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kc3-lang/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp

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  • Author : Minmin Gong
    Date : 2015-04-07 18:31:54
    Hash : 794e0009
    Message : Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data) Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82 Reviewed-on: https://chromium-review.googlesource.com/265020 Tested-by: Minmin Gong <mgong@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/d3d/d3d9/Image9.cpp
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
    // the actual underlying surfaces of a Texture.
    
    #include "libANGLE/renderer/d3d/d3d9/Image9.h"
    #include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
    #include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
    #include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
    #include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
    #include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Renderbuffer.h"
    #include "common/utilities.h"
    
    namespace rx
    {
    
    Image9::Image9(Renderer9 *renderer)
    {
        mSurface = NULL;
        mRenderer = NULL;
    
        mD3DPool = D3DPOOL_SYSTEMMEM;
        mD3DFormat = D3DFMT_UNKNOWN;
    
        mRenderer = renderer;
    }
    
    Image9::~Image9()
    {
        SafeRelease(mSurface);
    }
    
    gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
    {
        D3DSURFACE_DESC destDesc;
        HRESULT result = destSurface->GetDesc(&destDesc);
        ASSERT(SUCCEEDED(result));
        if (FAILED(result))
        {
            return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the source surface description for mipmap generation, result: 0x%X.", result);
        }
    
        D3DSURFACE_DESC sourceDesc;
        result = sourceSurface->GetDesc(&sourceDesc);
        ASSERT(SUCCEEDED(result));
        if (FAILED(result))
        {
            return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the destination surface description for mipmap generation, result: 0x%X.", result);
        }
    
        ASSERT(sourceDesc.Format == destDesc.Format);
        ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
        ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
    
        const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format);
        ASSERT(d3dFormatInfo.mipGenerationFunction != NULL);
    
        D3DLOCKED_RECT sourceLocked = {0};
        result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
        ASSERT(SUCCEEDED(result));
        if (FAILED(result))
        {
            return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface for mipmap generation, result: 0x%X.", result);
        }
    
        D3DLOCKED_RECT destLocked = {0};
        result = destSurface->LockRect(&destLocked, NULL, 0);
        ASSERT(SUCCEEDED(result));
        if (FAILED(result))
        {
            sourceSurface->UnlockRect();
            return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the destination surface for mipmap generation, result: 0x%X.", result);
        }
    
        const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(sourceLocked.pBits);
        uint8_t *destData = reinterpret_cast<uint8_t*>(destLocked.pBits);
    
        ASSERT(sourceData && destData);
    
        d3dFormatInfo.mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0,
                                            destData, destLocked.Pitch, 0);
    
        destSurface->UnlockRect();
        sourceSurface->UnlockRect();
    
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error Image9::generateMipmap(Image9 *dest, Image9 *source)
    {
        IDirect3DSurface9 *sourceSurface = NULL;
        gl::Error error = source->getSurface(&sourceSurface);
        if (error.isError())
        {
            return error;
        }
    
        IDirect3DSurface9 *destSurface = NULL;
        error = dest->getSurface(&destSurface);
        if (error.isError())
        {
            return error;
        }
    
        error = generateMip(destSurface, sourceSurface);
        if (error.isError())
        {
            return error;
        }
    
        dest->markDirty();
    
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
    {
        D3DLOCKED_RECT sourceLock = {0};
        D3DLOCKED_RECT destLock = {0};
    
        HRESULT result;
    
        result = source->LockRect(&sourceLock, NULL, 0);
        if (FAILED(result))
        {
            return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result);
        }
    
        result = dest->LockRect(&destLock, NULL, 0);
        if (FAILED(result))
        {
            source->UnlockRect();
            return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result);
        }
    
        ASSERT(sourceLock.pBits && destLock.pBits);
    
        D3DSURFACE_DESC desc;
        source->GetDesc(&desc);
    
        const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
        unsigned int rows = desc.Height / d3dFormatInfo.blockHeight;
    
        unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight);
        ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) &&
               bytes <= static_cast<unsigned int>(destLock.Pitch));
    
        for(unsigned int i = 0; i < rows; i++)
        {
            memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
        }
    
        source->UnlockRect();
        dest->UnlockRect();
    
        return gl::Error(GL_NO_ERROR);
    }
    
    bool Image9::redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease)
    {
        // 3D textures are not supported by the D3D9 backend.
        ASSERT(size.depth <= 1);
    
