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kc3-lang/angle/src/libANGLE/HandleRangeAllocator_unittest.cpp

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  • Author : Jamie Madill
    Date : 2018-11-27 11:34:27
    Hash : b980c563
    Message : Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/libANGLE/HandleRangeAllocator_unittest.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Unit tests for HandleRangeAllocator.
    //
    
    #include "gmock/gmock.h"
    #include "gtest/gtest.h"
    
    #include "libANGLE/HandleRangeAllocator.h"
    
    namespace
    {
    
    class HandleRangeAllocatorTest : public testing::Test
    {
      protected:
        gl::HandleRangeAllocator *getAllocator() { return &mAllocator; }
    
      private:
        gl::HandleRangeAllocator mAllocator;
    };
    
    // Checks basic functionality: allocate, release, isUsed.
    TEST_F(HandleRangeAllocatorTest, TestBasic)
    {
        auto *allocator = getAllocator();
        // Check that resource 1 is not in use
        EXPECT_FALSE(allocator->isUsed(1));
    
        // Allocate an ID, check that it's in use.
        GLuint id1 = allocator->allocate();
        EXPECT_TRUE(allocator->isUsed(id1));
    
        // Allocate another ID, check that it's in use, and different from the first
        // one.
        GLuint id2 = allocator->allocate();
        EXPECT_TRUE(allocator->isUsed(id2));
        EXPECT_NE(id1, id2);
    
        // Free one of the IDs, check that it's not in use any more.
        allocator->release(id1);
        EXPECT_FALSE(allocator->isUsed(id1));
    
        // Frees the other ID, check that it's not in use any more.
        allocator->release(id2);
        EXPECT_FALSE(allocator->isUsed(id2));
    }
    
    // Checks that the resource handles are re-used after being freed.
    TEST_F(HandleRangeAllocatorTest, TestAdvanced)
    {
        auto *allocator = getAllocator();
    
        // Allocate the highest possible ID, to make life awkward.
        allocator->allocateAtOrAbove(~static_cast<GLuint>(0));
    
        // Allocate a significant number of resources.
        const unsigned int kNumResources = 100;
        GLuint ids[kNumResources];
        for (unsigned int i = 0; i < kNumResources; ++i)
        {
            ids[i] = allocator->allocate();
            EXPECT_TRUE(allocator->isUsed(ids[i]));
        }
    
        // Check that a new allocation re-uses the resource we just freed.
        GLuint id1 = ids[kNumResources / 2];
        allocator->release(id1);
        EXPECT_FALSE(allocator->isUsed(id1));
        GLuint id2 = allocator->allocate();
        EXPECT_TRUE(allocator->isUsed(id2));
        EXPECT_EQ(id1, id2);
    }
    
    // Checks that we can choose our own ids and they won't be reused.
    TEST_F(HandleRangeAllocatorTest, MarkAsUsed)
    {
        auto *allocator = getAllocator();
        GLuint id       = allocator->allocate();
        allocator->release(id);
        EXPECT_FALSE(allocator->isUsed(id));
        EXPECT_TRUE(allocator->markAsUsed(id));
        EXPECT_TRUE(allocator->isUsed(id));
        GLuint id2 = allocator->allocate();
        EXPECT_NE(id, id2);
        EXPECT_TRUE(allocator->markAsUsed(id2 + 1));
        GLuint id3 = allocator->allocate();
        // Checks our algorithm. If the algorithm changes this check should be
        // changed.
        EXPECT_EQ(id3, id2 + 2);
    }
    
    // Checks allocateAtOrAbove.
    TEST_F(HandleRangeAllocatorTest, AllocateAtOrAbove)
    {
        const GLuint kOffset = 123456;
        auto *allocator      = getAllocator();
        GLuint id1           = allocator->allocateAtOrAbove(kOffset);
        EXPECT_EQ(kOffset, id1);
        GLuint id2 = allocator->allocateAtOrAbove(kOffset);
        EXPECT_GT(id2, kOffset);
        GLuint id3 = allocator->allocateAtOrAbove(kOffset);
        EXPECT_GT(id3, kOffset);
    }
    
