Edit

kc3-lang/angle/src/libGLESv2/libGLESv2.cpp

Branch :

  • Show log

    Commit

  • Author : Geoff Lang
    Date : 2013-10-16 15:07:39
    Hash : eef52cc6
    Message : Fix mis-printed type in event message. TRAC #23785 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods

  • src/libGLESv2/libGLESv2.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
    
    #include "common/version.h"
    
    #include "libGLESv2/main.h"
    #include "common/utilities.h"
    #include "libGLESv2/formatutils.h"
    #include "libGLESv2/Buffer.h"
    #include "libGLESv2/Fence.h"
    #include "libGLESv2/Framebuffer.h"
    #include "libGLESv2/Renderbuffer.h"
    #include "libGLESv2/Program.h"
    #include "libGLESv2/ProgramBinary.h"
    #include "libGLESv2/Texture.h"
    #include "libGLESv2/Query.h"
    #include "libGLESv2/Context.h"
    #include "libGLESv2/VertexArray.h"
    
    #include "libGLESv2/validationES.h"
    #include "libGLESv2/validationES2.h"
    #include "libGLESv2/validationES3.h"
    
    gl::Texture *GetTargetTexture(gl::Context *context, GLenum target)
    {
        if (!ValidTextureTarget(context, target))
        {
            return NULL;
        }
    
        switch (target)
        {
          case GL_TEXTURE_2D:       return context->getTexture2D();
          case GL_TEXTURE_CUBE_MAP: return context->getTextureCubeMap();
          case GL_TEXTURE_3D:       return context->getTexture3D();
          case GL_TEXTURE_2D_ARRAY: return context->getTexture2DArray();
          default:                  return NULL;
        }
    }
    
    extern "C"
    {
    
    // OpenGL ES 2.0 functions
    
    void __stdcall glActiveTexture(GLenum texture)
    {
        EVENT("(GLenum texture = 0x%X)", texture);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
    
                context->setActiveSampler(texture - GL_TEXTURE0);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glAttachShader(GLuint program, GLuint shader)
    {
        EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                if (!shaderObject)
                {
                    if (context->getProgram(shader))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                if (!programObject->attachShader(shaderObject))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
    {
        EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
    
        try
        {
            switch (target)
            {
              case GL_ANY_SAMPLES_PASSED_EXT: 
              case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
                  break;
              default: 
                  return gl::error(GL_INVALID_ENUM);
            }
    
            if (id == 0)
            {
                return gl::error(GL_INVALID_OPERATION);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->beginQuery(target, id);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
    {
        EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                if (strncmp(name, "gl_", 3) == 0)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                programObject->bindAttributeLocation(index, name);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBindBuffer(GLenum target, GLuint buffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                // Check ES3 specific targets
                switch (target)
                {
                  case GL_COPY_READ_BUFFER:
                  case GL_COPY_WRITE_BUFFER:
                  case GL_PIXEL_PACK_BUFFER:
                  case GL_PIXEL_UNPACK_BUFFER:
                  case GL_UNIFORM_BUFFER:
                  case GL_TRANSFORM_FEEDBACK_BUFFER:
                    if (context->getClientVersion() < 3)
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                }
    
                switch (target)
                {
                  case GL_ARRAY_BUFFER:
                    context->bindArrayBuffer(buffer);
                    return;
                  case GL_ELEMENT_ARRAY_BUFFER:
                    context->bindElementArrayBuffer(buffer);
                    return;
                  case GL_COPY_READ_BUFFER:
                    context->bindCopyReadBuffer(buffer);
                    return;
                  case GL_COPY_WRITE_BUFFER:
                    context->bindCopyWriteBuffer(buffer);
                    return;
                  case GL_PIXEL_PACK_BUFFER:
                    context->bindPixelPackBuffer(buffer);
                    return;
                  case GL_PIXEL_UNPACK_BUFFER:
                    context->bindPixelUnpackBuffer(buffer);
                    return;
                  case GL_UNIFORM_BUFFER:
                    context->bindGenericUniformBuffer(buffer);
                    return;
                  case GL_TRANSFORM_FEEDBACK_BUFFER:
                    context->bindGenericTransformFeedbackBuffer(buffer);
                    return;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
    
        try
        {
            if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
            {
                return gl::error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
                {
                    context->bindReadFramebuffer(framebuffer);
                }
                
                if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
                {
                    context->bindDrawFramebuffer(framebuffer);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
    
        try
        {
            if (target != GL_RENDERBUFFER)
            {
                return gl::error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->bindRenderbuffer(renderbuffer);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBindTexture(GLenum target, GLuint texture)
    {
        EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Texture *textureObject = context->getTexture(texture);
    
                if (textureObject && textureObject->getTarget() != target && texture != 0)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    context->bindTexture2D(texture);
                    return;
                  case GL_TEXTURE_CUBE_MAP:
                    context->bindTextureCubeMap(texture);
                    return;
                  case GL_TEXTURE_3D:
                    if (context->getClientVersion() < 3)
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                    context->bindTexture3D(texture);
                    return;
                  case GL_TEXTURE_2D_ARRAY:
                    if (context->getClientVersion() < 3)
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                    context->bindTexture2DArray(texture);
                    return;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
    {
        EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
              red, green, blue, alpha);
    
        try
        {
            gl::Context* context = gl::getNonLostContext();
    
            if (context)
            {
                context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBlendEquation(GLenum mode)
    {
        glBlendEquationSeparate(mode, mode);
    }
    
    void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
    {
        EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            switch (modeRGB)
            {
              case GL_FUNC_ADD:
              case GL_FUNC_SUBTRACT:
              case GL_FUNC_REVERSE_SUBTRACT:
                break;
    
              case GL_MIN:
              case GL_MAX:
                if (context && context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
                break;
    
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            switch (modeAlpha)
            {
              case GL_FUNC_ADD:
              case GL_FUNC_SUBTRACT:
              case GL_FUNC_REVERSE_SUBTRACT:
                break;
    
              case GL_MIN:
              case GL_MAX:
                if (context && context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
                break;
    
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            if (context)
            {
                context->setBlendEquation(modeRGB, modeAlpha);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
    {
        glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
    }
    
    void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
    {
        EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
              srcRGB, dstRGB, srcAlpha, dstAlpha);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            switch (srcRGB)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
              case GL_SRC_ALPHA_SATURATE:
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            switch (dstRGB)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
                break;
    
              case GL_SRC_ALPHA_SATURATE:
                if (!context || context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
                break;
    
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            switch (srcAlpha)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
              case GL_SRC_ALPHA_SATURATE:
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            switch (dstAlpha)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
                break;
    
              case GL_SRC_ALPHA_SATURATE:
                if (!context || context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
                break;
    
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
                                      dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
    
            bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
                                      dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
    
            if (constantColorUsed && constantAlphaUsed)
            {
                ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
                return gl::error(GL_INVALID_OPERATION);
            }
    
            if (context)
            {
                context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
    {
        EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
              target, size, data, usage);
    
        try
        {
            if (size < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            switch (usage)
            {
              case GL_STREAM_DRAW:
              case GL_STATIC_DRAW:
              case GL_DYNAMIC_DRAW:
                break;
    
              case GL_STREAM_READ:
              case GL_STREAM_COPY:
              case GL_STATIC_READ:
              case GL_STATIC_COPY:
              case GL_DYNAMIC_READ:
              case GL_DYNAMIC_COPY:
                if (context && context->getClientVersion() < 3)
                {
                  return gl::error(GL_INVALID_ENUM);
                }
                break;
    
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            if (context)
            {
                // Check ES3 specific targets
                switch (target)
                {
                  case GL_COPY_READ_BUFFER:
                  case GL_COPY_WRITE_BUFFER:
                  case GL_PIXEL_PACK_BUFFER:
                  case GL_PIXEL_UNPACK_BUFFER:
                  case GL_UNIFORM_BUFFER:
                  case GL_TRANSFORM_FEEDBACK_BUFFER:
                    if (context->getClientVersion() < 3)
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                }
    
                gl::Buffer *buffer;
    
                switch (target)
                {
                  case GL_ARRAY_BUFFER:
                    buffer = context->getArrayBuffer();
                    break;
                  case GL_ELEMENT_ARRAY_BUFFER:
                    buffer = context->getElementArrayBuffer();
                    break;
                  case GL_COPY_READ_BUFFER:
                    buffer = context->getCopyReadBuffer();
                    break;
                  case GL_COPY_WRITE_BUFFER:
                    buffer = context->getCopyWriteBuffer();
                    break;
                  case GL_PIXEL_PACK_BUFFER:
                    buffer = context->getPixelPackBuffer();
                    break;
                  case GL_PIXEL_UNPACK_BUFFER:
                    buffer = context->getPixelUnpackBuffer();
                    break;
                  case GL_TRANSFORM_FEEDBACK_BUFFER:
                    buffer = context->getGenericTransformFeedbackBuffer();
                    break;
                  case GL_UNIFORM_BUFFER:
                    buffer = context->getGenericUniformBuffer();
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                if (!buffer)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                buffer->bufferData(data, size, usage);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
              target, offset, size, data);
    
        try
        {
            if (size < 0 || offset < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (data == NULL)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                // Check ES3 specific targets
                switch (target)
                {
                  case GL_COPY_READ_BUFFER:
                  case GL_COPY_WRITE_BUFFER:
                  case GL_PIXEL_PACK_BUFFER:
                  case GL_PIXEL_UNPACK_BUFFER:
                  case GL_UNIFORM_BUFFER:
                  case GL_TRANSFORM_FEEDBACK_BUFFER:
                    if (context->getClientVersion() < 3)
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                }
    
                gl::Buffer *buffer;
    
                switch (target)
                {
                  case GL_ARRAY_BUFFER:
                    buffer = context->getArrayBuffer();
                    break;
                  case GL_ELEMENT_ARRAY_BUFFER:
                    buffer = context->getElementArrayBuffer();
                    break;
                  case GL_COPY_READ_BUFFER:
                    buffer = context->getCopyReadBuffer();
                    break;
                  case GL_COPY_WRITE_BUFFER:
                    buffer = context->getCopyWriteBuffer();
                    break;
                  case GL_PIXEL_PACK_BUFFER:
                    buffer = context->getPixelPackBuffer();
                    break;
                  case GL_PIXEL_UNPACK_BUFFER:
                    buffer = context->getPixelUnpackBuffer();
                    break;
                  case GL_TRANSFORM_FEEDBACK_BUFFER:
                    buffer = context->getGenericTransformFeedbackBuffer();
                    break;
                  case GL_UNIFORM_BUFFER:
                    buffer = context->getGenericUniformBuffer();
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                if (!buffer)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if ((size_t)size + offset > buffer->size())
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                buffer->bufferSubData(data, size, offset);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLenum __stdcall glCheckFramebufferStatus(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        try
        {
            if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
            {
                return gl::error(GL_INVALID_ENUM, 0);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Framebuffer *framebuffer = NULL;
                if (target == GL_READ_FRAMEBUFFER_ANGLE)
                {
                    framebuffer = context->getReadFramebuffer();
                }
                else
                {
                    framebuffer = context->getDrawFramebuffer();
                }
    
                return framebuffer->completeness();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, 0);
        }
    
        return 0;
    }
    
    void __stdcall glClear(GLbitfield mask)
    {
        EVENT("(GLbitfield mask = 0x%X)", mask);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Framebuffer *framebufferObject = context->getDrawFramebuffer();
    
                if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
                {
                    return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
                }
    
                if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                context->clear(mask);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
    {
        EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
              red, green, blue, alpha);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->setClearColor(red, green, blue, alpha);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glClearDepthf(GLclampf depth)
    {
        EVENT("(GLclampf depth = %f)", depth);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->setClearDepth(depth);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glClearStencil(GLint s)
    {
        EVENT("(GLint s = %d)", s);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->setClearStencil(s);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
    {
        EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
              red, green, blue, alpha);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glCompileShader(GLuint shader)
    {
        EVENT("(GLuint shader = %d)", shader);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (!shaderObject)
                {
                    if (context->getProgram(shader))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                shaderObject->compile();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, 
                                          GLint border, GLsizei imageSize, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " 
              "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
              target, level, internalformat, width, height, border, imageSize, data);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3 &&
                    !ValidateES2TexImageParameters(context, target, level, internalformat, true, false,
                                                   0, 0, width, height, 0, GL_NONE, GL_NONE, data))
                {
                    return;
                }
    
                if (context->getClientVersion() >= 3 &&
                    !ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
                                                   0, 0, 0, width, height, 1, 0, GL_NONE, GL_NONE, data))
                {
                    return;
                }
    
                if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(internalformat, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    {
                        gl::Texture2D *texture = context->getTexture2D();
                        texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
                    }
                    break;
    
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                    {
                        gl::TextureCubeMap *texture = context->getTextureCubeMap();
                        texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
                    }
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                             GLenum format, GLsizei imageSize, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
              "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
              target, level, xoffset, yoffset, width, height, format, imageSize, data);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3 &&
                    !ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true,
                                                   xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data))
                {
                    return;
                }
    
                if (context->getClientVersion() >= 3 &&
                    !ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
                                                   xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE, data))
                {
                    return;
                }
    
                if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(format, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    {
                        gl::Texture2D *texture = context->getTexture2D();
                        texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
                    }
                    break;
    
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                    {
                        gl::TextureCubeMap *texture = context->getTextureCubeMap();
                        texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
                    }
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
              "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
              target, level, internalformat, x, y, width, height, border);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3 &&
                    !ValidateES2CopyTexImageParameters(context, target, level, internalformat, false,
                                                       0, 0, x, y, width, height, border))
                {
                    return;
                }
    
                if (context->getClientVersion() >= 3 &&
                    !ValidateES3CopyTexImageParameters(context, target, level, internalformat, false,
                                                       0, 0, 0, x, y, width, height, border))
                {
                    return;
                }
    
                gl::Framebuffer *framebuffer = context->getReadFramebuffer();
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    {
                        gl::Texture2D *texture = context->getTexture2D();
                        texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
                    }
                    break;
    