        // Only 2D and cube texture are supported by the D3D9 backend.
        ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP);
    
        if (mWidth != size.width ||
            mHeight != size.height ||
            mDepth != size.depth ||
            mInternalFormat != internalformat ||
            forceRelease)
        {
            mWidth = size.width;
            mHeight = size.height;
            mDepth = size.depth;
            mInternalFormat = internalformat;
    
            // compute the d3d format that will be used
            const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalformat);
            mD3DFormat = d3d9FormatInfo.texFormat;
            mRenderable = (d3d9FormatInfo.renderFormat != D3DFMT_UNKNOWN);
    
            SafeRelease(mSurface);
            mDirty = (d3d9FormatInfo.dataInitializerFunction != NULL);
    
            return true;
        }
    
        return false;
    }
    
    gl::Error Image9::createSurface()
    {
        if (mSurface)
        {
            return gl::Error(GL_NO_ERROR);
        }
    
        IDirect3DTexture9 *newTexture = NULL;
        IDirect3DSurface9 *newSurface = NULL;
        const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
        const D3DFORMAT d3dFormat = getD3DFormat();
    
        if (mWidth != 0 && mHeight != 0)
        {
            int levelToFetch = 0;
            GLsizei requestWidth = mWidth;
            GLsizei requestHeight = mHeight;
            d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch);
    
            IDirect3DDevice9 *device = mRenderer->getDevice();
    
            HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
                                                        poolToUse, &newTexture, NULL);
    
            if (FAILED(result))
            {
                ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
                return gl::Error(GL_OUT_OF_MEMORY, "Failed to create image surface, result: 0x%X.", result);
            }
    
            newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
            SafeRelease(newTexture);
    
            const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
            if (d3dFormatInfo.dataInitializerFunction != NULL)
            {
                RECT entireRect;
                entireRect.left = 0;
                entireRect.right = mWidth;
                entireRect.top = 0;
                entireRect.bottom = mHeight;
    
                D3DLOCKED_RECT lockedRect;
                result = newSurface->LockRect(&lockedRect, &entireRect, 0);
                ASSERT(SUCCEEDED(result));
                if (FAILED(result))
                {
                    return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result);
                }
    
                d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits),
                                                      lockedRect.Pitch, 0);
    
                result = newSurface->UnlockRect();
                ASSERT(SUCCEEDED(result));
                if (FAILED(result))
                {
                    return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock image surface, result: 0x%X.", result);
                }
            }
        }
    
        mSurface = newSurface;
        mDirty = false;
        mD3DPool = poolToUse;
    
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT &rect)
    {
        gl::Error error = createSurface();
        if (error.isError())
        {
            return error;
        }
    
        if (mSurface)
        {
            HRESULT result = mSurface->LockRect(lockedRect, &rect, 0);
            ASSERT(SUCCEEDED(result));
            if (FAILED(result))
            {
                return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result);
            }
    
            mDirty = true;
        }
    
        return gl::Error(GL_NO_ERROR);
    }
    
    void Image9::unlock()
    {
        if (mSurface)
        {
            HRESULT result = mSurface->UnlockRect();
            UNUSED_ASSERTION_VARIABLE(result);
            ASSERT(SUCCEEDED(result));
        }
    }
    
    D3DFORMAT Image9::getD3DFormat() const
    {
        // this should only happen if the image hasn't been redefined first
        // which would be a bug by the caller
        ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
    
        return mD3DFormat;
    }
    
    bool Image9::isDirty() const
    {
        // Make sure to that this image is marked as dirty even if the staging texture hasn't been created yet
        // if initialization is required before use.
        return (mSurface || d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) && mDirty;
    }
    
    gl::Error Image9::getSurface(IDirect3DSurface9 **outSurface)
    {
        gl::Error error = createSurface();
        if (error.isError())
        {
            return error;
        }
    
