Hash :
d7aa0130
Author :
Date :
2021-04-26T16:56:15
Upstream Apple's direct-to-Metal backend: compile translator. This change is meant to merge the translator changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the translator code in a state that compiles, but not to switch the Metal backend over to use this translator backend yet. Bug: angleproject:5505 Change-Id: I68a6354604498cd5fd1eb96c13fc56f3b38f2bd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897536 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_TRANSLATORMETALDIRECT_PROGRAMPRELUDE_H_
#define COMPILER_TRANSLATOR_TRANSLATORMETALDIRECT_PROGRAMPRELUDE_H_
#include <unordered_set>
#include "common/angleutils.h"
namespace sh
{
class TInfoSinkBase;
class TIntermBlock;
enum class MetalShaderType
{
None,
Vertex,
Fragment,
Compute, // Unused currently
Count,
};
struct ProgramPreludeConfig
{
public:
ProgramPreludeConfig() {}
explicit ProgramPreludeConfig(MetalShaderType shaderType) : shaderType(shaderType) {}
bool hasStructEq = false;
MetalShaderType shaderType = MetalShaderType::None;
};
// This emits fixed helper Metal code directly without adding code to the AST. This walks the AST to
// figure out the required what prelude MSL code is needed for various things in the AST. You can
// think of this as effectively inlining various portions of a helper library into the emitted
// Metal program.
ANGLE_NO_DISCARD bool EmitProgramPrelude(TIntermBlock &root,
TInfoSinkBase &out,
const ProgramPreludeConfig &ppc);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TRANSLATORMETALDIRECT_PROGRAMPRELUDE_H_