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                    {
                        gl::TextureCubeMap *texture = context->getTextureCubeMap();
                        texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
                    }
                    break;
    
                 default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
              target, level, xoffset, yoffset, x, y, width, height);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3 &&
                    !ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true,
                                                       xoffset, yoffset, x, y, width, height, 0))
                {
                    return;
                }
    
                if (context->getClientVersion() >= 3 &&
                    !ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true,
                                                       xoffset, yoffset, 0, x, y, width, height, 0))
                {
                    return;
                }
    
                gl::Framebuffer *framebuffer = context->getReadFramebuffer();
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    {
                        gl::Texture2D *texture = context->getTexture2D();
                        texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
                    }
                    break;
    
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                    {
                        gl::TextureCubeMap *texture = context->getTextureCubeMap();
                        texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
                    }
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
    
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLuint __stdcall glCreateProgram(void)
    {
        EVENT("()");
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                return context->createProgram();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, 0);
        }
    
        return 0;
    }
    
    GLuint __stdcall glCreateShader(GLenum type)
    {
        EVENT("(GLenum type = 0x%X)", type);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                switch (type)
                {
                  case GL_FRAGMENT_SHADER:
                  case GL_VERTEX_SHADER:
                    return context->createShader(type);
                  default:
                    return gl::error(GL_INVALID_ENUM, 0);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, 0);
        }
    
        return 0;
    }
    
    void __stdcall glCullFace(GLenum mode)
    {
        EVENT("(GLenum mode = 0x%X)", mode);
    
        try
        {
            switch (mode)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                {
                    gl::Context *context = gl::getNonLostContext();
    
                    if (context)
                    {
                        context->setCullMode(mode);
                    }
                }
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
    {
        EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
    
        try
        {
            if (n < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    context->deleteBuffer(buffers[i]);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
    {
        EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
    
        try
        {
            if (n < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    context->deleteFenceNV(fences[i]);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
    {
        EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
    
        try
        {
            if (n < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    if (framebuffers[i] != 0)
                    {
                        context->deleteFramebuffer(framebuffers[i]);
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        try
        {
            if (program == 0)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (!context->getProgram(program))
                {
                    if(context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                context->deleteProgram(program);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
    {
        EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
    
        try
        {
            if (n < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    context->deleteQuery(ids[i]);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
    {
        EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
    
        try
        {
            if (n < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    context->deleteRenderbuffer(renderbuffers[i]);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteShader(GLuint shader)
    {
        EVENT("(GLuint shader = %d)", shader);
    
        try
        {
            if (shader == 0)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (!context->getShader(shader))
                {
                    if(context->getProgram(shader))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                context->deleteShader(shader);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
    {
        EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
    
        try
        {
            if (n < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    if (textures[i] != 0)
                    {
                        context->deleteTexture(textures[i]);
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDepthFunc(GLenum func)
    {
        EVENT("(GLenum func = 0x%X)", func);
    
        try
        {
            switch (func)
            {
              case GL_NEVER:
              case GL_ALWAYS:
              case GL_LESS:
              case GL_LEQUAL:
              case GL_EQUAL:
              case GL_GREATER:
              case GL_GEQUAL:
              case GL_NOTEQUAL:
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->setDepthFunc(func);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDepthMask(GLboolean flag)
    {
        EVENT("(GLboolean flag = %u)", flag);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->setDepthMask(flag != GL_FALSE);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
    {
        EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->setDepthRange(zNear, zFar);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDetachShader(GLuint program, GLuint shader)
    {
        EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
    
                gl::Program *programObject = context->getProgram(program);
                gl::Shader *shaderObject = context->getShader(shader);
                
                if (!programObject)
                {
                    gl::Shader *shaderByProgramHandle;
                    shaderByProgramHandle = context->getShader(program);
                    if (!shaderByProgramHandle)
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                }
    
                if (!shaderObject)
                {
                    gl::Program *programByShaderHandle = context->getProgram(shader);
                    if (!programByShaderHandle)
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                }
    
                if (!programObject->detachShader(shaderObject))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDisable(GLenum cap)
    {
        EVENT("(GLenum cap = 0x%X)", cap);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                switch (cap)
                {
                  case GL_CULL_FACE:                context->setCullFace(false);              break;
                  case GL_POLYGON_OFFSET_FILL:      context->setPolygonOffsetFill(false);     break;
                  case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
                  case GL_SAMPLE_COVERAGE:          context->setSampleCoverage(false);        break;
                  case GL_SCISSOR_TEST:             context->setScissorTest(false);           break;
                  case GL_STENCIL_TEST:             context->setStencilTest(false);           break;
                  case GL_DEPTH_TEST:               context->setDepthTest(false);             break;
                  case GL_BLEND:                    context->setBlend(false);                 break;
                  case GL_DITHER:                   context->setDither(false);                break;
    
                  case GL_PRIMITIVE_RESTART_FIXED_INDEX:
                  case GL_RASTERIZER_DISCARD:
                    if (context->getClientVersion() < 3)
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                    UNIMPLEMENTED();
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDisableVertexAttribArray(GLuint index)
    {
        EVENT("(GLuint index = %d)", index);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->setEnableVertexAttribArray(index, false);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
    {
        EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
    
        try
        {
            if (count < 0 || first < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->drawArrays(mode, first, count, 0);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
    {
        EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
    
        try
        {
            if (count < 0 || first < 0 || primcount < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (primcount > 0)
            {
                gl::Context *context = gl::getNonLostContext();
    
                if (context)
                {
                    context->drawArrays(mode, first, count, primcount);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
    {
        EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
              mode, count, type, indices);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                switch (type)
                {
                  case GL_UNSIGNED_BYTE:
                  case GL_UNSIGNED_SHORT:
                    break;
                  case GL_UNSIGNED_INT:
                    if (!context->supports32bitIndices())
                    {
                        return gl::error(GL_INVALID_ENUM);    
                    }
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            
                context->drawElements(mode, count, type, indices, 0);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
    {
        EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
              mode, count, type, indices, primcount);
    
        try
        {
            if (count < 0 || primcount < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (primcount > 0)
            {
                gl::Context *context = gl::getNonLostContext();
    
                if (context)
                {
                    switch (type)
                    {
                      case GL_UNSIGNED_BYTE:
                      case GL_UNSIGNED_SHORT:
                        break;
                      case GL_UNSIGNED_INT:
                        if (!context->supports32bitIndices())
                        {
                            return gl::error(GL_INVALID_ENUM);    
                        }
                        break;
                      default:
                        return gl::error(GL_INVALID_ENUM);
                    }
                
                    context->drawElements(mode, count, type, indices, primcount);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glEnable(GLenum cap)
    {
        EVENT("(GLenum cap = 0x%X)", cap);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                switch (cap)
                {
                  case GL_CULL_FACE:                context->setCullFace(true);              break;
                  case GL_POLYGON_OFFSET_FILL:      context->setPolygonOffsetFill(true);     break;
                  case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
                  case GL_SAMPLE_COVERAGE:          context->setSampleCoverage(true);        break;
                  case GL_SCISSOR_TEST:             context->setScissorTest(true);           break;
                  case GL_STENCIL_TEST:             context->setStencilTest(true);           break;
                  case GL_DEPTH_TEST:               context->setDepthTest(true);             break;
                  case GL_BLEND:                    context->setBlend(true);                 break;
                  case GL_DITHER:                   context->setDither(true);                break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glEnableVertexAttribArray(GLuint index)
    {
        EVENT("(GLuint index = %d)", index);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->setEnableVertexAttribArray(index, true);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glEndQueryEXT(GLenum target)
    {
        EVENT("GLenum target = 0x%X)", target);
    
        try
        {
            switch (target)
            {
              case GL_ANY_SAMPLES_PASSED_EXT: 
              case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
                  break;
              default: 
                  return gl::error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->endQuery(target);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glFinishFenceNV(GLuint fence)
    {
        EVENT("(GLuint fence = %d)", fence);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::FenceNV *fenceObject = context->getFenceNV(fence);
    
                if (fenceObject == NULL)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (fenceObject->isFence() != GL_TRUE)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                fenceObject->finishFence();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glFinish(void)
    {
        EVENT("()");
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->sync(true);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glFlush(void)
    {
        EVENT("()");
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->sync(false);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
    {
        EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
              "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
    
        try
        {
            if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
                || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
            {
                return gl::error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Framebuffer *framebuffer = NULL;
                GLuint framebufferHandle = 0;
                if (target == GL_READ_FRAMEBUFFER_ANGLE)
                {
                    framebuffer = context->getReadFramebuffer();
                    framebufferHandle = context->getReadFramebufferHandle();
                }
                else
                {
                    framebuffer = context->getDrawFramebuffer();
                    framebufferHandle = context->getDrawFramebufferHandle();
                }
    
                if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
                {
                    const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
    
                    if (colorAttachment >= context->getMaximumRenderTargets())
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
    
                    framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer, 0, 0);
                }
                else
                {
                    switch (attachment)
                    {
                      case GL_DEPTH_ATTACHMENT:
                        framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
                        break;
                      case GL_STENCIL_ATTACHMENT:
                        framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
                        break;
                      case GL_DEPTH_STENCIL_ATTACHMENT:
                        if (context->getClientVersion() < 3)
                        {
                            return gl::error(GL_INVALID_ENUM);
                        }
                        framebuffer->setDepthStencilBuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
                        break;
                      default:
                        return gl::error(GL_INVALID_ENUM);
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
    {
        EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
              "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
            if (context)
            {
                if (context->getClientVersion() < 3 &&
                    !ValidateES2FramebufferTextureParameters(context, target, attachment, textarget, texture, level))
                {
                    return;
                }
    
                if (context->getClientVersion() >= 3 &&
                    !ValidateES3FramebufferTextureParameters(context, target, attachment, textarget, texture, level, 0, false))
                {
                    return;
                }
    
                if (texture == 0)
                {
                    textarget = GL_NONE;
                }
    
                gl::Framebuffer *framebuffer = NULL;
                if (target == GL_READ_FRAMEBUFFER_ANGLE)
                {
                    framebuffer = context->getReadFramebuffer();
                }
                else
                {
                    framebuffer = context->getDrawFramebuffer();
                }
    
                if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
                {
                    const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
                    framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, 0);
                }
                else
                {
                    switch (attachment)
                    {
                      case GL_DEPTH_ATTACHMENT:         framebuffer->setDepthbuffer(textarget, texture, level, 0);        break;
                      case GL_STENCIL_ATTACHMENT:       framebuffer->setStencilbuffer(textarget, texture, level, 0);      break;
                      case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, 0); break;
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glFrontFace(GLenum mode)
    {
        EVENT("(GLenum mode = 0x%X)", mode);
    
        try
        {
            switch (mode)
            {
              case GL_CW:
              case GL_CCW:
                {
                    gl::Context *context = gl::getNonLostContext();
    
                    if (context)
                    {
                        context->setFrontFace(mode);
                    }
                }
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
    {
        EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
    
        try
        {
            if (n < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    buffers[i] = context->createBuffer();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenerateMipmap(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (!ValidTextureTarget(context, target))
                {
                    return gl::error(GL_INVALID_ENUM);
                }
    
                gl::Texture *texture = GetTargetTexture(context, target);
    
                if (texture == NULL)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                GLenum internalFormat = texture->getBaseLevelInternalFormat();
    
                // Internally, all texture formats are sized so checking if the format
                // is color renderable and filterable will not fail.
                if (gl::IsDepthRenderingSupported(internalFormat, context) ||
                    gl::IsFormatCompressed(internalFormat, context->getClientVersion()) ||
                    !gl::IsColorRenderingSupported(internalFormat, context) ||
                    !gl::IsTextureFilteringSupported(internalFormat, context))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // Non-power of 2 ES2 check
                if (!context->supportsNonPower2Texture() && (!gl::isPow2(texture->getBaseLevelWidth()) || !gl::isPow2(texture->getBaseLevelHeight())))
                {
                    ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // Cube completeness check
                if (target == GL_TEXTURE_CUBE_MAP)
                {
                    gl::TextureCubeMap *textureCube = static_cast<gl::TextureCubeMap *>(texture);
                    if (!textureCube->isCubeComplete())
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                }
    
                texture->generateMipmaps();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
    {
        EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
    
        try
        {
            if (n < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    fences[i] = context->createFenceNV();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
    {
        EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
    
        try
        {
            if (n < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    framebuffers[i] = context->createFramebuffer();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
    {
        EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
    
        try
        {
            if (n < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    ids[i] = context->createQuery();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
    {
        EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
    
        try
        {
            if (n < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    renderbuffers[i] = context->createRenderbuffer();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenTextures(GLsizei n, GLuint* textures)
    {
        EVENT("(GLsizei n = %d, GLuint* textures =  0x%0.8p)", n, textures);
    
        try
        {
            if (n < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                for (int i = 0; i < n; i++)
                {
                    textures[i] = context->createTexture();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
    {
        EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
              "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
              program, index, bufsize, length, size, type, name);
    
        try
        {
            if (bufsize < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                if (index >= (GLuint)programObject->getActiveAttributeCount())
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                programObject->getActiveAttribute(index, bufsize, length, size, type, name);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
    {
        EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
              "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
              program, index, bufsize, length, size, type, name);
    
        try
        {
            if (bufsize < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                if (index >= (GLuint)programObject->getActiveUniformCount())
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                programObject->getActiveUniform(index, bufsize, length, size, type, name);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
    {
        EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
              program, maxcount, count, shaders);
    
        try
        {
            if (maxcount < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                return programObject->getAttachedShaders(maxcount, count, shaders);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
    {
        EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION, -1);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE, -1);
                    }
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
                if (!programObject->isLinked() || !programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION, -1);
                }
    
                return programBinary->getAttributeLocation(name);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, -1);
        }
    
        return -1;
    }
    
    void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
    {
        EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)",  pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (!(context->getBooleanv(pname, params)))
                {
                    GLenum nativeType;
                    unsigned int numParams = 0;
                    if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
                        return gl::error(GL_INVALID_ENUM);
    
                    if (numParams == 0)
                        return; // it is known that the pname is valid, but there are no parameters to return
    
                    if (nativeType == GL_FLOAT)
                    {
                        GLfloat *floatParams = NULL;
                        floatParams = new GLfloat[numParams];
    
