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kc3-lang/angle/src/tests/compiler_tests/NV_draw_buffers_test.cpp

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  • Author : Olli Etuaho
    Date : 2015-06-09 15:49:41
    Hash : 7adfb184
    Message : Refactor common compiler test functionality into helper functions Refactor translating a ESSL shader string into a target language so that compiler initialization and cleanup code can be reused between test classes. BUG=angleproject:817 TEST=angle_unittests Change-Id: Idb229dceb9e17b13ed6ad2a68ab55ed5c968780e Reviewed-on: https://chromium-review.googlesource.com/275814 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/compiler_tests/NV_draw_buffers_test.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // NV_draw_buffers_test.cpp:
    //   Test for NV_draw_buffers setting
    //
    
    #include "angle_gl.h"
    #include "gtest/gtest.h"
    #include "GLSLANG/ShaderLang.h"
    #include "tests/test_utils/compiler_test.h"
    
    class NVDrawBuffersTest : public testing::Test
    {
      public:
        NVDrawBuffersTest() {}
    
      protected:
        void compile(const std::string &shaderString)
        {
            ShBuiltInResources resources;
            ShInitBuiltInResources(&resources);
            resources.MaxDrawBuffers = 8;
            resources.EXT_draw_buffers = 1;
            resources.NV_draw_buffers = 1;
    
            std::string infoLog;
            bool compilationSuccess = compileTestShader(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, SH_ESSL_OUTPUT,
                                                        shaderString, &resources, &mGLSLCode, &infoLog);
            if (!compilationSuccess)
            {
                FAIL() << "Shader compilation into ESSL failed " << infoLog;
            }
        }
    
        bool foundInCode(const char *stringToFind)
        {
            return mGLSLCode.find(stringToFind) != std::string::npos;
        }
    
      private:
        std::string mGLSLCode;
    };
    
    TEST_F(NVDrawBuffersTest, NVDrawBuffers)
    {
        const std::string &shaderString =
            "#extension GL_EXT_draw_buffers : require\n"
            "precision mediump float;\n"
            "void main() {\n"
            "   gl_FragData[0] = vec4(1.0);\n"
            "   gl_FragData[1] = vec4(0.0);\n"
            "}\n";
        compile(shaderString);
        ASSERT_TRUE(foundInCode("GL_NV_draw_buffers"));
        ASSERT_FALSE(foundInCode("GL_EXT_draw_buffers"));
    }