    // Checks that allocateAtOrAbove wraps around at the maximum value.
    TEST_F(HandleRangeAllocatorTest, AllocateIdAtOrAboveWrapsAround)
    {
        const GLuint kMaxPossibleOffset = ~static_cast<GLuint>(0);
        auto *allocator                 = getAllocator();
        GLuint id1                      = allocator->allocateAtOrAbove(kMaxPossibleOffset);
        EXPECT_EQ(kMaxPossibleOffset, id1);
        GLuint id2 = allocator->allocateAtOrAbove(kMaxPossibleOffset);
        EXPECT_EQ(1u, id2);
        GLuint id3 = allocator->allocateAtOrAbove(kMaxPossibleOffset);
        EXPECT_EQ(2u, id3);
    }
    
    // Checks that freeing an already freed range causes no harm.
    TEST_F(HandleRangeAllocatorTest, RedundantFreeIsIgnored)
    {
        auto *allocator = getAllocator();
        GLuint id1      = allocator->allocate();
        allocator->release(0);
        allocator->release(id1);
        allocator->release(id1);
        allocator->release(id1 + 1);
        GLuint id2 = allocator->allocate();
        GLuint id3 = allocator->allocate();
        EXPECT_NE(id2, id3);
        EXPECT_NE(allocator->kInvalidHandle, id2);
        EXPECT_NE(allocator->kInvalidHandle, id3);
    }
    
    // Check allocating and releasing multiple ranges.
    TEST_F(HandleRangeAllocatorTest, allocateRange)
    {
        const GLuint kMaxPossibleOffset = std::numeric_limits<GLuint>::max();
    
        auto *allocator = getAllocator();
    
        GLuint id1 = allocator->allocateRange(1);
        EXPECT_EQ(1u, id1);
        GLuint id2 = allocator->allocateRange(2);
        EXPECT_EQ(2u, id2);
        GLuint id3 = allocator->allocateRange(3);
        EXPECT_EQ(4u, id3);
        GLuint id4 = allocator->allocate();
        EXPECT_EQ(7u, id4);
        allocator->release(3);
        GLuint id5 = allocator->allocateRange(1);
        EXPECT_EQ(3u, id5);
        allocator->release(5);
        allocator->release(2);
        allocator->release(4);
        GLuint id6 = allocator->allocateRange(2);
        EXPECT_EQ(4u, id6);
        GLuint id7 = allocator->allocateAtOrAbove(kMaxPossibleOffset);
        EXPECT_EQ(kMaxPossibleOffset, id7);
        GLuint id8 = allocator->allocateAtOrAbove(kMaxPossibleOffset);
        EXPECT_EQ(2u, id8);
        GLuint id9 = allocator->allocateRange(50);
        EXPECT_EQ(8u, id9);
        GLuint id10 = allocator->allocateRange(50);
        EXPECT_EQ(58u, id10);
        // Remove all the low-numbered ids.
        allocator->release(1);
        allocator->release(15);
        allocator->releaseRange(2, 107);
        GLuint id11 = allocator->allocateRange(100);
        EXPECT_EQ(1u, id11);
        allocator->release(kMaxPossibleOffset);
        GLuint id12 = allocator->allocateRange(100);
        EXPECT_EQ(101u, id12);
    
        GLuint id13 = allocator->allocateAtOrAbove(kMaxPossibleOffset - 2u);
        EXPECT_EQ(kMaxPossibleOffset - 2u, id13);
        GLuint id14 = allocator->allocateRange(3);
        EXPECT_EQ(201u, id14);
    }
    
