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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DebugAnnotator9.h: D3D9 helpers for adding trace annotations.
//
#ifndef LIBANGLE_RENDERER_D3D_D3D9_DEBUGANNOTATOR9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_DEBUGANNOTATOR9_H_
#include "common/debug.h"
namespace rx
{
class DebugAnnotator9 : public gl::DebugAnnotator
{
public:
DebugAnnotator9() {}
void beginEvent(const std::wstring &eventName) override;
void endEvent() override;
void setMarker(const std::wstring &markerName) override;
bool getStatus() override;
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D9_DEBUGANNOTATOR9_H_