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kc3-lang/angle/src/libANGLE/renderer/d3d/loadimage.cpp

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  • Author : Minmin Gong
    Date : 2015-04-07 18:31:54
    Hash : 794e0009
    Message : Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data) Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82 Reviewed-on: https://chromium-review.googlesource.com/265020 Tested-by: Minmin Gong <mgong@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/d3d/loadimage.cpp
  • //
    // Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // loadimage.cpp: Defines image loading functions.
    
    #include "libANGLE/renderer/d3d/loadimage.h"
    
    namespace rx
    {
    
    void LoadA8ToRGBA8(size_t width, size_t height, size_t depth,
                       const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                       uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[x] = static_cast<uint32_t>(source[x]) << 24;
                }
            }
        }
    }
    
    void LoadA8ToBGRA8(size_t width, size_t height, size_t depth,
                       const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                       uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        // Same as loading to RGBA
        LoadA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
    }
    
    void LoadA32FToRGBA32F(size_t width, size_t height, size_t depth,
                           const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                           uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
                float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[4 * x + 0] = 0.0f;
                    dest[4 * x + 1] = 0.0f;
                    dest[4 * x + 2] = 0.0f;
                    dest[4 * x + 3] = source[x];
                }
            }
        }
    }
    
    void LoadA16FToRGBA16F(size_t width, size_t height, size_t depth,
                           const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                           uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[4 * x + 0] = 0;
                    dest[4 * x + 1] = 0;
                    dest[4 * x + 2] = 0;
                    dest[4 * x + 3] = source[x];
                }
            }
        }
    }
    
    void LoadL8ToRGBA8(size_t width, size_t height, size_t depth,
                       const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                       uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    uint8_t sourceVal = source[x];
                    dest[4 * x + 0] = sourceVal;
                    dest[4 * x + 1] = sourceVal;
                    dest[4 * x + 2] = sourceVal;
                    dest[4 * x + 3] = 0xFF;
                }
            }
        }
    }
    
    void LoadL8ToBGRA8(size_t width, size_t height, size_t depth,
                       const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                       uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        // Same as loading to RGBA
        LoadL8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
    }
    
    void LoadL32FToRGBA32F(size_t width, size_t height, size_t depth,
                           const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                           uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
                float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[4 * x + 0] = source[x];
                    dest[4 * x + 1] = source[x];
                    dest[4 * x + 2] = source[x];
                    dest[4 * x + 3] = 1.0f;
                }
            }
        }
    }
    
    void LoadL16FToRGBA16F(size_t width, size_t height, size_t depth,
                           const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                           uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[4 * x + 0] = source[x];
                    dest[4 * x + 1] = source[x];
                    dest[4 * x + 2] = source[x];
                    dest[4 * x + 3] = gl::Float16One;
                }
            }
        }
    }
    
    void LoadLA8ToRGBA8(size_t width, size_t height, size_t depth,
                        const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                        uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[4 * x + 0] = source[2 * x + 0];
                    dest[4 * x + 1] = source[2 * x + 0];
                    dest[4 * x + 2] = source[2 * x + 0];
                    dest[4 * x + 3] = source[2 * x + 1];
                }
            }
        }
    }
    
    void LoadLA8ToBGRA8(size_t width, size_t height, size_t depth,
                        const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                        uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        // Same as loading to RGBA
        LoadLA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
    }
    
    void LoadLA32FToRGBA32F(size_t width, size_t height, size_t depth,
                            const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                            uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
                float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[4 * x + 0] = source[2 * x + 0];
                    dest[4 * x + 1] = source[2 * x + 0];
                    dest[4 * x + 2] = source[2 * x + 0];
                    dest[4 * x + 3] = source[2 * x + 1];
                }
            }
        }
    }
    
    void LoadLA16FToRGBA16F(size_t width, size_t height, size_t depth,
                            const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                            uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[4 * x + 0] = source[2 * x + 0];
                    dest[4 * x + 1] = source[2 * x + 0];
                    dest[4 * x + 2] = source[2 * x + 0];
                    dest[4 * x + 3] = source[2 * x + 1];
                }
            }
        }
    }
    
    void LoadRGB8ToBGRX8(size_t width, size_t height, size_t depth,
                         const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                         uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[4 * x + 0] = source[x * 3 + 2];
                    dest[4 * x + 1] = source[x * 3 + 1];
                    dest[4 * x + 2] = source[x * 3 + 0];
                    dest[4 * x + 3] = 0xFF;
                }
            }
        }
    }
    
    void LoadRG8ToBGRX8(size_t width, size_t height, size_t depth,
                        const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                        uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[4 * x + 0] = 0x00;
                    dest[4 * x + 1] = source[x * 2 + 1];
                    dest[4 * x + 2] = source[x * 2 + 0];
                    dest[4 * x + 3] = 0xFF;
                }
            }
        }
    }
    
    void LoadR8ToBGRX8(size_t width, size_t height, size_t depth,
                       const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                       uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[4 * x + 0] = 0x00;
                    dest[4 * x + 1] = 0x00;
                    dest[4 * x + 2] = source[x];
                    dest[4 * x + 3] = 0xFF;
                }
            }
        }
    }
    
    void LoadR5G6B5ToBGRA8(size_t width, size_t height, size_t depth,
                           const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                           uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    uint16_t rgb = source[x];
                    dest[4 * x + 0] = static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2));
                    dest[4 * x + 1] = static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9));
                    dest[4 * x + 2] = static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13));
                    dest[4 * x + 3] = 0xFF;
                }
            }
        }
    }
    