                        context->getFloatv(pname, floatParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            if (floatParams[i] == 0.0f)
                                params[i] = GL_FALSE;
                            else
                                params[i] = GL_TRUE;
                        }
    
                        delete [] floatParams;
                    }
                    else if (nativeType == GL_INT)
                    {
                        GLint *intParams = NULL;
                        intParams = new GLint[numParams];
    
                        context->getIntegerv(pname, intParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            if (intParams[i] == 0)
                                params[i] = GL_FALSE;
                            else
                                params[i] = GL_TRUE;
                        }
    
                        delete [] intParams;
                    }
                    else if (nativeType == GL_INT_64_ANGLEX)
                    {
                        GLint64 *int64Params = NULL;
                        int64Params = new GLint64[numParams];
    
                        context->getInteger64v(pname, int64Params);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            if (int64Params[i] == 0)
                                params[i] = GL_FALSE;
                            else
                                params[i] = GL_TRUE;
                        }
    
                        delete [] int64Params;
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Buffer *buffer;
    
                switch (target)
                {
                  case GL_ARRAY_BUFFER:
                    buffer = context->getArrayBuffer();
                    break;
                  case GL_ELEMENT_ARRAY_BUFFER:
                    buffer = context->getElementArrayBuffer();
                    break;
                  default: return gl::error(GL_INVALID_ENUM);
                }
    
                if (!buffer)
                {
                    // A null buffer means that "0" is bound to the requested buffer target
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                switch (pname)
                {
                  case GL_BUFFER_USAGE:
                    *params = buffer->usage();
                    break;
                  case GL_BUFFER_SIZE:
                    *params = buffer->size();
                    break;
                  default: return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLenum __stdcall glGetError(void)
    {
        EVENT("()");
    
        gl::Context *context = gl::getContext();
    
        if (context)
        {
            return context->getError();
        }
    
        return GL_NO_ERROR;
    }
    
    void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
    {
        EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
    
        try
        {
        
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::FenceNV *fenceObject = context->getFenceNV(fence);
    
                if (fenceObject == NULL)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (fenceObject->isFence() != GL_TRUE)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                switch (pname)
                {
                  case GL_FENCE_STATUS_NV:
                  case GL_FENCE_CONDITION_NV:
                    break;
    
                  default: return gl::error(GL_INVALID_ENUM);
                }
    
                params[0] = fenceObject->getFencei(pname);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
    {
        EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (!(context->getFloatv(pname, params)))
                {
                    GLenum nativeType;
                    unsigned int numParams = 0;
                    if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
                        return gl::error(GL_INVALID_ENUM);
    
                    if (numParams == 0)
                        return; // it is known that the pname is valid, but that there are no parameters to return.
    
                    if (nativeType == GL_BOOL)
                    {
                        GLboolean *boolParams = NULL;
                        boolParams = new GLboolean[numParams];
    
                        context->getBooleanv(pname, boolParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            if (boolParams[i] == GL_FALSE)
                                params[i] = 0.0f;
                            else
                                params[i] = 1.0f;
                        }
    
                        delete [] boolParams;
                    }
                    else if (nativeType == GL_INT)
                    {
                        GLint *intParams = NULL;
                        intParams = new GLint[numParams];
    
                        context->getIntegerv(pname, intParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            params[i] = static_cast<GLfloat>(intParams[i]);
                        }
    
                        delete [] intParams;
                    }
                    else if (nativeType == GL_INT_64_ANGLEX)
                    {
                        GLint64 *int64Params = NULL;
                        int64Params = new GLint64[numParams];
    
                        context->getInteger64v(pname, int64Params);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            params[i] = static_cast<GLfloat>(int64Params[i]);
                        }
    
                        delete [] int64Params;
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
              target, attachment, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                META_ASSERT(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER);
                if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
    
                switch (pname)
                {
                  case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
                  case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                  case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
                  case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
                    break;
                  case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
                  case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
                  case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
                  case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
                  case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
                  case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
                  case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
                  case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
                  case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
                    if (context->getClientVersion() >= 3)
                    {
                        break;
                    }
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                // Determine if the attachment is a valid enum
                switch (attachment)
                {
                  case GL_BACK:
                  case GL_FRONT:
                  case GL_STENCIL:
                  case GL_DEPTH_STENCIL_ATTACHMENT:
                    if (context->getClientVersion() < 3)
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                    break;
    
                  case GL_DEPTH_ATTACHMENT:
                  case GL_STENCIL_ATTACHMENT:
                    break;
    
                  default:
                    if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
                        (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getMaximumRenderTargets())
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                    break;
                }
    
                GLuint framebufferHandle = (target == GL_READ_FRAMEBUFFER) ? context->getReadFramebufferHandle()
                                                                           : context->getDrawFramebufferHandle();
    
                gl::Framebuffer *framebuffer = context->getFramebuffer(framebufferHandle);
    
                GLenum attachmentType;
                GLuint attachmentHandle;
                GLuint attachmentLevel;
                GLuint attachmentLayer;
                gl::Renderbuffer *renderbuffer;
    
                if(framebufferHandle == 0)
                {
                    if(context->getClientVersion() < 3)
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
    
                    switch (attachment)
                    {
                      case GL_BACK:
                        attachmentType = framebuffer->getColorbufferType(0);
                        attachmentHandle = framebuffer->getColorbufferHandle(0);
                        attachmentLevel = framebuffer->getColorbufferMipLevel(0);
                        attachmentLayer = framebuffer->getColorbufferLayer(0);
                        renderbuffer = framebuffer->getColorbuffer(0);
                        break;
                      case GL_DEPTH:
                        attachmentType = framebuffer->getDepthbufferType();
                        attachmentHandle = framebuffer->getDepthbufferHandle();
                        attachmentLevel = framebuffer->getDepthbufferMipLevel();
                        attachmentLayer = framebuffer->getDepthbufferLayer();
                        renderbuffer = framebuffer->getDepthbuffer();
                        break;
                      case GL_STENCIL:
                        attachmentType = framebuffer->getStencilbufferType();
                        attachmentHandle = framebuffer->getStencilbufferHandle();
                        attachmentLevel = framebuffer->getStencilbufferMipLevel();
                        attachmentLayer = framebuffer->getStencilbufferLayer();
                        renderbuffer = framebuffer->getStencilbuffer();
                        break;
                      default:
                        return gl::error(GL_INVALID_OPERATION);
                    }
                }
                else
                {
                    if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
                    {
                        const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
                        attachmentType = framebuffer->getColorbufferType(colorAttachment);
                        attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
                        attachmentLevel = framebuffer->getColorbufferMipLevel(colorAttachment);
                        attachmentLayer = framebuffer->getColorbufferLayer(colorAttachment);
                        renderbuffer = framebuffer->getColorbuffer(colorAttachment);
                    }
                    else
                    {
                        switch (attachment)
                        {
                          case GL_DEPTH_ATTACHMENT:
                            attachmentType = framebuffer->getDepthbufferType();
                            attachmentHandle = framebuffer->getDepthbufferHandle();
                            attachmentLevel = framebuffer->getDepthbufferMipLevel();
                            attachmentLayer = framebuffer->getDepthbufferLayer();
                            renderbuffer = framebuffer->getDepthbuffer();
                            break;
                          case GL_STENCIL_ATTACHMENT:
                            attachmentType = framebuffer->getStencilbufferType();
                            attachmentHandle = framebuffer->getStencilbufferHandle();
                            attachmentLevel = framebuffer->getStencilbufferMipLevel();
                            attachmentLayer = framebuffer->getStencilbufferLayer();
                            renderbuffer = framebuffer->getStencilbuffer();
                            break;
                          case GL_DEPTH_STENCIL_ATTACHMENT:
                            if (framebuffer->getDepthbufferHandle() != framebuffer->getStencilbufferHandle())
                            {
                                return gl::error(GL_INVALID_OPERATION);
                            }
                            attachmentType = framebuffer->getDepthStencilbufferType();
                            attachmentHandle = framebuffer->getDepthStencilbufferHandle();
                            attachmentLevel = framebuffer->getDepthStencilbufferMipLevel();
                            attachmentLayer = framebuffer->getDepthStencilbufferLayer();
                            renderbuffer = framebuffer->getDepthStencilBuffer();
                            break;
                          default:
                            return gl::error(GL_INVALID_OPERATION);
                        }
                    }
                }
    
                GLenum attachmentObjectType;   // Type category
                if (framebufferHandle == 0)
                {
                    attachmentObjectType = GL_FRAMEBUFFER_DEFAULT;
                }
                else if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
                {
                    attachmentObjectType = attachmentType;
                }
                else if (gl::IsInternalTextureTarget(attachmentType, context->getClientVersion()))
                {
                    attachmentObjectType = GL_TEXTURE;
                }
                else
                {
                    UNREACHABLE();
                    return;
                }
    
                if (attachmentObjectType == GL_NONE)
                {
                    // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
                    // is NONE, then querying any other pname will generate INVALID_ENUM.
    
                    // ES 3.0.2 spec pg 235 states that if the attachment type is none,
                    // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
                    // INVALID_OPERATION for all other pnames
    
                    switch (pname)
                    {
                      case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
                        *params = attachmentObjectType;
                        break;
    
                      case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                        if (context->getClientVersion() < 3)
                        {
                            return gl::error(GL_INVALID_ENUM);
                        }
                        *params = 0;
                        break;
    
                      default:
                        if (context->getClientVersion() < 3)
                        {
                            return gl::error(GL_INVALID_ENUM);
                        }
                        else
                        {
                            gl::error(GL_INVALID_OPERATION);
                        }
                    }
                }
                else
                {
                    ASSERT(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE ||
                           attachmentObjectType == GL_FRAMEBUFFER_DEFAULT);
                    ASSERT(renderbuffer != NULL);
    
                    switch (pname)
                    {
                      case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
                        *params = attachmentObjectType;
                        break;
    
                      case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                        if (attachmentObjectType != GL_RENDERBUFFER && attachmentObjectType != GL_TEXTURE)
                        {
                            return gl::error(GL_INVALID_ENUM);
                        }
                        *params = attachmentHandle;
                        break;
    
                      case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
                        if (attachmentObjectType != GL_TEXTURE)
                        {
                            return gl::error(GL_INVALID_ENUM);
                        }
                        *params = attachmentLevel;
                        break;
    
                      case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
                        if (attachmentObjectType != GL_TEXTURE)
                        {
                            return gl::error(GL_INVALID_ENUM);
                        }
                        *params = gl::IsCubemapTextureTarget(attachmentType) ? attachmentType : 0;
                        break;
    
                      case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
                        *params = renderbuffer->getRedSize();
                        break;
    
                      case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
                        *params = renderbuffer->getGreenSize();
                        break;
    
                      case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
                        *params = renderbuffer->getBlueSize();
                        break;
    
                      case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
                        *params = renderbuffer->getAlphaSize();
                        break;
    
                      case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
                        *params = renderbuffer->getDepthSize();
                        break;
    
                      case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
                        *params = renderbuffer->getStencilSize();
                        break;
    
                      case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
                        if (attachment == GL_DEPTH_STENCIL)
                        {
                            gl::error(GL_INVALID_OPERATION);
                        }
                        *params = renderbuffer->getComponentType();
                        break;
    
                      case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
                        *params = renderbuffer->getColorEncoding();
                        break;
    
                      case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
                        if (attachmentObjectType != GL_TEXTURE)
                        {
                            return gl::error(GL_INVALID_ENUM);
                        }
                        *params = attachmentLayer;
                        break;
    
                      default:
                        UNREACHABLE();
                        break;
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLenum __stdcall glGetGraphicsResetStatusEXT(void)
    {
        EVENT("()");
    
        try
        {
            gl::Context *context = gl::getContext();
    
            if (context)
            {
                return context->getResetStatus();
            }
    
            return GL_NO_ERROR;
        }
        catch(std::bad_alloc&)
        {
            return GL_OUT_OF_MEMORY;
        }
    }
    
    void __stdcall glGetIntegerv(GLenum pname, GLint* params)
    {
        EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (!(context->getIntegerv(pname, params)))
                {
                    GLenum nativeType;
                    unsigned int numParams = 0;
                    if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
                        return gl::error(GL_INVALID_ENUM);
    
                    if (numParams == 0)
                        return; // it is known that pname is valid, but there are no parameters to return
    
                    if (nativeType == GL_BOOL)
                    {
                        GLboolean *boolParams = NULL;
                        boolParams = new GLboolean[numParams];
    
                        context->getBooleanv(pname, boolParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            if (boolParams[i] == GL_FALSE)
                                params[i] = 0;
                            else
                                params[i] = 1;
                        }
    
                        delete [] boolParams;
                    }
                    else if (nativeType == GL_FLOAT)
                    {
                        GLfloat *floatParams = NULL;
                        floatParams = new GLfloat[numParams];
    
