Hash :
08b1e660
Author :
Date :
2019-08-09T15:31:19
Revert "Enable EVENT trace to print GLenum as string" This reverts commit 048547e743b655d12ad44bb3e63766b7b96cd9a0. Reason for revert: crashes on Debug bots (at least Mac) Original change's description: > Enable EVENT trace to print GLenum as string > > Bug: angleproject:3778 > Change-Id: Ib3a4bd6ba631e0165d571789bbfab9b4b1905d8d > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1737141 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Tobin Ehlis <tobine@google.com> TBR=tobine@google.com,jmadill@chromium.org,lujc@google.com Change-Id: Ib72f932f9b99bf981399759b17cec456b3ffafc1 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:3778 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1745835 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_4_6_autogen.cpp:
// Defines the GL 4.6 entry points.
#include "libGL/entry_points_gl_4_6_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL46_autogen.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY MultiDrawArraysIndirectCount(GLenum mode,
const void *indirect,
GLintptr drawcount,
GLsizei maxdrawcount,
GLsizei stride)
{
EVENT("(GLenum mode = 0x%X, const void *indirect = 0x%016" PRIxPTR
", GLintptr drawcount = %llu, GLsizei maxdrawcount = %d, GLsizei stride = %d)",
mode, (uintptr_t)indirect, static_cast<unsigned long long>(drawcount), maxdrawcount,
stride);
Context *context = GetValidGlobalContext();
if (context)
{
bool isCallValid = (context->skipValidation() ||
ValidateMultiDrawArraysIndirectCount(context, mode, indirect, drawcount,
maxdrawcount, stride));
if (isCallValid)
{
context->multiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride);
}
ANGLE_CAPTURE(MultiDrawArraysIndirectCount, isCallValid, context, mode, indirect, drawcount,
maxdrawcount, stride);
}
}
void GL_APIENTRY MultiDrawElementsIndirectCount(GLenum mode,
GLenum type,
const void *indirect,
GLintptr drawcount,
GLsizei maxdrawcount,
GLsizei stride)
{
EVENT("(GLenum mode = 0x%X, GLenum type = 0x%X, const void *indirect = 0x%016" PRIxPTR
", GLintptr drawcount = %llu, GLsizei maxdrawcount = %d, GLsizei stride = %d)",
mode, type, (uintptr_t)indirect, static_cast<unsigned long long>(drawcount), maxdrawcount,
stride);
Context *context = GetValidGlobalContext();
if (context)
{
bool isCallValid = (context->skipValidation() ||
ValidateMultiDrawElementsIndirectCount(
context, mode, type, indirect, drawcount, maxdrawcount, stride));
if (isCallValid)
{
context->multiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount,
stride);
}
ANGLE_CAPTURE(MultiDrawElementsIndirectCount, isCallValid, context, mode, type, indirect,
drawcount, maxdrawcount, stride);
}
}
void GL_APIENTRY PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
{
EVENT("(GLfloat factor = %f, GLfloat units = %f, GLfloat clamp = %f)", factor, units, clamp);
Context *context = GetValidGlobalContext();
if (context)
{
bool isCallValid = (context->skipValidation() ||
ValidatePolygonOffsetClamp(context, factor, units, clamp));
if (isCallValid)
{
context->polygonOffsetClamp(factor, units, clamp);
}
ANGLE_CAPTURE(PolygonOffsetClamp, isCallValid, context, factor, units, clamp);
}
}
void GL_APIENTRY SpecializeShader(GLuint shader,
const GLchar *pEntryPoint,
GLuint numSpecializationConstants,
const GLuint *pConstantIndex,
const GLuint *pConstantValue)
{
EVENT("(GLuint shader = %u, const GLchar *pEntryPoint = 0x%016" PRIxPTR
", GLuint numSpecializationConstants = %u, const GLuint *pConstantIndex = 0x%016" PRIxPTR
", const GLuint *pConstantValue = 0x%016" PRIxPTR ")",
shader, (uintptr_t)pEntryPoint, numSpecializationConstants, (uintptr_t)pConstantIndex,
(uintptr_t)pConstantValue);
Context *context = GetValidGlobalContext();
if (context)
{
bool isCallValid =
(context->skipValidation() ||
ValidateSpecializeShader(context, shader, pEntryPoint, numSpecializationConstants,
pConstantIndex, pConstantValue));
if (isCallValid)
{
context->specializeShader(shader, pEntryPoint, numSpecializationConstants,
pConstantIndex, pConstantValue);
}
ANGLE_CAPTURE(SpecializeShader, isCallValid, context, shader, pEntryPoint,
numSpecializationConstants, pConstantIndex, pConstantValue);
}
}
} // namespace gl