        *outSurface = mSurface;
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error Image9::setManagedSurface2D(TextureStorage *storage, int level)
    {
        IDirect3DSurface9 *surface = NULL;
        TextureStorage9_2D *storage9 = GetAs<TextureStorage9_2D>(storage);
        gl::Error error = storage9->getSurfaceLevel(level, false, &surface);
        if (error.isError())
        {
            return error;
        }
        return setManagedSurface(surface);
    }
    
    gl::Error Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level)
    {
        IDirect3DSurface9 *surface = NULL;
        TextureStorage9_Cube *storage9 = GetAs<TextureStorage9_Cube>(storage);
        gl::Error error = storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false, &surface);
        if (error.isError())
        {
            return error;
        }
        return setManagedSurface(surface);
    }
    
    gl::Error Image9::setManagedSurface(IDirect3DSurface9 *surface)
    {
        D3DSURFACE_DESC desc;
        surface->GetDesc(&desc);
        ASSERT(desc.Pool == D3DPOOL_MANAGED);
    
        if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
        {
            if (mSurface)
            {
                gl::Error error = copyLockableSurfaces(surface, mSurface);
                SafeRelease(mSurface);
                if (error.isError())
                {
                    return error;
                }
            }
    
            mSurface = surface;
            mD3DPool = desc.Pool;
        }
    
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error Image9::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region)
    {
        gl::Error error = createSurface();
        if (error.isError())
        {
            return error;
        }
    
        IDirect3DSurface9 *destSurface = NULL;
    
        if (index.type == GL_TEXTURE_2D)
        {
            TextureStorage9_2D *storage9 = GetAs<TextureStorage9_2D>(storage);
            error = storage9->getSurfaceLevel(index.mipIndex, true, &destSurface);
            if (error.isError())
            {
                return error;
            }
        }
        else
        {
            ASSERT(gl::IsCubeMapTextureTarget(index.type));
            TextureStorage9_Cube *storage9 = GetAs<TextureStorage9_Cube>(storage);
            error = storage9->getCubeMapSurface(index.type, index.mipIndex, true, &destSurface);
            if (error.isError())
            {
                return error;
            }
        }
    
        error = copyToSurface(destSurface, region);
        SafeRelease(destSurface);
        return error;
    }
    
    gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, const gl::Box &area)
    {
        ASSERT(area.width > 0 && area.height > 0 && area.depth == 1);
        ASSERT(destSurface);
    
        IDirect3DSurface9 *sourceSurface = NULL;
        gl::Error error = getSurface(&sourceSurface);
        if (error.isError())
        {
            return error;
        }
    
        ASSERT(sourceSurface && sourceSurface != destSurface);
    
        RECT rect;
        rect.left = area.x;
        rect.top = area.y;
        rect.right = area.x + area.width;
        rect.bottom = area.y + area.height;
    
        POINT point = {rect.left, rect.top};
    
        IDirect3DDevice9 *device = mRenderer->getDevice();
    
        if (mD3DPool == D3DPOOL_MANAGED)
        {
            D3DSURFACE_DESC desc;
            sourceSurface->GetDesc(&desc);
    
            IDirect3DSurface9 *surf = 0;
            HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
            if (FAILED(result))
            {
                return gl::Error(GL_OUT_OF_MEMORY, "Internal CreateOffscreenPlainSurface call failed, result: 0x%X.", result);
            }
    
            copyLockableSurfaces(surf, sourceSurface);
            result = device->UpdateSurface(surf, &rect, destSurface, &point);
            SafeRelease(surf);
            ASSERT(SUCCEEDED(result));
            if (FAILED(result))
            {
                return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result);
            }
        }
        else
        {
            // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
            HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
            ASSERT(SUCCEEDED(result));
            if (FAILED(result))
            {
                return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result);
            }
        }
    
        return gl::Error(GL_NO_ERROR);
    }
    
    // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
    // into the target pixel rectangle.
    gl::Error Image9::loadData(const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input)
    {
        // 3D textures are not supported by the D3D9 backend.
        ASSERT(area.z == 0 && area.depth == 1);
    
        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
        GLsizei inputRowPitch = formatInfo.computeRowPitch(type, area.width, unpack.alignment, unpack.rowLength);
    
        const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
        ASSERT(d3dFormatInfo.loadFunction != NULL);
    
        RECT lockRect =
        {
            area.x, area.y,
            area.x + area.width, area.y + area.height
        };
    
        D3DLOCKED_RECT locked;
        gl::Error error = lock(&locked, lockRect);
        if (error.isError())
        {
            return error;
        }
    
        d3dFormatInfo.loadFunction(area.width, area.height, area.depth,
                                   reinterpret_cast<const uint8_t*>(input), inputRowPitch, 0,
                                   reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
    
        unlock();
    
