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kc3-lang/angle/src/compiler/translator/BuiltInFunctionEmulator.h

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  • Author : Olli Etuaho
    Date : 2015-03-03 17:21:10
    Hash : 8efc5ad5
    Message : Initialize BuiltInFunctionEmulator outside Compiler This moves GLSL output specific code from the Compiler class to the GLSL/ESSL translators. BUG=angleproject:865 Change-Id: I2d552e9cdb41f7d8ddfee7b0249a99d629a6d7d7 Reviewed-on: https://chromium-review.googlesource.com/255471 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>

  • src/compiler/translator/BuiltInFunctionEmulator.h
  • //
    // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
    #define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
    
    #include "compiler/translator/InfoSink.h"
    #include "compiler/translator/IntermNode.h"
    
    //
    // This class decides which built-in functions need to be replaced with the
    // emulated ones.
    // It can be used to work around driver bugs or implement functions that are
    // not natively implemented on a specific platform.
    //
    class BuiltInFunctionEmulator
    {
      public:
        BuiltInFunctionEmulator();
    
        void MarkBuiltInFunctionsForEmulation(TIntermNode* root);
    
        void Cleanup();
    
        // "name(" becomes "webgl_name_emu(".
        static TString GetEmulatedFunctionName(const TString& name);
    
        bool IsOutputEmpty() const;
    
        // Output function emulation definition. This should be before any other
        // shader source.
        void OutputEmulatedFunctions(TInfoSinkBase& out) const;
    
        // Add functions that need to be emulated.
        void addEmulatedFunction(TOperator op, const TType& param, const char* emulatedFunctionDefinition);
        void addEmulatedFunction(TOperator op, const TType& param1, const TType& param2, const char* emulatedFunctionDefinition);
        void addEmulatedFunction(TOperator op, const TType& param1, const TType& param2, const TType& param3, const char* emulatedFunctionDefinition);
    
      private:
        class BuiltInFunctionEmulationMarker;
    
        // Records that a function is called by the shader and might need to be
        // emulated. If the function is not in mEmulatedFunctions, this becomes a
        // no-op. Returns true if the function call needs to be replaced with an
        // emulated one.
        bool SetFunctionCalled(TOperator op, const TType& param);
        bool SetFunctionCalled(
            TOperator op, const TType& param1, const TType& param2);
        bool SetFunctionCalled(
            TOperator op, const TType& param1, const TType& param2, const TType& param3);
    
        class FunctionId {
          public:
            FunctionId(TOperator op, const TType& param);
            FunctionId(TOperator op, const TType& param1, const TType& param2);
            FunctionId(TOperator op, const TType& param1, const TType& param2, const TType& param3);
    
            bool operator==(const FunctionId& other) const;
            bool operator<(const FunctionId& other) const;
          private:
            TOperator mOp;
            TType mParam1;
            TType mParam2;
            TType mParam3;
        };
    
        bool SetFunctionCalled(const FunctionId& functionId);
    
        // Map from function id to emulated function definition
        std::map<FunctionId, std::string> mEmulatedFunctions;
    
        // Called function ids
        std::vector<FunctionId> mFunctions;
    };
    
    #endif  // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_