                        context->getFloatv(pname, floatParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
                            if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
                            {
                                params[i] = static_cast<GLint>((static_cast<GLfloat>(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
                            }
                            else
                            {
                                params[i] = gl::iround<GLint>(floatParams[i]);
                            }
                        }
    
                        delete [] floatParams;
                    }
                    else if (nativeType == GL_INT_64_ANGLEX)
                    {
                        GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
                        GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
                        GLint64 *int64Params = NULL;
                        int64Params = new GLint64[numParams];
    
                        context->getInteger64v(pname, int64Params);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
                            params[i] = static_cast<GLint>(clampedValue);
                        }
    
                        delete [] int64Params;
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
    {
        EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                if (context->getClientVersion() < 3)
                {
                    switch (pname)
                    {
                      case GL_ACTIVE_UNIFORM_BLOCKS:
                      case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
                        return gl::error(GL_INVALID_ENUM);
                    }
                }
    
                switch (pname)
                {
                  case GL_DELETE_STATUS:
                    *params = programObject->isFlaggedForDeletion();
                    return;
                  case GL_LINK_STATUS:
                    *params = programObject->isLinked();
                    return;
                  case GL_VALIDATE_STATUS:
                    *params = programObject->isValidated();
                    return;
                  case GL_INFO_LOG_LENGTH:
                    *params = programObject->getInfoLogLength();
                    return;
                  case GL_ATTACHED_SHADERS:
                    *params = programObject->getAttachedShadersCount();
                    return;
                  case GL_ACTIVE_ATTRIBUTES:
                    *params = programObject->getActiveAttributeCount();
                    return;
                  case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
                    *params = programObject->getActiveAttributeMaxLength();
                    return;
                  case GL_ACTIVE_UNIFORMS:
                    *params = programObject->getActiveUniformCount();
                    return;
                  case GL_ACTIVE_UNIFORM_MAX_LENGTH:
                    *params = programObject->getActiveUniformMaxLength();
                    return;
                  case GL_PROGRAM_BINARY_LENGTH_OES:
                    *params = programObject->getProgramBinaryLength();
                    return;
                  case GL_ACTIVE_UNIFORM_BLOCKS:
                    *params = programObject->getActiveUniformBlockCount();
                    return;
                  case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
                    *params = programObject->getActiveUniformBlockMaxLength();
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
    {
        EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
              program, bufsize, length, infolog);
    
        try
        {
            if (bufsize < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                programObject->getInfoLog(bufsize, length, infolog);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
    {
        EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
    
        try
        {
            switch (pname)
            {
              case GL_CURRENT_QUERY_EXT:
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                params[0] = context->getActiveQuery(target);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
    {
        EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
    
        try
        {
            switch (pname)
            {
              case GL_QUERY_RESULT_EXT:
              case GL_QUERY_RESULT_AVAILABLE_EXT:
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
    
                if (!queryObject)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (context->getActiveQuery(queryObject->getType()) == id)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                switch(pname)
                {
                  case GL_QUERY_RESULT_EXT:
                    params[0] = queryObject->getResult();
                    break;
                  case GL_QUERY_RESULT_AVAILABLE_EXT:
                    params[0] = queryObject->isResultAvailable();
                    break;
                  default:
                    ASSERT(false);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (target != GL_RENDERBUFFER)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
    
                if (context->getRenderbufferHandle() == 0)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
    
                switch (pname)
                {
                  case GL_RENDERBUFFER_WIDTH:           *params = renderbuffer->getWidth();          break;
                  case GL_RENDERBUFFER_HEIGHT:          *params = renderbuffer->getHeight();         break;
                  case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
                  case GL_RENDERBUFFER_RED_SIZE:        *params = renderbuffer->getRedSize();        break;
                  case GL_RENDERBUFFER_GREEN_SIZE:      *params = renderbuffer->getGreenSize();      break;
                  case GL_RENDERBUFFER_BLUE_SIZE:       *params = renderbuffer->getBlueSize();       break;
                  case GL_RENDERBUFFER_ALPHA_SIZE:      *params = renderbuffer->getAlphaSize();      break;
                  case GL_RENDERBUFFER_DEPTH_SIZE:      *params = renderbuffer->getDepthSize();      break;
                  case GL_RENDERBUFFER_STENCIL_SIZE:    *params = renderbuffer->getStencilSize();    break;
                  case GL_RENDERBUFFER_SAMPLES_ANGLE:
                    if (context->getMaxSupportedSamples() != 0)
                    {
                        *params = renderbuffer->getSamples();
                    }
                    else
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
    {
        EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (!shaderObject)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                switch (pname)
                {
                  case GL_SHADER_TYPE:
                    *params = shaderObject->getType();
                    return;
                  case GL_DELETE_STATUS:
                    *params = shaderObject->isFlaggedForDeletion();
                    return;
                  case GL_COMPILE_STATUS:
                    *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
                    return;
                  case GL_INFO_LOG_LENGTH:
                    *params = shaderObject->getInfoLogLength();
                    return;
                  case GL_SHADER_SOURCE_LENGTH:
                    *params = shaderObject->getSourceLength();
                    return;
                  case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
                    *params = shaderObject->getTranslatedSourceLength();
                    return;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
    {
        EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
              shader, bufsize, length, infolog);
    
        try
        {
            if (bufsize < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (!shaderObject)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                shaderObject->getInfoLog(bufsize, length, infolog);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
    {
        EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
              shadertype, precisiontype, range, precision);
    
        try
        {
            switch (shadertype)
            {
              case GL_VERTEX_SHADER:
              case GL_FRAGMENT_SHADER:
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            switch (precisiontype)
            {
              case GL_LOW_FLOAT:
              case GL_MEDIUM_FLOAT:
              case GL_HIGH_FLOAT:
                // Assume IEEE 754 precision
                range[0] = 127;
                range[1] = 127;
                *precision = 23;
                break;
              case GL_LOW_INT:
              case GL_MEDIUM_INT:
              case GL_HIGH_INT:
                // Some (most) hardware only supports single-precision floating-point numbers,
                // which can accurately represent integers up to +/-16777216
                range[0] = 24;
                range[1] = 24;
                *precision = 0;
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
    {
        EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
              shader, bufsize, length, source);
    
        try
        {
            if (bufsize < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (!shaderObject)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                shaderObject->getSource(bufsize, length, source);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
    {
        EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
              shader, bufsize, length, source);
    
        try
        {
            if (bufsize < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (!shaderObject)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                shaderObject->getTranslatedSource(bufsize, length, source);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    const GLubyte* __stdcall glGetString(GLenum name)
    {
        EVENT("(GLenum name = 0x%X)", name);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            switch (name)
            {
              case GL_VENDOR:
                return (GLubyte*)"Google Inc.";
              case GL_RENDERER:
                return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
              case GL_VERSION:
                if (context->getClientVersion() == 2)
                {
                    return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
                }
                else
                {
                    return (GLubyte*)"OpenGL ES 3.0 (ANGLE " VERSION_STRING ")";
                }
              case GL_SHADING_LANGUAGE_VERSION:
                if (context->getClientVersion() == 2)
                {
                    return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
                }
                else
                {
                    return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " VERSION_STRING ")";
                }
              case GL_EXTENSIONS:
                return (GLubyte*)((context != NULL) ? context->getCombinedExtensionsString() : "");
              default:
                return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
        }
    }
    
    void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Texture *texture = GetTargetTexture(context, target);
    
                if (!texture)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
    
                switch (pname)
                {
                  case GL_TEXTURE_MAG_FILTER:
                    *params = (GLfloat)texture->getMagFilter();
                    break;
                  case GL_TEXTURE_MIN_FILTER:
                    *params = (GLfloat)texture->getMinFilter();
                    break;
                  case GL_TEXTURE_WRAP_S:
                    *params = (GLfloat)texture->getWrapS();
                    break;
                  case GL_TEXTURE_WRAP_T:
                    *params = (GLfloat)texture->getWrapT();
                    break;
                  case GL_TEXTURE_WRAP_R:
                    if (context->getClientVersion() < 3)
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                    *params = (GLfloat)texture->getWrapR();
                    break;
                  case GL_TEXTURE_IMMUTABLE_FORMAT:
                    // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
                    *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
                    break;
                  case GL_TEXTURE_IMMUTABLE_LEVELS:
                    if (context->getClientVersion() < 3)
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                    *params = (GLfloat)(texture->isImmutable() ? texture->levelCount() : 0);
                    break;
                  case GL_TEXTURE_USAGE_ANGLE:
                    *params = (GLfloat)texture->getUsage();
                    break;
                  case GL_TEXTURE_MAX_ANISOTROPY_EXT:
                    if (!context->supportsTextureFilterAnisotropy())
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                    *params = (GLfloat)texture->getMaxAnisotropy();
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Texture *texture = GetTargetTexture(context, target);
    
                if (!texture)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
    
                switch (pname)
                {
                  case GL_TEXTURE_MAG_FILTER:
                    *params = texture->getMagFilter();
                    break;
                  case GL_TEXTURE_MIN_FILTER:
                    *params = texture->getMinFilter();
                    break;
                  case GL_TEXTURE_WRAP_S:
                    *params = texture->getWrapS();
                    break;
                  case GL_TEXTURE_WRAP_T:
                    *params = texture->getWrapT();
                    break;
                  case GL_TEXTURE_WRAP_R:
                    if (context->getClientVersion() < 3)
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                    *params = texture->getWrapR();
                    break;
                  case GL_TEXTURE_IMMUTABLE_FORMAT:
                    // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
                    *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
                    break;
                  case GL_TEXTURE_IMMUTABLE_LEVELS:
                    if (context->getClientVersion() < 3)
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                    *params = texture->isImmutable() ? texture->levelCount() : 0;
                    break;
                  case GL_TEXTURE_USAGE_ANGLE:
                    *params = texture->getUsage();
                    break;
                  case GL_TEXTURE_MAX_ANISOTROPY_EXT:
                    if (!context->supportsTextureFilterAnisotropy())
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                    *params = (GLint)texture->getMaxAnisotropy();
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
    {
        EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
              program, location, bufSize, params);
    
        try
        {
            if (bufSize < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (program == 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject || !programObject->isLinked())
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->getUniformfv(location, &bufSize, params))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
    {
        EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (program == 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject || !programObject->isLinked())
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->getUniformfv(location, NULL, params))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
    {
        EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)", 
              program, location, bufSize, params);
    
        try
        {
            if (bufSize < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (program == 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject || !programObject->isLinked())
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->getUniformiv(location, &bufSize, params))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
    {
        EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (program == 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject || !programObject->isLinked())
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->getUniformiv(location, NULL, params))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
    {
        EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (strstr(name, "gl_") == name)
            {
                return -1;
            }
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION, -1);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE, -1);
                    }
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
                if (!programObject->isLinked() || !programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION, -1);
                }
    
                return programBinary->getUniformLocation(name);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, -1);
        }
    
        return -1;
    }
    
    void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
    {
        EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (index >= gl::MAX_VERTEX_ATTRIBS)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
    
                if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
                {
                    return;
                }
    
                if (pname == GL_CURRENT_VERTEX_ATTRIB)
                {
                    const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
                    for (int i = 0; i < 4; ++i)
                    {
                        params[i] = currentValueData.FloatValues[i];
                    }
                }
                else
                {
                    *params = attribState.querySingleParameter<GLfloat>(pname);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
    {
        EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (index >= gl::MAX_VERTEX_ATTRIBS)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
    
                if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
                {
                    return;
                }
    
                if (pname == GL_CURRENT_VERTEX_ATTRIB)
                {
                    const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
                    for (int i = 0; i < 4; ++i)
                    {
                        float currentValue = currentValueData.FloatValues[i];
                        params[i] = gl::iround<GLint>(currentValue);
                    }
                }
                else
                {
                    *params = attribState.querySingleParameter<GLint>(pname);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
    {
        EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (index >= gl::MAX_VERTEX_ATTRIBS)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
    
