Hash :
24c08c4e
Author :
Date :
2011-05-27T17:40:48
Fix the bug that long varying varibales are mapped into different names in fragment/vertex shaders. ANGLEBUG=144 TEST=the same long varying variable name in fragment/vertex shaders map to the same shortened name if using the same translator. Review URL: http://codereview.appspot.com/4547063 git-svn-id: https://angleproject.googlecode.com/svn/trunk@660 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_MAP_LONG_VARIABLE_NAMES_H_
#define COMPILER_MAP_LONG_VARIABLE_NAMES_H_
#include "GLSLANG/ShaderLang.h"
#include "compiler/intermediate.h"
#include "compiler/VariableInfo.h"
// This size does not include '\0' in the end.
#define MAX_IDENTIFIER_NAME_SIZE 32
// Traverses intermediate tree to map attributes and uniforms names that are
// longer than MAX_IDENTIFIER_NAME_SIZE to MAX_IDENTIFIER_NAME_SIZE.
class MapLongVariableNames : public TIntermTraverser {
public:
MapLongVariableNames(TMap<TString, TString>& varyingLongNameMap);
virtual void visitSymbol(TIntermSymbol*);
virtual void visitConstantUnion(TIntermConstantUnion*);
virtual bool visitBinary(Visit, TIntermBinary*);
virtual bool visitUnary(Visit, TIntermUnary*);
virtual bool visitSelection(Visit, TIntermSelection*);
virtual bool visitAggregate(Visit, TIntermAggregate*);
virtual bool visitLoop(Visit, TIntermLoop*);
virtual bool visitBranch(Visit, TIntermBranch*);
private:
TString mapVaryingLongName(const TString& name);
TMap<TString, TString>& mVaryingLongNameMap;
};
#endif // COMPILER_MAP_LONG_VARIABLE_NAMES_H_