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kc3-lang/angle/src/compiler/translator/util.cpp

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  • Author : Olli Etuaho
    Date : 2015-04-27 13:18:50
    Hash : 37ad4744
    Message : Add support for parsing ESSL3 invariant qualifiers The parser recognizes ESSL3 invariant variable declaration syntax and marks the variables as invariant. In ESSL3, invariant out variables can be linked to non-invariant in variables, so linking checks should now be different depending on shading language version. A shading language version dependent varying matching check is added to the translator API to facilitate this. Tested by deqp/data/gles3/shaders/qualification_order.html after patching Chrome to use the new linking check API. A previous revision of this change that broke API compatibility was reverted since it broke Chromium FYI bots. This revision keeps deprecated API functionality around for now so that changes can be rolled step-by-step to Chromium without breakage. TEST=WebGL 2 conformance tests, angle_unittests BUG=angleproject:987 Change-Id: Iecb64e3afd23e267ba999bc17f44390affcdfc13 Reviewed-on: https://chromium-review.googlesource.com/269940 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>

  • src/compiler/translator/util.cpp
  • //
    // Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/translator/util.h"
    
    #include <limits>
    
    #include "compiler/preprocessor/numeric_lex.h"
    #include "compiler/translator/SymbolTable.h"
    #include "common/utilities.h"
    
    bool atof_clamp(const char *str, float *value)
    {
        bool success = pp::numeric_lex_float(str, value);
        if (!success)
            *value = std::numeric_limits<float>::max();
        return success;
    }
    
    bool atoi_clamp(const char *str, int *value)
    {
        bool success = pp::numeric_lex_int(str, value);
        if (!success)
            *value = std::numeric_limits<int>::max();
        return success;
    }
    
    namespace sh
    {
    
    GLenum GLVariableType(const TType &type)
    {
        if (type.getBasicType() == EbtFloat)
        {
            if (type.isScalar())
            {
                return GL_FLOAT;
            }
            else if (type.isVector())
            {
                switch (type.getNominalSize())
                {
                  case 2: return GL_FLOAT_VEC2;
                  case 3: return GL_FLOAT_VEC3;
                  case 4: return GL_FLOAT_VEC4;
                  default: UNREACHABLE();
                }
            }
            else if (type.isMatrix())
            {
                switch (type.getCols())
                {
                  case 2:
                    switch (type.getRows())
                    {
                      case 2: return GL_FLOAT_MAT2;
                      case 3: return GL_FLOAT_MAT2x3;
                      case 4: return GL_FLOAT_MAT2x4;
                      default: UNREACHABLE();
                    }
    
                  case 3:
                    switch (type.getRows())
                    {
                      case 2: return GL_FLOAT_MAT3x2;
                      case 3: return GL_FLOAT_MAT3;
                      case 4: return GL_FLOAT_MAT3x4;
                      default: UNREACHABLE();
                    }
    
                  case 4:
                    switch (type.getRows())
                    {
                      case 2: return GL_FLOAT_MAT4x2;
                      case 3: return GL_FLOAT_MAT4x3;
                      case 4: return GL_FLOAT_MAT4;
                      default: UNREACHABLE();
                    }
    
                  default: UNREACHABLE();
                }
            }
            else UNREACHABLE();
        }
        else if (type.getBasicType() == EbtInt)
        {
            if (type.isScalar())
            {
                return GL_INT;
            }
            else if (type.isVector())
            {
                switch (type.getNominalSize())
                {
                  case 2: return GL_INT_VEC2;
                  case 3: return GL_INT_VEC3;
                  case 4: return GL_INT_VEC4;
                  default: UNREACHABLE();
                }
            }
            else UNREACHABLE();
        }
        else if (type.getBasicType() == EbtUInt)
        {
            if (type.isScalar())
            {
                return GL_UNSIGNED_INT;
            }
            else if (type.isVector())
            {
                switch (type.getNominalSize())
                {
                  case 2: return GL_UNSIGNED_INT_VEC2;
                  case 3: return GL_UNSIGNED_INT_VEC3;
                  case 4: return GL_UNSIGNED_INT_VEC4;
                  default: UNREACHABLE();
                }
            }
            else UNREACHABLE();
        }
        else if (type.getBasicType() == EbtBool)
        {
            if (type.isScalar())
            {
                return GL_BOOL;
            }
            else if (type.isVector())
            {
                switch (type.getNominalSize())
                {
                  case 2: return GL_BOOL_VEC2;
                  case 3: return GL_BOOL_VEC3;
                  case 4: return GL_BOOL_VEC4;
                  default: UNREACHABLE();
                }
            }
            else UNREACHABLE();
        }
    
        switch (type.getBasicType())
        {
          case EbtSampler2D:            return GL_SAMPLER_2D;
          case EbtSampler3D:            return GL_SAMPLER_3D;
          case EbtSamplerCube:          return GL_SAMPLER_CUBE;
          case EbtSamplerExternalOES:   return GL_SAMPLER_EXTERNAL_OES;
          case EbtSampler2DRect:        return GL_SAMPLER_2D_RECT_ARB;
          case EbtSampler2DArray:       return GL_SAMPLER_2D_ARRAY;
          case EbtISampler2D:           return GL_INT_SAMPLER_2D;
          case EbtISampler3D:           return GL_INT_SAMPLER_3D;
          case EbtISamplerCube:         return GL_INT_SAMPLER_CUBE;
          case EbtISampler2DArray:      return GL_INT_SAMPLER_2D_ARRAY;
          case EbtUSampler2D:           return GL_UNSIGNED_INT_SAMPLER_2D;
          case EbtUSampler3D:           return GL_UNSIGNED_INT_SAMPLER_3D;
          case EbtUSamplerCube:         return GL_UNSIGNED_INT_SAMPLER_CUBE;
          case EbtUSampler2DArray:      return GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
          case EbtSampler2DShadow:      return GL_SAMPLER_2D_SHADOW;
          case EbtSamplerCubeShadow:    return GL_SAMPLER_CUBE_SHADOW;
          case EbtSampler2DArrayShadow: return GL_SAMPLER_2D_ARRAY_SHADOW;
          default: UNREACHABLE();
        }
    