                *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glHint(GLenum target, GLenum mode)
    {
        EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
    
        try
        {
            switch (mode)
            {
              case GL_FASTEST:
              case GL_NICEST:
              case GL_DONT_CARE:
                break;
              default:
                return gl::error(GL_INVALID_ENUM); 
            }
    
            gl::Context *context = gl::getNonLostContext();
            switch (target)
            {
              case GL_GENERATE_MIPMAP_HINT:
                if (context) context->setGenerateMipmapHint(mode);
                break;
              case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
                if (context) context->setFragmentShaderDerivativeHint(mode);
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLboolean __stdcall glIsBuffer(GLuint buffer)
    {
        EVENT("(GLuint buffer = %d)", buffer);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context && buffer)
            {
                gl::Buffer *bufferObject = context->getBuffer(buffer);
    
                if (bufferObject)
                {
                    return GL_TRUE;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    GLboolean __stdcall glIsEnabled(GLenum cap)
    {
        EVENT("(GLenum cap = 0x%X)", cap);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                switch (cap)
                {
                  case GL_CULL_FACE:                return context->isCullFaceEnabled();
                  case GL_POLYGON_OFFSET_FILL:      return context->isPolygonOffsetFillEnabled();
                  case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
                  case GL_SAMPLE_COVERAGE:          return context->isSampleCoverageEnabled();
                  case GL_SCISSOR_TEST:             return context->isScissorTestEnabled();
                  case GL_STENCIL_TEST:             return context->isStencilTestEnabled();
                  case GL_DEPTH_TEST:               return context->isDepthTestEnabled();
                  case GL_BLEND:                    return context->isBlendEnabled();
                  case GL_DITHER:                   return context->isDitherEnabled();
                  default:
                    return gl::error(GL_INVALID_ENUM, false);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, false);
        }
    
        return false;
    }
    
    GLboolean __stdcall glIsFenceNV(GLuint fence)
    {
        EVENT("(GLuint fence = %d)", fence);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::FenceNV *fenceObject = context->getFenceNV(fence);
    
                if (fenceObject == NULL)
                {
                    return GL_FALSE;
                }
    
                return fenceObject->isFence();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
    {
        EVENT("(GLuint framebuffer = %d)", framebuffer);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context && framebuffer)
            {
                gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
    
                if (framebufferObject)
                {
                    return GL_TRUE;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    GLboolean __stdcall glIsProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context && program)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (programObject)
                {
                    return GL_TRUE;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    GLboolean __stdcall glIsQueryEXT(GLuint id)
    {
        EVENT("(GLuint id = %d)", id);
    
        try
        {
            if (id == 0)
            {
                return GL_FALSE;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
    
                if (queryObject)
                {
                    return GL_TRUE;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
    {
        EVENT("(GLuint renderbuffer = %d)", renderbuffer);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context && renderbuffer)
            {
                gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
    
                if (renderbufferObject)
                {
                    return GL_TRUE;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    GLboolean __stdcall glIsShader(GLuint shader)
    {
        EVENT("(GLuint shader = %d)", shader);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context && shader)
            {
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (shaderObject)
                {
                    return GL_TRUE;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    GLboolean __stdcall glIsTexture(GLuint texture)
    {
        EVENT("(GLuint texture = %d)", texture);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context && texture)
            {
                gl::Texture *textureObject = context->getTexture(texture);
    
                if (textureObject)
                {
                    return GL_TRUE;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    void __stdcall glLineWidth(GLfloat width)
    {
        EVENT("(GLfloat width = %f)", width);
    
        try
        {
            if (width <= 0.0f)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->setLineWidth(width);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glLinkProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                context->linkProgram(program);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glPixelStorei(GLenum pname, GLint param)
    {
        EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                switch (pname)
                {
                  case GL_UNPACK_ALIGNMENT:
                    if (param != 1 && param != 2 && param != 4 && param != 8)
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
    
                    context->setUnpackAlignment(param);
                    break;
    
                  case GL_PACK_ALIGNMENT:
                    if (param != 1 && param != 2 && param != 4 && param != 8)
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
    
                    context->setPackAlignment(param);
                    break;
    
                  case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
                    context->setPackReverseRowOrder(param != 0);
                    break;
    
                  case GL_UNPACK_IMAGE_HEIGHT:
                  case GL_UNPACK_SKIP_IMAGES:
                  case GL_UNPACK_ROW_LENGTH:
                  case GL_UNPACK_SKIP_ROWS:
                  case GL_UNPACK_SKIP_PIXELS:
                  case GL_PACK_ROW_LENGTH:
                  case GL_PACK_SKIP_ROWS:
                  case GL_PACK_SKIP_PIXELS:
                    if (context->getClientVersion() < 3)
                    {
                        return gl::error(GL_INVALID_ENUM);
                    }
                    UNIMPLEMENTED();
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
    {
        EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->setPolygonOffsetParams(factor, units);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
                                    GLenum format, GLenum type, GLsizei bufSize,
                                    GLvoid *data)
    {
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
              "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
              x, y, width, height, format, type, bufSize, data);
    
        try
        {
            if (width < 0 || height < 0 || bufSize < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                GLenum currentInternalFormat, currentFormat, currentType;
    
                // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
                // and attempting to read back if that's the case is an error. The error will be registered
                // by getCurrentReadFormat.
                if (!context->getCurrentReadFormatType(&currentInternalFormat, &currentFormat, &currentType))
                    return;
    
                bool validReadFormat = (context->getClientVersion() < 3) ? gl::ValidES2ReadFormatType(format, type) :
                                                                           gl::ValidES3ReadFormatType(currentInternalFormat, format, type);
    
                if (!(currentFormat == format && currentType == type) && !validReadFormat)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                context->readPixels(x, y, width, height, format, type, &bufSize, data);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
                                GLenum format, GLenum type, GLvoid* pixels)
    {
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
              "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
              x, y, width, height, format, type,  pixels);
    
        try
        {
            if (width < 0 || height < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                GLenum currentInternalFormat, currentFormat, currentType;
    
                // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
                // and attempting to read back if that's the case is an error. The error will be registered
                // by getCurrentReadFormat.
                if (!context->getCurrentReadFormatType(&currentInternalFormat, &currentFormat, &currentType))
                    return;
    
                bool validReadFormat = (context->getClientVersion() < 3) ? gl::ValidES2ReadFormatType(format, type) :
                                                                           gl::ValidES3ReadFormatType(currentInternalFormat, format, type);
    
                if (!(currentFormat == format && currentType == type) && !validReadFormat)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                context->readPixels(x, y, width, height, format, type, NULL, pixels);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glReleaseShaderCompiler(void)
    {
        EVENT("()");
    
        try
        {
            gl::Shader::releaseCompiler();
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
              target, samples, internalformat, width, height);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
                                                           width, height, true))
                {
                    return;
                }
    
                context->setRenderbufferStorage(width, height, internalformat, samples);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
    {
        glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
    }
    
    void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
    {
        EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
    
        try
        {
            gl::Context* context = gl::getNonLostContext();
    
            if (context)
            {
                context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
    {
        EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
    
        try
        {
            if (condition != GL_ALL_COMPLETED_NV)
            {
                return gl::error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::FenceNV *fenceObject = context->getFenceNV(fence);
    
                if (fenceObject == NULL)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                fenceObject->setFence(condition);    
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
    
        try
        {
            if (width < 0 || height < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context* context = gl::getNonLostContext();
    
            if (context)
            {
                context->setScissorParams(x, y, width, height);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
    {
        EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
              "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
              n, shaders, binaryformat, binary, length);
    
        try
        {
            // No binary shader formats are supported.
            return gl::error(GL_INVALID_ENUM);
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
    {
        EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
              shader, count, string, length);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Shader *shaderObject = context->getShader(shader);
    
                if (!shaderObject)
                {
                    if (context->getProgram(shader))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                shaderObject->setSource(count, string, length);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
    {
        glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
    }
    
    void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
    {
        EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
    
        try
        {
            switch (face)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            switch (func)
            {
              case GL_NEVER:
              case GL_ALWAYS:
              case GL_LESS:
              case GL_LEQUAL:
              case GL_EQUAL:
              case GL_GEQUAL:
              case GL_GREATER:
              case GL_NOTEQUAL:
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
                {
                    context->setStencilParams(func, ref, mask);
                }
    
                if (face == GL_BACK || face == GL_FRONT_AND_BACK)
                {
                    context->setStencilBackParams(func, ref, mask);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glStencilMask(GLuint mask)
    {
        glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
    }
    
    void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
    {
        EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
    
        try
        {
            switch (face)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
                {
                    context->setStencilWritemask(mask);
                }
    
                if (face == GL_BACK || face == GL_FRONT_AND_BACK)
                {
                    context->setStencilBackWritemask(mask);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
    {
        glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
    }
    
    void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
    {
        EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
              face, fail, zfail, zpass);
    
        try
        {
            switch (face)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            switch (fail)
            {
              case GL_ZERO:
              case GL_KEEP:
              case GL_REPLACE:
              case GL_INCR:
              case GL_DECR:
              case GL_INVERT:
              case GL_INCR_WRAP:
              case GL_DECR_WRAP:
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            switch (zfail)
            {
              case GL_ZERO:
              case GL_KEEP:
              case GL_REPLACE:
              case GL_INCR:
              case GL_DECR:
              case GL_INVERT:
              case GL_INCR_WRAP:
              case GL_DECR_WRAP:
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            switch (zpass)
            {
              case GL_ZERO:
              case GL_KEEP:
              case GL_REPLACE:
              case GL_INCR:
              case GL_DECR:
              case GL_INVERT:
              case GL_INCR_WRAP:
              case GL_DECR_WRAP:
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
                {
                    context->setStencilOperations(fail, zfail, zpass);
                }
    
                if (face == GL_BACK || face == GL_FRONT_AND_BACK)
                {
                    context->setStencilBackOperations(fail, zfail, zpass);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLboolean __stdcall glTestFenceNV(GLuint fence)
    {
        EVENT("(GLuint fence = %d)", fence);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::FenceNV *fenceObject = context->getFenceNV(fence);
    
                if (fenceObject == NULL)
                {
                    return gl::error(GL_INVALID_OPERATION, GL_TRUE);
                }
    
                if (fenceObject->isFence() != GL_TRUE)
                {
                    return gl::error(GL_INVALID_OPERATION, GL_TRUE);
                }
    
                return fenceObject->testFence();
            }
        }
        catch(std::bad_alloc&)
        {
            gl::error(GL_OUT_OF_MEMORY);
        }
        
        return GL_TRUE;
    }
    
    void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                                GLint border, GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
              "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels =  0x%0.8p)",
              target, level, internalformat, width, height, border, format, type, pixels);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3 &&
                    !ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
                                                   0, 0, width, height, border, format, type, pixels))
                {
                    return;
                }
    
                if (context->getClientVersion() >= 3 &&
                    !ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
                                                   0, 0, 0, width, height, 1, border, format, type, pixels))
                {
                    return;
                }
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    {
                        gl::Texture2D *texture = context->getTexture2D();
                        texture->setImage(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
                    }
                    break;
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                    {
                        gl::TextureCubeMap *texture = context->getTextureCubeMap();
                        texture->setImagePosX(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
                    }
                    break;
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                    {
                        gl::TextureCubeMap *texture = context->getTextureCubeMap();
                        texture->setImageNegX(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
                    }
                    break;
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                    {
                        gl::TextureCubeMap *texture = context->getTextureCubeMap();
                        texture->setImagePosY(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
                    }
                    break;
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                    {
                        gl::TextureCubeMap *texture = context->getTextureCubeMap();
                        texture->setImageNegY(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
                    }
                    break;
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                    {
                        gl::TextureCubeMap *texture = context->getTextureCubeMap();
                        texture->setImagePosZ(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
                    }
                    break;
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                    {
                        gl::TextureCubeMap *texture = context->getTextureCubeMap();
                        texture->setImageNegZ(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
                    }
                    break;
                  default: UNREACHABLE();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
                {
                    return;
                }
    
                gl::Texture *texture = GetTargetTexture(context, target);
    
                if (!texture)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
    
                switch (pname)
                {
                  case GL_TEXTURE_WRAP_S:               texture->setWrapS(gl::uiround<GLenum>(param));       break;
                  case GL_TEXTURE_WRAP_T:               texture->setWrapT(gl::uiround<GLenum>(param));       break;
                  case GL_TEXTURE_WRAP_R:               texture->setWrapR(gl::uiround<GLenum>(param));       break;
                  case GL_TEXTURE_MIN_FILTER:           texture->setMinFilter(gl::uiround<GLenum>(param));   break;
                  case GL_TEXTURE_MAG_FILTER:           texture->setMagFilter(gl::uiround<GLenum>(param));   break;
                  case GL_TEXTURE_USAGE_ANGLE:          texture->setUsage(gl::uiround<GLenum>(param));       break;
                  case GL_TEXTURE_MAX_ANISOTROPY_EXT:   texture->setMaxAnisotropy(static_cast<GLfloat>(param), context->getTextureMaxAnisotropy()); break;
                  case GL_TEXTURE_COMPARE_MODE:         texture->setCompareMode(gl::uiround<GLenum>(param)); break;
                  case GL_TEXTURE_COMPARE_FUNC:         texture->setCompareFunc(gl::uiround<GLenum>(param)); break;
    
                  case GL_TEXTURE_SWIZZLE_R:
                  case GL_TEXTURE_SWIZZLE_G:
                  case GL_TEXTURE_SWIZZLE_B:
                  case GL_TEXTURE_SWIZZLE_A:
                  case GL_TEXTURE_BASE_LEVEL:
                  case GL_TEXTURE_MAX_LEVEL:
                  case GL_TEXTURE_MIN_LOD:
                  case GL_TEXTURE_MAX_LOD:
                    UNIMPLEMENTED();
                    break;
    
                  default: UNREACHABLE(); break;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
    {
        glTexParameterf(target, pname, (GLfloat)*params);
    }
    
    void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (!ValidateTexParamParameters(context, pname, param))
                {
                    return;
                }
    
                gl::Texture *texture = GetTargetTexture(context, target);
    
                if (!texture)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
    
                switch (pname)
                {
                  case GL_TEXTURE_WRAP_S:               texture->setWrapS((GLenum)param);       break;
                  case GL_TEXTURE_WRAP_T:               texture->setWrapT((GLenum)param);       break;
                  case GL_TEXTURE_WRAP_R:               texture->setWrapR((GLenum)param);       break;
                  case GL_TEXTURE_MIN_FILTER:           texture->setMinFilter((GLenum)param);   break;
                  case GL_TEXTURE_MAG_FILTER:           texture->setMagFilter((GLenum)param);   break;
                  case GL_TEXTURE_USAGE_ANGLE:          texture->setUsage((GLenum)param);       break;
                  case GL_TEXTURE_MAX_ANISOTROPY_EXT:   texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()); break;
                  case GL_TEXTURE_COMPARE_MODE:         texture->setCompareMode((GLenum)param); break;
                  case GL_TEXTURE_COMPARE_FUNC:         texture->setCompareFunc((GLenum)param); break;
    
                  case GL_TEXTURE_SWIZZLE_R:
                  case GL_TEXTURE_SWIZZLE_G:
                  case GL_TEXTURE_SWIZZLE_B:
                  case GL_TEXTURE_SWIZZLE_A:
                  case GL_TEXTURE_BASE_LEVEL:
                  case GL_TEXTURE_MAX_LEVEL:
                  case GL_TEXTURE_MIN_LOD:
                  case GL_TEXTURE_MAX_LOD:
                    UNIMPLEMENTED();
                    break;
    
                  default: UNREACHABLE(); break;
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
    {
        glTexParameteri(target, pname, *params);
    }
    
    void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
               target, levels, internalformat, width, height);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3 &&
                    !ValidateES2TexStorageParameters(context, target, levels, internalformat, width, height))
                {
                    return;
                }
    
                if (context->getClientVersion() >= 3 &&
                    !ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
                {
                    return;
                }
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    {
                        gl::Texture2D *texture2d = context->getTexture2D();
                        texture2d->storage(levels, internalformat, width, height);
                    }
                    break;
    
                  case GL_TEXTURE_CUBE_MAP:
                    {
                        gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
                        textureCube->storage(levels, internalformat, width);
                    }
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                   GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
              "const GLvoid* pixels = 0x%0.8p)",
               target, level, xoffset, yoffset, width, height, format, type, pixels);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3 &&
                    !ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true,
                                                   0, 0, width, height, 0, format, type, pixels))
                {
                    return;
                }
    
                if (context->getClientVersion() >= 3 &&
                    !ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
                                                   0, 0, 0, width, height, 1, 0, format, type, pixels))
                {
                    return;
                }
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    {
                        gl::Texture2D *texture = context->getTexture2D();
                        texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackState(), pixels);
                    }
                    break;
    
