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kc3-lang/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp

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  • Author : Gregoire Payen de La Garanderie
    Date : 2015-04-14 11:11:12
    Hash : 752ce192
    Message : D3D11: Use DX generateMips to generate mipmaps whenever possible. BUG=angleproject:974 Change-Id: I95937fe7a0833de77c52f838ebb3ecba55dfbf8a Reviewed-on: https://chromium-review.googlesource.com/265640 Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
  • //
    // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived
    // classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
    // D3D9 texture.
    
    #include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
    #include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
    #include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
    #include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
    #include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
    #include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
    #include "libANGLE/renderer/d3d/TextureD3D.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/Texture.h"
    
    namespace rx
    {
    TextureStorage9::TextureStorage9(Renderer9 *renderer, DWORD usage)
        : mTopLevel(0),
          mMipLevels(0),
          mTextureWidth(0),
          mTextureHeight(0),
          mInternalFormat(GL_NONE),
          mTextureFormat(D3DFMT_UNKNOWN),
          mRenderer(renderer),
          mD3DUsage(usage),
          mD3DPool(mRenderer->getTexturePool(usage))
    {
    }
    
    TextureStorage9::~TextureStorage9()
    {
    }
    
    DWORD TextureStorage9::GetTextureUsage(GLenum internalformat, bool renderTarget)
    {
        DWORD d3dusage = 0;
    
        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
        const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
        if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
        {
            d3dusage |= D3DUSAGE_DEPTHSTENCIL;
        }
        else if (renderTarget && (d3dFormatInfo.renderFormat != D3DFMT_UNKNOWN))
        {
            d3dusage |= D3DUSAGE_RENDERTARGET;
        }
    
        return d3dusage;
    }
    
    
    bool TextureStorage9::isRenderTarget() const
    {
        return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0;
    }
    
    bool TextureStorage9::isManaged() const
    {
        return (mD3DPool == D3DPOOL_MANAGED);
    }
    
    bool TextureStorage9::supportsNativeMipmapFunction() const
    {
        return false;
    }
    
    D3DPOOL TextureStorage9::getPool() const
    {
        return mD3DPool;
    }
    
    DWORD TextureStorage9::getUsage() const
    {
        return mD3DUsage;
    }
    
    int TextureStorage9::getTopLevel() const
    {
        return mTopLevel;
    }
    
    int TextureStorage9::getLevelCount() const
    {
        return mMipLevels - mTopLevel;
    }
    
    gl::Error TextureStorage9::setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
                                       const gl::PixelUnpackState &unpack, const uint8_t *pixelData)
    {
        UNREACHABLE();
        return gl::Error(GL_INVALID_OPERATION);
    }
    
    TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain)
        : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
    {
        IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
        mTexture = surfaceTexture;
        mMipLevels = surfaceTexture->GetLevelCount();
    
        mInternalFormat = swapchain->GetBackBufferInternalFormat();
    
        D3DSURFACE_DESC surfaceDesc;
        surfaceTexture->GetLevelDesc(0, &surfaceDesc);
        mTextureWidth = surfaceDesc.Width;
        mTextureHeight = surfaceDesc.Height;
        mTextureFormat = surfaceDesc.Format;
    
        mRenderTarget = NULL;
    
        initializeSerials(1, 1);
    }
    
    TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
        : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
    {
        mTexture = NULL;
        mRenderTarget = NULL;
    
        mInternalFormat = internalformat;
    
        const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
        mTextureFormat = d3dFormatInfo.texFormat;
    
        d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel);
        mTextureWidth = width;
        mTextureHeight = height;
        mMipLevels = mTopLevel + levels;
    
        initializeSerials(getLevelCount(), 1);
    }
    
    TextureStorage9_2D::~TextureStorage9_2D()
    {
        SafeRelease(mTexture);
        SafeDelete(mRenderTarget);
    }
    
    // Increments refcount on surface.
    // caller must Release() the returned surface
    gl::Error TextureStorage9_2D::getSurfaceLevel(int level, bool dirty, IDirect3DSurface9 **outSurface)
    {
        IDirect3DBaseTexture9 *baseTexture = NULL;
        gl::Error error = getBaseTexture(&baseTexture);
        if (error.isError())
        {
            return error;
        }
    
        IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9*>(baseTexture);
    
        HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface);
    
        ASSERT(SUCCEEDED(result));
        if (FAILED(result))
        {
            return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
        }
    
        // With managed textures the driver needs to be informed of updates to the lower mipmap levels
        if (level + mTopLevel != 0 && isManaged() && dirty)
        {
            texture->AddDirtyRect(NULL);
        }
    
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &/*index*/, RenderTargetD3D **outRT)
    {
        if (!mRenderTarget && isRenderTarget())
        {
            IDirect3DSurface9 *surface = NULL;
            gl::Error error = getSurfaceLevel(0, false, &surface);
            if (error.isError())
            {
                return error;
            }
    
            mRenderTarget = new TextureRenderTarget9(surface, mInternalFormat, mTextureWidth, mTextureHeight, 1, 0);
        }
    
        ASSERT(outRT);
        *outRT = mRenderTarget;
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error TextureStorage9_2D::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
    {
        IDirect3DSurface9 *upper = NULL;
        gl::Error error = getSurfaceLevel(sourceIndex.mipIndex, false, &upper);
        if (error.isError())
        {
            return error;
        }
    
        IDirect3DSurface9 *lower = NULL;
        error = getSurfaceLevel(destIndex.mipIndex, true, &lower);
        if (error.isError())
        {
            SafeRelease(upper);
            return error;
        }
    
        ASSERT(upper && lower);
        error = mRenderer->boxFilter(upper, lower);
    
        SafeRelease(upper);
        SafeRelease(lower);
    
        return error;
    }
    
    gl::Error TextureStorage9_2D::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
    {
        // if the width or height is not positive this should be treated as an incomplete texture
        // we handle that here by skipping the d3d texture creation
        if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0)
        {
            ASSERT(mMipLevels > 0);
    
            IDirect3DDevice9 *device = mRenderer->getDevice();
            HRESULT result = device->CreateTexture(mTextureWidth, mTextureHeight, mMipLevels, getUsage(), mTextureFormat,
                                                   getPool(), &mTexture, NULL);
    
            if (FAILED(result))
            {
                ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
                return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D storage texture, result: 0x%X.", result);
            }
        }
    
        *outTexture = mTexture;
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error TextureStorage9_2D::copyToStorage(TextureStorage *destStorage)
    {
        ASSERT(destStorage);
    
        TextureStorage9_2D *dest9 = GetAs<TextureStorage9_2D>(destStorage);
    
        int levels = getLevelCount();
        for (int i = 0; i < levels; ++i)
        {
            IDirect3DSurface9 *srcSurf = NULL;
            gl::Error error = getSurfaceLevel(i, false, &srcSurf);
            if (error.isError())
            {
                return error;
            }
    
            IDirect3DSurface9 *dstSurf = NULL;
            error = dest9->getSurfaceLevel(i, true, &dstSurf);
            if (error.isError())
            {
                SafeRelease(srcSurf);
                return error;
            }
    
            error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());
    
            SafeRelease(srcSurf);
            SafeRelease(dstSurf);
    
            if (error.isError())
            {
                return error;
            }
        }
    
        return gl::Error(GL_NO_ERROR);
    }
    
    TextureStorage9_Cube::TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly)
        : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
    {
        mTexture = NULL;
        for (int i = 0; i < CUBE_FACE_COUNT; ++i)
        {
            mRenderTarget[i] = NULL;
        }
    
        mInternalFormat = internalformat;
    
        const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
        mTextureFormat = d3dFormatInfo.texFormat;
    
        int height = size;
        d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel);
        mTextureWidth = size;
        mTextureHeight = size;
        mMipLevels = mTopLevel + levels;
    
        initializeSerials(getLevelCount() * CUBE_FACE_COUNT, CUBE_FACE_COUNT);
    }
    
    TextureStorage9_Cube::~TextureStorage9_Cube()
    {
        SafeRelease(mTexture);
    
        for (int i = 0; i < CUBE_FACE_COUNT; ++i)
        {
            SafeDelete(mRenderTarget[i]);
        }
    }
    