        return GL_NONE;
    }
    
    GLenum GLVariablePrecision(const TType &type)
    {
        if (type.getBasicType() == EbtFloat)
        {
            switch (type.getPrecision())
            {
              case EbpHigh:
                return GL_HIGH_FLOAT;
              case EbpMedium:
                return GL_MEDIUM_FLOAT;
              case EbpLow:
                return GL_LOW_FLOAT;
              case EbpUndefined:
              // Should be defined as the default precision by the parser
              default:
                UNREACHABLE();
            }
        }
        else if (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt)
        {
            switch (type.getPrecision())
            {
              case EbpHigh:
                return GL_HIGH_INT;
              case EbpMedium:
                return GL_MEDIUM_INT;
              case EbpLow:
                return GL_LOW_INT;
              case EbpUndefined:
              // Should be defined as the default precision by the parser
              default:
                UNREACHABLE();
            }
        }
    
        // Other types (boolean, sampler) don't have a precision
        return GL_NONE;
    }
    
    TString ArrayString(const TType &type)
    {
        if (!type.isArray())
        {
            return "";
        }
    
        return "[" + str(type.getArraySize()) + "]";
    }
    
    bool IsVaryingOut(TQualifier qualifier)
    {
        switch (qualifier)
        {
          case EvqVaryingOut:
          case EvqSmoothOut:
          case EvqFlatOut:
          case EvqCentroidOut:
          case EvqVertexOut:
            return true;
    
          default: break;
        }
    
        return false;
    }
    
    bool IsVaryingIn(TQualifier qualifier)
    {
        switch (qualifier)
        {
          case EvqVaryingIn:
          case EvqSmoothIn:
          case EvqFlatIn:
          case EvqCentroidIn:
          case EvqFragmentIn:
            return true;
    
          default: break;
        }
    
        return false;
    }
    
    bool IsVarying(TQualifier qualifier)
    {
        return IsVaryingIn(qualifier) || IsVaryingOut(qualifier);
    }
    
    InterpolationType GetInterpolationType(TQualifier qualifier)
    {
        switch (qualifier)
        {
          case EvqFlatIn:
          case EvqFlatOut:
            return INTERPOLATION_FLAT;
    
          case EvqSmoothIn:
          case EvqSmoothOut:
          case EvqVertexOut:
          case EvqFragmentIn:
          case EvqVaryingIn:
          case EvqVaryingOut:
            return INTERPOLATION_SMOOTH;
    
          case EvqCentroidIn:
          case EvqCentroidOut:
            return INTERPOLATION_CENTROID;
    
          default: UNREACHABLE();
            return INTERPOLATION_SMOOTH;
        }
    }
    
    GetVariableTraverser::GetVariableTraverser(const TSymbolTable &symbolTable)
        : mSymbolTable(symbolTable)
    {
    }
    
    template void GetVariableTraverser::setTypeSpecificInfo(
        const TType &type, const TString& name, InterfaceBlockField *variable);
    template void GetVariableTraverser::setTypeSpecificInfo(
        const TType &type, const TString& name, ShaderVariable *variable);
    template void GetVariableTraverser::setTypeSpecificInfo(
        const TType &type, const TString& name, Uniform *variable);
    
    template<>
    void GetVariableTraverser::setTypeSpecificInfo(
        const TType &type, const TString& name, Varying *variable)
    {
        ASSERT(variable);
        switch (type.getQualifier())
        {
          case EvqVaryingIn:
          case EvqVaryingOut:
          case EvqVertexOut:
          case EvqSmoothOut:
          case EvqFlatOut:
          case EvqCentroidOut:
            if (mSymbolTable.isVaryingInvariant(std::string(name.c_str())) || type.isInvariant())
            {
                variable->isInvariant = true;
            }
            break;
          default:
            break;
        }
    
        variable->interpolation = GetInterpolationType(type.getQualifier());
    }
    
    template <typename VarT>
    void GetVariableTraverser::traverse(const TType &type,
                                        const TString &name,
                                        std::vector<VarT> *output)
    {
        const TStructure *structure = type.getStruct();
    
        VarT variable;
        variable.name = name.c_str();
        variable.arraySize = static_cast<unsigned int>(type.getArraySize());
    
        if (!structure)
        {
            variable.type = GLVariableType(type);
            variable.precision = GLVariablePrecision(type);
        }
        else
        {
            // Note: this enum value is not exposed outside ANGLE
            variable.type = GL_STRUCT_ANGLEX;
            variable.structName = structure->name().c_str();
    
            const TFieldList &fields = structure->fields();
    
            for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
            {
                TField *field = fields[fieldIndex];
                traverse(*field->type(), field->name(), &variable.fields);
            }
        }
        setTypeSpecificInfo(type, name, &variable);
        visitVariable(&variable);
    
        ASSERT(output);
        output->push_back(variable);
    }
    
    template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<InterfaceBlockField> *);
    template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<ShaderVariable> *);
    template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Uniform> *);
    template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Varying> *);
    
    }