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
                  case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
                  case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                    {
                        gl::TextureCubeMap *texture = context->getTextureCubeMap();
                        texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackState(), pixels);
                    }
                    break;
    
                  default:
                    UNREACHABLE();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform1f(GLint location, GLfloat x)
    {
        glUniform1fv(location, 1, &x);
    }
    
    void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniform1fv(location, count, v))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform1i(GLint location, GLint x)
    {
        glUniform1iv(location, 1, &x);
    }
    
    void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniform1iv(location, count, v))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
    {
        GLfloat xy[2] = {x, y};
    
        glUniform2fv(location, 1, (GLfloat*)&xy);
    }
    
    void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
            
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniform2fv(location, count, v))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform2i(GLint location, GLint x, GLint y)
    {
        GLint xy[4] = {x, y};
    
        glUniform2iv(location, 1, (GLint*)&xy);
    }
    
    void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniform2iv(location, count, v))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
    {
        GLfloat xyz[3] = {x, y, z};
    
        glUniform3fv(location, 1, (GLfloat*)&xyz);
    }
    
    void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniform3fv(location, count, v))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
    {
        GLint xyz[3] = {x, y, z};
    
        glUniform3iv(location, 1, (GLint*)&xyz);
    }
    
    void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniform3iv(location, count, v))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    {
        GLfloat xyzw[4] = {x, y, z, w};
    
        glUniform4fv(location, 1, (GLfloat*)&xyzw);
    }
    
    void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniform4fv(location, count, v))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
    {
        GLint xyzw[4] = {x, y, z, w};
    
        glUniform4iv(location, 1, (GLint*)&xyzw);
    }
    
    void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniform4iv(location, count, v))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (transpose != GL_FALSE && context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniformMatrix2fv(location, count, transpose, value))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (transpose != GL_FALSE && context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniformMatrix3fv(location, count, transpose, value))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (transpose != GL_FALSE && context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniformMatrix4fv(location, count, transpose, value))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUseProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject && program != 0)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                if (program != 0 && !programObject->isLinked())
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                context->useProgram(program);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glValidateProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                programObject->validate();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                GLfloat vals[4] = { x, 0, 0, 1 };
                context->setVertexAttribf(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                GLfloat vals[4] = { values[0], 0, 0, 1 };
                context->setVertexAttribf(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                GLfloat vals[4] = { x, y, 0, 1 };
                context->setVertexAttribf(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                GLfloat vals[4] = { values[0], values[1], 0, 1 };
                context->setVertexAttribf(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                GLfloat vals[4] = { x, y, z, 1 };
                context->setVertexAttribf(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                GLfloat vals[4] = { values[0], values[1], values[2], 1 };
                context->setVertexAttribf(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                GLfloat vals[4] = { x, y, z, w };
                context->setVertexAttribf(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->setVertexAttribf(index, values);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
    {
        EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->setVertexAttribDivisor(index, divisor);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
    {
        EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
              "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
              index, size, type, normalized, stride, ptr);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (size < 1 || size > 4)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            switch (type)
            {
              case GL_BYTE:
              case GL_UNSIGNED_BYTE:
              case GL_SHORT:
              case GL_UNSIGNED_SHORT:
              case GL_FIXED:
              case GL_FLOAT:
                break;
              case GL_HALF_FLOAT:
              case GL_INT:
              case GL_UNSIGNED_INT:
              case GL_INT_2_10_10_10_REV:
              case GL_UNSIGNED_INT_2_10_10_10_REV:
                if (context && context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
                else
                {
                    break;
                }
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            if (stride < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
            {
                return gl::error(GL_INVALID_OPERATION);
            }
    
            if (context)
            {
                // [OpenGL ES 3.0.2] Section 2.8 page 24:
                // An INVALID_OPERATION error is generated when a non-zero vertex array object
                // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
                // and the pointer argument is not NULL.
                if (context->getVertexArrayHandle() != 0 && context->getArrayBufferHandle() == 0 && ptr != NULL)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                context->setVertexAttribState(index, context->getArrayBuffer(), size, type,
                                              normalized == GL_TRUE, false, stride, ptr);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
    
        try
        {
            if (width < 0 || height < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                context->setViewportParams(x, y, width, height);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    // OpenGL ES 3.0 functions
    
    void __stdcall glReadBuffer(GLenum mode)
    {
        EVENT("(GLenum mode = 0x%X)", mode);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glReadBuffer
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
    {
        EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
              "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glDrawRangeElements
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
              "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
              "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
              target, level, internalformat, width, height, depth, border, format, type, pixels);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // validateES3TexImageFormat sets the error code if there is an error
                if (!ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
                                                   0, 0, 0, width, height, depth, border, format, type, pixels))
                {
                    return;
                }
    
                switch(target)
                {
                  case GL_TEXTURE_3D:
                    {
                        gl::Texture3D *texture = context->getTexture3D();
                        texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackState(), pixels);
                    }
                    break;
    
                  case GL_TEXTURE_2D_ARRAY:
                    {
                        gl::Texture2DArray *texture = context->getTexture2DArray();
                        texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackState(), pixels);
                    }
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
              "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
              target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // validateES3TexImageFormat sets the error code if there is an error
                if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
                                                   xoffset, yoffset, zoffset, width, height, depth, 0,
                                                   format, type, pixels))
                {
                    return;
                }
    
                switch(target)
                {
                  case GL_TEXTURE_3D:
                    {
                        gl::Texture3D *texture = context->getTexture3D();
                        texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackState(), pixels);
                    }
                    break;
    
                  case GL_TEXTURE_2D_ARRAY:
                    {
                        gl::Texture2DArray *texture = context->getTexture2DArray();
                        texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackState(), pixels);
                    }
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
              target, level, xoffset, yoffset, zoffset, x, y, width, height);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, false, xoffset, yoffset, zoffset,
                                                       x, y, width, height, 0))
                {
                    return;
                }
    
                gl::Framebuffer *framebuffer = context->getReadFramebuffer();
                gl::Texture *texture = NULL;
                switch (target)
                {
                  case GL_TEXTURE_3D:
                    texture = context->getTexture3D();
                    break;
    
                  case GL_TEXTURE_2D_ARRAY:
                    texture = context->getTexture2DArray();
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
              "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
              "const GLvoid* data = 0x%0.8p)",
              target, level, internalformat, width, height, depth, border, imageSize, data);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(internalformat, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                // validateES3TexImageFormat sets the error code if there is an error
                if (!ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
                                                   0, 0, 0, width, height, depth, border, GL_NONE, GL_NONE, data))
                {
                    return;
                }
    
                switch(target)
                {
                  case GL_TEXTURE_3D:
                    {
                        gl::Texture3D *texture = context->getTexture3D();
                        texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
                    }
                    break;
    
                  case GL_TEXTURE_2D_ARRAY:
                    {
                        gl::Texture2DArray *texture = context->getTexture2DArray();
                        texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
                    }
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
            "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
            "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
            target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(format, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                if (!data)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                // validateES3TexImageFormat sets the error code if there is an error
                if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
                                                   0, 0, 0, width, height, depth, 0, GL_NONE, GL_NONE, data))
                {
                    return;
                }
    
                switch(target)
                {
                  case GL_TEXTURE_3D:
                    {
                        gl::Texture3D *texture = context->getTexture3D();
                        texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
                                                    format, imageSize, data);
                    }
                    break;
    
                  case GL_TEXTURE_2D_ARRAY:
                    {
                        gl::Texture2DArray *texture = context->getTexture2DArray();
                        texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
                                                    format, imageSize, data);
                    }
                    break;
    
                default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenQueries(GLsizei n, GLuint* ids)
    {
        EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                glGenQueriesEXT(n, ids);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
    {
        EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                glDeleteQueriesEXT(n, ids);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLboolean __stdcall glIsQuery(GLuint id)
    {
        EVENT("(GLuint id = %u)", id);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION, GL_FALSE);
                }
    
                // TODO: XFB queries
                return glIsQueryEXT(id);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    void __stdcall glBeginQuery(GLenum target, GLuint id)
    {
        EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                switch (target)
                {
                  case GL_ANY_SAMPLES_PASSED:
                  case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
                  case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
                      break;
                  default:
                      return gl::error(GL_INVALID_ENUM);
                }
    
                if (id == 0)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
                {
                    // TODO: XFB queries
                    UNIMPLEMENTED();
                }
                else
                {
                    context->beginQuery(target, id);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glEndQuery(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
                {
                    // TODO: XFB queries
                    UNIMPLEMENTED();
                }
                else
                {
                    glEndQueryEXT(target);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
                {
                    // TODO: XFB queries
                    UNIMPLEMENTED();
                }
                else
                {
                    glGetQueryivEXT(target, pname, params);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
    {
        EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // TODO: XFB queries
                glGetQueryObjectuivEXT(id, pname, params);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLboolean __stdcall glUnmapBuffer(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION, GL_FALSE);
                }
    
                // glUnmapBuffer
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glGetBufferPointerv
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
    {
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                glDrawBuffersEXT(n, bufs);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniformMatrix2x3fv(location, count, transpose, value))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniformMatrix3x2fv(location, count, transpose, value))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniformMatrix2x4fv(location, count, transpose, value))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniformMatrix4x2fv(location, count, transpose, value))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniformMatrix3x4fv(location, count, transpose, value))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        try
        {
            if (count < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (location == -1)
            {
                return;
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniformMatrix4x3fv(location, count, transpose, value))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
    {
        EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
              "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
              srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
                                                       dstX0, dstY0, dstX1, dstY1, mask, filter,
                                                       false))
                {
                    return;
                }
    
                context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
                                         mask, filter);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
            target, samples, internalformat, width, height);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
                                                           width, height, false))
                {
                    return;
                }
    
                context->setRenderbufferStorage(width, height, internalformat, samples);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
    {
        EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
            target, attachment, texture, level, layer);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!ValidateES3FramebufferTextureParameters(context, target, attachment, GL_NONE, texture, level, layer, true))
                {
                    return;
                }
    
                gl::Framebuffer *framebuffer = NULL;
                if (target == GL_READ_FRAMEBUFFER)
                {
                    framebuffer = context->getReadFramebuffer();
                }
                else
                {
                    framebuffer = context->getDrawFramebuffer();
                }
    
                gl::Texture *textureObject = context->getTexture(texture);
                GLenum textarget = textureObject ? textureObject->getTarget() : GL_NONE;
    
                if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
                {
                    const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
                    framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, layer);
                }
                else
                {
                    switch (attachment)
                    {
                    case GL_DEPTH_ATTACHMENT:         framebuffer->setDepthbuffer(textarget, texture, level, layer);        break;
                    case GL_STENCIL_ATTACHMENT:       framebuffer->setStencilbuffer(textarget, texture, level, layer);      break;
                    case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, layer); break;
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
    {
        EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
              target, offset, length, access);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
                }
    
                // glMapBufferRange
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL));
        }
    
        return NULL;
    }
    
    void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
    {
        EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glFlushMappedBufferRange
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBindVertexArray(GLuint array)
    {
        EVENT("(GLuint array = %u)", array);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::VertexArray *vao = context->getVertexArray(array);
    
                if (!vao)
                {
                    // The default VAO should always exist
                    ASSERT(array != 0);
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                context->bindVertexArray(array);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
    {
        EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (n < 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
                {
                    if (arrays[arrayIndex] != 0)
                    {
                        context->deleteVertexArray(arrays[arrayIndex]);
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
    {
        EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (n < 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
                {
                    arrays[arrayIndex] = context->createVertexArray();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLboolean __stdcall glIsVertexArray(GLuint array)
    {
        EVENT("(GLuint array = %u)", array);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION, GL_FALSE);
                }
    
                if (array == 0)
                {
                    return GL_FALSE;
                }
    
                gl::VertexArray *vao = context->getVertexArray(array);
    
                return (vao != NULL ? GL_TRUE : GL_FALSE);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
    {
        EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
              target, index, data);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                switch (target)
                {
                  case GL_TRANSFORM_FEEDBACK_BUFFER_START:
                  case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
                  case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
                    if (index >= context->getMaxTransformFeedbackBufferBindings())
                        return gl::error(GL_INVALID_VALUE);
                    break;
                  case GL_UNIFORM_BUFFER_START:
                  case GL_UNIFORM_BUFFER_SIZE:
                  case GL_UNIFORM_BUFFER_BINDING:
                    if (index >= context->getMaximumCombinedUniformBufferBindings())
                        return gl::error(GL_INVALID_VALUE);
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                if (!(context->getIndexedIntegerv(target, index, data)))
                {
                    GLenum nativeType;
                    unsigned int numParams = 0;
                    if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
                        return gl::error(GL_INVALID_ENUM);
    
                    if (numParams == 0)
                        return; // it is known that pname is valid, but there are no parameters to return
    
                    if (nativeType == GL_INT_64_ANGLEX)
                    {
                        GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
                        GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
                        GLint64 *int64Params = new GLint64[numParams];
    