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error Image9::loadCompressedData(const gl::Box &area, const void *input)
    {
        // 3D textures are not supported by the D3D9 backend.
        ASSERT(area.z == 0 && area.depth == 1);
    
        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
        GLsizei inputRowPitch = formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0);
        GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0);
    
        const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
    
        ASSERT(area.x % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockWidth == 0);
        ASSERT(area.y % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockHeight == 0);
    
        ASSERT(d3d9FormatInfo.loadFunction != NULL);
    
        RECT lockRect =
        {
            area.x, area.y,
            area.x + area.width, area.y + area.height
        };
    
        D3DLOCKED_RECT locked;
        gl::Error error = lock(&locked, lockRect);
        if (error.isError())
        {
            return error;
        }
    
        d3d9FormatInfo.loadFunction(area.width, area.height, area.depth,
                                    reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
                                    reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
    
        unlock();
    
        return gl::Error(GL_NO_ERROR);
    }
    
    // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
    gl::Error Image9::copy(const gl::Offset &destOffset, const gl::Rectangle &sourceArea, RenderTargetD3D *source)
    {
        ASSERT(source);
    
        // ES3.0 only behaviour to copy into a 3d texture
        ASSERT(destOffset.z == 0);
    
        RenderTarget9 *renderTarget = GetAs<RenderTarget9>(source);
    
        IDirect3DSurface9 *surface = renderTarget->getSurface();
        ASSERT(surface);
    
        IDirect3DDevice9 *device = mRenderer->getDevice();
    
        IDirect3DSurface9 *renderTargetData = NULL;
        D3DSURFACE_DESC description;
        surface->GetDesc(&description);
    
        HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
    
        if (FAILED(result))
        {
            SafeRelease(surface);
            return gl::Error(GL_OUT_OF_MEMORY, "Could not create matching destination surface, result: 0x%X.", result);
        }
    
        result = device->GetRenderTargetData(surface, renderTargetData);
    
        if (FAILED(result))
        {
            SafeRelease(renderTargetData);
            SafeRelease(surface);
            return gl::Error(GL_OUT_OF_MEMORY, "GetRenderTargetData unexpectedly failed, result: 0x%X.", result);
        }
    
        int width = sourceArea.width;
        int height = sourceArea.height;
    
        RECT sourceRect = { sourceArea.x, sourceArea.y, sourceArea.x + width, sourceArea.y + height };
        RECT destRect = { destOffset.x, destOffset.y, destOffset.x + width, destOffset.y + height };
    
        D3DLOCKED_RECT sourceLock = {0};
        result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
    
        if (FAILED(result))
        {
            SafeRelease(renderTargetData);
            SafeRelease(surface);
            return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface (rectangle might be invalid), result: 0x%X.", result);
        }
    
        D3DLOCKED_RECT destLock = {0};
        gl::Error error = lock(&destLock, destRect);
        if (error.isError())
        {
            renderTargetData->UnlockRect();
            SafeRelease(renderTargetData);
            SafeRelease(surface);
            return error;
        }
    
        ASSERT(destLock.pBits && sourceLock.pBits);
    
        unsigned char *sourcePixels = (unsigned char*)sourceLock.pBits;
        unsigned char *destPixels = (unsigned char*)destLock.pBits;
    
