Edit

kc3-lang/angle/src/libANGLE/Fence_unittest.cpp

Branch :

  • Show log

    Commit

  • Author : Staphany Park
    Date : 2019-05-06 15:34:38
    Hash : e4e3b322
    Message : Add using-declaration to support Googletest roll. Without this change, rolling Googletest results in compilation errors: https://crrev.com/c/1594628/2. Change-Id: I85e122ad449a3d8fb155b07f64d69022294ab6cd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1598309 Reviewed-by: Victor Costan <pwnall@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Victor Costan <pwnall@chromium.org>

  • src/libANGLE/Fence_unittest.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "gmock/gmock.h"
    #include "gtest/gtest.h"
    
    #include "libANGLE/Fence.h"
    #include "libANGLE/renderer/FenceNVImpl.h"
    #include "libANGLE/renderer/SyncImpl.h"
    
    using ::testing::_;
    using ::testing::DoAll;
    using ::testing::Return;
    using ::testing::SetArgumentPointee;
    
    namespace
    {
    
    //
    // FenceNV tests
    //
    
    class MockFenceNVImpl : public rx::FenceNVImpl
    {
      public:
        virtual ~MockFenceNVImpl() { destroy(); }
    
        MOCK_METHOD2(set, angle::Result(const gl::Context *, GLenum));
        MOCK_METHOD2(test, angle::Result(const gl::Context *, GLboolean *));
        MOCK_METHOD1(finish, angle::Result(const gl::Context *));
    
        MOCK_METHOD0(destroy, void());
    };
    
    class FenceNVTest : public testing::Test
    {
      protected:
        virtual void SetUp()
        {
            mImpl = new MockFenceNVImpl;
            EXPECT_CALL(*mImpl, destroy());
            mFence = new gl::FenceNV(mImpl);
        }
    
        virtual void TearDown() { delete mFence; }
    
        MockFenceNVImpl *mImpl;
        gl::FenceNV *mFence;
    };
    
    TEST_F(FenceNVTest, DestructionDeletesImpl)
    {
        MockFenceNVImpl *impl = new MockFenceNVImpl;
        EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation();
    
        gl::FenceNV *fence = new gl::FenceNV(impl);
        delete fence;
    
        // Only needed because the mock is leaked if bugs are present,
        // which logs an error, but does not cause the test to fail.
        // Ordinarily mocks are verified when destroyed.
        testing::Mock::VerifyAndClear(impl);
    }
    
    TEST_F(FenceNVTest, SetAndTestBehavior)
    {
        EXPECT_CALL(*mImpl, set(_, _)).WillOnce(Return(angle::Result::Continue)).RetiresOnSaturation();
        EXPECT_FALSE(mFence->isSet());
        EXPECT_EQ(angle::Result::Continue, mFence->set(nullptr, GL_ALL_COMPLETED_NV));
        EXPECT_TRUE(mFence->isSet());
        // Fake the behavior of testing the fence before and after it's passed.
        EXPECT_CALL(*mImpl, test(_, _))
            .WillOnce(DoAll(SetArgumentPointee<1>(static_cast<GLboolean>(GL_FALSE)),
                            Return(angle::Result::Continue)))
            .WillOnce(DoAll(SetArgumentPointee<1>(static_cast<GLboolean>(GL_TRUE)),
                            Return(angle::Result::Continue)))
            .RetiresOnSaturation();
        GLboolean out;
        EXPECT_EQ(angle::Result::Continue, mFence->test(nullptr, &out));
        EXPECT_EQ(GL_FALSE, out);
        EXPECT_EQ(angle::Result::Continue, mFence->test(nullptr, &out));
        EXPECT_EQ(GL_TRUE, out);
    }
    
    //
    // Sync tests
    //
    
    class MockSyncImpl : public rx::SyncImpl
    {
      public:
        virtual ~MockSyncImpl() { destroy(); }
    
        MOCK_METHOD3(set, angle::Result(const gl::Context *, GLenum, GLbitfield));
        MOCK_METHOD4(clientWait, angle::Result(const gl::Context *, GLbitfield, GLuint64, GLenum *));
        MOCK_METHOD3(serverWait, angle::Result(const gl::Context *, GLbitfield, GLuint64));
        MOCK_METHOD2(getStatus, angle::Result(const gl::Context *, GLint *));
    
        MOCK_METHOD0(destroy, void());
    };
    
    class FenceSyncTest : public testing::Test
    {
      protected:
        virtual void SetUp()
        {
            mImpl = new MockSyncImpl;
            EXPECT_CALL(*mImpl, destroy());
            mFence = new gl::Sync(mImpl, 1);
            mFence->addRef();
        }
    
        virtual void TearDown() { mFence->release(nullptr); }
    
        MockSyncImpl *mImpl;
        gl::Sync *mFence;
    };
    
    TEST_F(FenceSyncTest, DestructionDeletesImpl)
    {
        MockSyncImpl *impl = new MockSyncImpl;
        EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation();
    
        gl::Sync *fence = new gl::Sync(impl, 1);
        fence->addRef();
        fence->release(nullptr);
    
        // Only needed because the mock is leaked if bugs are present,
        // which logs an error, but does not cause the test to fail.
        // Ordinarily mocks are verified when destroyed.
        testing::Mock::VerifyAndClear(impl);
    }
    
    TEST_F(FenceSyncTest, SetAndGetStatusBehavior)
    {
        EXPECT_CALL(*mImpl, set(_, _, _))
            .WillOnce(Return(angle::Result::Continue))
            .RetiresOnSaturation();
        EXPECT_EQ(angle::Result::Continue, mFence->set(nullptr, GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
        EXPECT_EQ(static_cast<GLenum>(GL_SYNC_GPU_COMMANDS_COMPLETE), mFence->getCondition());
        // Fake the behavior of testing the fence before and after it's passed.
        EXPECT_CALL(*mImpl, getStatus(_, _))
            .WillOnce(DoAll(SetArgumentPointee<1>(GL_UNSIGNALED), Return(angle::Result::Continue)))
            .WillOnce(DoAll(SetArgumentPointee<1>(GL_SIGNALED), Return(angle::Result::Continue)))
            .RetiresOnSaturation();
        GLint out;
        EXPECT_EQ(angle::Result::Continue, mFence->getStatus(nullptr, &out));
        EXPECT_EQ(GL_UNSIGNALED, out);
        EXPECT_EQ(angle::Result::Continue, mFence->getStatus(nullptr, &out));
        EXPECT_EQ(GL_SIGNALED, out);
    }
    
    }  // namespace