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kc3-lang/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp

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  • Author : Geoff Lang
    Date : 2015-05-12 19:28:10
    Hash : 6cd03cf9
    Message : Revert "Create a child window in SurfaceD3D when needed." Reverting until chromium sandbox issues are resolved. This reverts commit b7f1a8b0ab3489a7463749e7fc088187bfafbd35. BUG=484963 BUG=angleproject:961 Change-Id: I4b030329a322d0a96a18e6ae875d500c5f755ddd Reviewed-on: https://chromium-review.googlesource.com/270490 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/d3d/SurfaceD3D.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // SurfaceD3D.cpp: D3D implementation of an EGL surface
    
    #include "libANGLE/renderer/d3d/SurfaceD3D.h"
    
    #include "libANGLE/Display.h"
    #include "libANGLE/Surface.h"
    #include "libANGLE/renderer/d3d/RendererD3D.h"
    #include "libANGLE/renderer/d3d/RenderTargetD3D.h"
    #include "libANGLE/renderer/d3d/SwapChainD3D.h"
    
    #include <tchar.h>
    #include <EGL/eglext.h>
    #include <algorithm>
    
    namespace rx
    {
    
    SurfaceD3D *SurfaceD3D::createOffscreen(RendererD3D *renderer, egl::Display *display, const egl::Config *config, EGLClientBuffer shareHandle,
                                            EGLint width, EGLint height)
    {
        return new SurfaceD3D(renderer, display, config, width, height, EGL_TRUE, shareHandle, NULL);
    }
    
    SurfaceD3D *SurfaceD3D::createFromWindow(RendererD3D *renderer, egl::Display *display, const egl::Config *config, EGLNativeWindowType window,
                                             EGLint fixedSize, EGLint width, EGLint height)
    {
        return new SurfaceD3D(renderer, display, config, width, height, fixedSize, static_cast<EGLClientBuffer>(0), window);
    }
    
    SurfaceD3D::SurfaceD3D(RendererD3D *renderer, egl::Display *display, const egl::Config *config, EGLint width, EGLint height, EGLint fixedSize,
                           EGLClientBuffer shareHandle, EGLNativeWindowType window)
        : SurfaceImpl(),
          mRenderer(renderer),
          mDisplay(display),
          mFixedSize(fixedSize == EGL_TRUE),
          mRenderTargetFormat(config->renderTargetFormat),
          mDepthStencilFormat(config->depthStencilFormat),
          mSwapChain(nullptr),
          mSwapIntervalDirty(true),
          mNativeWindow(window),
          mWidth(width),
          mHeight(height),
          mSwapInterval(1),
          mShareHandle(reinterpret_cast<HANDLE*>(shareHandle))
    {
    }
    
    SurfaceD3D::~SurfaceD3D()
    {
        releaseSwapChain();
    }
    
    void SurfaceD3D::releaseSwapChain()
    {
        SafeDelete(mSwapChain);
    }
    
    egl::Error SurfaceD3D::initialize()
    {
        if (mNativeWindow.getNativeWindow())
        {
            if (!mNativeWindow.initialize())
            {
                return egl::Error(EGL_BAD_SURFACE);
            }
        }
    
        egl::Error error = resetSwapChain();
        if (error.isError())
        {
            return error;
        }
    
        return egl::Error(EGL_SUCCESS);
    }
    
    egl::Error SurfaceD3D::bindTexImage(EGLint)
    {
        return egl::Error(EGL_SUCCESS);
    }
    
    egl::Error SurfaceD3D::releaseTexImage(EGLint)
    {
        return egl::Error(EGL_SUCCESS);
    }
    
    egl::Error SurfaceD3D::resetSwapChain()
    {
        ASSERT(!mSwapChain);
    
        int width;
        int height;
    
        if (!mFixedSize)
        {
            RECT windowRect;
            if (!mNativeWindow.getClientRect(&windowRect))
            {
                ASSERT(false);
    
                return egl::Error(EGL_BAD_SURFACE, "Could not retrieve the window dimensions");
            }
    
            width = windowRect.right - windowRect.left;
            height = windowRect.bottom - windowRect.top;
        }
        else
        {
            // non-window surface - size is determined at creation
            width = mWidth;
            height = mHeight;
        }
    
        mSwapChain = mRenderer->createSwapChain(mNativeWindow, mShareHandle, mRenderTargetFormat, mDepthStencilFormat);
        if (!mSwapChain)
        {
            return egl::Error(EGL_BAD_ALLOC);
        }
    
        egl::Error error = resetSwapChain(width, height);
        if (error.isError())
        {
            SafeDelete(mSwapChain);
            return error;
        }
    
        return egl::Error(EGL_SUCCESS);
    }
    
    egl::Error SurfaceD3D::resizeSwapChain(int backbufferWidth, int backbufferHeight)
    {
        ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
        ASSERT(mSwapChain);
    