    // Checks that having allocated a high range doesn't interfere
    // with normal low range allocation.
    TEST_F(HandleRangeAllocatorTest, AllocateRangeEndNoEffect)
    {
        const GLuint kMaxPossibleOffset = std::numeric_limits<GLuint>::max();
    
        auto *allocator = getAllocator();
        GLuint id1      = allocator->allocateAtOrAbove(kMaxPossibleOffset - 2u);
        EXPECT_EQ(kMaxPossibleOffset - 2u, id1);
        GLuint id3 = allocator->allocateRange(3);
        EXPECT_EQ(1u, id3);
        GLuint id2 = allocator->allocateRange(2);
        EXPECT_EQ(4u, id2);
    }
    
    // Checks allocating a range that consumes the whole uint32 space.
    TEST_F(HandleRangeAllocatorTest, AllocateMax)
    {
        const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max();
    
        auto *allocator = getAllocator();
        GLuint id       = allocator->allocateRange(kMaxPossibleRange);
        EXPECT_EQ(1u, id);
        allocator->releaseRange(id, kMaxPossibleRange - 1u);
        GLuint id2 = allocator->allocateRange(kMaxPossibleRange);
        EXPECT_EQ(0u, id2);
        allocator->releaseRange(id, kMaxPossibleRange);
        GLuint id3 = allocator->allocateRange(kMaxPossibleRange);
        EXPECT_EQ(1u, id3);
    }
    
    // Checks allocating a range that consumes the whole uint32 space
    // causes next allocation to fail.
    // Subsequently checks that once the big range is reduced new allocations
    // are possible.
    TEST_F(HandleRangeAllocatorTest, AllocateFullRange)
    {
        const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max();
        const GLuint kFreedId            = 555u;
        auto *allocator                  = getAllocator();
    
        GLuint id1 = allocator->allocateRange(kMaxPossibleRange);
        EXPECT_EQ(1u, id1);
        GLuint id2 = allocator->allocate();
        EXPECT_EQ(gl::HandleRangeAllocator::kInvalidHandle, id2);
        allocator->release(kFreedId);
        GLuint id3 = allocator->allocate();
        EXPECT_EQ(kFreedId, id3);
        GLuint id4 = allocator->allocate();
        EXPECT_EQ(0u, id4);
        allocator->release(kFreedId + 1u);
        allocator->release(kFreedId + 4u);
        allocator->release(kFreedId + 3u);
        allocator->release(kFreedId + 5u);
        allocator->release(kFreedId + 2u);
        GLuint id5 = allocator->allocateRange(5);
        EXPECT_EQ(kFreedId + 1u, id5);
    }
    
    // Checks that allocating a range that exceeds uint32
    // does not wrap incorrectly and fails.
    TEST_F(HandleRangeAllocatorTest, AllocateRangeNoWrapInRange)
    {
        const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max();
        const GLuint kAllocId            = 10u;
        auto *allocator                  = getAllocator();
    
        GLuint id1 = allocator->allocateAtOrAbove(kAllocId);
        EXPECT_EQ(kAllocId, id1);
        GLuint id2 = allocator->allocateRange(kMaxPossibleRange - 5u);
        EXPECT_EQ(0u, id2);
        GLuint id3 = allocator->allocateRange(kMaxPossibleRange - kAllocId);
        EXPECT_EQ(kAllocId + 1u, id3);
    }
    
    // Check special cases for 0 range allocations and zero handles.
    TEST_F(HandleRangeAllocatorTest, ZeroIdCases)
    {
        auto *allocator = getAllocator();
        EXPECT_FALSE(allocator->isUsed(0));
        GLuint id1 = allocator->allocateAtOrAbove(0);
        EXPECT_NE(0u, id1);
        EXPECT_FALSE(allocator->isUsed(0));
        allocator->release(0);
        EXPECT_FALSE(allocator->isUsed(0));
        EXPECT_TRUE(allocator->isUsed(id1));
        allocator->release(id1);
        EXPECT_FALSE(allocator->isUsed(id1));
    }
    
    }  // namespace