                        context->getIndexedInteger64v(target, index, int64Params);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
                            data[i] = static_cast<GLint>(clampedValue);
                        }
    
                        delete [] int64Params;
                    }
                    else
                    {
                        UNREACHABLE();
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
    {
        EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glBeginTransformFeedback
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glEndTransformFeedback(void)
    {
        EVENT("(void)");
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glEndTransformFeedback
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
    {
        EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
              target, index, buffer, offset, size);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                switch (target)
                {
                  case GL_TRANSFORM_FEEDBACK_BUFFER:
                    if (index >= context->getMaxTransformFeedbackBufferBindings())
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                    break;
    
                  case GL_UNIFORM_BUFFER:
                    if (index >= context->getMaximumCombinedUniformBufferBindings())
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                if (buffer != 0 && size <= 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                switch (target)
                {
                  case GL_TRANSFORM_FEEDBACK_BUFFER:
    
                    // size and offset must be a multiple of 4
                    if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0))
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
    
                    context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
                    context->bindGenericTransformFeedbackBuffer(buffer);
                    break;
    
                  case GL_UNIFORM_BUFFER:
    
                    // it is an error to bind an offset not a multiple of the alignment
                    if (buffer != 0 && (offset % context->getUniformBufferOffsetAlignment()) != 0)
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
    
                    context->bindIndexedUniformBuffer(buffer, index, offset, size);
                    context->bindGenericUniformBuffer(buffer);
                    break;
    
                  default:
                    UNREACHABLE();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
              target, index, buffer);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                switch (target)
                {
                  case GL_TRANSFORM_FEEDBACK_BUFFER:
                    if (index >= context->getMaxTransformFeedbackBufferBindings())
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                    break;
    
                  case GL_UNIFORM_BUFFER:
                    if (index >= context->getMaximumCombinedUniformBufferBindings())
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                switch (target)
                {
                  case GL_TRANSFORM_FEEDBACK_BUFFER:
                    context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0);
                    context->bindGenericTransformFeedbackBuffer(buffer);
                    break;
    
                  case GL_UNIFORM_BUFFER:
                    context->bindIndexedUniformBuffer(buffer, index, 0, 0);
                    context->bindGenericUniformBuffer(buffer);
                    break;
    
                  default:
                    UNREACHABLE();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
    {
        EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
              program, count, varyings, bufferMode);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glTransformFeedbackVaryings
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
    {
        EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
              "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
              program, index, bufSize, length, size, type, name);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glGetTransformFeedbackVarying
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
    {
        EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
              index, size, type, stride, pointer);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
    
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if (size < 1 || size > 4)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            switch (type)
            {
              case GL_BYTE:
              case GL_UNSIGNED_BYTE:
              case GL_SHORT:
              case GL_UNSIGNED_SHORT:
              case GL_INT:
              case GL_UNSIGNED_INT:
              case GL_INT_2_10_10_10_REV:
              case GL_UNSIGNED_INT_2_10_10_10_REV:
                break;
              default:
                return gl::error(GL_INVALID_ENUM);
            }
    
            if (stride < 0)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
            {
                return gl::error(GL_INVALID_OPERATION);
            }
    
            if (context)
            {
                // [OpenGL ES 3.0.2] Section 2.8 page 24:
                // An INVALID_OPERATION error is generated when a non-zero vertex array object
                // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
                // and the pointer argument is not NULL.
                if (context->getVertexArrayHandle() != 0 && context->getArrayBufferHandle() == 0 && pointer != NULL)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true,
                                              stride, pointer);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
    {
        EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
              index, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (index >= gl::MAX_VERTEX_ATTRIBS)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
    
                if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
                {
                    return;
                }
    
                if (pname == GL_CURRENT_VERTEX_ATTRIB)
                {
                    const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
                    for (int i = 0; i < 4; ++i)
                    {
                        params[i] = currentValueData.IntValues[i];
                    }
                }
                else
                {
                    *params = attribState.querySingleParameter<GLint>(pname);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
    {
        EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
              index, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (index >= gl::MAX_VERTEX_ATTRIBS)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
    
                if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
                {
                    return;
                }
    
                if (pname == GL_CURRENT_VERTEX_ATTRIB)
                {
                    const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
                    for (int i = 0; i < 4; ++i)
                    {
                        params[i] = currentValueData.UnsignedIntValues[i];
                    }
                }
                else
                {
                    *params = attribState.querySingleParameter<GLuint>(pname);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
    {
        EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
              index, x, y, z, w);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (index >= gl::MAX_VERTEX_ATTRIBS)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                GLint vals[4] = { x, y, z, w };
                context->setVertexAttribi(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
    {
        EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
              index, x, y, z, w);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (index >= gl::MAX_VERTEX_ATTRIBS)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                GLuint vals[4] = { x, y, z, w };
                context->setVertexAttribu(index, vals);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
    {
        EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (index >= gl::MAX_VERTEX_ATTRIBS)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                context->setVertexAttribi(index, v);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
    {
        EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (index >= gl::MAX_VERTEX_ATTRIBS)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                context->setVertexAttribu(index, v);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
    {
        EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
              program, location, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (program == 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject || !programObject->isLinked())
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->getUniformuiv(location, NULL, params))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
    {
        EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
              program, name);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION, -1);
                }
    
                if (program == 0)
                {
                    return gl::error(GL_INVALID_VALUE, -1);
                }
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject || !programObject->isLinked())
                {
                    return gl::error(GL_INVALID_OPERATION, -1);
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION, -1);
                }
    
                return programBinary->getFragDataLocation(name);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, 0);
        }
    
        return 0;
    }
    
    void __stdcall glUniform1ui(GLint location, GLuint v0)
    {
        glUniform1uiv(location, 1, &v0);
    }
    
    void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
    {
        const GLuint xy[] = { v0, v1 };
        glUniform2uiv(location, 1, xy);
    }
    
    void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
    {
        const GLuint xyz[] = { v0, v1, v2 };
        glUniform3uiv(location, 1, xyz);
    }
    
    void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
    {
        const GLuint xyzw[] = { v0, v1, v2, v3 };
        glUniform4uiv(location, 1, xyzw);
    }
    
    void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
              location, count, value);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniform1uiv(location, count, value))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
              location, count, value);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniform2uiv(location, count, value))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
              location, count, value);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniform3uiv(location, count, value))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
              location, count, value);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->setUniform4uiv(location, count, value))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
    {
        EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
              buffer, drawbuffer, value);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                switch (buffer)
                {
                  case GL_COLOR:
                    if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets()))
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                    break;
                  case GL_STENCIL:
                    if (drawbuffer != 0)
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                context->clearBufferiv(buffer, drawbuffer, value);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
    {
        EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
              buffer, drawbuffer, value);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                switch (buffer)
                {
                  case GL_COLOR:
                    if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets()))
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                context->clearBufferuiv(buffer, drawbuffer, value);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
    {
        EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
              buffer, drawbuffer, value);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                switch (buffer)
                {
                  case GL_COLOR:
                    if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets()))
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                    break;
                  case GL_DEPTH:
                    if (drawbuffer != 0)
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                context->clearBufferfv(buffer, drawbuffer, value);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
    {
        EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
              buffer, drawbuffer, depth, stencil);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                switch (buffer)
                {
                  case GL_DEPTH_STENCIL:
                    if (drawbuffer != 0)
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                context->clearBufferfi(buffer, drawbuffer, depth, stencil);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
    {
        EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL));
                }
    
                if (name != GL_EXTENSIONS)
                {
                    return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLubyte*>(NULL));
                }
    
                if (index >= context->getNumExtensions())
                {
                    return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLubyte*>(NULL));
                }
                
                return reinterpret_cast<const GLubyte*>(context->getExtensionString(index));
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL));
        }
    
        return NULL;
    }
    
    void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
    {
        EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
              readTarget, writeTarget, readOffset, writeOffset, size);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::Buffer *readBuffer = NULL;
                switch (readTarget)
                {
                  case GL_ARRAY_BUFFER:
                    readBuffer = context->getArrayBuffer();
                    break;
                  case GL_COPY_READ_BUFFER:
                    readBuffer = context->getCopyReadBuffer();
                    break;
                  case GL_COPY_WRITE_BUFFER:
                    readBuffer = context->getCopyWriteBuffer();
                    break;
                  case GL_ELEMENT_ARRAY_BUFFER:
                    readBuffer = context->getElementArrayBuffer();
                    break;
                  case GL_PIXEL_PACK_BUFFER:
                    readBuffer = context->getPixelPackBuffer();
                    break;
                  case GL_PIXEL_UNPACK_BUFFER:
                    readBuffer = context->getPixelUnpackBuffer();
                    break;
                  case GL_TRANSFORM_FEEDBACK_BUFFER:
                    readBuffer = context->getGenericTransformFeedbackBuffer();
                    break;
                  case GL_UNIFORM_BUFFER:
                    readBuffer = context->getGenericUniformBuffer();
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                gl::Buffer *writeBuffer = NULL;
                switch (writeTarget)
                {
                  case GL_ARRAY_BUFFER:
                    writeBuffer = context->getArrayBuffer();
                    break;
                  case GL_COPY_READ_BUFFER:
                    writeBuffer = context->getCopyReadBuffer();
                    break;
                  case GL_COPY_WRITE_BUFFER:
                    writeBuffer = context->getCopyWriteBuffer();
                    break;
                  case GL_ELEMENT_ARRAY_BUFFER:
                    writeBuffer = context->getElementArrayBuffer();
                    break;
                  case GL_PIXEL_PACK_BUFFER:
                    writeBuffer = context->getPixelPackBuffer();
                    break;
                  case GL_PIXEL_UNPACK_BUFFER:
                    writeBuffer = context->getPixelUnpackBuffer();
                    break;
                  case GL_TRANSFORM_FEEDBACK_BUFFER:
                    writeBuffer = context->getGenericTransformFeedbackBuffer();
                    break;
                  case GL_UNIFORM_BUFFER:
                    writeBuffer = context->getGenericUniformBuffer();
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                if (!readBuffer || !writeBuffer)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (readOffset < 0 || writeOffset < 0 || size < 0 ||
                    static_cast<unsigned int>(readOffset + size) > readBuffer->size() ||
                    static_cast<unsigned int>(writeOffset + size) > writeBuffer->size())
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                // TODO: Verify that readBuffer and writeBuffer are not currently mapped (GL_INVALID_OPERATION)
    
                // if size is zero, the copy is a successful no-op
                if (size > 0)
                {
                    writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
    {
        EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
              program, uniformCount, uniformNames, uniformIndices);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (uniformCount < 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
                if (!programObject->isLinked() || !programBinary)
                {
                    for (int uniformId = 0; uniformId < uniformCount; uniformId++)
                    {
                        uniformIndices[uniformId] = GL_INVALID_INDEX;
                    }
                }
                else
                {
                    for (int uniformId = 0; uniformId < uniformCount; uniformId++)
                    {
                        uniformIndices[uniformId] = programBinary->getUniformIndex(uniformNames[uniformId]);
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
    {
        EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
              program, uniformCount, uniformIndices, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (uniformCount < 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                switch (pname)
                {
                  case GL_UNIFORM_TYPE:
                  case GL_UNIFORM_SIZE:
                  case GL_UNIFORM_NAME_LENGTH:
                  case GL_UNIFORM_BLOCK_INDEX:
                  case GL_UNIFORM_OFFSET:
                  case GL_UNIFORM_ARRAY_STRIDE:
                  case GL_UNIFORM_MATRIX_STRIDE:
                  case GL_UNIFORM_IS_ROW_MAJOR:
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
    
                if (!programBinary && uniformCount > 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                for (int uniformId = 0; uniformId < uniformCount; uniformId++)
                {
                    const GLuint index = uniformIndices[uniformId];
    
                    if (index >= (GLuint)programBinary->getActiveUniformCount())
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                for (int uniformId = 0; uniformId < uniformCount; uniformId++)
                {
                    const GLuint index = uniformIndices[uniformId];
                    params[uniformId] = programBinary->getActiveUniformi(index, pname);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
    {
        EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
                }
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE, GL_INVALID_INDEX);
                    }
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
                if (!programBinary)
                {
                    return GL_INVALID_INDEX;
                }
    
                return programBinary->getUniformBlockIndex(uniformBlockName);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, 0);
        }
    
        return 0;
    }
    
    void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
    {
        EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
              program, uniformBlockIndex, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
    
                if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                switch (pname)
                {
                  case GL_UNIFORM_BLOCK_BINDING:
                    *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex));
                    break;
    
                  case GL_UNIFORM_BLOCK_DATA_SIZE:
                  case GL_UNIFORM_BLOCK_NAME_LENGTH:
                  case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
                  case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
                  case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
                  case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
                    programBinary->getActiveUniformBlockiv(uniformBlockIndex, pname, params);
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
    {
        EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
              program, uniformBlockIndex, bufSize, length, uniformBlockName);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
    
                if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                programBinary->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
    {
        EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
              program, uniformBlockIndex, uniformBlockBinding);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (uniformBlockBinding >= context->getMaximumCombinedUniformBufferBindings())
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    if (context->getShader(program))
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                    else
                    {
                        return gl::error(GL_INVALID_VALUE);
                    }
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
    
