Edit

kc3-lang/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h

Branch :

  • Show log

    Commit

  • Author : Jamie Madill
    Date : 2015-03-31 13:20:55
    Hash : c46f45d9
    Message : Refactor DefaultAttachments. Instead of using an Impl type for default attachments, store the egl::Surface pointer where possible. BUG=angleproject:963 Change-Id: I3e34849e8b1ccae0c91a79617ec6f64aaaab6b10 Reviewed-on: https://chromium-review.googlesource.com/263483 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/d3d/SwapChainD3D.h
  • //
    // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // SwapChainD3D.h: Defines a back-end specific class that hides the details of the
    // implementation-specific swapchain.
    
    #ifndef LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
    #define LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
    
    #include <GLES2/gl2.h>
    #include <EGL/egl.h>
    
    #include "common/angleutils.h"
    #include "common/platform.h"
    
    // TODO: move out of D3D11
    #include "libANGLE/renderer/d3d/d3d11/NativeWindow.h"
    
    #if !defined(ANGLE_FORCE_VSYNC_OFF)
    #define ANGLE_FORCE_VSYNC_OFF 0
    #endif
    
    namespace rx
    {
    class RenderTargetD3D;
    
    class SwapChainD3D : angle::NonCopyable
    {
      public:
        SwapChainD3D(rx::NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
            : mNativeWindow(nativeWindow), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat)
        {
        }
    
        virtual ~SwapChainD3D() {};
    
        virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0;
        virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0;
        virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0;
        virtual void recreate() = 0;
    
        virtual RenderTargetD3D *getColorRenderTarget() = 0;
        virtual RenderTargetD3D *getDepthStencilRenderTarget() = 0;
    
        GLenum GetBackBufferInternalFormat() const { return mBackBufferFormat; }
        GLenum GetDepthBufferInternalFormat() const { return mDepthBufferFormat; }
    
        HANDLE getShareHandle() { return mShareHandle; }
    
      protected:
        rx::NativeWindow mNativeWindow;  // Handler for the Window that the surface is created for.
        const GLenum mBackBufferFormat;
        const GLenum mDepthBufferFormat;
    
        HANDLE mShareHandle;
    };
    
    }
    #endif // LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_