Hash :
4c833efb
Author :
Date :
2019-07-11T11:29:35
Vulkan: Enable sampler objects This is the initial implementation to get GLES3.0 Sampler Objects working on the Vulkan backend. When samplers are dirty, a corresponding Vulkan sampler object will be created with associated state and textures are flagged as dirty anytime sampler bindings change. Then when handling textures dirty, any bound sampler objects are pulled from active texture units. When sampler objects are bound, their state is used instead of the built-in texture's sampler state. This change also adds a test that uses the same texture object with different sampler objects to test a corner case that dEQP misses. Bug: angleproject:3208 Change-Id: I643d9c9d5cb92fecc02dad815a07bcf349534c70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706897 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Sampler.h : Defines the Sampler class, which represents a GLES 3
// sampler object. Sampler objects store some state needed to sample textures.
#ifndef LIBANGLE_SAMPLER_H_
#define LIBANGLE_SAMPLER_H_
#include "libANGLE/Debug.h"
#include "libANGLE/Observer.h"
#include "libANGLE/RefCountObject.h"
#include "libANGLE/angletypes.h"
namespace rx
{
class GLImplFactory;
class SamplerImpl;
} // namespace rx
namespace gl
{
class Sampler final : public RefCountObject, public LabeledObject, public angle::Subject
{
public:
Sampler(rx::GLImplFactory *factory, GLuint id);
~Sampler() override;
void onDestroy(const Context *context) override;
void setLabel(const Context *context, const std::string &label) override;
const std::string &getLabel() const override;
void setMinFilter(const Context *context, GLenum minFilter);
GLenum getMinFilter() const;
void setMagFilter(const Context *context, GLenum magFilter);
GLenum getMagFilter() const;
void setWrapS(const Context *context, GLenum wrapS);
GLenum getWrapS() const;
void setWrapT(const Context *context, GLenum wrapT);
GLenum getWrapT() const;
void setWrapR(const Context *context, GLenum wrapR);
GLenum getWrapR() const;
void setMaxAnisotropy(const Context *context, float maxAnisotropy);
float getMaxAnisotropy() const;
void setMinLod(const Context *context, GLfloat minLod);
GLfloat getMinLod() const;
void setMaxLod(const Context *context, GLfloat maxLod);
GLfloat getMaxLod() const;
void setCompareMode(const Context *context, GLenum compareMode);
GLenum getCompareMode() const;
void setCompareFunc(const Context *context, GLenum compareFunc);
GLenum getCompareFunc() const;
void setSRGBDecode(const Context *context, GLenum sRGBDecode);
GLenum getSRGBDecode() const;
void setBorderColor(const Context *context, const ColorGeneric &color);
const ColorGeneric &getBorderColor() const;
const SamplerState &getSamplerState() const;
rx::SamplerImpl *getImplementation() const;
angle::Result syncState(const Context *context);
bool isDirty() const { return mDirty; }
private:
void signalDirtyState();
SamplerState mState;
bool mDirty;
rx::SamplerImpl *mSampler;
std::string mLabel;
};
} // namespace gl
#endif // LIBANGLE_SAMPLER_H_