                // if never linked, there won't be any uniform blocks
                if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
    {
        EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
              mode, first, count, instanceCount);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glDrawArraysInstanced
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
    {
        EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
              mode, count, type, indices, instanceCount);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glDrawElementsInstanced
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
    {
        EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(0));
                }
    
                if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
                {
                    return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLsync>(0));
                }
    
                if (flags != 0)
                {
                    return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLsync>(0));
                }
    
                return context->createFenceSync(condition);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL));
        }
    
        return NULL;
    }
    
    GLboolean __stdcall glIsSync(GLsync sync)
    {
        EVENT("(GLsync sync = 0x%0.8p)", sync);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION, GL_FALSE);
                }
    
                return (context->getFenceSync(sync) != NULL);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    void __stdcall glDeleteSync(GLsync sync)
    {
        EVENT("(GLsync sync = 0x%0.8p)", sync);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync))
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                context->deleteFenceSync(sync);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
    {
        EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
              sync, flags, timeout);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION, GL_WAIT_FAILED);
                }
    
                if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
                {
                    return gl::error(GL_INVALID_VALUE, GL_WAIT_FAILED);
                }
    
                gl::FenceSync *fenceSync = context->getFenceSync(sync);
    
                if (!fenceSync)
                {
                    return gl::error(GL_INVALID_VALUE, GL_WAIT_FAILED);
                }
    
                return fenceSync->clientWait(flags, timeout);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
    {
        EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
              sync, flags, timeout);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (flags != 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                if (timeout != GL_TIMEOUT_IGNORED)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                gl::FenceSync *fenceSync = context->getFenceSync(sync);
    
                if (!fenceSync)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                fenceSync->serverWait();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
    {
        EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
              pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!(context->getInteger64v(pname, params)))
                {
                    GLenum nativeType;
                    unsigned int numParams = 0;
                    if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
                        return gl::error(GL_INVALID_ENUM);
    
                    if (numParams == 0)
                        return; // it is known that the pname is valid, but that there are no parameters to return.
    
                    if (nativeType == GL_BOOL)
                    {
                        GLboolean *boolParams = NULL;
                        boolParams = new GLboolean[numParams];
    
                        context->getBooleanv(pname, boolParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            if (boolParams[i] == GL_FALSE)
                                params[i] = 0;
                            else
                                params[i] = 1;
                        }
    
                        delete [] boolParams;
                    }
                    else if (nativeType == GL_INT)
                    {
                        GLint *intParams = NULL;
                        intParams = new GLint[numParams];
    
                        context->getIntegerv(pname, intParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            params[i] = static_cast<GLint64>(intParams[i]);
                        }
    
                        delete [] intParams;
                    }
                    else if (nativeType == GL_FLOAT)
                    {
                        GLfloat *floatParams = NULL;
                        floatParams = new GLfloat[numParams];
    
                        context->getFloatv(pname, floatParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
                            if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
                            {
                                params[i] = static_cast<GLint64>((static_cast<GLfloat>(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
                            }
                            else
                            {
                                params[i] = gl::iround<GLint64>(floatParams[i]);
                            }
                        }
    
                        delete [] floatParams;
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
    {
        EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
              sync, pname, bufSize, length, values);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (bufSize < 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                gl::FenceSync *fenceSync = context->getFenceSync(sync);
    
                if (!fenceSync)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                switch (pname)
                {
                  case GL_OBJECT_TYPE:     values[0] = static_cast<GLint>(GL_SYNC_FENCE);              break;
                  case GL_SYNC_STATUS:     values[0] = static_cast<GLint>(fenceSync->getStatus());     break;
                  case GL_SYNC_CONDITION:  values[0] = static_cast<GLint>(fenceSync->getCondition());  break;
                  case GL_SYNC_FLAGS:      values[0] = 0;                                              break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
    {
        EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
              target, index, data);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                switch (target)
                {
                  case GL_TRANSFORM_FEEDBACK_BUFFER_START:
                  case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
                  case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
                    if (index >= context->getMaxTransformFeedbackBufferBindings())
                        return gl::error(GL_INVALID_VALUE);
                    break;
                  case GL_UNIFORM_BUFFER_START:
                  case GL_UNIFORM_BUFFER_SIZE:
                  case GL_UNIFORM_BUFFER_BINDING:
                    if (index >= context->getMaximumCombinedUniformBufferBindings())
                        return gl::error(GL_INVALID_VALUE);
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
    
                if (!(context->getIndexedInteger64v(target, index, data)))
                {
                    GLenum nativeType;
                    unsigned int numParams = 0;
                    if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
                        return gl::error(GL_INVALID_ENUM);
    
                    if (numParams == 0)
                        return; // it is known that pname is valid, but there are no parameters to return
    
                    if (nativeType == GL_INT)
                    {
                        GLint *intParams = new GLint[numParams];
    
                        context->getIndexedIntegerv(target, index, intParams);
    
                        for (unsigned int i = 0; i < numParams; ++i)
                        {
                            data[i] = static_cast<GLint64>(intParams[i]);
                        }
    
                        delete [] intParams;
                    }
                    else
                    {
                        UNREACHABLE();
                    }
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
              target, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glGetBufferParameteri64v
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
    {
        EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (count < 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                for (int i = 0; i < count; i++)
                {
                    samplers[i] = context->createSampler();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
    {
        EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (count < 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                for (int i = 0; i < count; i++)
                {
                    context->deleteSampler(samplers[i]);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLboolean __stdcall glIsSampler(GLuint sampler)
    {
        EVENT("(GLuint sampler = %u)", sampler);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION, GL_FALSE);
                }
    
                return context->isSampler(sampler);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    void __stdcall glBindSampler(GLuint unit, GLuint sampler)
    {
        EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (sampler != 0 && !context->isSampler(sampler))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (unit >= context->getMaximumCombinedTextureImageUnits())
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                context->bindSampler(unit, sampler);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
    {
        EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!gl::ValidateSamplerObjectParameter(pname))
                {
                    return;
                }
    
                if (!gl::ValidateTexParamParameters(context, pname, param))
                {
                    return;
                }
    
                if (!context->isSampler(sampler))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                context->samplerParameteri(sampler, pname, param);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
    {
        glSamplerParameteri(sampler, pname, *param);
    }
    
    void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
    {
        EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!gl::ValidateSamplerObjectParameter(pname))
                {
                    return;
                }
    
                if (!gl::ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
                {
                    return;
                }
    
                if (!context->isSampler(sampler))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                context->samplerParameterf(sampler, pname, param);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
    {
        glSamplerParameterf(sampler, pname, *param);
    }
    
    void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
    {
        EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!gl::ValidateSamplerObjectParameter(pname))
                {
                    return;
                }
    
                if (!context->isSampler(sampler))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                *params = context->getSamplerParameteri(sampler, pname);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
    {
        EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!gl::ValidateSamplerObjectParameter(pname))
                {
                    return;
                }
    
                if (!context->isSampler(sampler))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                *params = context->getSamplerParameterf(sampler, pname);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
    {
        EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
    
        try
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                return gl::error(GL_INVALID_VALUE);
            }
    
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                context->setVertexAttribDivisor(index, divisor);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
    {
        EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glBindTransformFeedback
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
    {
        EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glDeleteTransformFeedbacks
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
    {
        EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glGenTransformFeedbacks
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    GLboolean __stdcall glIsTransformFeedback(GLuint id)
    {
        EVENT("(GLuint id = %u)", id);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION, GL_FALSE);
                }
    
                // glIsTransformFeedback
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    void __stdcall glPauseTransformFeedback(void)
    {
        EVENT("(void)");
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glPauseTransformFeedback
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glResumeTransformFeedback(void)
    {
        EVENT("(void)");
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glResumeTransformFeedback
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
    {
        EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
              program, bufSize, length, binaryFormat, binary);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glGetProgramBinary
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
    {
        EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
              program, binaryFormat, binary, length);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glProgramBinary
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
    {
        EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
              program, pname, value);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                // glProgramParameteri
                UNIMPLEMENTED();
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
    {
        EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
              target, numAttachments, attachments);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
                {
                    return;
                }
    
                int maxDimension = context->getMaximumRenderbufferDimension();
                context->invalidateFrameBuffer(target, numAttachments, attachments, 0, 0, maxDimension, maxDimension);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
              "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
              target, numAttachments, attachments, x, y, width, height);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
                {
                    return;
                }
    
                context->invalidateFrameBuffer(target, numAttachments, attachments, x, y, width, height);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
              target, levels, internalformat, width, height);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
                {
                    return;
                }
    
                switch (target)
                {
                  case GL_TEXTURE_2D:
                    {
                        gl::Texture2D *texture2d = context->getTexture2D();
                        texture2d->storage(levels, internalformat, width, height);
                    }
                    break;
    
                  case GL_TEXTURE_CUBE_MAP:
                    {
                        gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
                        textureCube->storage(levels, internalformat, width);
                    }
                    break;
    
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
    {
        EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
              "GLsizei height = %d, GLsizei depth = %d)",
              target, levels, internalformat, width, height, depth);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, depth))
                {
                    return;
                }
    
                switch (target)
                {
                  case GL_TEXTURE_3D:
                    {
                        gl::Texture3D *texture3d = context->getTexture3D();
                        texture3d->storage(levels, internalformat, width, height, depth);
                    }
                    break;
    
                  case GL_TEXTURE_2D_ARRAY:
                    {
                        gl::Texture2DArray *texture2darray = context->getTexture2DArray();
                        texture2darray->storage(levels, internalformat, width, height, depth);
                    }
                    break;
    
                  default:
                    UNREACHABLE();
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
              "GLint* params = 0x%0.8p)",
              target, internalformat, pname, bufSize, params);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!gl::IsColorRenderingSupported(internalformat, context) &&
                    !gl::IsDepthRenderingSupported(internalformat, context) &&
                    !gl::IsStencilRenderingSupported(internalformat, context))
                {
                    return gl::error(GL_INVALID_ENUM);
                }
    
                if (target != GL_RENDERBUFFER)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
    
                if (bufSize < 0)
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                switch (pname)
                {
                  case GL_NUM_SAMPLE_COUNTS:
                    if (bufSize != 0)
                        *params = context->getNumSampleCounts(internalformat);
                    break;
                  case GL_SAMPLES:
                    context->getSampleCounts(internalformat, bufSize, params);
                    break;
                  default:
                    return gl::error(GL_INVALID_ENUM);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    // Extension functions
    
    void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                                          GLbitfield mask, GLenum filter)
    {
        EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
              "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
              "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
              srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
                                                       dstX0, dstY0, dstX1, dstY1, mask, filter,
                                                       true))
                {
                    return;
                }
    
                context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
                                         mask, filter);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
                                   GLint border, GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
              "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
              "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
              target, level, internalformat, width, height, depth, border, format, type, pixels);
    
        try
        {
            UNIMPLEMENTED();   // FIXME
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, 
                                         GLenum *binaryFormat, void *binary)
    {
        EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
              program, bufSize, length, binaryFormat, binary);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject || !programObject->isLinked())
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                gl::ProgramBinary *programBinary = programObject->getProgramBinary();
    
                if (!programBinary)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                if (!programBinary->save(binary, bufSize, length))
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
                                      const void *binary, GLint length)
    {
        EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
              program, binaryFormat, binary, length);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
                {
                    return gl::error(GL_INVALID_ENUM);
                }
    
                gl::Program *programObject = context->getProgram(program);
    
                if (!programObject)
                {
                    return gl::error(GL_INVALID_OPERATION);
                }
    
                context->setProgramBinary(program, binary, length);
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
    {
        EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets())
                {
                    return gl::error(GL_INVALID_VALUE);
                }
    
                if (context->getDrawFramebufferHandle() == 0)
                {
                    if (n != 1)
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
    
                    if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
                    {
                        return gl::error(GL_INVALID_OPERATION);
                    }
                }
                else
                {
                    for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
                    {
                        const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
                        if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
                        {
                            return gl::error(GL_INVALID_OPERATION);
                        }
                    }
                }
    
                gl::Framebuffer *framebuffer = context->getDrawFramebuffer();
    
                for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
                {
                    framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
                }
    
                for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++)
                {
                    framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
                }
            }
        }
        catch (std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY);
        }
    }
    
    __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
    {
        struct Extension
        {
            const char *name;
            __eglMustCastToProperFunctionPointerType address;
        };
    
        static const Extension glExtensions[] =
        {
            {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
            {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
            {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
            {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
            {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
            {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
            {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
            {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
            {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
            {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
            {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
            {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
            {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
            {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
            {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
            {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
            {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
            {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
            {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
            {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
            {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
            {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
            {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
            {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT},
            {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
            {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
            {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
            {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
            {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES},    };
    
        for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
        {
            if (strcmp(procname, glExtensions[ext].name) == 0)
            {
                return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
            }
        }
    
        return NULL;
    }
    
    // Non-public functions used by EGL
    
    bool __stdcall glBindTexImage(egl::Surface *surface)
    {
        EVENT("(egl::Surface* surface = 0x%0.8p)",
              surface);
    
        try
        {
            gl::Context *context = gl::getNonLostContext();
    
            if (context)
            {
                gl::Texture2D *textureObject = context->getTexture2D();
    
                if (textureObject->isImmutable())
                {
                    return false;
                }
    
                if (textureObject)
                {
                    textureObject->bindTexImage(surface);
                }
            }
        }
        catch(std::bad_alloc&)
        {
            return gl::error(GL_OUT_OF_MEMORY, false);
        }
    
        return true;
    }
    
    }