    void LoadR5G6B5ToRGBA8(size_t width, size_t height, size_t depth,
                           const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                           uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    uint16_t rgb = source[x];
                    dest[4 * x + 0] = static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13));
                    dest[4 * x + 1] = static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9));
                    dest[4 * x + 2] = static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2));
                    dest[4 * x + 3] = 0xFF;
                }
            }
        }
    }
    
    void LoadRGBA8ToBGRA8(size_t width, size_t height, size_t depth,
                          const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                          uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    uint32_t rgba = source[x];
                    dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
                }
            }
        }
    }
    
    void LoadRGBA4ToBGRA8(size_t width, size_t height, size_t depth,
                          const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                          uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    uint16_t rgba = source[x];
                    dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4));
                    dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8));
                    dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12));
                    dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0));
                }
            }
        }
    }
    
    void LoadRGBA4ToRGBA8(size_t width, size_t height, size_t depth,
                          const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                          uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    uint16_t rgba = source[x];
                    dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12));
                    dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8));
                    dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4));
                    dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0));
                }
            }
        }
    }
    
    void LoadBGRA4ToBGRA8(size_t width, size_t height, size_t depth,
                          const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                          uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    uint16_t bgra = source[x];
                    dest[4 * x + 0] = static_cast<uint8_t>(((bgra & 0xF000) >> 8) | ((bgra & 0xF000) >> 12));
                    dest[4 * x + 1] = static_cast<uint8_t>(((bgra & 0x0F00) >> 4) | ((bgra & 0x0F00) >> 8));
                    dest[4 * x + 2] = static_cast<uint8_t>(((bgra & 0x00F0) << 0) | ((bgra & 0x00F0) >> 4));
                    dest[4 * x + 3] = static_cast<uint8_t>(((bgra & 0x000F) << 4) | ((bgra & 0x000F) >> 0));
                }
            }
        }
    }
    
    void LoadRGB5A1ToBGRA8(size_t width, size_t height, size_t depth,
                           const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                           uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    uint16_t rgba = source[x];
                    dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3));
                    dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8));
                    dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13));
                    dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0);
                }
            }
        }
    }
    
    void LoadRGB5A1ToRGBA8(size_t width, size_t height, size_t depth,
                           const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                           uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    uint16_t rgba = source[x];
                    dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13));
                    dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8));
                    dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3));
                    dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0);
                }
            }
        }
    }
    
    
    void LoadBGR5A1ToBGRA8(size_t width, size_t height, size_t depth,
                           const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                           uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    uint16_t bgra = source[x];
                    dest[4 * x + 0] = static_cast<uint8_t>(((bgra & 0xF800) >> 8) | ((bgra & 0xF800) >> 13));
                    dest[4 * x + 1] = static_cast<uint8_t>(((bgra & 0x07C0) >> 3) | ((bgra & 0x07C0) >> 8));
                    dest[4 * x + 2] = static_cast<uint8_t>(((bgra & 0x003E) << 2) | ((bgra & 0x003E) >> 3));
                    dest[4 * x + 3] = static_cast<uint8_t>((bgra & 0x0001) ? 0xFF : 0);
                }
            }
        }
    }
    
    void LoadRGB10A2ToRGBA8(size_t width, size_t height, size_t depth,
                            const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                            uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    uint32_t rgba = source[x];
                    dest[4 * x + 0] = static_cast<uint8_t>((rgba & 0x000003FF) >>  2);
                    dest[4 * x + 1] = static_cast<uint8_t>((rgba & 0x000FFC00) >> 12);
                    dest[4 * x + 2] = static_cast<uint8_t>((rgba & 0x3FF00000) >> 22);
                    dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0xC0000000) >> 30) * 0x55);
                }
            }
        }
    }
    
    void LoadRGB16FToRGB9E5(size_t width, size_t height, size_t depth,
                            const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                            uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]),
                                                          gl::float16ToFloat32(source[x * 3 + 1]),
                                                          gl::float16ToFloat32(source[x * 3 + 2]));
                }
            }
        }
    }
    
    void LoadRGB32FToRGB9E5(size_t width, size_t height, size_t depth,
                            const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                            uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
                uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1], source[x * 3 + 2]);
                }
            }
        }
    }
    
    void LoadRGB16FToRG11B10F(size_t width, size_t height, size_t depth,
                              const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                              uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) <<  0) |
                              (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) |
                              (gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22);
                }
            }
        }
    }
    
    void LoadRGB32FToRG11B10F(size_t width, size_t height, size_t depth,
                              const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                              uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
                uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) <<  0) |
                              (gl::float32ToFloat11(source[x * 3 + 1]) << 11) |
                              (gl::float32ToFloat10(source[x * 3 + 2]) << 22);
                }
            }
        }
    }
    
    void LoadG8R24ToR24G8(size_t width, size_t height, size_t depth,
                          const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                          uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    uint32_t d = source[x] >> 8;
                    uint8_t  s = source[x] & 0xFF;
                    dest[x] = d | (s << 24);
                }
            }
        }
    }
    
    void LoadRGB32FToRGBA16F(size_t width, size_t height, size_t depth,
                             const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                             uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
                uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]);
                    dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]);
                    dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]);
                    dest[x * 4 + 3] = gl::Float16One;
                }
            }
        }
    }
    
    void LoadR32ToR16(size_t width, size_t height, size_t depth,
                      const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                      uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
                for (size_t x = 0; x < width; x++)
                {
                    dest[x] = source[x] >> 16;
                }
            }
        }
    }
    
    void LoadR32ToR24G8(size_t width, size_t height, size_t depth,
                        const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
                        uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
    {
        for (size_t z = 0; z < depth; z++)
        {
            for (size_t y = 0; y < height; y++)
            {
                const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
                uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
    
                for (size_t x = 0; x < width; x++)
                {
                    dest[x] = source[x] >> 8;
                }
            }
        }
    }
    
    }