H_
#define LIBANGLE_RENDERER_METAL_DRIVERUNIFORMMETAL_H_
#include "compiler/translator/tree_util/DriverUniform.h"
namespace sh
{
class DriverUniformMetal : public DriverUniform
{
public:
DriverUniformMetal(DriverUniformMode mode) : DriverUniform(mode) {}
DriverUniformMetal() : DriverUniform(DriverUniformMode::InterfaceBlock) {}
~DriverUniformMetal() override {}
TIntermBinary *getHalfRenderAreaRef() const override;
TIntermBinary *getFlipXYRef() const override;
TIntermBinary *getNegFlipXYRef() const override;
TIntermSwizzle *getNegFlipYRef() const override;
TIntermBinary *getCoverageMaskFieldRef() const;
protected:
TFieldList *createUniformFields(TSymbolTable *symbolTable) override;
};
} // namespace sh
#endif /* LIBANGLE_RENDERER_METAL_DRIVERUNIFORMMETAL_H_ */