        switch (description.Format)
        {
          case D3DFMT_X8R8G8B8:
          case D3DFMT_A8R8G8B8:
            switch (getD3DFormat())
            {
              case D3DFMT_X8R8G8B8:
              case D3DFMT_A8R8G8B8:
                for (int y = 0; y < height; y++)
                {
                    memcpy(destPixels, sourcePixels, 4 * width);
                    sourcePixels += sourceLock.Pitch;
                    destPixels += destLock.Pitch;
                }
                break;
              case D3DFMT_L8:
                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < width; x++)
                    {
                        destPixels[x] = sourcePixels[x * 4 + 2];
                    }
                    sourcePixels += sourceLock.Pitch;
                    destPixels += destLock.Pitch;
                }
                break;
              case D3DFMT_A8L8:
                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < width; x++)
                    {
                        destPixels[x * 2 + 0] = sourcePixels[x * 4 + 2];
                        destPixels[x * 2 + 1] = sourcePixels[x * 4 + 3];
                    }
                    sourcePixels += sourceLock.Pitch;
                    destPixels += destLock.Pitch;
                }
                break;
              default:
                UNREACHABLE();
            }
            break;
          case D3DFMT_R5G6B5:
            switch (getD3DFormat())
            {
              case D3DFMT_X8R8G8B8:
                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < width; x++)
                    {
                        unsigned short rgb = ((unsigned short*)sourcePixels)[x];
                        unsigned char red = static_cast<unsigned char>((rgb & 0xF800) >> 8);
                        unsigned char green = static_cast<unsigned char>((rgb & 0x07E0) >> 3);
                        unsigned char blue = static_cast<unsigned char>((rgb & 0x001F) << 3);
                        destPixels[x + 0] = blue | (blue >> 5);
                        destPixels[x + 1] = green | (green >> 6);
                        destPixels[x + 2] = red | (red >> 5);
                        destPixels[x + 3] = 0xFF;
                    }
                    sourcePixels += sourceLock.Pitch;
                    destPixels += destLock.Pitch;
                }
                break;
              case D3DFMT_L8:
                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < width; x++)
                    {
                        unsigned char red = sourcePixels[x * 2 + 1] & 0xF8;
                        destPixels[x] = red | (red >> 5);
                    }
                    sourcePixels += sourceLock.Pitch;
                    destPixels += destLock.Pitch;
                }
                break;
              default:
                UNREACHABLE();
            }
            break;
          case D3DFMT_A1R5G5B5:
            switch (getD3DFormat())
            {
              case D3DFMT_X8R8G8B8:
                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < width; x++)
                    {
                        unsigned short argb = ((unsigned short*)sourcePixels)[x];
                        unsigned char red = static_cast<unsigned char>((argb & 0x7C00) >> 7);
                        unsigned char green = static_cast<unsigned char>((argb & 0x03E0) >> 2);
                        unsigned char blue = static_cast<unsigned char>((argb & 0x001F) << 3);
                        destPixels[x + 0] = blue | (blue >> 5);
                        destPixels[x + 1] = green | (green >> 5);
                        destPixels[x + 2] = red | (red >> 5);
                        destPixels[x + 3] = 0xFF;
                    }
                    sourcePixels += sourceLock.Pitch;
                    destPixels += destLock.Pitch;
                }
                break;
              case D3DFMT_A8R8G8B8:
                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < width; x++)
                    {
                        unsigned short argb = ((unsigned short*)sourcePixels)[x];
                        unsigned char red = static_cast<unsigned char>((argb & 0x7C00) >> 7);
                        unsigned char green = static_cast<unsigned char>((argb & 0x03E0) >> 2);
                        unsigned char blue = static_cast<unsigned char>((argb & 0x001F) << 3);
                        unsigned char alpha = (signed short)argb >> 15;
                        destPixels[x + 0] = blue | (blue >> 5);
                        destPixels[x + 1] = green | (green >> 5);
                        destPixels[x + 2] = red | (red >> 5);
                        destPixels[x + 3] = alpha;
                    }
                    sourcePixels += sourceLock.Pitch;
                    destPixels += destLock.Pitch;
                }
                break;
              case D3DFMT_L8:
                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < width; x++)
                    {
                        unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
                        destPixels[x] = (red << 1) | (red >> 4);
                    }
                    sourcePixels += sourceLock.Pitch;
                    destPixels += destLock.Pitch;
                }
                break;
              case D3DFMT_A8L8:
                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < width; x++)
                    {
                        unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
                        destPixels[x * 2 + 0] = (red << 1) | (red >> 4);
                        destPixels[x * 2 + 1] = (signed char)sourcePixels[x * 2 + 1] >> 7;
                    }
                    sourcePixels += sourceLock.Pitch;
                    destPixels += destLock.Pitch;
                }
                break;
              default:
                UNREACHABLE();
            }
            break;
          default:
            UNREACHABLE();
        }
    
        unlock();
        renderTargetData->UnlockRect();
    
        SafeRelease(renderTargetData);
        SafeRelease(surface);
    
        mDirty = true;
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error Image9::copy(const gl::Offset &destOffset, const gl::Box &area, const gl::ImageIndex &srcIndex, TextureStorage *srcStorage)
    {
        // Currently unreachable, due to only being used in a D3D11-only workaround
        UNIMPLEMENTED();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    }