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kc3-lang/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h

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  • Author : Jamie Madill
    Date : 2015-04-01 16:15:32
    Hash : f4bf3811
    Message : Use GetAs/GetImplAs whenever possible. This patch cleans up the rest of our custom casting helper functions. Change-Id: I41975c736765fca855c4498acca31116df3e8317 Reviewed-on: https://chromium-review.googlesource.com/263477 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>

  • src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h
  • //
    // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // RenderTarget9.h: Defines a D3D9-specific wrapper for IDirect3DSurface9 pointers
    // retained by Renderbuffers.
    
    #ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_
    #define LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_
    
    #include "libANGLE/renderer/d3d/RenderTargetD3D.h"
    
    namespace rx
    {
    class Renderer9;
    class SwapChain9;
    
    class RenderTarget9 : public RenderTargetD3D
    {
      public:
        RenderTarget9() { }
        virtual ~RenderTarget9() { }
    
        virtual IDirect3DSurface9 *getSurface() = 0;
    
        virtual D3DFORMAT getD3DFormat() const = 0;
    };
    
    class TextureRenderTarget9 : public RenderTarget9
    {
      public:
        TextureRenderTarget9(IDirect3DSurface9 *surface, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
                             GLsizei samples);
        virtual ~TextureRenderTarget9();
    
        GLsizei getWidth() const override;
        GLsizei getHeight() const override;
        GLsizei getDepth() const override;
        GLenum getInternalFormat() const override;
        GLsizei getSamples() const override;
    
        IDirect3DSurface9 *getSurface() override;
    
        D3DFORMAT getD3DFormat() const override;
    
      private:
        GLsizei mWidth;
        GLsizei mHeight;
        GLsizei mDepth;
        GLenum mInternalFormat;
        D3DFORMAT mD3DFormat;
        GLsizei mSamples;
    
        IDirect3DSurface9 *mRenderTarget;
    };
    
    class SurfaceRenderTarget9 : public RenderTarget9
    {
      public:
        SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth);
        virtual ~SurfaceRenderTarget9();
    
        GLsizei getWidth() const override;
        GLsizei getHeight() const override;
        GLsizei getDepth() const override;
        GLenum getInternalFormat() const override;
        GLsizei getSamples() const override;
    
        IDirect3DSurface9 *getSurface() override;
    
        D3DFORMAT getD3DFormat() const override;
    
      private:
        SwapChain9 *mSwapChain;
        bool mDepth;
    };
    
    }
    
    #endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_