        EGLint status = mSwapChain->resize(std::max(1, backbufferWidth), std::max(1, backbufferHeight));
    
        if (status == EGL_CONTEXT_LOST)
        {
            mDisplay->notifyDeviceLost();
            return egl::Error(status);
        }
        else if (status != EGL_SUCCESS)
        {
            return egl::Error(status);
        }
    
        mWidth = backbufferWidth;
        mHeight = backbufferHeight;
    
        return egl::Error(EGL_SUCCESS);
    }
    
    egl::Error SurfaceD3D::resetSwapChain(int backbufferWidth, int backbufferHeight)
    {
        ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
        ASSERT(mSwapChain);
    
        EGLint status = mSwapChain->reset(std::max(1, backbufferWidth), std::max(1, backbufferHeight), mSwapInterval);
    
        if (status == EGL_CONTEXT_LOST)
        {
            mRenderer->notifyDeviceLost();
            return egl::Error(status);
        }
        else if (status != EGL_SUCCESS)
        {
            return egl::Error(status);
        }
    
        mWidth = backbufferWidth;
        mHeight = backbufferHeight;
        mSwapIntervalDirty = false;
    
        return egl::Error(EGL_SUCCESS);
    }
    
    egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
    {
        if (!mSwapChain)
        {
            return egl::Error(EGL_SUCCESS);
        }
    
        if (x + width > mWidth)
        {
            width = mWidth - x;
        }
    
        if (y + height > mHeight)
        {
            height = mHeight - y;
        }
    
        if (width != 0 && height != 0)
        {
            EGLint status = mSwapChain->swapRect(x, y, width, height);
    
            if (status == EGL_CONTEXT_LOST)
            {
                mRenderer->notifyDeviceLost();
                return egl::Error(status);
            }
            else if (status != EGL_SUCCESS)
            {
                return egl::Error(status);
            }
        }
    
        checkForOutOfDateSwapChain();
    
        return egl::Error(EGL_SUCCESS);
    }
    
    bool SurfaceD3D::checkForOutOfDateSwapChain()
    {
        RECT client;
        int clientWidth = getWidth();
        int clientHeight = getHeight();
        bool sizeDirty = false;
        if (!mFixedSize && !mNativeWindow.isIconic())
        {
            // The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized
            // because that's not a useful size to render to.
            if (!mNativeWindow.getClientRect(&client))
            {
                ASSERT(false);
                return false;
            }
    
            // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
            clientWidth = client.right - client.left;
            clientHeight = client.bottom - client.top;
            sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
        }
    
        bool wasDirty = (mSwapIntervalDirty || sizeDirty);
    
        if (mSwapIntervalDirty)
        {
            resetSwapChain(clientWidth, clientHeight);
        }
        else if (sizeDirty)
        {
            resizeSwapChain(clientWidth, clientHeight);
        }
    
        return wasDirty;
    }
    
    egl::Error SurfaceD3D::swap()
    {
        return swapRect(0, 0, mWidth, mHeight);
    }
    
    egl::Error SurfaceD3D::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
    {
        return swapRect(x, y, width, height);
    }
    
    rx::SwapChainD3D *SurfaceD3D::getSwapChain() const
    {
        return mSwapChain;
    }
    
    void SurfaceD3D::setSwapInterval(EGLint interval)
    {
        if (mSwapInterval == interval)
        {
            return;
        }
    
        mSwapInterval = interval;
        mSwapIntervalDirty = true;
    }
    
    EGLint SurfaceD3D::getWidth() const
    {
        return mWidth;
    }
    
    EGLint SurfaceD3D::getHeight() const
    {
        return mHeight;
    }
    
    EGLint SurfaceD3D::isPostSubBufferSupported() const
    {
        // post sub buffer is always possible on D3D surfaces
        return EGL_TRUE;
    }
    
    egl::Error SurfaceD3D::querySurfacePointerANGLE(EGLint attribute, void **value)
    {
        ASSERT(attribute == EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE);
        *value = mSwapChain->getShareHandle();
        return egl::Error(EGL_SUCCESS);
    }
    
    gl::Error SurfaceD3D::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
                                                    FramebufferAttachmentRenderTarget **rtOut)
    {
        if (target.binding() == GL_BACK)
        {
            *rtOut = mSwapChain->getColorRenderTarget();
        }
        else
        {
            *rtOut = mSwapChain->getDepthStencilRenderTarget();
        }
        return gl::Error(GL_NO_ERROR);
    }
    
    }