Hash :
3b3fe837
Author :
Date :
2019-08-06T17:44:12
Use BufferID in place of GLuint handles. Introduces enable_if handling for "FromGL". Avoids the use of any macro code to handle resource id casting. Bug: angleproject:3611 Change-Id: I1a6d10c3c9cc6ba0dc072bad1d62c33551f05d87 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1736127 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL31_autogen.h:
// Validation functions for the OpenGL 3.1 entry points.
#ifndef LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateGetActiveUniformName(Context *context,
GLuint program,
GLuint uniformIndex,
GLsizei bufSize,
GLsizei *length,
GLchar *uniformName);
bool ValidatePrimitiveRestartIndex(Context *context, GLuint index);
bool ValidateTexBuffer(Context *context,
GLenum target,
GLenum internalformat,
BufferID bufferPacked);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL31_AUTOGEN_H_