    // Increments refcount on surface.
    // caller must Release() the returned surface
    gl::Error TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty, IDirect3DSurface9 **outSurface)
    {
        IDirect3DBaseTexture9 *baseTexture = NULL;
        gl::Error error = getBaseTexture(&baseTexture);
        if (error.isError())
        {
            return error;
        }
    
        IDirect3DCubeTexture9 *texture = static_cast<IDirect3DCubeTexture9*>(baseTexture);
    
        D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
        HRESULT result = texture->GetCubeMapSurface(face, level + mTopLevel, outSurface);
    
        ASSERT(SUCCEEDED(result));
        if (FAILED(result))
        {
            return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
        }
    
        // With managed textures the driver needs to be informed of updates to the lower mipmap levels
        if (level != 0 && isManaged() && dirty)
        {
            texture->AddDirtyRect(face, NULL);
        }
    
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
    {
        ASSERT(outRT);
        ASSERT(index.mipIndex == 0);
        ASSERT(index.layerIndex >= 0 && index.layerIndex < CUBE_FACE_COUNT);
    
        if (mRenderTarget[index.layerIndex] == NULL && isRenderTarget())
        {
            IDirect3DSurface9 *surface = NULL;
            gl::Error error = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index.layerIndex, 0, false, &surface);
            if (error.isError())
            {
                return error;
            }
    
            mRenderTarget[index.layerIndex] = new TextureRenderTarget9(surface, mInternalFormat, mTextureWidth, mTextureHeight, 1, 0);
        }
    
        *outRT = mRenderTarget[index.layerIndex];
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error TextureStorage9_Cube::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
    {
        IDirect3DSurface9 *upper = NULL;
        gl::Error error = getCubeMapSurface(sourceIndex.type, sourceIndex.mipIndex, false, &upper);
        if (error.isError())
        {
            return error;
        }
    
        IDirect3DSurface9 *lower = NULL;
        error = getCubeMapSurface(destIndex.type, destIndex.mipIndex, true, &lower);
        if (error.isError())
        {
            SafeRelease(upper);
            return error;
        }
    
        ASSERT(upper && lower);
        error = mRenderer->boxFilter(upper, lower);
    
        SafeRelease(upper);
        SafeRelease(lower);
    
        return error;
    }
    
    gl::Error TextureStorage9_Cube::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
    {
        // if the size is not positive this should be treated as an incomplete texture
        // we handle that here by skipping the d3d texture creation
        if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0)
        {
            ASSERT(mMipLevels > 0);
            ASSERT(mTextureWidth == mTextureHeight);
    
            IDirect3DDevice9 *device = mRenderer->getDevice();
            HRESULT result = device->CreateCubeTexture(mTextureWidth, mMipLevels, getUsage(), mTextureFormat, getPool(),
                                                       &mTexture, NULL);
    
            if (FAILED(result))
            {
                ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
                return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube storage texture, result: 0x%X.", result);
            }
        }
    
        *outTexture = mTexture;
        return gl::Error(GL_NO_ERROR);
    }
    
    gl::Error TextureStorage9_Cube::copyToStorage(TextureStorage *destStorage)
    {
        ASSERT(destStorage);
    
        TextureStorage9_Cube *dest9 = GetAs<TextureStorage9_Cube>(destStorage);
    
        int levels = getLevelCount();
        for (int f = 0; f < CUBE_FACE_COUNT; f++)
        {
            for (int i = 0; i < levels; i++)
            {
                IDirect3DSurface9 *srcSurf = NULL;
                gl::Error error = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf);
                if (error.isError())
                {
                    return error;
                }
    
                IDirect3DSurface9 *dstSurf = NULL;
                error = dest9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true, &dstSurf);
                if (error.isError())
                {
                    SafeRelease(srcSurf);
                    return error;
                }
    
                error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());
    
                SafeRelease(srcSurf);
                SafeRelease(dstSurf);
    
                if (error.isError())
                {
                    return error;
                }
            }
        }
    
        return gl::Error(GL_NO_ERROR);
    }
    
    }