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kc3-lang/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h

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  • Author : Gregoire Payen de La Garanderie
    Date : 2015-04-14 11:11:12
    Hash : 752ce192
    Message : D3D11: Use DX generateMips to generate mipmaps whenever possible. BUG=angleproject:974 Change-Id: I95937fe7a0833de77c52f838ebb3ecba55dfbf8a Reviewed-on: https://chromium-review.googlesource.com/265640 Tested-by: Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h
  • //
    // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived
    // classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
    // D3D9 texture.
    
    #ifndef LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
    #define LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
    
    #include "libANGLE/renderer/d3d/TextureStorage.h"
    #include "common/debug.h"
    
    namespace rx
    {
    class Renderer9;
    class SwapChain9;
    class RenderTargetD3D;
    class RenderTarget9;
    
    class TextureStorage9 : public TextureStorage
    {
      public:
        virtual ~TextureStorage9();
    
        static DWORD GetTextureUsage(GLenum internalformat, bool renderTarget);
    
        D3DPOOL getPool() const;
        DWORD getUsage() const;
    
        virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture) = 0;
        virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) = 0;
    
        virtual int getTopLevel() const;
        virtual bool isRenderTarget() const;
        virtual bool isManaged() const;
        bool supportsNativeMipmapFunction() const override;
        virtual int getLevelCount() const;
    
        virtual gl::Error setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
                                  const gl::PixelUnpackState &unpack, const uint8_t *pixelData);
    
      protected:
        int mTopLevel;
        size_t mMipLevels;
        size_t mTextureWidth;
        size_t mTextureHeight;
        GLenum mInternalFormat;
        D3DFORMAT mTextureFormat;
    
        Renderer9 *mRenderer;
    
        TextureStorage9(Renderer9 *renderer, DWORD usage);
    
      private:
        const DWORD mD3DUsage;
        const D3DPOOL mD3DPool;
    };
    
    class TextureStorage9_2D : public TextureStorage9
    {
      public:
        TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain);
        TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
        virtual ~TextureStorage9_2D();
    
        gl::Error getSurfaceLevel(int level, bool dirty, IDirect3DSurface9 **outSurface);
        virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
        virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture);
        virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex);
        virtual gl::Error copyToStorage(TextureStorage *destStorage);
    
      private:
        IDirect3DTexture9 *mTexture;
        RenderTarget9 *mRenderTarget;
    };
    
    class TextureStorage9_Cube : public TextureStorage9
    {
      public:
        TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly);
        virtual ~TextureStorage9_Cube();
    
        gl::Error getCubeMapSurface(GLenum faceTarget, int level, bool dirty, IDirect3DSurface9 **outSurface);
        virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
        virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture);
        virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex);
        virtual gl::Error copyToStorage(TextureStorage *destStorage);
    
      private:
        static const size_t CUBE_FACE_COUNT = 6;
    
        IDirect3DCubeTexture9 *mTexture;
        RenderTarget9 *mRenderTarget[CUBE_FACE_COUNT];
    };
    
    }
    
    #endif // LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_