Hash :
3b3fe837
Author :
Date :
2019-08-06T17:44:12
Use BufferID in place of GLuint handles. Introduces enable_if handling for "FromGL". Avoids the use of any macro code to handle resource id casting. Bug: angleproject:3611 Change-Id: I1a6d10c3c9cc6ba0dc072bad1d62c33551f05d87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736127 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Unit tests for ResourceManager.
//
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "libANGLE/ResourceManager.h"
#include "tests/angle_unittests_utils.h"
using namespace rx;
using namespace gl;
using ::testing::_;
namespace
{
class ResourceManagerTest : public testing::Test
{
protected:
void SetUp() override
{
mTextureManager = new TextureManager();
mBufferManager = new BufferManager();
mRenderbuffermanager = new RenderbufferManager();
}
void TearDown() override
{
mTextureManager->release(nullptr);
mBufferManager->release(nullptr);
mRenderbuffermanager->release(nullptr);
}
MockGLFactory mMockFactory;
TextureManager *mTextureManager;
BufferManager *mBufferManager;
RenderbufferManager *mRenderbuffermanager;
};
TEST_F(ResourceManagerTest, ReallocateBoundTexture)
{
EXPECT_CALL(mMockFactory, createTexture(_)).Times(1).RetiresOnSaturation();
mTextureManager->checkTextureAllocation(&mMockFactory, 1, TextureType::_2D);
GLuint newTexture = mTextureManager->createTexture();
EXPECT_NE(1u, newTexture);
}
TEST_F(ResourceManagerTest, ReallocateBoundBuffer)
{
EXPECT_CALL(mMockFactory, createBuffer(_)).Times(1).RetiresOnSaturation();
mBufferManager->checkBufferAllocation(&mMockFactory, {1});
BufferID newBuffer = mBufferManager->createBuffer();
EXPECT_NE(1u, newBuffer.value);
}
TEST_F(ResourceManagerTest, ReallocateBoundRenderbuffer)
{
EXPECT_CALL(mMockFactory, createRenderbuffer(_)).Times(1).RetiresOnSaturation();
mRenderbuffermanager->checkRenderbufferAllocation(&mMockFactory, {1});
RenderbufferID newRenderbuffer = mRenderbuffermanager->createRenderbuffer();
EXPECT_NE(1u, newRenderbuffer.value);
}
} // anonymous namespace